Slam/Dominate powers.
#1
Posté 05 novembre 2012 - 07:58
#2
Posté 05 novembre 2012 - 08:01
#3
Posté 05 novembre 2012 - 08:01
#4
Posté 05 novembre 2012 - 08:01
#5
Posté 05 novembre 2012 - 08:09
iJa wrote...
Dominate is basically sabotage without backfire awesome. Slam is totally lame and doesn't affect shielded targets an is generally, useless.
Have Slam gain effectiveness on shielded/Barriers with Evo 6 just like Lash. Easy enough to implement.
#6
Posté 05 novembre 2012 - 08:11
Defense matrix is completely viable. No idea why it hasn't been included yet. I'm still expecting to see it in the future, most likely on a Geth character.
Modifié par oO Stryfe Oo, 05 novembre 2012 - 08:12 .
#7
Posté 05 novembre 2012 - 08:13
#8
Posté 05 novembre 2012 - 08:13
#9
Posté 05 novembre 2012 - 08:23
Dominate: either OP or UP. You hack an organic (3/4 enemies) and they unleash hell on their team, or at least stand there while you blow their heads off, or it is a successful stun ability as it wears off before they do anything useful. Balancing this would be a nightmare in and of itself.
Defensive matrix: this is the only one that might make it in game someday. The ability to recharge shields on a 2s cooldown, or have barrier level dr and resistances was wildly OP. But the addition of stim packs and shield boost might change that.
#10
Posté 05 novembre 2012 - 08:29
#11
Posté 05 novembre 2012 - 08:40
Here is dominate for those of you interested:
http://masseffect.wi...m/wiki/Dominate
Dominate has a DOT effect, as well as a nice debuff from all sources compared to the tech only sources that sabotage gives.
#12
Posté 05 novembre 2012 - 08:41
#13
Posté 05 novembre 2012 - 08:42
StrawHatMoose wrote...
Slam won't be coming, since it isn't very effective and would need to be changed dramatically.
You mean like Pull?
#14
Posté 05 novembre 2012 - 08:43
#15
Posté 05 novembre 2012 - 08:48
vivanto wrote...
StrawHatMoose wrote...
Slam won't be coming, since it isn't very effective and would need to be changed dramatically.
You mean like Pull?
Yeah, a more useless pull. A dev said it, they will have to change it dramatically. I don't want it, I don't want pull either but I have to deal with that.
#16
Posté 05 novembre 2012 - 08:52
I don't see why slam would have coding issues, it's perfectly fine when used as Shep on the MP maps in the campaign.
#17
Posté 05 novembre 2012 - 08:59
vivanto wrote...
Pull isn't useless, just a lot of players never even attempted to efficiently use it, including you apparently.
I don't see why slam would have coding issues, it's perfectly fine when used as Shep on the MP maps in the campaign.
So you want Slam, which is essentially a less effective version of Throw, or Pull?
Logic.
#18
Posté 05 novembre 2012 - 09:05
#19
Posté 05 novembre 2012 - 09:25
#20
Posté 05 novembre 2012 - 09:35
iJa wrote...
Slam is totally lame and doesn't affect shielded targets an is generally, useless.
You mean like Throw?
It's been a long time since I played SP, but I do recall that Slam does detonate primed targets regardless the color of the bar. It's also insta-cast so, unlike Throw, it cannot be dodged and it has the same super fast cooldown. Plus is looks awesome.
#21
Posté 05 novembre 2012 - 09:38
vivanto wrote...
Pull isn't useless, just a lot of players never even attempted to efficiently use it, including you apparently.
I don't see why slam would have coding issues, it's perfectly fine when used as Shep on the MP maps in the campaign.
I put 3 points into pull, which is more than enough to get max use ut of it. It's pretty much a way to get rid of guardian shields and the occasional stagger. It is useless. Slam is even more useless so I don't see why you would want that in MP.
#22
Posté 05 novembre 2012 - 09:39
#23
Posté 05 novembre 2012 - 09:50
mrcanada wrote...
One thing we can agree on, is that we want new powers. Copy and pasting existing abilities no longer make kits feel unique and most just don't fit where they are placed.
Got a point there. The new power combinations are mildly interesting, but I'd much rather prefer new kits have a unique model and at least one power unique to them in the future.
#24
Posté 05 novembre 2012 - 10:10
ToLazy4Name wrote...
So you want Slam, which is essentially a less effective version of Throw, or Pull?
Logic.
Different, not less effective. So yes, I'd rather have some diversity than the same old same old. The lot of you can't use them, fine, but don't spread misinformation.
#25
Posté 05 novembre 2012 - 10:15
vivanto wrote...
ToLazy4Name wrote...
So you want Slam, which is essentially a less effective version of Throw, or Pull?
Logic.
Different, not less effective. So yes, I'd rather have some diversity than the same old same old. The lot of you can't use them, fine, but don't spread misinformation.
It is less effective since anything you detonate/prime with slam makes a biotic explosion way up in the sky, whereas even pull makes a biotic explosion that might affect other enemies. Stop being dellusional.





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