Tactical Scan vs Hunter Mode - Infiltrators
#26
Posté 05 novembre 2012 - 09:21
Best snipers are quarian female and salarian IMO.
#27
Posté 05 novembre 2012 - 09:31
i was looking at Quarian Female and decided that Sabotage would make her another really good Geth fighter like the Salarian Infiltrator. basically i'm looking for an Infiltrator that would be good with Sniper Rifles plus against other factions besides Geth.BACON4BREAKFIST wrote...
arc grenades and proxy mine are some of the best powers in the game, you dont spec into them you're making a grave mistake.
Best snipers are quarian female and salarian IMO.
and although you may be right in regards to Prox and Arc, as i've mentioned in a previous post i was able to carry a PUG on Gold with the Salarian and i don't have Prox mines with him. i find it a bit more challenging, tbh. i'm not looking for the quickest kill. i just want to survive the longest and maybe carry a team if i have to because this happens all too often haha.
Salarian/Female Quarian= Geth fighters
Geth/Male Quarian= all other factions
just my thoughts
#28
Posté 05 novembre 2012 - 09:31
mistervirginia wrote...
not including Prox Mine because i don't play him with Prox Mine... just because everyone else does doesn't mean i have to as wellStrawHatMoose wrote...
Hunter mode is better in general because it affects everything you shoot at, compared to tac scan which affects only one enemy. And why can't we include proxy mine? It increase sniper rifle damage as well, since it is "from all sources"
with an Area Scan, it would affect a huge range of targets. regardless, even without an Area Scan, the way i'd play him would allow me to scan every single target i wanted to do damage to. however, with the delay of TacScan, it would make more sense to do Area Scan to get a duration of TacScan increase because the first target likely won't get the damage bonus. the rest would over and over again...
Area scan just means you SEE things, it doesn't give any other enemey other than the one you tac scanned the debuff.
If you skip out on proxy mine, you are just gimping yourself and loosing out on a massive chunk of damage. But, if you want ot be less effective, go ahead.
Either way, the geht hunter mode means you can see enemies coming and that means they can't flank you and so you can survive longer. Quarian with arc grenades means you can stun anything except bosses, and take massives chunks of their shields. This also gives him great survivability.
Modifié par StrawHatMoose, 05 novembre 2012 - 09:33 .
#29
Posté 05 novembre 2012 - 09:35
mistervirginia wrote...
i was looking at Quarian Female and decided that Sabotage would make her another really good Geth fighter like the Salarian Infiltrator. basically i'm looking for an Infiltrator that would be good with Sniper Rifles plus against other factions besides Geth.BACON4BREAKFIST wrote...
arc grenades and proxy mine are some of the best powers in the game, you dont spec into them you're making a grave mistake.
Best snipers are quarian female and salarian IMO.
and although you may be right in regards to Prox and Arc, as i've mentioned in a previous post i was able to carry a PUG on Gold with the Salarian and i don't have Prox mines with him. i find it a bit more challenging, tbh. i'm not looking for the quickest kill. i just want to survive the longest and maybe carry a team if i have to because this happens all too often haha.
Salarian/Female Quarian= Geth fighters
Geth/Male Quarian= all other factions
just my thoughts
I don't understand how you see the SI/QFI as just geth fighters. QFI might be especially effective against geth but with backfire, she becomes a monster to everything. And the SI has proxy mine and energy drain, so you can pretty much skip fitness altogether since you have energy drain.
#30
Posté 05 novembre 2012 - 09:40
that's just lame! haha well this is why i have made this thread. to shed light on things i might not have known. although a vet, i still learn more every day.StrawHatMoose wrote...
mistervirginia wrote...
not including Prox Mine because i don't play him with Prox Mine... just because everyone else does doesn't mean i have to as wellStrawHatMoose wrote...
Hunter mode is better in general because it affects everything you shoot at, compared to tac scan which affects only one enemy. And why can't we include proxy mine? It increase sniper rifle damage as well, since it is "from all sources"
with an Area Scan, it would affect a huge range of targets. regardless, even without an Area Scan, the way i'd play him would allow me to scan every single target i wanted to do damage to. however, with the delay of TacScan, it would make more sense to do Area Scan to get a duration of TacScan increase because the first target likely won't get the damage bonus. the rest would over and over again...
Area scan just means you SEE things, it doesn't give any other enemey other than the one you tac scanned the debuff.
If you skip out on proxy mine, you are just gimping yourself and loosing out on a massive chunk of damage. But, if you want ot be less effective, go ahead.
Either way, the geht hunter mode means you can see enemies coming and that means they can't flank you and so you can survive longer. Quarian with arc grenades means you can stun anything except bosses, and take massives chunks of their shields. This also gives him great survivability.
while i appreciate the input in regards to Arc/Prox, i still prefer to play without them. the downfall to Arc is that i have to worry about other grenade classes playing and being able to pick them up. the downfall to Prox is that i'm a long range Sniper and can't seem to get the hang of laying down Proxs in the right place for optimum damage. this is why i'm still able to do well without them.
now that i know that TacScan doesn't debuff other enemies scanned, it seems useless to use the Quarian Male. Geth Infiltrator is clearly the winner here.
i'll have to do some testing and messing around. maybe the Salarian IS the best damage heavy Infiltrator EXCLUDING proxy mines.
#31
Posté 05 novembre 2012 - 09:42
this thread was not made to debate over builds. it was made to see what others thought about pure damage output with a Sniper Rifle.StrawHatMoose wrote...
mistervirginia wrote...
i was looking at Quarian Female and decided that Sabotage would make her another really good Geth fighter like the Salarian Infiltrator. basically i'm looking for an Infiltrator that would be good with Sniper Rifles plus against other factions besides Geth.BACON4BREAKFIST wrote...
arc grenades and proxy mine are some of the best powers in the game, you dont spec into them you're making a grave mistake.
Best snipers are quarian female and salarian IMO.
and although you may be right in regards to Prox and Arc, as i've mentioned in a previous post i was able to carry a PUG on Gold with the Salarian and i don't have Prox mines with him. i find it a bit more challenging, tbh. i'm not looking for the quickest kill. i just want to survive the longest and maybe carry a team if i have to because this happens all too often haha.
Salarian/Female Quarian= Geth fighters
Geth/Male Quarian= all other factions
just my thoughts
I don't understand how you see the SI/QFI as just geth fighters. QFI might be especially effective against geth but with backfire, she becomes a monster to everything. And the SI has proxy mine and energy drain, so you can pretty much skip fitness altogether since you have energy drain.
and by Geth fighters, what i was implying is that they would be best against Geth because of Energy Drain/Sabotage being amazing powers against that faction. you're going to do more damage/restore shields, example, on a Geth Trooper versus a Cannibal.
Modifié par mistervirginia, 05 novembre 2012 - 09:44 .
#32
Posté 05 novembre 2012 - 09:44
#33
Posté 05 novembre 2012 - 09:45
weapon damage bonus?ryoldschool wrote...
The problem I have with the QFI is that her passive is pretty useless at rank 6 - weight reduction of SMG. If she had a reduction in Assault Rifles, or Shotguns, or Sniper rifles it might be worth something.
#34
Posté 05 novembre 2012 - 09:45
mistervirginia wrote...
i was looking at Quarian Female and decided that Sabotage would make her another really good Geth fighter like the Salarian Infiltrator. basically i'm looking for an Infiltrator that would be good with Sniper Rifles plus against other factions besides Geth.BACON4BREAKFIST wrote...
arc grenades and proxy mine are some of the best powers in the game, you dont spec into them you're making a grave mistake.
Best snipers are quarian female and salarian IMO.
and although you may be right in regards to Prox and Arc, as i've mentioned in a previous post i was able to carry a PUG on Gold with the Salarian and i don't have Prox mines with him. i find it a bit more challenging, tbh. i'm not looking for the quickest kill. i just want to survive the longest and maybe carry a team if i have to because this happens all too often haha.
Salarian/Female Quarian= Geth fighters
Geth/Male Quarian= all other factions
just my thoughts
Alright, Quarian female and salarian are easily unknown/unknown capable.
QFI's sabotage stuns enemies for headshots/ hacks machines/ causes stagger from eploding/ and teammates will do 50% more tech damage to the target.
Every faction has something you can energy drain for shields (not to mention it stuns any standard enemy for a headshot), let me list them for you
Maruader/banshees
Centurian/engineer/phantom/turret/atlas (plus will stun dragoons)
collector captain/praetorian(while not flying) and anything that gets possesed
Everything geth.
Proxy mine = 20% more damage accross 4.5 m radius + stagger (again this has been one of the best powers since day 1 and if you miss it you're making a mistake.)
the quarian male is better suited for shotguns/Harrier
Geth is better suited for shotguns/Javelin
Get the picture yet?
#35
Posté 05 novembre 2012 - 09:48
mistervirginia wrote...
that's just lame! haha well this is why i have made this thread. to shed light on things i might not have known. although a vet, i still learn more every day.StrawHatMoose wrote...
mistervirginia wrote...
not including Prox Mine because i don't play him with Prox Mine... just because everyone else does doesn't mean i have to as wellStrawHatMoose wrote...
Hunter mode is better in general because it affects everything you shoot at, compared to tac scan which affects only one enemy. And why can't we include proxy mine? It increase sniper rifle damage as well, since it is "from all sources"
with an Area Scan, it would affect a huge range of targets. regardless, even without an Area Scan, the way i'd play him would allow me to scan every single target i wanted to do damage to. however, with the delay of TacScan, it would make more sense to do Area Scan to get a duration of TacScan increase because the first target likely won't get the damage bonus. the rest would over and over again...
Area scan just means you SEE things, it doesn't give any other enemey other than the one you tac scanned the debuff.
If you skip out on proxy mine, you are just gimping yourself and loosing out on a massive chunk of damage. But, if you want ot be less effective, go ahead.
Either way, the geht hunter mode means you can see enemies coming and that means they can't flank you and so you can survive longer. Quarian with arc grenades means you can stun anything except bosses, and take massives chunks of their shields. This also gives him great survivability.
while i appreciate the input in regards to Arc/Prox, i still prefer to play without them. the downfall to Arc is that i have to worry about other grenade classes playing and being able to pick them up. the downfall to Prox is that i'm a long range Sniper and can't seem to get the hang of laying down Proxs in the right place for optimum damage. this is why i'm still able to do well without them.
now that i know that TacScan doesn't debuff other enemies scanned, it seems useless to use the Quarian Male. Geth Infiltrator is clearly the winner here.
i'll have to do some testing and messing around. maybe the Salarian IS the best damage heavy Infiltrator EXCLUDING proxy mines.
Easy way to do long range proxy mines is to scope in and then use proxy mines, then it hits whatever you aimed your scope at. Tac scan is really just for bosses.
Either way, the Salarian Infiltrator can't be the best damage dealer if you miss out on proxy mine debuff. I don't see the point in taking full fitness on him since he has energy drain. Even my old salarian engineer (pre-nerfed decoy) I only had three ranks in fitness since a distraction (decoy or cloak) + energy drain (stealing shields) means he has great survivability. But it is my opinion. At least I have helped you learn something.
#36
Posté 05 novembre 2012 - 09:50
BACON4BREAKFIST wrote...
Alright, Quarian female and salarian are easily unknown/unknown capable.
QFI's sabotage stuns enemies for headshots/ hacks machines/ causes stagger from eploding/ and teammates will do 50% more tech damage to the target.
Every faction has something you can energy drain for shields (not to mention it stuns any standard enemy for a headshot), let me list them for you
Maruader/banshees
Centurian/engineer/phantom/turret/atlas (plus will stun dragoons)
collector captain/praetorian(while not flying) and anything that gets possesed
Everything geth.
Proxy mine = 20% more damage accross 4.5 m radius + stagger (again this has been one of the best powers since day 1 and if you miss it you're making a mistake.)
the quarian male is better suited for shotguns/Harrier
Geth is better suited for shotguns/Javelin
Get the picture yet?
I'm commander shepard and I agree with this post.
#37
Posté 05 novembre 2012 - 09:51
correct, but everything Geth is exactly my point. more survivability. i wreck on Geth with the Salarian but not so much on other factions.BACON4BREAKFIST wrote...
mistervirginia wrote...
i was looking at Quarian Female and decided that Sabotage would make her another really good Geth fighter like the Salarian Infiltrator. basically i'm looking for an Infiltrator that would be good with Sniper Rifles plus against other factions besides Geth.BACON4BREAKFIST wrote...
arc grenades and proxy mine are some of the best powers in the game, you dont spec into them you're making a grave mistake.
Best snipers are quarian female and salarian IMO.
and although you may be right in regards to Prox and Arc, as i've mentioned in a previous post i was able to carry a PUG on Gold with the Salarian and i don't have Prox mines with him. i find it a bit more challenging, tbh. i'm not looking for the quickest kill. i just want to survive the longest and maybe carry a team if i have to because this happens all too often haha.
Salarian/Female Quarian= Geth fighters
Geth/Male Quarian= all other factions
just my thoughts
Alright, Quarian female and salarian are easily unknown/unknown capable.
QFI's sabotage stuns enemies for headshots/ hacks machines/ causes stagger from eploding/ and teammates will do 50% more tech damage to the target.
Every faction has something you can energy drain for shields (not to mention it stuns any standard enemy for a headshot), let me list them for you
Maruader/banshees
Centurian/engineer/phantom/turret/atlas (plus will stun dragoons)
collector captain/praetorian(while not flying) and anything that gets possesed
Everything geth.
Proxy mine = 20% more damage accross 4.5 m radius + stagger (again this has been one of the best powers since day 1 and if you miss it you're making a mistake.)
the quarian male is better suited for shotguns/Harrier
Geth is better suited for shotguns/Javelin
Get the picture yet?
my Javelin is only at rank II right now. as i get it higher, i'll switch to that weapon.
i've said this before and i'll say it again, this thread is about optimum Sniper Rifle damage output excluding prox mines. this is so they can be better compared. if i wanted to play with a Harrier, i'd take the Ghost. if i wanted to play with a shotgun, i'd take a Krogan, Vorcha, etc etc.
#38
Posté 05 novembre 2012 - 09:52
this would be helpful if i were talking about which Infiltrator just put out the most damage... but that's not at all what i asked so it's off topic unfortunatelyStrawHatMoose wrote...
BACON4BREAKFIST wrote...
Alright, Quarian female and salarian are easily unknown/unknown capable.
QFI's sabotage stuns enemies for headshots/ hacks machines/ causes stagger from eploding/ and teammates will do 50% more tech damage to the target.
Every faction has something you can energy drain for shields (not to mention it stuns any standard enemy for a headshot), let me list them for you
Maruader/banshees
Centurian/engineer/phantom/turret/atlas (plus will stun dragoons)
collector captain/praetorian(while not flying) and anything that gets possesed
Everything geth.
Proxy mine = 20% more damage accross 4.5 m radius + stagger (again this has been one of the best powers since day 1 and if you miss it you're making a mistake.)
the quarian male is better suited for shotguns/Harrier
Geth is better suited for shotguns/Javelin
Get the picture yet?
I'm commander shepard and I agree with this post.
#39
Posté 05 novembre 2012 - 09:53
#40
Posté 05 novembre 2012 - 09:58
mistervirginia wrote...
this would be helpful if i were talking about which Infiltrator just put out the most damage... but that's not at all what i asked so it's off topic unfortunatelyStrawHatMoose wrote...
BACON4BREAKFIST wrote...
Alright, Quarian female and salarian are easily unknown/unknown capable.
QFI's sabotage stuns enemies for headshots/ hacks machines/ causes stagger from eploding/ and teammates will do 50% more tech damage to the target.
Every faction has something you can energy drain for shields (not to mention it stuns any standard enemy for a headshot), let me list them for you
Maruader/banshees
Centurian/engineer/phantom/turret/atlas (plus will stun dragoons)
collector captain/praetorian(while not flying) and anything that gets possesed
Everything geth.
Proxy mine = 20% more damage accross 4.5 m radius + stagger (again this has been one of the best powers since day 1 and if you miss it you're making a mistake.)
the quarian male is better suited for shotguns/Harrier
Geth is better suited for shotguns/Javelin
Get the picture yet?
I'm commander shepard and I agree with this post.
You asked for which infiltrator puts out the most damage with a sniper rifle. But you don't want to use proxy mine which buffs sniper rifle damage. Also, it is better to use Javellin on the GI since he gets geth weapon damage bonuses on top of normal damage bonuses.mistervirginia wrote...
with that being said, which class does more damage with a Sniper Rifle in their hands? from what i've seen, Tactical Scan causes a higher damage bonus over Hunter Mode if your strategy is Cloak>TacScan>pew pew pew
Modifié par StrawHatMoose, 05 novembre 2012 - 09:59 .
#41
Posté 05 novembre 2012 - 09:59
mistervirginia wrote...
my Javelin is only at rank II right now. as i get it higher, i'll switch to that weapon.
i've said this before and i'll say it again, this thread is about optimum Sniper Rifle damage output excluding prox mines. this is so they can be better compared. if i wanted to play with a Harrier, i'd take the Ghost. if i wanted to play with a shotgun, i'd take a Krogan, Vorcha, etc etc.
This statement realised you're never going to listen. So without repeating the reasons, the best snipers (FOR DAMAGE OUTPUT) are QFI and Salarian. The Geth is also very good if you are proficient at aiming. They are all also Unknown/unknown/Gold capable. I have about 530 hours and a nearly maxed manifest, so I probably know what I'm talking about and you would be wise to listen.
There is no reason NOT to spec into proxy mine.
Damage> survivability
The end.
#42
Posté 05 novembre 2012 - 10:04
StrawHatMoose wrote...
mistervirginia wrote...
this would be helpful if i were talking about which Infiltrator just put out the most damage... but that's not at all what i asked so it's off topic unfortunately [smilie]http://social.bioware.com/images/forum/emoticons/uncertain.png[/smilie]StrawHatMoose wrote...
BACON4BREAKFIST wrote...
Alright, Quarian female and salarian are easily unknown/unknown capable.
QFI's sabotage stuns enemies for headshots/ hacks machines/ causes stagger from eploding/ and teammates will do 50% more tech damage to the target.
Every faction has something you can energy drain for shields (not to mention it stuns any standard enemy for a headshot), let me list them for you
Maruader/banshees
Centurian/engineer/phantom/turret/atlas (plus will stun dragoons)
collector captain/praetorian(while not flying) and anything that gets possesed
Everything geth.
Proxy mine = 20% more damage accross 4.5 m radius + stagger (again this has been one of the best powers since day 1 and if you miss it you're making a mistake.)
the quarian male is better suited for shotguns/Harrier
Geth is better suited for shotguns/Javelin
Get the picture yet?
I'm commander shepard and I agree with this post.You asked for which infiltrator puts out the most damage with a sniper rifle. But you don't want to use proxy mine which buffs sniper rifle damage. Also, it is better to use Javellin on the GI since he gets geth weapon damage bonuses on top of normal damage bonuses.mistervirginia wrote...
with that being said, which class does more damage with a Sniper Rifle in their hands? from what i've seen, Tactical Scan causes a higher damage bonus over Hunter Mode if your strategy is Cloak>TacScan>pew pew pew
no need for high horses here, mate. 530hrs makes no difference to me.BACON4BREAKFIST wrote...
mistervirginia wrote...
my Javelin is only at rank II right now. as i get it higher, i'll switch to that weapon.
i've said this before and i'll say it again, this thread is about optimum Sniper Rifle damage output excluding prox mines. this is so they can be better compared. if i wanted to play with a Harrier, i'd take the Ghost. if i wanted to play with a shotgun, i'd take a Krogan, Vorcha, etc etc.
This statement realised you're never going to listen. So without repeating the reasons, the best snipers (FOR DAMAGE OUTPUT) are QFI and Salarian. The Geth is also very good if you are proficient at aiming. They are all also Unknown/unknown/Gold capable. I have about 530 hours and a nearly maxed manifest, so I probably know what I'm talking about and you would be wise to listen.
There is no reason NOT to spec into proxy mine.
Damage> survivability
The end.
i posted both builds and i've said why we're not considering prox mines. not sure why it was so hard for some to comprehend this.
regardless, once again, my question was answered (a while ago, now).
feel free to continue to discuss amongst yourselves
#43
Posté 05 novembre 2012 - 10:07
#44
Posté 05 novembre 2012 - 10:08
The rank 6 weight reduction evos are worded somewhat misleadingly. They don't reduce the stated weapon's weight by whatever % (30% for SMGs, for the female quarian), they reduce your cooldowns by 30% while you have that weapon type equipped. If your SMG adds less than 30% to your cooldown, you actually have faster cooldowns with sniper and SMG than you would just using a sniper, assuming you have that evo.ryoldschool wrote...
The problem I have with the QFI is that her passive is pretty useless at rank 6 - weight reduction of SMG. If she had a reduction in Assault Rifles, or Shotguns, or Sniper rifles it might be worth something.
#45
Posté 05 novembre 2012 - 10:16
this is very interesting. did not know this either.Geimhreadh wrote...
The rank 6 weight reduction evos are worded somewhat misleadingly. They don't reduce the stated weapon's weight by whatever % (30% for SMGs, for the female quarian), they reduce your cooldowns by 30% while you have that weapon type equipped. If your SMG adds less than 30% to your cooldown, you actually have faster cooldowns with sniper and SMG than you would just using a sniper, assuming you have that evo.ryoldschool wrote...
The problem I have with the QFI is that her passive is pretty useless at rank 6 - weight reduction of SMG. If she had a reduction in Assault Rifles, or Shotguns, or Sniper rifles it might be worth something.
#46
Posté 05 novembre 2012 - 10:18
Yes, Tac Scan applies a decent debuff, but mainly, it's job is to alert your team that there is something important on the field. In the case of Area Scan, your team gets a headsup on any other threats in the vicinity. IMO Tac Scan is better thought of as a support power since people have a tendency to focus fire on anything you cast it on.
Moreover, Tac Scan is slow, so you're giving up a lot of shooting time just to tag 1 target. Yes, you can see your target through walls, but you have Thermal Scope for that now, which is faster and better for sniping.
I'm not sure how a sniper GI can do well with HM but not Prox. Mine. You have basically made yourself a HI sniper with a Thermal Scope, slightly better DPS. Maybe you can still score really well, but you are just a shell of what you could be, so I just don't see the point.
'Tis true but ultimately immaterial, since proper TC management will give you flat 3s CDs regardless.... Unless you are purposely gonna wiff your TCs or maybe try to go TC-less (???)mistervirginia wrote...
this is very interesting. did not know this either.Geimhreadh wrote...
The rank 6 weight reduction evos are worded somewhat misleadingly. They don't reduce the stated weapon's weight by whatever % (30% for SMGs, for the female quarian), they reduce your cooldowns by 30% while you have that weapon type equipped. If your SMG adds less than 30% to your cooldown, you actually have faster cooldowns with sniper and SMG than you would just using a sniper, assuming you have that evo.ryoldschool wrote...
The problem I have with the QFI is that her passive is pretty useless at rank 6 - weight reduction of SMG. If she had a reduction in Assault Rifles, or Shotguns, or Sniper rifles it might be worth something.
Modifié par Locutus_of_BORG, 05 novembre 2012 - 10:21 .
#47
Posté 05 novembre 2012 - 11:10
X-Com_Psi_Amp wrote...
I don't like TacScans delay, but it's probably better for sniping damage
but I think most GI's are shotty infiltrators
I played a MQI as a shotty infiltrator, and found it to be pretty effective... (using tac scan 6 and weapon-hs-weapon on the passive) with an Evicerator and then a Wraith.
Previous to that I usually went with a Saber...it feels more natural than an actual sniper rifle for sniping...at least for me.
Modifié par CitizenThom, 05 novembre 2012 - 11:12 .
#48
Posté 05 novembre 2012 - 11:20
mistervirginia wrote...
thanks to everyone who replied! there were a few helpful posts that answered my question and shed some light on some things i wasn't aware of previously. i sincerely appreciate it :happy:
careful responding to some of these people. They are the type that have a really narrow-minded view of how things should be played and will just dismiss your personal preferences/ideas because it doesn't align with their own.
I made a build (an extremely effective one, to boot), and some of the very people here nagging you about how you should play were the ones telling me that my build was ineffective, despite me scoring 120-140k per match, carrying PUGs, and solo-ing bosses. Some of them even resorted to name-calling and other ad hoc tactics to prove how much better they were, despite delivering next to no substance in their arguments.
While I personally prefer using arc grenades/proximity mine, don't let these people put you down. You know what works for you, and in time, you will be able to create builds specifically designed to emphasize your strenghts while downplaying your weaknesses as a player
Modifié par Original Stikman, 05 novembre 2012 - 11:22 .
#49
Posté 05 novembre 2012 - 11:23
I also skip Proximity Mine on my GI. He's a sniper, also (Black Widow), and I just find having to fire a mine half way across the map to be inconvenient, especially when I can take everything but boss enemies out in a single clip anyway. I go for Damage over Duration, and can basically fire and reload cancel with cloak given how fast the cooldown is. I understand PM's usefulness, but also understand how one could spec out of it, and the GI has been one of my favourite kits since its release.
Modifié par JackumsD, 05 novembre 2012 - 11:23 .
#50
Posté 06 novembre 2012 - 02:53
this actually sounds like a good idea in regards to QMI with a shotty. never thought to play him that way so i may give that a go. do a 5/3/6/6/6 build. but yes, trying to do a TacScan they way i wanted to would not work at all. i would have to use TacScan as just a back up in case i needed it or something for a boss for the team.Locutus_of_BORG wrote...
I think it's a mistake to spec a QMI for sniping. You're missing out on his Arc Grenades, which are still probably the most versatile and powerful grenades in the game. Also, some of Tac Scan's quirks make it pretty non-optimal for sniping (ie: the long animation + the target highlight). IMO, the QMI is made for CQC with a shotgun and grenades, with Tac Scan as debuff/support/"i need backup" power.
Yes, Tac Scan applies a decent debuff, but mainly, it's job is to alert your team that there is something important on the field. In the case of Area Scan, your team gets a headsup on any other threats in the vicinity. IMO Tac Scan is better thought of as a support power since people have a tendency to focus fire on anything you cast it on.
Moreover, Tac Scan is slow, so you're giving up a lot of shooting time just to tag 1 target. Yes, you can see your target through walls, but you have Thermal Scope for that now, which is faster and better for sniping.
I'm not sure how a sniper GI can do well with HM but not Prox. Mine. You have basically made yourself a HI sniper with a Thermal Scope, slightly better DPS. Maybe you can still score really well, but you are just a shell of what you could be, so I just don't see the point.'Tis true but ultimately immaterial, since proper TC management will give you flat 3s CDs regardless.... Unless you are purposely gonna wiff your TCs or maybe try to go TC-less (???)mistervirginia wrote...
this is very interesting. did not know this either.Geimhreadh wrote...
The rank 6 weight reduction evos are worded somewhat misleadingly. They don't reduce the stated weapon's weight by whatever % (30% for SMGs, for the female quarian), they reduce your cooldowns by 30% while you have that weapon type equipped. If your SMG adds less than 30% to your cooldown, you actually have faster cooldowns with sniper and SMG than you would just using a sniper, assuming you have that evo.ryoldschool wrote...
The problem I have with the QFI is that her passive is pretty useless at rank 6 - weight reduction of SMG. If she had a reduction in Assault Rifles, or Shotguns, or Sniper rifles it might be worth something.
yeah no worries. i know some here are rather closed minded haha and are set in their ways. i like to try and play different things from the norm.Original Stikman wrote...
mistervirginia wrote...
thanks to everyone who replied! there were a few helpful posts that answered my question and shed some light on some things i wasn't aware of previously. i sincerely appreciate it [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]
careful responding to some of these people. They are the type that have a really narrow-minded view of how things should be played and will just dismiss your personal preferences/ideas because it doesn't align with their own.
I made a build (an extremely effective one, to boot), and some of the very people here nagging you about how you should play were the ones telling me that my build was ineffective, despite me scoring 120-140k per match, carrying PUGs, and solo-ing bosses. Some of them even resorted to name-calling and other ad hoc tactics to prove how much better they were, despite delivering next to no substance in their arguments.
While I personally prefer using arc grenades/proximity mine, don't let these people put you down. You know what works for you, and in time, you will be able to create builds specifically designed to emphasize your strenghts while downplaying your weaknesses as a player
Modifié par mistervirginia, 06 novembre 2012 - 02:54 .





Retour en haut






