May I ask why do you think this game is shaping up to be the best DA? There is so little information about it.SirGladiator wrote...
This is great news, hopefully all will go well and it will indeed be released within that window. It's shaping up to be the greatest DA game of all time, so long as everything goes smoothly and nothing is rushed, I expect it to be the best, and best selling, game that BW has ever made. Keep up the great work!
Dragon Age 3 set for release in Fall 2013
#76
Guest_franciscoamell_*
Posté 09 novembre 2012 - 11:48
Guest_franciscoamell_*
#77
Posté 09 novembre 2012 - 01:24
Less focus on rails, and more focus on an Cohesive story that is meaningful. Especially after ME3 ending and DA2 reception by fans, I doubt anyone is trying to rush Bioware for DA3, so if it takes 2 more years, it takes 2 more years. Unfortunately I do believe that contents will be cut for DLC.
#78
Posté 09 novembre 2012 - 01:29
Modifié par MichaelStuart, 09 novembre 2012 - 01:30 .
#79
Posté 09 novembre 2012 - 02:39
#80
Posté 09 novembre 2012 - 04:27
#81
Posté 09 novembre 2012 - 11:16
#82
Posté 09 novembre 2012 - 11:52
#83
Posté 10 novembre 2012 - 04:30
Sorry mate but you are just wrong.
Functionally the "ending" may amount to something "the same" or similar but I wasn't speaking to its functions. Hell I wasn't referring to the end specifically. I was referring to the over arcing plot, and how the main plot line had to get some pretty significant changes to it because of the leak.
This is fact.
Which is why the game has its "rushed" feeling.
I spoke to or about nothing else. Just the over arcing storyline and how I feel that it was changed to something worse (not that the whole Dark Energy storyline was much better), and that resulted in the endings bruhaha.
@Hanz54321
Not really. I went on to speak about DA2 to keep it "on topic" lol.
@plnero
I never said it was a bad game. It isn't a bad game.
Worth a solid 7 out of 10 as far as I am concerned.
Gameplay wise it is probably the "most fun" of any of BWs games in spite of its many many bugs. Sadly while Bioware has finally gotten good at balancing gameplay in ME3, they totally fell down where the storyline was concerned.
They forgot, ignored, or completely abandoned basic story writing rules that I learned not to break when writing in Standard Grade/GSCE English. Things that I knew not to do as a 13 year old boy.
Mass Effect's storyline begins to get a bit wobbly around 2/3 of the way thru ME2 - corresponding funnily enough to around when Mac Walters took over Mass Effect's lead writer - and by the time it hit around 4/5 of the way thru ME3 it completely falls apart (around Priority: London) and becomes a total incoherent mess that the EC just barely manages to save. Barely.
And I put the failure of ME's storyline in the latter half of the trilogy not down to bad writing or writers per se, but instead down to poor leadership on the part of Mac Walters, and to a lesser extent Casey Hudson (though with Casey I think it was probably more that he had so many other things to do that he largely left directing the writing team to Mac Walters).
The storyline collapse also happened in Dragon Age 2 sadly. Although not to the degree it did in ME3. And I think the fact that the storyline doesn't completely fall apart as it does in Mass Effect is entirely due David Gaider having experience being a Lead Writer and a leader of a team (whereas Mac Walters had none and has proven he is absolutely terrible at it).
DA2 they took a deliberate risk with the storyline, and it didn't really pan out largely due to it's short dev cycle.
That was it really.
EDIT:
I guess I should say that writing and reading is something I have always loved, and being an amateur writer myself I know "the basics" of how to tell a decent story. At least I think I do lol.
So I notice when things break the basic rules, or when they "don't make sense" from a writing stand point.
EDIT2:
I should also say that I don't think DA2 is a bad game either. I actually enjoyed DA2 a lot more than I did ME3. At least storyline wise.
It scores higher than ME3 for me.
I am just unsure if they are actually taking enough actual development time (IE beyond the preliminary drawing board stuff) to deliver a solid game with DA3...
Modifié par FitScotGaymer, 10 novembre 2012 - 04:46 .
#84
Posté 10 novembre 2012 - 05:14
#85
Posté 11 novembre 2012 - 01:50
FitScotGaymer wrote...
how the main plot line had to get some pretty significant changes to it because of the leak.
What were the significant changes as a result of the leak?
#86
Posté 11 novembre 2012 - 06:41
With that being said I want Bioware to take as much time as is needed to make DA3 the game I know it can be. If they feel it is ready in Fall 2013 awesome. If they feel it needs more work thats ok too.
#87
Posté 13 novembre 2012 - 04:58
ElitePinecone wrote...
FitScotGaymer wrote...
how the main plot line had to get some pretty significant changes to it because of the leak.
What were the significant changes as a result of the leak?
Are you serious?
Having the central theme changed from all life in the MIlky Way being destroyed because of premature Galactic Heat Death due to an unexpected build up of Dark Energy is a vastly different theme from having it be about the galaxy destroying itself due to the cyclical and self destructive nature of the universe, mate.
Vastly different.
And actually on paper the latter is a much more philosophical, and much deeper theme and COULD have been a LOT better than the whole Heat Death/Dark Energy storyline.
Unfortunately the Bioware writers (and Casey Hudson) are not philosophers and know very little about the subject and thus were unable to properly implement the new storyline into the game thus turning the plot into a complete turkey. Yay for punching out of their weight class.
As I said functionally the plot lines might end "the same" but the nature of both plots are completely different and required quite a bit of jiggery pokery with the plot, and dialogue for the new storyline to fit.
And again this is why the game was "rushed" because they weren't given enough time for that jiggery pokery to take place (well that and the aforementioned fact that the Bioware devs were delving into some pretty hefty philosophy that they knew very little about).
If you don't get that the functionality of the ending is different from the central theme of the game or that the old theme and the new theme are different, then well I can't help you.
lol.
Modifié par FitScotGaymer, 13 novembre 2012 - 05:01 .
#88
Posté 13 novembre 2012 - 10:53
#89
Posté 14 novembre 2012 - 03:56
FitScotGaymer wrote...
snip
I think, respectfully, that you've been given vastly wrong information from somewhere.
The November 2011 beta files have no references to a dark energy storyline or galactic heat death. The main plot is still about synthetics killing organics in a cycle of destruction. The Catalyst's lines, to be specific, include:
We harvested them. We brought order to the chaos.We helped them ascend and become one of us, allowing new life to flourish, while preserving the old life forever in Reaper form.Impossible. Organics will always trend to a point of technological singularity. A moment in time where their creations outgrow them.Conflict is the only result, and extinction the consequence.My solution creates a cycle which never reaches that point. Organic life is preserved.
Dark energy didn't feature in that November 2011 storyline. At all. In all likelihood, it hadn't featured in the storyline for months if not years before the launch of Mass Effect 3, even if that was a plan at some stage.
Point being - and why this is relevant to DA3 - the team don't change the entire plot of the game on a whim, three months before release. It didn't happen. Mass Effect 3's ending wasn't done in three months (it was, at the very least, written far before November 2011) - so I'm not sure why anybody could be calling it rushed.
DA3 has had at least a year of production already (if not closer to eighteen months), and likely will have about another year of development until release in 2013. That's a lot of content that's already been laid down, especially the stuff that the writers deal with - the idea that they'd upend the entire thematic basis of the plot just before launch is ridiculous.
#90
Posté 14 novembre 2012 - 04:52
Chris Priestly wrote...
And Fall is a best guess at the moment. The game has been in the works since the end of DA2, and things are going well, but it will take as long as it needs to. Fall next year (sometime between Sept & Dec) is a good guess, but it could be longer if it needs it.
Yes, Don't rush it to meet any fiscal quaters okay?>
#91
Posté 14 novembre 2012 - 05:08
#92
Posté 14 novembre 2012 - 05:12
terdferguson123 wrote...
I think this is a good sign. I look at it like this: I think that a good chunk of game development time is often spent creating an engine. I think that the fact that DAIII is using a pre-made engine shows that they have had much of the development cycle to make content and focus on storyline as well.
They won't make an engine but they're gonna have to chop up the engine and do a lot of custom work to get it to be a 3rd person, squad based type view. IIRC it is the same engine as XCOM uses so that is a good indicator that it can work for that type of game.
Still, I suspect you are gonna see a lot of fundamental type changes to the game mechanics so they will spend a lot of time on "technical" things and not just building out the world and story.
#93
Posté 14 novembre 2012 - 05:20
Sidney wrote...
terdferguson123 wrote...
I think this is a good sign. I look at it like this: I think that a good chunk of game development time is often spent creating an engine. I think that the fact that DAIII is using a pre-made engine shows that they have had much of the development cycle to make content and focus on storyline as well.
They won't make an engine but they're gonna have to chop up the engine and do a lot of custom work to get it to be a 3rd person, squad based type view. IIRC it is the same engine as XCOM uses so that is a good indicator that it can work for that type of game.
Still, I suspect you are gonna see a lot of fundamental type changes to the game mechanics so they will spend a lot of time on "technical" things and not just building out the world and story.
Right, but no so much as say building it from the ground up like Origins was.
#94
Posté 14 novembre 2012 - 05:40
Modifié par AstraDrakkar, 14 novembre 2012 - 05:42 .
#95
Posté 14 novembre 2012 - 05:53
#96
Posté 14 novembre 2012 - 06:09
I still have that Dalish Elf playthrough to finish if it isn't much better than 2.
#97
Posté 14 novembre 2012 - 11:45
Sidney wrote...
terdferguson123 wrote...
I think this is a good sign. I look at it like this: I think that a good chunk of game development time is often spent creating an engine. I think that the fact that DAIII is using a pre-made engine shows that they have had much of the development cycle to make content and focus on storyline as well.
They won't make an engine but they're gonna have to chop up the engine and do a lot of custom work to get it to be a 3rd person, squad based type view. IIRC it is the same engine as XCOM uses so that is a good indicator that it can work for that type of game.
Still, I suspect you are gonna see a lot of fundamental type changes to the game mechanics so they will spend a lot of time on "technical" things and not just building out the world and story.
XCOM used the (at least six years old) Unreal Engine 3, which is what the Mass Effect games used.
DA3 is using Frostbite 2, which is a much, much more shiny engine in terms of lighting effects and such. It was already used most famously in Battlefield 3, and Bioware just announced today that it'll also be used for the next Mass Effect game.
I don't know a thing about engines, but apparently they had the support of DICE (Battlefield's developers, who are also part of EA) to work on it initially. The baseline goal is to re-create everything DA2 could do in terms of features and mechanics in DA3, but a lot of things like assets and content can just be ported right over (and, somehow, it all looks instantly better in Frostbite 2).
It's possible everything will collapse in a heap and they'll run into a lot of problems with Frostbite, but from the things we've been seeing in sprint review days and such it sounds like a fair bit of work has been done already.
#98
Posté 15 novembre 2012 - 06:02
BUT...
...if you people pull a diablo iii or duke nukem on me, i will be freaking furious!!!!
#99
Posté 15 novembre 2012 - 08:13





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