Am i doing this wrong?
#1
Posté 02 janvier 2010 - 06:21
Stats - Str - 49,Dex - 16,Will - 13,mag - 14,cun -16,con - 15.
As you can tell ever since the start i have been putting all my points into strength.If there is a max what is it and how many points should i point into willpower?
Talents - Precise Striking,Pommel Strike,Indomitable, Stunning Blow,Critical Strike,Sunder Arms,Shattering Blows, Mighty Blow, and Powerful Swings
Skills - Completed the combat tree and put two points into coercion.
Can someone help me with this build? Also can you tell me when and when i shouldent use talents i always have indomitable on and later on i know two use to two handed swing when theirs a large mob.Is there a way to level up faster without cheating?
#2
Posté 02 janvier 2010 - 06:29
Not much point in putting points into anything but strength and dexterity, sadly. I like to put a few into constitution and willpower, you may be short in constitution (I like it around 20).
Max coercion. You can get by without it but a lot of conversations are more satisfying when you can pass checks. One level in coercion is worth 10 cunning (for a persuade check) or strength (for an intimidate check).
For two-handed you want Indomitable on unless you have something better to do (like maybe Rally). You should be using your sunder attacks every time they're off cooldown.
You level up however fast you level up, there is no way to speed this up (unless maybe you get that belt that gives 75 exp per codex reading from Denerim at the beginning of the game). Fortunately I find DA so enjoyable I don't spend much time watching the experience meter.
#3
Posté 02 janvier 2010 - 06:34
Gear - The sword you get from the circle tower and full blood dragon armour.
Modifié par Xolah, 02 janvier 2010 - 06:42 .
#4
Posté 02 janvier 2010 - 07:00
As for your Stamina issues: Don't use Powerfull Swings, at least for now. It generally junk and the fact that it's a junk on upkeep adds insult to injury. Also generally start fights with Indomitable turned off, unless you specifically expect to be knocked down or stunned a lot. 60 Stamina it reserves are two Sunder Weapon and then some. You can activate it later, once you've used up most of your Stamina or if you're getting stunned/knocked down too much. Later on, when you get a lot of Stamina boosting and regenerating equipment (maybe also some stamina regeneration buffs, like Song of Valor or Rejuvenate/Mass), you will be able to leave it permanently on. At the beginning it just costs too much.
Two handed fighters are slow starters. The good news is that you're nearing levels when they actually start being good. Level 10 is minimum for pleasant play. You should then get Sunder Armor and Two Handed Sweep. Both skills are very good. I don't think you saved any talent points, so you probably won't get them immediately, but you should get both ASAP.
Stand in the middle of a group of enemies and Sweep (aoe atack with some reach and knockdown). Then choose one and Sunder Arms (double strike with attack debuff) - he should be dead or near dead. Switch to another enemy and Sunder Armor (double strike with armor debuff). Always use one of these skills when they are not on a cooldown.
Next Talents to aim for should be Bravery (a nice passive boost) and Final Blow (helps a lot with Stamina management). Unfortunately you didn't save Talents or take their prerequisites, so getting both will take a while.
Taking the Templar Talents, Stunning Blow and Critical Strike so early was likely an error in the levelling schedule, but you will eventually catch up with all the good Talents.
Equipment wise focus on gear with Stamina boosts or Stamina regeneration boosts. The Warden Commander Armour is nice (and accessible early and free), if you have Soldier's Peak. So is the Superior Dragon Armour that Wade makes - but that's a bit later. Since you're a Templar you may want Knight Commander's Armour for the magic resistance - you can get it early and cheap from the market/settlement outside Orzammar (on the surface, in the entrance area). Still wear the Warden Commander Boots for the Stamina bonus. Gloves... I don't remember... whichever give extra Stamina or Str or damage (maybe Wade's?... or the Red Jenny Seekers from the Crows quests). Later on get the Andruil's Blessing belt from Mages Tower, the Spellward amulet from the Camp. For your weapon get Starfang made for you ASAP if you have Soldier's Peak. For that you need the random "Superman" encounter. Later on, when you have lots of gold and minimum two treaty questlines complete you should invest in the Chasind Great Maul from Gorim in Denerim.
#5
Posté 02 janvier 2010 - 07:10
#6
Posté 02 janvier 2010 - 07:24
Eventually 20 Willpower should be enough to have both sustainables and active Talents running. But it will depend on your gear.
Warden Boots are +50 Stamina, Chasing Great Maul is +70. That's the equivalent of +24 Willpower! The main chestpieces can also add some, if I remember correctly. Knight Commander Armour adds +5 Willpower.
Then there are items like Andruil's Blessing, Warden Commander Armour/Superior Dragon and Chasind Great Maul that add to Stamina regeneration.
You can also run some Stamina regeneration buffs.
So eventually you should have enough Stamina. Just not immediately.
Modifié par Haplose, 02 janvier 2010 - 07:25 .
#7
Posté 02 janvier 2010 - 07:29
Go templar first, reaver sucks. I'm still going to get it with my two-hander I just started, but that's for RP purposes. You definitely want the templar talents eventually but you have to prioritize.
Willpower only gives 5 stamina per point. You'll probably never have enough stamina to run every sustainable you'd like. Precise striking is most useful in early levels, then a waste of stamina. If you're not having trouble hitting stuff, don't use it. I'd be surprised if you need it at this point with your strength score.
Indomitable is great but in a lot of combat you're not in danger of getting knocked down, so in those combats it's a waste of stamina. If there's just one or two enemies attempting knockdowns you can usually keep them disabled in other ways (pommel strike, shield bash, dirty fighting, paralyze. . .) and save the stamina.
#8
Posté 03 janvier 2010 - 04:17
Creature 1 - Not really the Reaver's first ability is useful if your low on health pots.
Modifié par Xolah, 03 janvier 2010 - 04:24 .
#9
Posté 03 janvier 2010 - 04:35
Another thing to keep in mind with 2h warriors is that talents reset attack animations. So if you want to be efficient what you should be doing is timing your talents to cut off the attack animation. For instance, you auto attack, and instead of waiting for the animation to finish, the INSTANT you see either miss or a damage number pop up hit the talent you want to use. This will counteract the 2h warrior's naturally slow attack speed by cutting off the end of the auto attack animation. Also, I'd recommend putting every last point you get into strength. Strength in DA:O gives the same to hit as dex, so warriors in this game don't need to double dip if they are going to be dps warriors. So you don't need dex (your tank will be handling most mobs so defense isn't needed), you don't need will (you'll get massive boosts from items that can be had early on, I wouldn't recommend it if you had to wait till end game but you can get wade's superior heavy armor, executioner's helm, chasind maul early on), you don't need con (leveling gives you enough health), cunning (you get enough points for coercion from the circle of magi quest) or any other stat I may have forgotten.
As for indomitable, as has been mentioned, leave it off unless you're in a fight against knockdown happy mobs (ogres, dragons) until later in the game when you have the + stamina gear to run all of your sustainables. My last playthrough as a rogue archer at lvl 20 Sten had 355 stamina without a single point invested in willpower. A lot of that stamina comes from items you can get before you're halfway through the game.
Chasind Maul provides +75 stamina + 0.5 stamina regen
Wade's superior heavy dragonscale armor +25 stamina -20% fatigue +2 stamina regen
executioner's helm +25 stamina (or helm of honnleath which is +2 all attributes which results in +15 stamina + beneits to attack/defense/damage)
If you handle your money right (sell only to Gorim since he pays extra if you are a dwarf, particularly a female dwarf and have Leliana steal from EVERYONE) you can get the 150 gold required or the armor and the maul after just doing the sacred ashes, circle tower, and portion of a 3rd quest. That'd put you at less than halfway through the game. The executioner's helm is a mere 5 gold so you could get that early, while helm of honnleath is free. Early on you can also pick up the ageless 2h sword for free which provides +.25 stamina regen.
Keep at it and 2handers will see you through. They get hated on a lot in this forum, but they are BY FAR my favorite class to play.
Modifié par sinosleep, 03 janvier 2010 - 04:55 .
#10
Posté 03 janvier 2010 - 05:08
Edit - When should i do the Soldier's Peak quest? I am guessing once i get the combat tree complete so i can wear tier 7 armour.
Modifié par Xolah, 03 janvier 2010 - 05:14 .
#11
Posté 03 janvier 2010 - 05:23
As far as the specializations go I can't really help you there since I NEVER bother maxing out both specializations any way. I think the warrior and weapon/shield trees are damned good and don't see much trade off in maxing out 2 specializations. When I make 2h warriors I tend to max beserker pretty early then spend the rest of the points maxing out the 2h and warrior trees. When I play sword and board I take templar up to clense area, max out champion, and the warrior and shield trees.
With 2h warriors it's particularly bad since they need all the stamina they can get for their own weapon specific sustains and beserk. Running around with rally on or wasting stamina on warcry (sweep works just as well) just seems like a waste, particularly when I always have my tank equipped with those talents any way. The templar class also seems to ride on hearsay from what I can tell. They get no spell resistance which you would assume they would, and the mental resistance boost from mental fortress is all of 10, not worth a skill point as far as I'm concerned.
Modifié par sinosleep, 03 janvier 2010 - 05:52 .
#12
Posté 03 janvier 2010 - 05:29
#13
Posté 03 janvier 2010 - 05:34
#14
Posté 03 janvier 2010 - 06:02
#15
Posté 03 janvier 2010 - 06:14
Xolah wrote...
From what i was told the only combat skills i really need is Sunder Arms and Sunder Armour and Two-Handed Sweep.The rest are filler the only time i would really use Pommel Strike or Critical Strike depending on what level i am on at the time is if the person was frozen or stunned.I want to restart anyway because i missed two quests in the city you join the Grey Wardens and missed one in Lothering.Also if i do the rouge missions and the mage missions will that lose favor for any of my companions?
I use mighty blow and critical blow a hell of a whole lot more often than I use sweep. Sweep costs just as much as mighty and critical but isn't an auto-crit. Unless you are sure to hit more than one enemy you're better off using mighty or critical. Plus, like you said, they're both auto-shatter skills, so picking them up early if a mage is in the party can only be a good thing. Sunder Arms and Sunder Armor should be your bread and butter, but you are going to need that filler.
As for pommel strike, it comes in handy against mages, and anything else you gang up on. In the early game stuns/knockdowns are huge. They're also big against anything that can overwhelm or grab. The name of the game in DA:O is crowd control, there's no reason to pass any by.
Modifié par sinosleep, 03 janvier 2010 - 06:16 .
#16
Posté 03 janvier 2010 - 06:20
Edit - Before level ten i will sunder arms then pommel strike rinse and repeat till the mob is dead.
Modifié par Xolah, 03 janvier 2010 - 06:22 .
#17
Posté 03 janvier 2010 - 12:19
Xolah wrote...
I just got Microsoft points and i will buy the dlc so i will get the armor plus i have the meteor so i will get the two handed sword. So far what i plan on doing for the restart is keep going with the strength boasting. For talents the two i will get at the start will be Precise Striking, and Sunder Arms. The next talents i will get will be Pommel Strike, Indomitable, Threaten,Bravery, Death Blow,Shattering Blow,Mighty Blow,Powerful Swings, Two-Handed Strength,Sunder Armour,Two-Handed Sweep,Destroyer (Yes or No for it? if not i will get Righteous Strike ,Cleanse Area,Mental Fortress,Devour,Frightening Appearance ,Aura of Pain,Blood Frenzy,and the rest are filler. Is this good or should i get Stunning Blow and Critical Strike before i get the Templar and Reaver skills? Also would a Templar/Beserker or Templar/Champion be better for team play and when i eventually get good egnouth to solo is Reaver/Templar a good choice?
Edit - When should i do the Soldier's Peak quest? I am guessing once i get the combat tree complete so i can wear tier 7 armour.
For the Soldier's Peak... well it depends I guess. I had the special encounter very early, so I went there right after Circle Tower. Starfang is a nice weapon and getting it so early is very nice. Chasind Great Maul is even better but needs to have two treaty questlines complete and costs a ton. By that time you might have enough gold... but you may also have other priorities especially as a Templar (which is mainly usefull for equiping the special armour). Knight Commander Armour, Spellward, Andruil's Blessing, maybe some other.
Starfang is real good till you can get the Maul... and it's free!
The Warden armour can be upgraded by selling it to the smith and buying back once you qualify for higher tiers.
I would say leave the Templar talents till you got pretty much everything else worth getting. Reaver.. I'm not sure.
Mighty Blow and Critical Strike can be situationally good - only if your mage is setting up Cones of Cold for shatters. Still I wouldn't hurry much to get Critical Strike (and the tiny chance to Stun with Stunning Blows). You will have Mighty Blow as a prerequisite early on anyway.
Destroyer is also extremly low priority.
#18
Posté 03 janvier 2010 - 12:24
#19
Posté 03 janvier 2010 - 12:58
#20
Posté 03 janvier 2010 - 05:17
Like someone already posted 2h starts out slow, but somewhere around level 12-ish (give or take a level) it really takes off.
Modifié par Javanaut, 03 janvier 2010 - 05:28 .
#21
Posté 03 janvier 2010 - 06:17
Edit - Also Red Jenny Seekers are for rouges only.
Modifié par Xolah, 03 janvier 2010 - 06:31 .
#22
Posté 04 janvier 2010 - 08:26
I do not know that much about the 360 version either way. But I don't see why advice wouldn't be valid for it (well, maybe except daggers and Dexterity).
Executioner's Helm is good with +25 Stamina. Helm of Honnelath from Prisoner of Stone DLC is pretty good all round also (+2 all attributes, +3 armour).
For gloves Wade's Superior should be best with the +0,5 Stamina regen. Ancient Elven Gloves can be nice if you aim for 100% Spell Resistance (then again it's attainable without them too).
Gloves of Diligence give a big armour boost (+4).
#23
Posté 04 janvier 2010 - 09:29
You are going to need Str, Dex, Willpower, Con. For a good 2 handed build. Only put in the amount of str needed for the skills. Dex is your secondary stat the other two I usualy put into them when Str is maxed to 42
I had a 2 hander dwarf it was nice to see him do the swinging AOE arc and kill npcs Beserker and Reaver specs.
#24
Posté 04 janvier 2010 - 10:07
Relshar wrote...
2-handers also need Dex to let them hit their targets. With a low dex your not goint to be hitting many boss types. And you wont be geting many criticals either.
You are going to need Str, Dex, Willpower, Con. For a good 2 handed build. Only put in the amount of str needed for the skills. Dex is your secondary stat the other two I usualy put into them when Str is maxed to 42
I had a 2 hander dwarf it was nice to see him do the swinging AOE arc and kill npcs Beserker and Reaver specs.
That is very wrong. On both accounts.
1 point in Dex gives 0,5 point in Attack
1 point in Str gives 0,5 point in Attack as well
Dexterity has nothing to do with Critical rate. None of the Stats does.
If you claimed that you need Dexterity for better Defence it would at least be partially true. But to have any noticable effect, you would need over 40 Dex. That would be gimping your char as for a 2h warrior the best defence is a strong offence.
In consequence it makes no sense to put any points in Dex for a Two-handed warrior.
Modifié par Haplose, 04 janvier 2010 - 02:16 .
#25
Posté 04 janvier 2010 - 08:33
Anyone who is willing to help - For the 360 you only get 6 slots for talents and 3 are on one chain.The other 3 on the other chain which you need to hit right trigger to use. How should i have it set up when i am using the following.Sunder Arms.Sunder Armour,Two-Handed Sweep,Quick Heal, and Pommel Blow or Critical Strike or both.





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