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Tactical Scan vs Hunter Mode - Infiltrators


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#1
mistervirginia

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 hello :)
this is my first thread on the main page so i apologize for any derpiness heh.

i've recently been really getting into other Infiltrators (read: bored with Turian Ghost) lately that are meant more for wielding Sniper Rifles.  i prefer to carry a Valiant, though i plan on testing my Black Widow very soon.  with that being said, which class does more damage with a Sniper Rifle in their hands?  from what i've seen, Tactical Scan causes a higher damage bonus over Hunter Mode if your strategy is Cloak>TacScan>pew pew pew

below you will find the two build that i would be working with...

QMI
narida.pytalhost.com/me3/classes/#44PMALRl2%400DE%40%40Q4%400%400%400

Geth Infiltrator
narida.pytalhost.com/me3/classes/#43PARLRl2%400DE%40%40Q4%400%400%400

with that being said, i've read that TacScan damage bonus is multiplicative.  so although the damage done by my Sniper Rilfe is at 1357.95 for the Geth Infiltrator after damage bonuses, the damage done by the QMI after damage bonuses would be 1518.59.  is this correct?  am i missing something?

yes i do realize that prob no one plays the Geth Infiltrator like the build i've posted above :D
NO PROXIMY MINE - we are just talking about Sniper Rilfe damage bonuses here

Modifié par mistervirginia, 05 novembre 2012 - 08:08 .


#2
mistervirginia

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shameless bump

#3
X-Com_Psi_Amp

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I don't like TacScans delay, but it's probably better for sniping damage

but I think most GI's are shotty infiltrators

#4
mistervirginia

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X-Com_Psi_Amp wrote...

I don't like TacScans delay, but it's probably better for sniping damage

but I think most GI's are shotty infiltrators

i've read something about the delay as well.  any idea how long it is?  i couldn't seem to find a clear answer about whether or not TacScan is active upon enemy scan or if it took waiting until the enemy was lit up.  also, would it matter more if you weren't the host?

#5
mistervirginia

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i may just have to test the QMI in a bronze solo match with Cloak bonus damage versus Cloak>TacScan if no one knows

#6
Baby Quarian

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I preffer the geth hunter mode. Sure it messes up your stuff a bit, but not having to put it up on every target is nice. Plus scan wears off over time. When playing against geth on gold, I've learned that being able to see the hunters at the start is much better, because scanning a cloaked hunter is almost impossible to do. Also since you can see through walls, if you have the right sniper+piercing mod, shooting them through a thin wall is vary helpful. My geth infiltrator is set up like yours, I use the javlin with it because of the geth weapon boost, and bigger enemies, I can take on alone if needed. 

Modifié par Quarian Infiltrator, 05 novembre 2012 - 07:33 .


#7
mistervirginia

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alternatively, i could go with Evo 6 Area Scan on TacScan, giving a longer duration. then it wouldn't matter about the delay because i could cloak multiple times and get the damage bonus. it would still be 1417.34 versus the Geth Infiltrator's 1357.95...

#8
mistervirginia

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Quarian Infiltrator wrote...

I preffer the geth hunter mode. Sure it messes up your stuff a bit, but not having to put it up on every target is nice. Plus scan wears off over time. When playing against geth on gold, I've learned that being able to see the hunters at the start is much better, because scanning a cloaked hunter is almost impossible to do. Also if you have the right sniper+piercing mod, shooting them through a thin wall is vary helpful.

yes, i've learned over time that it actually takes some skill to use a power AFTER cloaking and then firing versus say with Hunter Mode which is just left up and forgotten about.  you mentioned how it's almost impossible to TacScan a Hunter, but in regards to my post above yours, if i took Area Scan instead, it would light everything up within killing distance, including those pesky Hunters :P and i'd still get a higher damage bonus

Modifié par mistervirginia, 05 novembre 2012 - 07:33 .


#9
STRANGE10VE

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I think hunter mode+proxy mine will do more damage.

#10
Zso_Zso

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The long animation of Tac-Scan gives you a two-fold problem:

1. It eats away your cloak damage bonus time -- you got about 2.5s after breaking cloak to enjoy the damage bonus

2. Since your cloak is already broken, you are exposed to the enemy during the animation, which gives an opportunity for the enemy to shoot and possibly stun you before you can release your shot.

On the other hand, I am not sure if you calculate proxy-mine debuff effect in your GI comparison. Because the typical use for a GI is the 3-step attack:

1. tactical cloak
2. proximity mine onto target
3. shoot

So your shot gets all the bonuses from :
- passives
- hunter mode
- tactical cloak
- proximity mine level 5 debuff evo
- gun modifiers
- ammo powers
- equipment / gear

#11
Guest_Lord_Sirian_*

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GI gets prox mine + HM + Geth Weapon damage bonuses.

#12
Black Phantom

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Quarian Infiltrator wrote...

I preffer the geth hunter mode. Sure it messes up your stuff a bit, but not having to put it up on every target is nice. Plus scan wears off over time. When playing against geth on gold, I've learned that being able to see the hunters at the start is much better, because scanning a cloaked hunter is almost impossible to do. Also since you can see through walls, if you have the right sniper+piercing mod, shooting them through a thin wall is vary helpful. My geth infiltrator is set up like yours, I use the javlin with it because of the geth weapon boost, and bigger enemies, I can take on alone if needed. 


Your avatar and username while acknowledging the Geth and Geth weaponry as superior made me smile.

#13
mistervirginia

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STRANGE10VE wrote...

I think hunter mode+proxy mine will do more damage.

but we're not including Proxy Mine in this build :)
we are just talking about damage bonuses to a Sniper Rifle.


NO PROXY MINE

Modifié par mistervirginia, 05 novembre 2012 - 08:00 .


#14
Original Twigman

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Yeah, i think the debuff with proximity mine will do more damage than the QMI. The thing is though, you have taken out arc grenade, which doesn't remove TC, and the animation doesn't take long - plus you get the power damage bonus.

Both classes are great classes. IMO, i would remove some fitness points and put it in their other abilities.

Also, you marked power damage for rank 5 in the QMI's passive. That power damage will be applied to the arc grenade, not tac scan (i believe), so you are missing out on a potential 25% extra damage from headshots.

#15
NuclearTech76

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GI is a slam dunk as far as DPS on a single target. MQI is usually killing the smaller mooks with arc grenades and tact scanning coming out of cloak on whatever is left. One is a boss slayer, the other kills small enemies in spawns quicker.

#16
mistervirginia

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Original Stikman wrote...

Yeah, i think the debuff with proximity mine will do more damage than the QMI. The thing is though, you have taken out arc grenade, which doesn't remove TC, and the animation doesn't take long - plus you get the power damage bonus.

Both classes are great classes. IMO, i would remove some fitness points and put it in their other abilities.

Also, you marked power damage for rank 5 in the QMI's passive. That power damage will be applied to the arc grenade, not tac scan (i believe), so you are missing out on a potential 25% extra damage from headshots.

this is true.  i'm not great with headshots but i do get them sometimes so i'll def go with the headshot damage instead.  fitness points are for more survavibility but i may drop one rank just to have an arc grenade for emergency.

#17
mistervirginia

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Zso_Zso wrote...

The long animation of Tac-Scan gives you a two-fold problem:

1. It eats away your cloak damage bonus time -- you got about 2.5s after breaking cloak to enjoy the damage bonus

2. Since your cloak is already broken, you are exposed to the enemy during the animation, which gives an opportunity for the enemy to shoot and possibly stun you before you can release your shot.

On the other hand, I am not sure if you calculate proxy-mine debuff effect in your GI comparison. Because the typical use for a GI is the 3-step attack:

1. tactical cloak
2. proximity mine onto target
3. shoot

So your shot gets all the bonuses from :
- passives
- hunter mode
- tactical cloak
- proximity mine level 5 debuff evo
- gun modifiers
- ammo powers
- equipment / gear

we're not including Proxy Mine here.  we are JUST talking about damage bonuses to Sniper Rifles.  i'm a long range Sniper when i play and Infiltrator that uses Sniper Rifles.  example, firebase Ghost i pretty much just stand in that area in front of the LZ and Snipe straight ahead and to my right.  if i see you, you're dead.  i'm not trying to shoot a proxy all that way, or take time to line that up correctly.

"2. Since your cloak is already broken, you are exposed to the enemy during the animation, which gives an opportunity for the enemy to shoot and possibly stun you before you can release your shot."
in practice, with a Valiant, i am quick enough to Cloak>use power>unload a 3 shot clip before cloak is completely broken...

#18
Original Twigman

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mistervirginia wrote...

Original Stikman wrote...

Yeah, i think the debuff with proximity mine will do more damage than the QMI. The thing is though, you have taken out arc grenade, which doesn't remove TC, and the animation doesn't take long - plus you get the power damage bonus.

Both classes are great classes. IMO, i would remove some fitness points and put it in their other abilities.

Also, you marked power damage for rank 5 in the QMI's passive. That power damage will be applied to the arc grenade, not tac scan (i believe), so you are missing out on a potential 25% extra damage from headshots.

this is true.  i'm not great with headshots but i do get them sometimes so i'll def go with the headshot damage instead.  fitness points are for more survavibility but i may drop one rank just to have an arc grenade for emergency.


once you get the hang of it, you won't need as many fitness points. Another point on that, going to rank 4 is fine. Rank 5-6 is a bit redundant, as you don't especially need a boost in shield recharge rate (as TC cancels recharge anyway and you use that to run away in case of immenent doom). So you can have a potential 11 points to stick into another power.

Lastly, to answer your question, If you are strictly going no proximity mine (which i wouldn't recommend), then yes the QMI does more damage with tac scan. However, as you play the QMI, you will notice that you won't be tac scanning every enemy, or even every boss (as there are more than one at higher difficulties), so i would say this: In theory and on paper, the QMI does more damage with TS, but in practice, the GI can fire faster and more frequently and overtime, will do more damage.

#19
mistervirginia

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Original Stikman wrote...

mistervirginia wrote...

Original Stikman wrote...

Yeah, i think the debuff with proximity mine will do more damage than the QMI. The thing is though, you have taken out arc grenade, which doesn't remove TC, and the animation doesn't take long - plus you get the power damage bonus.

Both classes are great classes. IMO, i would remove some fitness points and put it in their other abilities.

Also, you marked power damage for rank 5 in the QMI's passive. That power damage will be applied to the arc grenade, not tac scan (i believe), so you are missing out on a potential 25% extra damage from headshots.

this is true.  i'm not great with headshots but i do get them sometimes so i'll def go with the headshot damage instead.  fitness points are for more survavibility but i may drop one rank just to have an arc grenade for emergency.


once you get the hang of it, you won't need as many fitness points. Another point on that, going to rank 4 is fine. Rank 5-6 is a bit redundant, as you don't especially need a boost in shield recharge rate (as TC cancels recharge anyway and you use that to run away in case of immenent doom). So you can have a potential 11 points to stick into another power.

Lastly, to answer your question, If you are strictly going no proximity mine (which i wouldn't recommend), then yes the QMI does more damage with tac scan. However, as you play the QMI, you will notice that you won't be tac scanning every enemy, or even every boss (as there are more than one at higher difficulties), so i would say this: In theory and on paper, the QMI does more damage with TS, but in practice, the GI can fire faster and more frequently and overtime, will do more damage.

thank you!
i will have to get a bit better with the squishy Geth Infiltrator on Gold

Modifié par mistervirginia, 05 novembre 2012 - 08:14 .


#20
Clearly Balkan

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Nothing beats PM+Javelin on Hunter Mode.

Hunter Mode all the way. I don't have problems with it like I did at the beginning, but it needs FOV adjustment.

#21
Serker31

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TacScan is much better for your team. If your team care to focus fire, bosses die almost as fast as your CD rolls. Level 6 duration evo is more benefical as well, because it highlights mooks for your entire team, not only for you; and you don't need to target anything to highlight every enemy in 20 meter radius. It goes well against hunters, because you don't really need it all the time, just a quick look around. And it won't make your eyes bleed after three matches.
Also, Arc Grenades with damage over time evo. Highlights hunters as nothing else.
I usually use BW on QMI. If I want Javelin though, I go for a geth. His melee is fun.

Modifié par Serker31, 05 novembre 2012 - 08:31 .


#22
mistervirginia

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Serker31 wrote...

TacScan is much better for your team. If your team care to focus fire, bosses die almost as fast as your CD rolls. Level 6 duration evo is more benefical as well, because it highlights mooks for your entire team, not only for you; and you don't need to target anything to highlight every enemy in 20 meter radius. It goes well against hunters, because you don't really need it all the time, just a quick look around. And it won't make your eyes bleed after three matches.
Also, Arc Grenades with damage over time evo. Highlights hunters as nothing else.
I usually use BW on QMI. If I want Javelin though, I go for a geth. His melee is fun.

awesome reply, thank you as well!
i'm gonna try the Area Scan on him and see if i can get through more PUG Gold.  very hard getting through Gold randoms on PS3 and most of the time i'm last man standing.  or like last night with Salarian Infiltrator i jumped in a Gold and had to use 4 rockets off the bat because everyone else was already dead.  and yeah, we won because of that, too.  gah rage.

#23
StrawHatMoose

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Hunter mode is better in general because it affects everything you shoot at, compared to tac scan which affects only one enemy. And why can't we include proxy mine? It increase sniper rifle damage as well, since it is "from all sources"

#24
Original Twigman

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thank you!
i will have to get a bit better with the squishy Geth Infiltrator on Gold


You are welcome

I know what it is like to ask something, or to put an idea out and people not even read what you are asking, or understand the fundamental question... which is usually explicit (i.e. tac scan vs. huntermode). Good luck with your builds

#25
mistervirginia

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StrawHatMoose wrote...

Hunter mode is better in general because it affects everything you shoot at, compared to tac scan which affects only one enemy. And why can't we include proxy mine? It increase sniper rifle damage as well, since it is "from all sources"

not including Prox Mine because i don't play him with Prox Mine... just because everyone else does doesn't mean i have to as well :P
with an Area Scan, it would affect a huge range of targets.  regardless, even without an Area Scan, the way i'd play him would allow me to scan every single target i wanted to do damage to.  however, with the delay of TacScan, it would make more sense to do Area Scan to get a duration of TacScan increase because the first target likely won't get the damage bonus.  the rest would over and over again...

Original Stikman wrote...

thank you!
i will have to get a bit better with the squishy Geth Infiltrator on Gold


You are welcome

I know what it is like to ask something, or to put an idea out and people not even read what you are asking, or understand the fundamental question... which is usually explicit (i.e. tac scan vs. huntermode). Good luck with your builds

yeah no kidding lol this is typically why i don't say much on the main forums.  thanks for the luck, i'm gonna need it! :devil:

Modifié par mistervirginia, 05 novembre 2012 - 09:20 .