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Dragon Age 3 set for release in Fall 2013


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#51
VanDraegon

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Chris Priestly wrote...
 it will take as long as it needs to.



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#52
Flurdt Vash

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Take your time guys, make it perfect ... errr I mean do your best  no rush. B)

Modifié par Flurdt07, 08 novembre 2012 - 05:07 .


#53
Scott Sion

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Hopfully it comes out in winter instead of fall. I really want them to put as much time in it as possible.

#54
FlamingBoy

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plnero wrote...

Hopfully it comes out in winter instead of fall. I really want them to put as much time in it as possible.


unfortunately rushing products seem to be a bioware staple as of late

#55
devSin

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They said in the original announcement that it was going to be the last half of next year, so I'm not sure this is news.

As for the game being rushed, it's not like they'd ever admit to it even if it was (Chris himself famously stated that DA2 wasn't rushed and then went on to give a defintion of "rushed" that exactly described what DA2 turned out to be). We're not going to be able to judge this until the game is released, unfortunately.

Modifié par devSin, 08 novembre 2012 - 06:51 .


#56
gw2005

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 "as long as it needs to?" Hmm .. I like the sound of that. Be smart this time and don't give a release date until you're ready to release it, and THEN take the time to tweak it. It's been said that () to quote the IGN anchor (who was probably quoting some bioware spokes person): one dragon age 3 level will exceed the size of all the dragon age 2 levels.

From that I remember reading a comment somewhere on the forum that said the entire dragon age 2 happens in an area the size of DAO Ozammar. Now I don't particularly agree with that comment, I found DA2's settings quite grand and beautiful. But it's true that DAO's settings are significantly larger than DA2. And we all know that time is everything, if you hadn't the time to make all the stuff, then they won't be there.

So if the IGN anchor's comment holds any truth, then DA3 will be at least as big as DAO. With DAO having had a dev cycle many times longer than DA2, if DA3 isn't given all the time nessesary, then it's likely to repeat the mistake of DA2 and ME3.

Pray that's not that case.

#57
JamieCOTC

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Chris Priestly wrote...

And Fall is a best guess at the moment. The game has been in the works since the end of DA2, and things are going well, but it will take as long as it needs to. Fall next year (sometime between Sept & Dec) is a good guess, but it could be longer if it needs it.



:devil:


Good as DA2 and ME3 both felt rushed.

#58
Scott Sion

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JamieCOTC wrote...

Chris Priestly wrote...

And Fall is a best guess at the moment. The game has been in the works since the end of DA2, and things are going well, but it will take as long as it needs to. Fall next year (sometime between Sept & Dec) is a good guess, but it could be longer if it needs it.



:devil:


Good as DA2 and ME3 both felt rushed.


DA2 is one thing, however Mass Effect was not rushed. The only part of Mass Effect I felt fell short was the ending, other then that both ths story and gameplay were amazing.

#59
The Teyrn of Whatever

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Chris Priestly wrote...

And Fall is a best guess at the moment. The game has been in the works since the end of DA2, and things are going well, but it will take as long as it needs to. Fall next year (sometime between Sept & Dec) is a good guess, but it could be longer if it needs it.



:devil:


Good things are worth waiting for. Nobody wants a game that's rushed out before it's ready, to be sure. :D

#60
ElitePinecone

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gw2005 wrote...
snip


The comment was that one level from DA3 is approximately as big as all of DA2's areas put together.

As I understand it, Frostbite does something with memory management that allows for larger levels compared to DAO/DA2's engines. I haven't got a clue about the details, Allan mentioned it in another thread. 

(not to be unnecessarily conspiratorial,  but next-gen consoles would also presumably allow much larger levels because of the larger memory budget)

#61
mpheus

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No problem waiting for a year. Just make it good! :D

#62
ScotGaymer

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plnero wrote...

DA2 is one thing, however Mass Effect was not rushed. The only part of Mass Effect I felt fell short was the ending, other then that both ths story and gameplay were amazing.




Not to derail the thread but you are absolutely wrong.

It is a cast iron fact that ME3 was "rushed" - however it was not "rushed" because of a too soon release date or anything; it was rushed because of that leak that forced the dev team to make a number of siginificant changed to the game and its storyline because the people who saw what the leak contained nearly universally said "LAME!" at what was there.
So they changed it.

To something much much worse.

And we got the whole ME3 endings bruhaha.

When the leak happened, a 6 month extension was simply not enough time for them to make the changes they needed to make to the game. It needed another full year.
But I do think that can be put down to simple misjudgement.

The whole thing wasn't completely Bioware's fault. It was a crap situation. Where they were to blame was their response to the whole thing, which was unfortunately less than stellar. Basically the ending (and thus the new storyline) was pulled out of Mac Walters and Casey Hudsons backsides almost last minute with pretty much no consulting with the rest of the team or any real editing.
And then of course when the fanbase went "omg! this sucks!" they stubbornly refused, and continue to stubbornly refuse, to acknowledge that their solution to the bad situation made things even worse. It's really disenheartening; and it's why people are so pessimistic about BW these days.

Dragon Age 2 - there is no getting away from the fact that it was rushed also. But unlike ME3 where the "rushing" of it was due to unforseen circumstance and a crappy situation; DA2 was rushed on purpose. Deliberately.

Not sure if it was overconfidence on the part of the Dev Team, or some sort of demand from higher up in the food chain or what. But it was painfully rushed.

The 2013 release date seems a little soon to me again as well. I mean they are claiming that they have been "working on it" since DA2 - and that might be true in the "we were on the drawing board with it" sort of way; but it isn't likely to be true in a literal "we are physically beginning to write and code this game now".
What they were actually working on was Exalted March; and while some of that work can be transferred over to the new project, most of it will now be lost. So they have only really been working on DA3 for around a year.

So that would give them around 2 years Development time. Which would be on the short side, but managable. IF they were using the same engine.
But they aren't - they are using a new engine.

Creating this game in a new (probably unmoddable) engine? 

I just really don't see around 2 years being enough time. Not for an RPG game of any significant length, or with any significant amount of content, like Bioware usually deliver.

I am not a Bioware hater btw. I stuck up for them all the time pre and post DA2 release. And I still stick up for them to a degree. But I just think they are over estimating themselves, or the time required again.

Granted, I am not a Dev either. Nor am I someone in the industry. I am only looking at the empirical data we have at hand, and taking my opinion from that. So ya know, I could be wrong.

Modifié par FitScotGaymer, 08 novembre 2012 - 02:06 .


#63
ElitePinecone

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FitScotGaymer wrote...
snip


Sorry, but have you even read the November '11 beta .tlk files? The endings are exactly the same, aside from the Illusive Man bits which were written in the next few months - as Geoff Keighley pointed out in his piece on the development of ME3. The same three options, the same final conversation with the-character-who-is-a-ME-spoiler, the same moments with Anderson - they even had reference names for the End001-03 cutscenes which were in the final game. It has the Crucible, the Conduit, the 'platform rising into the ceiling' - everything. 

The script for the game as of November '11 is almost word-for-word exactly the same as the one on launch date. There were no "significant changes to the plot". I'm reading the .tlk file right now as I type and it has Shepard and the other thing's speech written down almost word for word as it appeared in the ending before the Extended Cut. 

I don't know where the idea that the ending was completely redesigned after the leak came about, because it certainly wasn't - you can go get the 'leaked' beta .tlk files right now and read the dialogue exactly as it appears in ME3. Every major plot point is almost exactly the same, down to the dialogue. Mr Muzyka might've made noises about listening to fan feedback after the reaction to the beta leak, but they didn't actually change a thing. 

That doesn't have *any* implications for DA3, except for the obvious point that most parts of game development have extremely long lead times and can't be changed on a whim - particularly a few months before launch date. Whether the game is being 'rushed' is a ludicrous question to ask, given that we barely even know what it's about, or its scope, features or content. Mass Effect 3 was not "rushed", its ending was not "rushed", and it was one of the best and most powerful games I've ever played - aside from those last five minutes. 

#64
Megakoresh

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Chris Priestly wrote...

And Fall is a best guess at the moment. The game has been in the works since the end of DA2, and things are going well, but it will take as long as it needs to. Fall next year (sometime between Sept & Dec) is a good guess, but it could be longer if it needs it.



:devil:


Better longer than crappy.

#65
jdkbph

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Will there be a toolkit?

I hope so. No toolkit, no sale. These games just aren't good enough out of the box... they NEED the community's help to make them worth playing.

JD

#66
Atakuma

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jdkbph wrote...

Will there be a toolkit?

No.

#67
Guest_Hanz54321_*

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FitScotGaymer wrote...

Not to derail the thread but . . .


Goes on to attempt to derail thread like life depends on it.

:lol:

#68
Scott Sion

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@FitScotGaymer


Rushed or not it was still a good game. I don't like the endings very much but i enjoyed most of the games story. If what you're saying is true then that's a shame, If they didn't have to change it mid way through I'm sure it would have been amazing.

#69
AshenShug4r

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plnero wrote...

DA2 is one thing, however Mass Effect was not rushed. The only part of Mass Effect I felt fell short was the ending, other then that both ths story and gameplay were amazing.

amazing might be a bit strong of a word.

#70
Guest_krul2k_*

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DA thread no talk about me3 ive no played it :P

#71
ritsukiyo

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 No one expects Dragon Age Inquisition!
*is shot with a fireball spell*

#72
Allan Schumacher

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AshenShug4r wrote...

plnero wrote...

DA2 is one thing, however Mass Effect was not rushed. The only part of Mass Effect I felt fell short was the ending, other then that both ths story and gameplay were amazing.

amazing might be a bit strong of a word.


And if that's the way he felt, he's well within his right to use it, just as much as someone who thinks the game was generally quite poor.

I'd rather this not turn into an argument about differing opinions of a game, especially one that is not even a part of the Dragon Age universe.

#73
Sable Rhapsody

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Take as much time as you guys need. I've got a backlog of games anyway, and a few ME3 playthroughs that now finally get to see the light of day.

...but I still am really SUPER excited for DA3 and want it in my hot little hands right now.  Ah, cognitive dissonance :D

Modifié par Sable Rhapsody, 09 novembre 2012 - 07:47 .


#74
jbrand2002uk

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Swagger7 wrote...

EntropicAngel wrote...

Icinix wrote...

*scratches chin*

So what months are fall for those outside of America?


Seriously?

The same as they are for the rest of the Northern Hemisphere.

Let's not be so partial in our country-hate, eh?


Um, not all English speakers refer to Autumn as Fall.  That's probably why he was confused.  Autumn is the universal term.  Fall isn't.

+1 Always beem called Autumn outside of the USA :happy:

#75
TEWR

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Chris Priestly wrote...

And Fall is a best guess at the moment. The game has been in the works since the end of DA2, and things are going well, but it will take as long as it needs to. Fall next year (sometime between Sept & Dec) is a good guess, but it could be longer if it needs it.


Ah, but how long have you guys been working on the engine? Do you have a keen understanding of the new engine's capabilities now? Or have you just begun to scratch the surface?

We know DA3 is going to use a completely new engine, but when did Bioware acquire and start studying this engine? How far are you guys in knowing how it works, where it's limited, and so on and so forth?

Because a fall 2013 release seems to be -- based on what I do know, which isn't much -- too early. That you say "If it needs more time, it'll get it" makes me happy.