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BIOWARE - Are You Really Listening ???


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#101
mass perfection

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LeandroBraz wrote...

mass perfection wrote...

LeandroBraz wrote...

mass perfection wrote...

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:

What's so strong about fiighting an endless horde of Cerberus for a few hours?


Congratulations for your inability to understanding after so many demos, that Bioware focus on action in demos to avoid spoiler, mostly based on feedback because of ME2 marketing, that had too many spoilers. I'm amazed by how hard is to understand that a demo with a lot of action doesn't mean that the DLC (or game) will have only action. Remember Leviathan demo? Yeah, action. I got a lot of talking and exploration on that one (and a very creep sequence, loved it)..

There's a demo of Omega?


There's a video showing a demo:
http://www.ign.com/v...oper-commentary


 You didn't even saw the demo, so your assumptions are based on what? Biotic wind?

Shooting Cerberus is the only thing I can think of.Kill a bunch Cerberus and kill that Petrovosky dude and go back to the Normandy and have no references to Omega for the rest of the game.

#102
Iakus

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dreman9999 wrote...

devSin wrote...

Whether they're listening or not is sort of irrelevant.

They're failing to deliver the things I needed to see, and so I won't be purchasing Omega (which will make it only the second BioWare DLC that I don't buy—Genesis used to hold the dubious distinction of being the only content not worth purchasing).

It's a shame that the limited schedule was taken up by something that was apparently never going to appeal to me, but hopefully future DLC will provide content that better aligns with my own interests.

A story based dlc on the fate of omega is not interesting?


Not $15 interesting

#103
ATiBotka

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iakus wrote...

dreman9999 wrote...

devSin wrote...

Whether they're listening or not is sort of irrelevant.

They're failing to deliver the things I needed to see, and so I won't be purchasing Omega (which will make it only the second BioWare DLC that I don't buy—Genesis used to hold the dubious distinction of being the only content not worth purchasing).

It's a shame that the limited schedule was taken up by something that was apparently never going to appeal to me, but hopefully future DLC will provide content that better aligns with my own interests.

A story based dlc on the fate of omega is not interesting?


Not $15 interesting


Then don't buy it.

#104
EnvyTB075

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"You didn't even saw the demo"

Seriously?

#105
clarkusdarkus

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Well there not gonna come out and say " it's pretty basic, few hours of using the new weapons you bought on a familiar enemy along with some temp squadmates we cherry picked out of your requests"

There pre-release lies shouldn't be forgot, and it's way overpriced for something that was a hub in ME2...how you lot have faith in bioware still is beyond me but more power to you.......ME3 is done and missions that have no relevance to anything shouldn't be bought.

#106
Iakus

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ATiBotka wrote...

iakus wrote...

dreman9999 wrote...

devSin wrote...

Whether they're listening or not is sort of irrelevant.

They're failing to deliver the things I needed to see, and so I won't be purchasing Omega (which will make it only the second BioWare DLC that I don't buy—Genesis used to hold the dubious distinction of being the only content not worth purchasing).

It's a shame that the limited schedule was taken up by something that was apparently never going to appeal to me, but hopefully future DLC will provide content that better aligns with my own interests.

A story based dlc on the fate of omega is not interesting?


Not $15 interesting


Then don't buy it.


Glad I have your permission Image IPB

#107
LeandroBraz

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mass perfection wrote...

LeandroBraz wrote...

mass perfection wrote...

LeandroBraz wrote...

mass perfection wrote...

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:

What's so strong about fiighting an endless horde of Cerberus for a few hours?


Congratulations for your inability to understanding after so many demos, that Bioware focus on action in demos to avoid spoiler, mostly based on feedback because of ME2 marketing, that had too many spoilers. I'm amazed by how hard is to understand that a demo with a lot of action doesn't mean that the DLC (or game) will have only action. Remember Leviathan demo? Yeah, action. I got a lot of talking and exploration on that one (and a very creep sequence, loved it)..

There's a demo of Omega?


There's a video showing a demo:
http://www.ign.com/v...oper-commentary


 You didn't even saw the demo, so your assumptions are based on what? Biotic wind?

Shooting Cerberus is the only thing I can think of.Kill a bunch Cerberus and kill that Petrovosky dude and go back to the Normandy and have no references to Omega for the rest of the game.


thanks god you aren't the writer, your lack of imagination is remarkable

#108
AchesOfDoom

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I am very interested what Omega could deliver.

#109
EnvyTB075

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LeandroBraz wrote...
thanks god you aren't the writer, your lack of imagination is remarkable


I'd actually argue that the fans are the ones with the greater imagination. What proof do you have to say that Omega won't be just another shooter romp? What reason do we have to believe other wise, given whats in ME3 and its other DLC's? Why should we expect the best when we've done so before only to be scorned?

#110
Argolas

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EnvyTB075 wrote...

I'd actually argue that the fans are the ones with the greater imagination.


You can say that again. Fans made a whole bunch of awesome fanfic, including a working ending fix based on what already is in the game, and a lot of awesome Tali faces.

ME3 fanfic > ME3

#111
LeandroBraz

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EnvyTB075 wrote...

LeandroBraz wrote...
thanks god you aren't the writer, your lack of imagination is remarkable


I'd actually argue that the fans are the ones with the greater imagination. What proof do you have to say that Omega won't be just another shooter romp? What reason do we have to believe other wise, given whats in ME3 and its other DLC's? Why should we expect the best when we've done so before only to be scorned?



because the entire franchise had exactly the balance between action and RPG that I like, and I have no reason to doubt Bioware when they say that omega have a lot more than action. Their most recent DLC had a nice amount of dialogues and exploration, no reason to believe that omega gonna be different, most because the scenario allow a lot more than just action. There's a lot of ideas they could explore..

#112
Hudathan

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They've said repeatedly that the endings are done, finished, over. Are YOU listening?

#113
Enhanced

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Argolas wrote...

EnvyTB075 wrote...

I'd actually argue that the fans are the ones with the greater imagination.


You can say that again. Fans made a whole bunch of awesome fanfic, including a working ending fix based on what already is in the game, and a lot of awesome Tali faces.

ME3 fanfic > ME3


It's very easy to create fanfic that's heavily based on established material. I'd like to see if these same people can create entirely new works of fiction that is nearly as interesting as the Mass Effect universe.

Modifié par Enhanced, 07 novembre 2012 - 11:00 .


#114
EnvyTB075

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LeandroBraz wrote...

EnvyTB075 wrote...

LeandroBraz wrote...
thanks god you aren't the writer, your lack of imagination is remarkable


I'd actually argue that the fans are the ones with the greater imagination. What proof do you have to say that Omega won't be just another shooter romp? What reason do we have to believe other wise, given whats in ME3 and its other DLC's? Why should we expect the best when we've done so before only to be scorned?



because the entire franchise had exactly the balance between action and RPG that I like, and I have no reason to doubt Bioware when they say that omega have a lot more than action. Their most recent DLC had a nice amount of dialogues and exploration, no reason to believe that omega gonna be different, most because the scenario allow a lot more than just action. There's a lot of ideas they could explore..


Image IPB

#115
LeandroBraz

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Enhanced wrote...

Argolas wrote...

EnvyTB075 wrote...

I'd actually argue that the fans are the ones with the greater imagination.


You can say that again. Fans made a whole bunch of awesome fanfic, including a working ending fix based on what already is in the game, and a lot of awesome Tali faces.

ME3 fanfic > ME3


It's very easy to create fanfic that's heavily based on established material. I'd like to see if these same people can create entirely new works of fiction that is as interesting as the Mass Effect universe.



even better, under pression of people that have money involved on it, under deadlines, under technical limitations, under resource limitations. It's amazing how SOME fans are criative, and it's a privilege to see what they do, but don't compare, fanfic and an actual product isn't the same challenge.

#116
DrGunjah

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Chris Priestly wrote...
but Omega IS very strong and I think you'll enjoy it if you give it a chance.

The currently known facts seem to disprove this, unless you did an awesome job justifying shepards side trip to omega during a reaper invasion.
Leviathan (although unveiling the origin of the reapers) already failed here, imho. Although the gameplay and story was decent, in the end it felt like a mistake to hunt leviathan - when you finally see they are barely more worth than a volus bomber fleet (or something like that).

#117
LeandroBraz

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Allow me to fix it for you:

EnvyTB075 wrote...

LeandroBraz wrote...

EnvyTB075 wrote...

LeandroBraz wrote...
thanks god you aren't the writer, your lack of imagination is remarkable


I'd actually argue that the fans are the ones with the greater imagination. What proof do you have to say that Omega won't be just another shooter romp? What reason do we have to believe other wise, given whats in ME3 and its other DLC's? Why should we expect the best when we've done so before only to be scorned?

Image IPB


because the entire franchise had exactly the balance between action and RPG that I like, and I have no reason to doubt Bioware when they say that omega have a lot more than action. Their most recent DLC had a nice amount of dialogues and exploration, no reason to believe that omega gonna be different, most because the scenario allow a lot more than just action. There's a lot of ideas they could explore..



yeah, much better now.

#118
sH0tgUn jUliA

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Enhanced wrote...

Argolas wrote...

EnvyTB075 wrote...

I'd actually argue that the fans are the ones with the greater imagination.


You can say that again. Fans made a whole bunch of awesome fanfic, including a working ending fix based on what already is in the game, and a lot of awesome Tali faces.

ME3 fanfic > ME3


It's very easy to create fanfic that's heavily based on established material. I'd like to see if these same people can create entirely new works of fiction that is nearly as interesting as the Mass Effect universe.


It can be done. One just needs to take time and learn how to write. I didn't say it was easy, did I?

Now for a game, you also need to have coders and stuff because doing it all by your lonesome isn't going to work.

For a RPG, you're going to need a team to write the detail parts of the story. You can sketch out the main parts, and then get your team together. A game is a team effort. Peer review etc. Then everyone has to make sure everything ties up nice and neatly, and everyone's segment fits together.

#119
plfranke

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Man MegaSovereign has been rolling in this thread. It's so enjoyable reading his posts when he's on the side of good.

#120
ste100

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http://uk.gamespot.c...lc_live20121107

It looks like a typical shooter.
Forward, forward, forward...

2x longer than Leviathan; 2x less plot.

Modifié par ste100, 07 novembre 2012 - 11:14 .


#121
Mims

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@Bioware listening: I can totally respect that. But bioware shouldn't be surprised if people are getting their hackles up when all these changes are proceeded with a higher price tag. For that cost, people expected squadmates, maybe a hub world. Something substantial.

#122
plfranke

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@Chris
Sure there's a difference between listening and obeying. There's also a difference between listening and ignoring. You're listening to the fans and then ignoring what they want. You and the other community managers also leave misleading tweets to try and convince people to buy your product. How easy would it be to add a scene showing Leviathan action with the orbs in London? I'd bet you won't get to see any of your war assets gained in Omega doing anything meaningful either. In fact here's a summary of Omega.

Hackett: Shepard we don't know what Cerberus is up to but we do know they never act without a plan. Get in there and stop them, find out what they're up to while you're at it.

Meet a female turian, big freaking whoop. Shoot things. Get an email telling you how Patriarch fought off wave after wave of cerberus troop holding an important position before dying. If Patriarch died in the events of Mass Effect 2 a random merc will be in his place who fights valiantly but fails to hold the position. There will be something odd within the missions that adds fuel to IT. In the final mission we'll hear about how awesome Harbinger is at reaping but we won't actually get to talk to him or see him doing anything awesome. There will be Cerberus troops to fight, lots of them, $15 worth of Cerberus troops. Then you give Omega to a criminal warlord and everyone will talk for years about how Shepard is wrapped around Aria's finger. The End.

#123
aries1001

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Bioware listens to its fans. A teacher (like me) listens to his students. Sometimes the students gets what they want, sometime they do not. And the reason why they don't - and yes, there is a point to this comparision - is because the teacher has an overview on what the students are going to learn in a course in English, Social Studies or Geography. It is the teacher's responsibility as I see it to make it so that the students get through the course so they have covered every aspect of what they're supposed to learn from the course.

Likewise Bioware has a (written) plan for where they want the game to go, say combat-wise, or in terms or dialogue or cinematics. And sometimes, an idea from us, their fans, make it into the game, sometime it makes iit into the game in an altered form. And somettimes, Bioware might not be able to make the otherwise good idea work in the game, for various reasons. For example we might say that we want to read the full line when our character speak, Bioware then investigates this, and decided either a) yes it can de done or as it is now B) no, sorry it can't be done - since it a) will take time from other development things e.g. story or characters, or B) it'll cost way too much in terms of money for a relatively little return to the game.

As as teacher, I listen to my students - it doesn't mean that I should do whatever they want at all times. Sometimes yes, but not all the time. It is exactly the same - or nearly the same - when it comes to the relationship between Bioware and tis fans. Sometimes we get what we want, most times we don't. It is important however that teachers like me, and Bioware explains why it is so.

#124
Xellith

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Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:


Is it possible to Romance Aria?
Is it possible to Kill Aria?

Those can be presented in any order but if they arnt there then some people are gonna be annoyed.

#125
wright1978

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ste100 wrote...

http://uk.gamespot.c...lc_live20121107

It looks like a typical shooter.
Forward, forward, forward...

2x longer than Leviathan; 2x less plot.


The plot
Aria:  I'm a bad ass mercenary
Petrovsky: I've got a beard ergo i must be evil.

Shame as Omega could have been interesting if they'd actually bothered with a story.