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Is Mass Effect 1 self-contained?


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#1
kal_reegar

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 I mean...

1. the citadel, which connected the milky way with the dark space, is closed for the reapers
2. the codex says that "mass relays allow instantaneous transit between locations separated by years or even centuries of travel using conventional FTL drives"
3. the soverign masterplan has gone on for thousand years... if the reaper could reach a mass relay in the milky way (and consequently the citadel) in few years (as they did in ME3), is absurd to wait for so long, making elaborate planes with the rachni and saren... for the simple, logic reasons that the more you wait, the stronger (and numerous) the organics (and the syntetics) become.


so, after ME1, is logical to assume that the Reaper threat is over, at least in a short/medium-term period.
They can't use the "conduit"; with only FTL drives transit between locations takes centuries, and if they were "just around the corner" they wouldn't have wait so long, hoping in the sovereign.

Yes, they are still there, somewhere in the dark space, but it will take centuries before they can be a threat again.


What do you think?

p.s.1 I don't want to say that this is the only reasonable scenario, only the most likely with the information we have at the end of ME1
p.s.2 sorry for my english, i'm still learning! :)

#2
baseb2005

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Modifié par baseb2005, 11 novembre 2012 - 10:54 .


#3
Swordfishtrombone

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Yes, it is kinda odd how fast the reapers managed to enter the galaxy without the conduit - kinda makes you wonder what the point of the conduit was. Perhaps it was just the preferred way of entering the galaxy, because it would mean entering right at the heart of the galactic civilization, rather than coming in from one edge of the galaxy. That sort of entrance could be used to deliver a decisive blow right away, while an approach from the edge of the galaxy would give the races of the galaxy more time to react.

But what we learn in ME3 completely flies in the face of the whole elaborate storyline of ME1 - if the space boy was in the citadel to begin with, and he was the over-lord intelligence behind the whole cycle, why would the Reapers need Saren to open the way for them? The space boy could have done it, without the whole song and dance.

#4
PsiFive

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The Conduit was never for the Reapers. The Protheans made it, Saren and Shepard each made use of it to do the only thing it was able to do because it's makers didn't have a complete understanding of the technology: get from Ilos to the Citadel. Sovereign and the Geth fleet came through the regular relay system.

Don't be me started on things in ME3 that don't make sense. Just about nothing to do with Starbrat does.

#5
CDR David Shepard

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Swordfishtrombone wrote...

Yes, it is kinda odd how fast the reapers managed to enter the galaxy without the conduit - kinda makes you wonder what the point of the conduit was. Perhaps it was just the preferred way of entering the galaxy, because it would mean entering right at the heart of the galactic civilization, rather than coming in from one edge of the galaxy. That sort of entrance could be used to deliver a decisive blow right away, while an approach from the edge of the galaxy would give the races of the galaxy more time to react.

But what we learn in ME3 completely flies in the face of the whole elaborate storyline of ME1 - if the space boy was in the citadel to begin with, and he was the over-lord intelligence behind the whole cycle, why would the Reapers need Saren to open the way for them? The space boy could have done it, without the whole song and dance.


You mean the Citadel...not the Conduit. Anyways...you answered your own question as to what the point of that was.

As for the "space boy"...it all depends on how you interpret that scene.

For me...the "space boy" is not "real".

#6
Guest_krul2k_*

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do what i do in me3, alt an f4 as soon as harbringer hits you with his fire beam thing on the run for the citadel, game over

#7
DukeOfNukes

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The short answer is...they spent too much time dicking around in ME2 to come up with a valid excuse for why the Reapers flew in during ME3...so they just said "Ok, the Reapers are here now!"

#8
Neoleviathan

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 I'd say so, I believe its been said that Bioware wasn't sure that Mass Effect would be a hit & purposfully designed the first game to serve as a self contained story. So Mass Effect does stand its own very well.
Mass Effect 2 was kindof weird, they had to write the Reaper threat back in in a way that would make the trilogy. Fighting some other enemy while the Reapers were still trapped in dark space made sense... & so Collecters. Two did carry over from the first pretty well, you got a sense they still needed the Citadel to bring the Reapers back with the Collecters & the Human Reaper. Then they had to figure out how to get the Reapers in the galaxy for the third game, though instead of working that out or going with the established & obvious means they just made them fly in... which made thing confusing with the previous games & especially with Two. 
If you break the trilogy each game kind of stands its own, but as a whole they're kindof awkward. I think thats due largely in part to ME1 being written so self-contained, then trying to bring it back after the first did well, & eventually all the story changes/rewrites that went on after the second one. I think also the writing teams had differing ideas... just look at Liara as an example. Each game her personality & career are written completely different, drammatic changes that occur in a couple years time.

#9
elitecom

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Neoleviathan wrote...
I'd say so, I believe its been said that Bioware wasn't sure that Mass Effect would be a hit & purposfully designed the first game to serve as a self contained story. So Mass Effect does stand its own very well.
Mass Effect 2 was kindof weird, they had to write the Reaper threat back in in a way that would make the trilogy. Fighting some other enemy while the Reapers were still trapped in dark space made sense... & so Collecters. Two did carry over from the first pretty well, you got a sense they still needed the Citadel to bring the Reapers back with the Collecters & the Human Reaper. Then they had to figure out how to get the Reapers in the galaxy for the third game, though instead of working that out or going with the established & obvious means they just made them fly in... which made thing confusing with the previous games & especially with Two. 
If you break the trilogy each game kind of stands its own, but as a whole they're kindof awkward. I think thats due largely in part to ME1 being written so self-contained, then trying to bring it back after the first did well, & eventually all the story changes/rewrites that went on after the second one. I think also the writing teams had differing ideas... just look at Liara as an example. Each game her personality & career are written completely different, drammatic changes that occur in a couple years time.

But at the same time Bioware had planned the Mass Effect franchise as a trilogy, so they should have taken into account that they were going to make two other games. This is where Mass Effect 2 is kind of weird as you said. Instead of the game focusing so much on the Collectors, there should have been a greater focus on the Reapers and how to stop them. Instead we got a game which really didn't add much to the overarching story and focused too much on the Collectors and their shenanigans, something which could easily have been put in an expansion pack instead of an entire game.

Is Mass Effect 1 self contained? Yes, you don't have to play any other game to understand the story or anything like that. So I'll say it's pretty self contained. While Mass Effect 2 is also self contained it still has links to Mass Effect 1, so that there is some plot cohesion between the two games. Mass Effect 3 on the other hand is completely self contained and has no links to Mass Effect 1, doesn't care about what happened in Mass Effect 1, and the same can be said to a certain extent about Mass Effect 2 too. 

When it comes to the Reapers and the Reaper threat, considering that where they are in Dark Space and the power of their FTL drive were never specified, it could take them as long as the writers want them to.  

#10
robbo316

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Thing is about the Reapers; if you actually pay close attention to the story as it is revealed, everybody is in awe of the Protheans as having the greatest tech known, but the Reapers are even MORE advanced. Who knows what tech they could have? There are subtle references made to it all throughout, but the one that is in my mind at the moment, being as I'm going through a massive self set challenge (There are nine different possible combinations of pre-service and psych, so thrying to through each of them, with a female and male Shepard, maxing out on levels and equipment, and P/R maxed for each. If my maths serves me well that's 36 playthroughs!), is when Joker mentions that Sovereign makes a turn that would shear any Alliance ship in two. The Reapers could well have FTL drives the like of which are not even known about to modern species.

#11
Fhaileas

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It is -- in fact I prefer to think of ME2 and ME3 canonically not existing at all.