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BIOWARE - Are You Really Listening ???


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#126
Dr_Extrem

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wright1978 wrote...

ste100 wrote...

http://uk.gamespot.c...lc_live20121107

It looks like a typical shooter.
Forward, forward, forward...

2x longer than Leviathan; 2x less plot.


The plot
Aria:  I'm a bad ass mercenary
Petrovsky: I've got a beard ergo i must be evil.

Shame as Omega could have been interesting if they'd actually bothered with a story.


who needs a story, if you have 2 new guns and cerberus troops to shoot at.

ok .. maybe there will be a story and it might even be good. but still - it is most likely not affecting the rest of the game (except invisible war assets).

#127
javeart

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i don't like the listening/obeying distinction. since we're clients i think the situation would be much better expressed with a listening/satisfying distinction.

anyway, it's obvious that there's lot of "clients" that feel they're going to be satisfied, good for them

let's hope next dlc will satisfy different insterests, like mine, for instance :P aaand, since they're listening: I want more interaction with our permanent squadmates and ME2 squadmates instead of so much shooting

Modifié par javeart, 07 novembre 2012 - 11:36 .


#128
Ithurael

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Xellith wrote...

Is it possible to Romance Aria?
Is it possible to Kill Aria?

Those can be presented in any order but if they arnt there then some people are gonna be annoyed.


To point 1:

NO

To Point 2:

Unknown, but I will say no

Details here:

  • Polygon is saying the DLC is ~2 hours long and ~2GB in size, meanwhile Eurogamer and CVG are saying it's ~5 hours long.
  • Introduction of Nyreem, an ex-military female Turian.
  • Both Aria and Nyreen are biotics, the former offensive, the latter defensive.
  • No squadmates except these two. Shepard goes to Omega alone.
  • Neither Aria nor Nyreem 'romanceable', though you can get "really friendly" with Aria.
  • Neither Aria nor Nyreem become usable squadmates for other missions.
  • Both characters have a history, and the story gets caught up between
    the two and their individual objectives. Nyreem a more paragon path,
    Aria more renegade.
  • Cerberus Dragoons from the multiplayer Retaliation DLC make an appearance.
  • 'Rampart Mech' enemy, a crowd controlling cyborg.
  • N7 Valkyrie and Chakram Launcher unlock in the DLC for those who don't have them.
  • Omega does not open up as a hub once the DLC is finished.
  • DLC itself has a central 'hub', with four main branching missions, as well as side missions (possibly like the main game).
  • ~80% new areas of Omega.
  • "There's an exploration aspect of Omega that's really important."
  • As before, 1200 MS/BW points, ~$15 PSN. Nov 27 for most of the world, Nov 28 for EU PSN.

link

#129
AxStapleton

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aries1001 wrote...

Bioware listens to its fans. A teacher (like me) listens to his students. Sometimes the students gets what they want, sometime they do not. And the reason why they don't - and yes, there is a point to this comparision - is because the teacher has an overview on what the students are going to learn in a course in English, Social Studies or Geography. It is the teacher's responsibility as I see it to make it so that the students get through the course so they have covered every aspect of what they're supposed to learn from the course.

Likewise Bioware has a (written) plan for where they want the game to go, say combat-wise, or in terms or dialogue or cinematics. And sometimes, an idea from us, their fans, make it into the game, sometime it makes iit into the game in an altered form. And somettimes, Bioware might not be able to make the otherwise good idea work in the game, for various reasons. For example we might say that we want to read the full line when our character speak, Bioware then investigates this, and decided either a) yes it can de done or as it is now B) no, sorry it can't be done - since it a) will take time from other development things e.g. story or characters, or B) it'll cost way too much in terms of money for a relatively little return to the game.

As as teacher, I listen to my students - it doesn't mean that I should do whatever they want at all times. Sometimes yes, but not all the time. It is exactly the same - or nearly the same - when it comes to the relationship between Bioware and tis fans. Sometimes we get what we want, most times we don't. It is important however that teachers like me, and Bioware explains why it is so.


I get what you're saying but the Omega DLC costs more than the other DLC. Therefore people expect it to be more substantial than the last 2. All we've heard (and all I've seen so far) is that this is a Cerberus shoot-em-up (something we can already do on multiplayer if that's what you want) that includes 2 temporary squadmates (so the replayability is damaged by not getting to see what the normal squadmates say or how they react) that don't join up afterwards, a few new enemy types,  some pointless decision on who gets to run Omega for EMS (seriously, why do they bother with this?) and we can never go back to Omega as a hub. Nothing I've seen so far warrants the extra cost as opposed to Leviathan.

#130
DrGunjah

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Xellith wrote...
Is it possible to Romance Aria?
Is it possible to Kill Aria?

Those can be presented in any order...

In any order? I'm not sure if I want to see shepard romancing aria after killing her :?

Image IPB

#131
Asch Lavigne

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Can I ask then, Chris (since you are listening and there's no harm in asking) is there a reason we haven't gotten a decent SP patch?

Also, if the files need to be in the game itself (as I hear it) does that mean its not possible to ever add new squadmates? (Not saying I want one, just curious).

#132
Velocithon

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Of course they are listening. They just don't care. They care more about preserving their artistic integrity than realizing all the amazing things they could do to complement the current game. Instead, they keep giving useless DLC that explains backstory to situations most people don't give a **** about since we already know how the story ends! All Bioware had to do was allow the DLC's to affect the end so it actually matters (you know, like they friggin' advertise...).

In ME1 and ME2, backstory was more important since the story hadn't ended and we were truly expanding our character. Also, there was always the hope that it would be referenced in the final game. Bioware is doing the same exact thing now, except the story is over. Backstory is meaningless now.

As cool as the mission sounds, I won't even consider buying it. Sorry, but $15 for nothing but backstory just isn't worth it anymore.

#133
Guest_FemaleMageFan_*

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Firstly they have already stated that they are not doing anymore work on the ending.
Secondly it turns out they are listening to the audience because correct me if I am wrong but wasn't omega a request from a fan base? Oh wait i have to be in the norm. Bioware!!! you don't listen

#134
Repzik

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Enhanced wrote...

Argolas wrote...

EnvyTB075 wrote...

I'd actually argue that the fans are the ones with the greater imagination.


You can say that again. Fans made a whole bunch of awesome fanfic, including a working ending fix based on what already is in the game, and a lot of awesome Tali faces.

ME3 fanfic > ME3


It's very easy to create fanfic that's heavily based on established material. I'd like to see if these same people can create entirely new works of fiction that is nearly as interesting as the Mass Effect universe.


It's often easier to create entirely new works of fiction as interesting as the Mass Effect universe with a budget, more than ten writers working together, and five or six years of time.

Also the people who wrote ME3: Largely not the people who wrote ME1.

Modifié par Repzik, 07 novembre 2012 - 11:53 .


#135
darkway1

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Xellith wrote...

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:


Is it possible to Romance Aria?
Is it possible to Kill Aria?

Those can be presented in any order but if they arnt there then some people are gonna be annoyed.


As the Omega DLC was started pretty much after the release of Mass3,Bioware could have stepped in and answered those questions at any time......they did not.

#136
wright1978

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Dr_Extrem wrote...

wright1978 wrote...

ste100 wrote...

http://uk.gamespot.c...lc_live20121107

It looks like a typical shooter.
Forward, forward, forward...

2x longer than Leviathan; 2x less plot.


The plot
Aria:  I'm a bad ass mercenary
Petrovsky: I've got a beard ergo i must be evil.

Shame as Omega could have been interesting if they'd actually bothered with a story.


who needs a story, if you have 2 new guns and cerberus troops to shoot at.

ok .. maybe there will be a story and it might even be good. but still - it is most likely not affecting the rest of the game (except invisible war assets).


Combat is nothing without the story as far as i'm concerned. Like seasoning without the actual meal.
Don't care if it affects ending. I do care about a decent standalone complex story involving choice. The apparent simplistic painting of Petrovsky as a villain suggests little effort put into the story. Really hope i'm wrong.

#137
Gruntburner

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It has been stated that in all the demos shown for Omega that most of the dialogue and cutscenes were truncated to avoid spoilers. This was also done for the Leviathan DLC. Do you remember the demos released for ME2, where large portions of the plot were casually spoiled? Do you also remember how people complained about that? They are going to show anything big plot wise before they want you to know.

btw, they did add adjuntants or whatever they are called.

#138
Haargel

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So there's no way to visit Omega after you're done ?

I'm dissapointed.

Hmm Playing Dragon Age : Origins now as I did with ME1 and 2 lately (played them before, lotsa times). I found ME3 an amazing game but it's not what it used to be anymore. I Did try DA 2 only to quit after an hour play.

Things really changed didn't they ?

To bad. My love for these games is gone.

Modifié par Haargel, 08 novembre 2012 - 12:02 .


#139
liggy002

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Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.










Where is Harbinger? Many fans would like that and I don't think that should be that difficult to implement. I would appreciate it, along with other Harbinger supporters, if you considered giving him a bigger role in the single player campaign as was done in Multiplayer. Thank you and good day to you.

Modifié par liggy002, 08 novembre 2012 - 12:05 .


#140
Ithurael

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liggy002 wrote...

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.






Where is Harbinger? Many fans would like that and I don't think that should be that difficult to implement. I would appreciate it, along with other Harbinger supporters, if you considered giving him a bigger role in the single player campaign as was done in Multiplayer. Thank you and good day to you.


You do realize that adding him in pre-ending dlc is just utterly pointless right?

#141
CommanderVyse

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Chris,

No offense, but you have just as much say in the games as the rest of us. That is, zero.

Just because you occasionally chime in on the forums (your job), does not mean Bioware (the developer side) is listening.

#142
AxStapleton

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Gruntburner wrote...

It has been stated that in all the demos shown for Omega that most of the dialogue and cutscenes were truncated to avoid spoilers. This was also done for the Leviathan DLC. Do you remember the demos released for ME2, where large portions of the plot were casually spoiled? Do you also remember how people complained about that? They are going to show anything big plot wise before they want you to know.

btw, they did add adjuntants or whatever they are called.


The story element is really going to have to be top drawer to convince people to pay the extra price. Whatever else that has been shown really hasn't convinced me. I'll have to Youtube it because I'm not really taking the risk of paying extra and being dissapointed.

#143
liggy002

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ste100 wrote...

 OMEGA DLC - Biggest /?/ and most expensive ME DLC ever.

- Only temp squad mates
- No HUB
- No impact to ending

What are You listening to ?...



This is what I expected.  It was said that it wasn't pre coded into the game, but things like additional permanent squad members and hub worlds should have been pre coded.  They should have anticipated that the fans would want this based on what was included in the previous games.  At least they gave us Javik as a permanent squad member.  I'll give them that but in ME3 so far we only recruit ONE MORE SQUADMATE?  Seriously?  We had 2 additional ones in Mass Effect 2.

  So, let me look at the facts:

1.  The ending wont be changed or no alternate ending IT DLC
2.  No more hub worlds
3. Harbinger may not come back (we don't know)
4. No impact to ending with DLC - we already knew that was coming
5. Only temporary squadmates


  I sincerely mean no offense Bioware but I have no incentive to buy this or any of your other DLC.  I would buy your stuff if it at least contained the stuff I wanted.  There are no demands or threats but as it is my money, I can choose to hold on to it if I am not satisfied as a consumer and I am highly dissatisfied.  I AT THE VERY LEAST would have expected to see a hub world for Omega.

Modifié par liggy002, 08 novembre 2012 - 12:13 .


#144
ShepnTali

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FemaleMageFan wrote...

Firstly they have already stated that they are not doing anymore work on the ending.
Secondly it turns out they are listening to the audience because correct me if I am wrong but wasn't omega a request from a fan base? Oh wait i have to be in the norm. Bioware!!! you don't listen


It was rumored as future DLC because the idea was hinted at through Shepard\\Aria dialogue. All planned.

#145
liggy002

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Ithurael wrote...

liggy002 wrote...

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.






Where is Harbinger? Many fans would like that and I don't think that should be that difficult to implement. I would appreciate it, along with other Harbinger supporters, if you considered giving him a bigger role in the single player campaign as was done in Multiplayer. Thank you and good day to you.


You do realize that adding him in pre-ending dlc is just utterly pointless right?


Yes, it is but I would much rather see Harbinger than not at all.  At least then I would be somewhat satisfied.  He's probably my favorite fictional character out there, even more so than Darth Vader.

#146
EnvyTB075

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LeandroBraz wrote...

Allow me to fix it for you:

EnvyTB075 wrote...

LeandroBraz wrote...

EnvyTB075 wrote...

LeandroBraz wrote...
thanks god you aren't the writer, your lack of imagination is remarkable


I'd actually argue that the fans are the ones with the greater imagination. What proof do you have to say that Omega won't be just another shooter romp? What reason do we have to believe other wise, given whats in ME3 and its other DLC's? Why should we expect the best when we've done so before only to be scorned?

Image IPB


because the entire franchise had exactly the balance between action and RPG that I like, and I have no reason to doubt Bioware when they say that omega have a lot more than action. Their most recent DLC had a nice amount of dialogues and exploration, no reason to believe that omega gonna be different, most because the scenario allow a lot more than just action. There's a lot of ideas they could explore..



yeah, much better now.



Yeah, if you're gonna be a smartarse and re-arrange quotes, do it properly you moron.

Modifié par EnvyTB075, 08 novembre 2012 - 12:30 .


#147
FlamingBoy

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Bioware does not listen, they have no interest in listening

#148
Guest_The Mad Hanar_*

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At the end of the day it will be an average DLC for an above average price.

#149
David7204

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These are some very foolish complaints.

#150
StarcloudSWG

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Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.

:devil:


I'm not sure it is very strong at all. They shoehorned in a female turian, okay, but they missed a chance to make Liara, the INFORMATION BROKER, fill the role of being informed about Omega. And then removed squadmate choice, apparently forcing you to take both Aria (not so much of a problem) and this female turian (a problem) instead of who you, as the player, might want.