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Defiance - MP DLC Idea.


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#1
Dunabar

Dunabar
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With all the new stuff released and things to come, I figured I would
throw out another MP DLC idea. Something -maybe- a little different than
others? I will let you all judge because I -may- of missed things
people suggested in the past in thinking that I am coming up with
something new. Im human I promise lol
B)

PS: I like to thank everyone who read this page earlier when it first started, now that the election matters are over I am back to work on "Defiance"
===============================
-=Basic intro=-
Human female: They say that war will destroy those without the will to win them. We had the will to win, we had the drive to see the reapers pushed from our homes, and still it wasn't enough. We threw ourselves against their worst creations, we brought our best weapons, biotics, and tech that we had at our disposal. Yet still it wasn't enough to stop the reapers and as I sit here against this wall to reflect on all of it...I...I can feel them clawing into my head as my will snaps like a bone...

Hackett: Soldiers of the milky way, we're getting reports of indoctrinated forces starting to stri- *The message cuts out*

Harbinger: The harvest will not be stopped...


-= New content ideas=-
-New weapons
-New character kits
-New Game modes: Defiance & Stronghold
-New maps with hazard versions
-New enemy faction: The Indoctrinated

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-= New weapons=-

Rare weapons

Bloodpack Executioner
Posted Image

Adas Anti-Synthetic Rifle
Posted Image

Ultra-Rare

Bloodpack Punisher
Posted Image

Venom Shotgun
Posted Image

---------------------------------------------

Turian Cabal - Female Adept
Power 1: Biotic Sphere
Power 2: Singularity
Power 3: Biotic Orbs
Specialization: SMG's
Fitness: Standard
Avoidance: Propulsion packs
Melee: Biotic wave

Salarian Captain -  Male Adept
Power 1: Barrier
Power 2: Throw
Power 3: Warp
Specialization: Pistols
Fitness: standard
Avoidance: Combat leap
Melee: Biotic charged punch

Turian Wraith -  Female Vanguard
Power 1: Biotic charge
Power 2: Barrier
Power 3: Smash
Specialization: Shotguns
Fitness: Standard
Avoidance: Propulsion pack
Melee: Biotic charged punch

Salarian Broker Guard -  Male Vanguard
Power 1: Biotic Charge
Power 2: Reave
Power 3: Lift Grenades
Specialization: SMG's
Fitness: standard
Avoidance: Combat leap
Melee: Biotic charged punch

Salarian STG -  Male Sentinel
Power 1: Tech Armor
Power 2: Reave
Power 3:  Throw
Specialization: Assault Rifles
Fitness: Standard
Avoidance: Combat Leap
Melee:Dual Omni-blades

Quarian Avenger - Female Sentinel
Power 1: Tech Armor
Power 2: Energy drain
Power 3: Incinerate
Specialization: Assault Rifles
Fitness: Standard
Avoidance: Combat Leap
Melee: Dual Omni-blades

Human Broker Agent - Male Soldier
Power 1: Adrenaline rush
Power 2: Recon mine
Power 3: Flashbang Grenades
Specialization: Assault Rifles
Fitness: Standard
Avoidance: Combat roll
Melee: Omni-Blade

Ex-Cerberus Commando - Female Soldier
Power 1: Marksmen
Power 2: Flashbang Grenades
Power 3: Frag Grenades
Specialization: SMG's
Fitness: Standard
Avoidance: Combat roll
Melee: Omni-Blade

Krogan Machinist - Male Engineer
Power 1: Multi-frag launcher
Power 2: Recon Drone
Power 3: Recon Mine
Specialization: Shotguns
Rage: Standard
Avoidance: n/a
Melee: Krogan charge

Batarian Merc - Male Engineer
Power 1: Tech Armor
Power 2: Flamer
Power 3: Submission net
Specialization: Assault Rifles
Fitness: standard
Avoidance: n/a
Melee: Enforcement Gauntlets

Batarian Intervention - Male Infiltrator
Power 1: Tactical Cloak
Power 2: Overload
Power 3: Submission net
Specialization: Sniper Rifles
Fitness: Standard
Avoidance: n/a
Melee: Enforcement Gauntlets

Ex-Cerberus Ghost - Female Infiltrator
Power 1:  Tactical Cloak
Power 2: Arc Grenade
Power 3:  Decoy
Specialization: Sniper Rifles
Fitness: standard
Avoidance: Combat leap
Melee: forked omni-blade

Do to the vastness of the character kits I had ideas for, I will be posting the rest of the content in a second page.

Modifié par Dunabar, 18 novembre 2012 - 05:55 .


#2
B1ood Dr4g0n

B1ood Dr4g0n
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less asari & quarians replace with female turians and salarians but other than that awsome :) +1

#3
Jon The Wizard

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I would say swap out Arc Grenade with Incinerate or Pull on the Quarian Avenger, but I like that.

#4
Auintus

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I'd switch human and batarian in the new enemies, but not bad at all. Also, probly need another boss, just for balance. I'd like to recommend a yahg, but...

#5
Dunabar

Dunabar
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Part 2 of "Defiance"

--------------------------------
-=Defiance & Stronghold game modes=-

-=Defiance =-
Defiance players aim to survive like you would in the normal game, but unlike the normal game you will not run to the LZ at wave 11. You will start out fighting one random enemy and as the level of difficulty changes, so do the enemies you face. Your equipment will not renew itself as you progress, so players will want to use their resources at only the most desperate of times. The idea of Defiance is to challenge players to go beyond the normal.

Example
Wave 1-10 Bronze - 5k credit earned - Collectors
Wave 11-20 - Silver  - 10k credit earned - Collectors and the Geth
Wave 21-30 - Gold  25k credit earned - Collectors, Geth, and Reapers
Wave 31-41 - Platnium - 160kcredits earned - 200k credits if manage to extract - Collectors, Geth, Reapers, and Cerberus

-=Stronghold=-
Stronghold places players in a challenging assault on an enemy stronghold. Players work to complete different objectives from sabotaging enemy devices to protecting your extraction shuttle for repairs. However for the final stage of the stronghold, players must work together to bring down a "Boss" enemy whose powers are enhanced to rival players, even after the boss is delt with the team must hold their ground till the shuttle arrives to get them out. Stronghold maps will take place in enemy dedicated maps but only mix forces on platnium difficulty

15k Bronze / 30k Silver / 60k Gold / 130k Platnium
Cerberus Phoenix station
Geth Heretic hold
Collector hive
Reaper sanctum

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-= New maps =-

Firebase - Iron (Coming soon!)
-Turian civilian resistance forces have taken shelter inside an old mining facility on Palaven to combat the reapers, but sadly they may of been overwhelmed by the enemy. The makeshift base may prove to still be of value however for future operations.

Hazard: Toxic fumes begin to spill out inside the mine, N7's are advised to avoid these fumes at all costs.

Firebase - Valor (Coming soon!)
-A former Geth Heretic base of operations that was captured after a heavy bombardment from Quarian forces on rannoch. The Quarians planned to use the base for its anti-air turrets to fend off enemy attackers in the skies over Rannoch, but enemy forces have started to fast approach before the towers could be prepared.

Hazard: Generators used to power the anti-air turrets and the base are damaged as enemy attacks come in, sending off random shots of electricity that may harm or aid forces inside the base.

Firebase - Sky
-Illiums defenses were far better prepared than the reapers expected, but even the well armed forces of illium are only managing to halt the enemy to a crawl. In the high rises over the asari metropolis, enemy forces seek to take the "Sky" HQ from the illium protectors.

Hazard: Power surges at night cause the normally well lit HQ to become harder to defend do to poor lighting, with only the emergency lighting and systems left operating, N7's must prepare for a night time attack.

Firebase - Atlas
-A cerberus station used to develop the cerberus heavy mechs has recently been discovered. In order to help put a stop to these mechs, the Atlas construction station must be hit, and hit hard to ensure its ability to produce the heavy armor titans are either slowed or put out of operation for good.

Hazard: Enemy forces have managed to hack the security turrets located in the station, N7's are advised to stay out of the rooms with active turrets or risk being cut down by their fire.

Firebase - Liberty
-Alliance forces in the  United North American States hold their ground at firebase liberty to fend off enemy forces from claiming the key staging ground, but to ensure the site holds; N7 forces must be deployed to deal with the increasing attacks to give the soldiers support.

Hazard: Enemy Artillery strikes begin to hammer the base during the day, seeking to weaken the allied forces held up in the staging ground
----------------------------------------------------------------------------------------------

-=New enemy faction: The Indoctrinated=-


Indoctrinated Human - Basic trooper

Health: medium
Shield: none
Weapon: Avenger
Skills/abilities: Frag grenade
Execute ability: yes

Indoctrinated Turian - Shielded trooper

Health: medium
Shield: medium
Weapon: Phaeston
Skills/abilities: Smoke grenade and frag grenade
Execute ability: yes

Indoctrinated Vorcha - Cover buster

Health: medium and regenerates
Shield: none
Weapon: Bloodpack punisher and claws
Skills/abilities: Vorcha pounce
Execute ability: none

Indoctrinated Salarian - Sniper trooper
Health: low
Shield: medium
Weapon: Mantis
Skills/abilities: Assassination and cloak
Execute ability: none

Indoctrinated Quarian - Specialized attacker
Health: medium
Shield: medium
Weapon: Katan shotgun
Skills/abilities: Incinerate and sabotage
Execute ability: yes

Indoctrinated Asari - Biotic attacker
Health: medium
Shield: medium
Weapon: Phalanx pistol
Skills/abilities: Warp, reave, and stasis bubbles they can set up around the field
Execute ability: none

Indoctrinated Batarian - Boss
Health: High
Armor: medium
Weapon: rocket launcher for range and raider for close range
Skills/abilities: Submission net
Instant kill: Submission net before heavy melee kill
Execute ability: yes

Indoctrinated Krogan - Boss
Health: High - slow regenerate
Shield: High
Weapon: Claymore
Skills/abilities: Carnage and inferno grenades
Instant kill: Krogan headbut before ground stomp
Execute ability: yes
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Hope everyone likes my ideas for "Defiance", I will be posting 3D model ideas for the "Strongholds" and the "Firebases" when I am able to. They just take time to make. I am open to all suggestions and ideas people have, please keep them constructive is all I ask because nobody likes to deal with rude people. I will update "Defiance" as I can and post update notes when I do.

/salute have a good day N7's!
B)

Modifié par Dunabar, 09 novembre 2012 - 01:58 .