November 6th Multiplayer Balance Changes Delayed
#201
Posté 07 novembre 2012 - 02:48
#202
Posté 07 novembre 2012 - 02:52
Arppis wrote...
I'm glad you didn't go with Cerberus Harrier nerf. That'd be just foolish. It would be like nerfing the Claymore.
And if Harrier is great with Ghost... just nerf the Ghost and be done with it. Thats the way to do it when one weapon is OP with one class.
Claymore is totally different from Harrier...
Harrier is a perfect gun and VERY easy to use, literally perfect. Needs a small nerf to balance AR category.
Ghost makes this weapon out of this world. In any other class the weapon is OP.
My team was playing platinum yesterday, one of my friends was engineer level 7 with a Harrier.
Next match my turn to use... 170k. I refuse to use Harrier these days like I refused to use Krysae before nerf.
A good player never score less than 150k with this gun with any class on gold/plat.
#203
Posté 07 novembre 2012 - 02:55
#204
Posté 07 novembre 2012 - 03:04
IronRush wrote...
Arppis wrote...
I'm glad you didn't go with Cerberus Harrier nerf. That'd be just foolish. It would be like nerfing the Claymore.
And if Harrier is great with Ghost... just nerf the Ghost and be done with it. Thats the way to do it when one weapon is OP with one class.
Claymore is totally different from Harrier...
Harrier is a perfect gun and VERY easy to use, literally perfect. Needs a small nerf to balance AR category.
Ghost makes this weapon out of this world. In any other class the weapon is OP.
My team was playing platinum yesterday, one of my friends was engineer level 7 with a Harrier.
Next match my turn to use... 170k. I refuse to use Harrier these days like I refused to use Krysae before nerf.
A good player never score less than 150k with this gun with any class on gold/plat.
Assult Rifles on the whole need a buff! Why go with a heavy AR when weapons like the Tempest and other SMG's give you larger clips and more stopping power than over half the AR's, and have 200% recharge time without specing for weight? Tempest beats out even the Phaeston in DPS.
#205
Posté 07 novembre 2012 - 03:09
IronRush wrote...
Arppis wrote...
I'm glad you didn't go with Cerberus Harrier nerf. That'd be just foolish. It would be like nerfing the Claymore.
And if Harrier is great with Ghost... just nerf the Ghost and be done with it. Thats the way to do it when one weapon is OP with one class.
Claymore is totally different from Harrier...
Harrier is a perfect gun and VERY easy to use, literally perfect. Needs a small nerf to balance AR category.
Ghost makes this weapon out of this world. In any other class the weapon is OP.
My team was playing platinum yesterday, one of my friends was engineer level 7 with a Harrier.
Next match my turn to use... 170k. I refuse to use Harrier these days like I refused to use Krysae before nerf.
A good player never score less than 150k with this gun with any class on gold/plat.
People use this gun so much because it's the only AR that has high enough damage and actualy works like assault rifle, instead of being battle rifle. And yeah sure, it's easy to use, but that's a good thing.
And the gun also has balancing factors, like low clipsize, low ammo capacity, pretty annoying recoil when shot from cover and medium weight.
You start hampering with stuff like it's damage, or make the gun jump like pony in heat, it will soon get into the rubish territory, with rest of the AR's.
And if you have to nerf it because of Ghost, nerf the Ghost class. No reason why other classes should suffer because of one class is being OP.
Modifié par Arppis, 07 novembre 2012 - 03:10 .
#206
Posté 07 novembre 2012 - 03:10
Stopping power is very weak in smg category. SMG is very bad against armor also.
Many SMG have recoil or is hard to manage.
#207
Posté 07 novembre 2012 - 03:13
But the problem is the Harrier, my opinion. Not need a huge nerf. But small nerf is necessary.
Modifié par IronRush, 07 novembre 2012 - 03:14 .
#208
Posté 07 novembre 2012 - 03:19
You kill a large enemy like banshee or atlas on gold very fast xD
And the cerberus harrier doesn't need a nerf, already have low ammunition, and is a ultra-rare weapon, if the damage has been lowered the ammunition have to be increased
will swap 6 per half dozen
#209
Posté 07 novembre 2012 - 03:20
IronRush wrote...
No Arppis... the Ghost is not the problem here. If will be a little nerfed, ok...
But the problem is the Harrier, my opinion.
I'll just have to dissagree with you there.
Shotguns have MAAANY good weapons which can make you top the scoreboards easily. AT-Raider, Piranha, Graal, Crusader, etc... I like these guns a lot and they bring me many many points. I rock out with them just as easily as I rock out with Harrier. With Harrier thou, I have to visit the ammo box much more often and it's not really good for prolonged firefights, where I have to switch to my secondary gun.
Automatic guns need to get a bit of a buff, it's pretty tiresome to shoot clip after clip to someone's head without much of an effect. Harrier is propably only automatic that lets you really shoot just few bursts per mook. I want my guns to hit with effect, not tickle the foes. Why can't assault rifles have good guns like other weapon types?
Modifié par Arppis, 07 novembre 2012 - 03:20 .
#210
Posté 07 novembre 2012 - 03:30
#211
Posté 07 novembre 2012 - 03:40
#212
Posté 07 novembre 2012 - 03:43
Modifié par Rildok, 07 novembre 2012 - 03:43 .
#213
Posté 07 novembre 2012 - 03:47
Arppis wrote...
IronRush wrote...
No Arppis... the Ghost is not the problem here. If will be a little nerfed, ok...
But the problem is the Harrier, my opinion.
I'll just have to dissagree with you there.
Shotguns have MAAANY good weapons which can make you top the scoreboards easily. AT-Raider, Piranha, Graal, Crusader, etc... I like these guns a lot and they bring me many many points. I rock out with them just as easily as I rock out with Harrier. With Harrier thou, I have to visit the ammo box much more often and it's not really good for prolonged firefights, where I have to switch to my secondary gun.
Automatic guns need to get a bit of a buff, it's pretty tiresome to shoot clip after clip to someone's head without much of an effect. Harrier is propably only automatic that lets you really shoot just few bursts per mook. I want my guns to hit with effect, not tickle the foes. Why can't assault rifles have good guns like other weapon types?
Me too man, have to disagree.
All shotguns have cleary cons. Many you need skill to use or very close distance to be great.
Harrier is very effective from close and distance, very easy to use with only ONE con very manageble, ammo.
I can't believe you trying to compare these guns with Harrier Arppis, really... think carefully... put all cons/pros in a paper and think. Maybe you are a little blind because you like the gun.
#214
Posté 07 novembre 2012 - 03:55
IronRush wrote...
Arppis wrote...
IronRush wrote...
No Arppis... the Ghost is not the problem here. If will be a little nerfed, ok...
But the problem is the Harrier, my opinion.
I'll just have to dissagree with you there.
Shotguns have MAAANY good weapons which can make you top the scoreboards easily. AT-Raider, Piranha, Graal, Crusader, etc... I like these guns a lot and they bring me many many points. I rock out with them just as easily as I rock out with Harrier. With Harrier thou, I have to visit the ammo box much more often and it's not really good for prolonged firefights, where I have to switch to my secondary gun.
Automatic guns need to get a bit of a buff, it's pretty tiresome to shoot clip after clip to someone's head without much of an effect. Harrier is propably only automatic that lets you really shoot just few bursts per mook. I want my guns to hit with effect, not tickle the foes. Why can't assault rifles have good guns like other weapon types?
Me too man, have to disagree.
All shotguns have cleary cons. Many you need skill to use or very close distance to be great.
Harrier is very effective from close and distance, very easy to use with only ONE con very manageble, ammo.
I can't believe you trying to compare these guns with Harrier Arppis, really... think carefully... put all cons/pros in a paper and think. Maybe you are a little blind because you like the gun.
I honeslty never cared for the gun until the TGI. Know I don't know if its OP or not, but I do know that the rest of the AR are weak sauce.
#215
Posté 07 novembre 2012 - 04:07
#216
Posté 07 novembre 2012 - 04:13
N7 Sparda wrote...
if they nerf the harrier they may as well nerf the javelin....they both have low ammo and you spend most of youre time at ammo crates, its a ultra rare and probly 1 of the only ones the is worth using. dont nerf anything AR's and SMG's need a buff (not the harrier, just leave it as it is )
No Sparda. To use Javelin you need skill. To use WELL you need more skill.
One bullet guns need skill because missing shots is not a option. If you are playing gold and platinum with so many enemies, you need precision to help your team.
#217
Posté 07 novembre 2012 - 04:24
#218
Posté 07 novembre 2012 - 04:29
N7 Sparda wrote...
managing youre ammo properly takes skill as well...
Skill?
Ok...
#219
Posté 07 novembre 2012 - 04:35
#220
Posté 07 novembre 2012 - 04:54
#221
Posté 07 novembre 2012 - 04:56
N7 Sparda wrote...
so i guess youre a special players that has unlimited ammo?...no youre not?....bein able to get to a crate in the middle of a FF on platinum is just a walk in the park for you huh?
Ammo management is not a skill. It's a side-effect from actually using a weapon to sufficient extent. The only skill required is to not fire when your recoil pattern leaves the target with a low chance to hit, and to not keep firing when they're dead and spend a quarter of a mag on a corpse.
Both are very simple to learn, compared to other things. Side note: The Harrier renders virtually all automatic weapons obsolete. Granted, it has a good few costs for this, however the benefits are still too great to say that it is not far above other weapons in the category. In the end, all your rubbish about ammo amounts counts for absolutely nothing, as if for example I use my Revenant, I will run out of ammo after the same amount of kills on enemies at mid-range with the harrier. It's bullet efficiency is too high for what it is, and a slight drop of 5-7.5% damage would render it into more reasonable areas without making it "unusable". After a slight buff, it will be less of a gap between all of the automatic weapons, and then there's less of a gap to bridge the rest of the so-called "obsolete" ARs.
Plenty of weapons have disadvantage, however you can clearly see that they don't seem to be as well-used as the Harrier. You cannot call coincidence that well over 50% of all players who have a Harrier use it on any non-caster class that isn't single-shot oriented.
#222
Posté 07 novembre 2012 - 04:57
#223
Posté 07 novembre 2012 - 05:08
Modifié par khayjeet, 07 novembre 2012 - 05:08 .
#224
Posté 07 novembre 2012 - 05:10
Seriously, though.... Snow. Give them a little extra time.
#225
Posté 07 novembre 2012 - 05:12
When they say "daleyed for a day" it pretty much means 2 days for us.khayjeet wrote...
6 hours and it's already the 8th november @ europe. And the n7 day didn't even start.





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