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BIOWARE - Are You Really Listening ???


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#151
LinksOcarina

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So...the fans don't like it because they think its going to suck before it comes out, based on some gameplay footage and the bullet points by the gaming-sphere, due to how much it is?

Really guys? Are you serious right now?

#152
macrocarl

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I can't wait to get my hands on the new DLC. Why would we need a new hub? Also what if it's not a new hub because we have to blow up Omega? Anyway, whatever it is, so long as it's a good story count me in!

#153
Tacoking85

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Will omega be worth the cost? We shall (DL)see

#154
High Five Revival

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LinksOcarina wrote...

So...the fans don't like it because they think its going to suck before it comes out, based on some gameplay footage and the bullet points by the gaming-sphere, due to how much it is?

Really guys? Are you serious right now?


I'm afraid they are.   <_<   Just wait until it's released people and then you might have justifiable complaints.    I think it's going to be awesome DLC, but who knows?    I'll find out after I play it, which again, I'd like to stress, nobody here has done yet.    Just hold on and save expressing your thoughts until AFTER you play it.    I think you'll find that it works out much better that way.  

#155
dream3873

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Stop complaining! Would you like some wine with that cheese?

#156
Paranoidal nemesis

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AxStapleton wrote...

aries1001 wrote...

Bioware listens to its fans. A teacher (like me) listens to his students. Sometimes the students gets what they want, sometime they do not. And the reason why they don't - and yes, there is a point to this comparision - is because the teacher has an overview on what the students are going to learn in a course in English, Social Studies or Geography. It is the teacher's responsibility as I see it to make it so that the students get through the course so they have covered every aspect of what they're supposed to learn from the course.

Likewise Bioware has a (written) plan for where they want the game to go, say combat-wise, or in terms or dialogue or cinematics. And sometimes, an idea from us, their fans, make it into the game, sometime it makes iit into the game in an altered form. And somettimes, Bioware might not be able to make the otherwise good idea work in the game, for various reasons. For example we might say that we want to read the full line when our character speak, Bioware then investigates this, and decided either a) yes it can de done or as it is now B) no, sorry it can't be done - since it a) will take time from other development things e.g. story or characters, or B) it'll cost way too much in terms of money for a relatively little return to the game.

As as teacher, I listen to my students - it doesn't mean that I should do whatever they want at all times. Sometimes yes, but not all the time. It is exactly the same - or nearly the same - when it comes to the relationship between Bioware and tis fans. Sometimes we get what we want, most times we don't. It is important however that teachers like me, and Bioware explains why it is so.


I get what you're saying but the Omega DLC costs more than the other DLC. Therefore people expect it to be more substantial than the last 2. All we've heard (and all I've seen so far) is that this is a Cerberus shoot-em-up (something we can already do on multiplayer if that's what you want) that includes 2 temporary squadmates (so the replayability is damaged by not getting to see what the normal squadmates say or how they react) that don't join up afterwards, a few new enemy types,  some pointless decision on who gets to run Omega for EMS (seriously, why do they bother with this?) and we can never go back to Omega as a hub. Nothing I've seen so far warrants the extra cost as opposed to Leviathan.


Exactly!  However long some of the gaming journlists say it is, bare in mind that some of them said ME3 was arpimd +40.  How much of that was just fetch quests? 
For me, its not about hating the ending, its about all subsequent DLC not furthering the plot and being irrelavent in the grand scheme of things.  What's so dang important at Omega that requires Shepard to forgo his own fight against the reapers, who in this installment in the series are in the middle of a galactic holocaust?

Not Trying to Bash something I haven't played yet, and I'm not trying to bring up entitlment or whatever characture the gaming media has for people who thought the ending as artistically unsuccessful.  But if all this dlc is gonna happen before the end, how can the people who like the series for the story enjoy any of this dlc if it all leads to the same predetermined outcome? 

#157
David7204

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If developers make DLC that affects the ending, players whine that they're being gauged for money and that the developer is withholding content to make a buck.

If developers make DLC that doesn't affect the ending, players whine that the DLC is low quality and not up to the standards of the vanilla game.

#158
Jere85

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- Only temp squadmates
- No hub world.
- Petrovski sounds like a silly villain, which will probably just provide a bossfight that nobody cares about. (still speculating ofcourse)
- Probably no consequences through the entire game, after we saved or destroyed Omega, whatever the case, i doubt we will hear more then 2 lines about what happened.
- A female turian with a kasumi hoodie, personally found her not that interesting and ill designed. (general grievous in disguise, sorry but from what i saw, her face looks like a mask)
- No romance options.
- The story is ofcourse unknown, but it sounds really linear, Save Omega, get war assets, dont frak with Aria, go do something else.
- And tons of other reasons the posters here have made obvious.

You know i allways just wanted to buy this DLC, because 15 dollars is no issue for me, id pay full game price if they made some dlc that affected the endings or the story throughout its entirety.

Not that im rich, you just cant put a price on something you love. But i dont love alot of blasting and killing stuff. I played me3 for the reason i played me1 and me2, the single player... the story.

And i was allways just curious. Maybe i will still buy it, i don't know, but this demo gave me nothing but reasons to not buy it.

#159
Paranoidal nemesis

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Jere85 wrote...

- Only temp squadmates
- No hub world.
- Petrovski sounds like a silly villain, which will probably just provide a bossfight that nobody cares about. (still speculating ofcourse)
- Probably no consequences through the entire game, after we saved or destroyed Omega, whatever the case, i doubt we will hear more then 2 lines about what happened.
- A female turian with a kasumi hoodie, personally found her not that interesting and ill designed. (general grievous in disguise, sorry but from what i saw, her face looks like a mask)
- No romance options.
- The story is ofcourse unknown, but it sounds really linear, Save Omega, get war assets, dont frak with Aria, go do something else.
- And tons of other reasons the posters here have made obvious.

You know i allways just wanted to buy this DLC, because 15 dollars is no issue for me, id pay full game price if they made some dlc that affected the endings or the story throughout its entirety.

Not that im rich, you just cant put a price on something you love. But i dont love alot of blasting and killing stuff. I played me3 for the reason i played me1 and me2, the single player... the story.

And i was allways just curious. Maybe i will still buy it, i don't know, but this demo gave me nothing but reasons to not buy it.



The only DLC I'm interested in something along the lines of Dragon Age Awakening, it took place after the events of Origins, and did not change how it ended.  How could anyone realistically be opposed to a compromise like that? Then again, I'm sure some people will find away to hate it.

#160
EnvyTB075

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dream3873 wrote...

Would you like some wine with that cheese?


Oh i wouldn't want to seem like a drunkard, but i guess one glass wouldn't hurt.

#161
LazyTechGuy

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There seems to be some type of embargo on story-related specifics, like why we're even helping Aria out with Omega at all. Of the reviews currently up, none of them mention the "why" either.

I'll wait to see Omega before criticizing it.

#162
Jere85

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@Paranoidal Nemesis
Yeah i think Mass effect 3: Awakening would be a great sort of DLC :)
We can only hope.

#163
The Spamming Troll

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High Five Revival wrote...

LinksOcarina wrote...

So...the fans don't like it because they think its going to suck before it comes out, based on some gameplay footage and the bullet points by the gaming-sphere, due to how much it is?

Really guys? Are you serious right now?


I'm afraid they are.   <_<   Just wait until it's released people and then you might have justifiable complaints.    I think it's going to be awesome DLC, but who knows?    I'll find out after I play it, which again, I'd like to stress, nobody here has done yet.    Just hold on and save expressing your thoughts until AFTER you play it.    I think you'll find that it works out much better that way.  


but arent the complaints about what has been released?

no romance for aria. no perma squadmates. no normal squadmates. not a hub world. cant revisit. more planet scanning and driving makos up steep inclines!

why would someone complain about the gameplay in the DLC? its the same gameplay the regular game gives us.

Modifié par The Spamming Troll, 08 novembre 2012 - 03:33 .


#164
Dominus

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Edit: Post Removed, Moving to the new one.

Modifié par DominusVita, 08 novembre 2012 - 03:49 .


#165
David7204

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I've seen numerous complaints that Omega is nothing but action with no story whatsoever. And of course the ever-present shrieking that anything and everything is put in place to appeal to CoD and GoW fans.

It's moronic. But this is the BSN.

#166
Paranoidal nemesis

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Jere85 wrote...

@Paranoidal Nemesis
Yeah i think Mass effect 3: Awakening would be a great sort of DLC :)
We can only hope.



In ME3, when it comes to hope; hope is hopeless.  Chris and the rest keep saying they won't touch anything ending related, I guess that includes anything campaign related that takes place after the events of me3.  Call me conceeded, call me entitled, a conspiracy theroist, or any of the recycled accusations used before; but if Bioware says they they won't touch anything. end of story, it is as it is, we listen but don't understand why are fans are upset, etc.  If they aren't willing to at least enterain the idea, instead of striking down any last semblance of hope we may have (ie Shepard's breathe at the end)

I see no reason to give their prequel dlc a try. 

Yea that sounds whiny, and self-centered, but I see no difference between what I just said, and what Bioware has been saying.

#167
Grogimus

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Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:


I for one believe you.  Oh, I have no illusions.....I'm considered a 'fanboi' or whatever iteration applies.  Previous DLCs have been very strong for the most part, and I don't think this one will disappoint. 

#168
LanceSolous13

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Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:


Then what about the characters that were long forgotten and foreshaken by the third installment?

What about Thane?

Miranda?

Jack?

Kasumi?

Zaeed?

Grunt?

Samara?

Jacob?

What about the romances that lie incomplete or forgotten such as those from Mass Effect 2?

What about Shepard, who contradicts him/herself in both ME3 alone and prior installments? What about his/her fate which is still extremely lacking in closure as well as for his/her love interest who also goes unmentioned in the ending?

What about the things the Romance DLC Survey proved what the fans wanted to see, full of pleanty of suggestions on how to make things better for the series, the fans, and Bioware itself?

What about the logical fallacies that the Star-Brat constantly speaks but yet says nothing at all?

People would stop complaining about these things if they were just simply addressed and aknowledged instead of being written off as "Fans wanting to see more of Shepard" or being "devoted to the series".

I really hate to be the person who looks like an ass, but we wouldn't still be complaining after nearly half a year if these issues were just addressed so some faith can be restored between Bioware and its fanbase.

Modifié par LanceSolous13, 08 novembre 2012 - 04:11 .


#169
David7204

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99% of the suggestions I've seen on the BSN have been garbage, and fully deserve to be ignored.

In addition, I'm continually astounded that people seem to think BioWare as a company believes something because the Catalyst says it.

Modifié par David7204, 08 novembre 2012 - 03:51 .


#170
BlueStorm83

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--- First time I've been here in... well, what, three months? It's hard to keep track, work had me busy. After the EC, I stopped caring. I wrote BioWare off altogether. I came back here to check what was up with this Omega thing. And know what? Just thinking about this all again has given me back that weird nausea I had over the ending in the first place. What a mess this all is. What an absolute mess. Even after so much time, I can't express just how disappointed I am by Mass Effect 3. It still bothers me; so enthralled was I by the world and setting. And ME3 just **** in my cola. What a waste.

#171
Jere85

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@Lance
*Mental fist bump*

#172
Grubas

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I believe Priestley, when he says Omega is strog. Just it might not be to everyones taste.

If it has original content, im hooked anyway.

Also Aria is not romanceable? Thats cool with me, just make it a one time thing only, eh?

#173
LanceSolous13

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Jere85 wrote...

@Lance
*Mental fist bump*


*fist bump back*

Thank you kind sir.

#174
Rafficus III

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I don't post here a lot because the fan negativity on this site is a massive turn off. That being said, I am excited for Omega and look forward to more SP DLC. The new enemies, squad mates, and the level designs all look great so far. Yet, I do feel sympathy for you, but as Priestly pointed out there is a fine distinction between listening and obeying. They're doing the best they can, so lay off a bit. They explained why the two are not permanent squad members and why it can't and won't affect the ending in the way you or anyone wants it to. We voiced what we wanted in the EC, they did the best they could to implement it. That said, I wish Bioware luck and hope for numerous more SP DLC's. The last thing I want is DA2 DLC part deux because of the disgruntled fanbase on BSN, when I know myself and many others actually enjoy the game and it's SP campaign.

#175
LeandroBraz

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LanceSolous13 wrote...

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.




:devil:


Then what about the characters that were long forgotten and foreshaken by the third installment?

What about Thane?

Miranda?

Jack?

Kasumi?

Zaeed?

Grunt?

Samara?

Jacob?

What about the romances that lie incomplete or forgotten such as those from Mass Effect 2?

What about Shepard, who contradicts him/herself in both ME3 alone and prior installments? What about his/her fate which is still extremely lacking in closure as well as for his/her love interest who also goes unmentioned in the ending?

What about the things the Romance DLC Survey proved what the fans wanted to see, full of pleanty of suggestions on how to make things better for the series, the fans, and Bioware itself?

What about the logical fallacies that the Star-Brat constantly speaks but yet says nothing at all?

People would stop complaining about these things if they were just simply addressed and aknowledged instead of being written off as "Fans wanting to see more of Shepard" or being "devoted to the series".

I really hate to be the person who looks like an ass, but we wouldn't still be complaining after nearly half a year if these issues were just addressed so some faith can be restored between Bioware and its fanbase.


Stopped at thane. Forgotten? He had one of the most cool end, and his fight and death are two of the best moments of ME3. Just because you didn't wanted him to die, it doesn't mean he was forgotten. By the way, I liked that he died, and did it in a cool way. It would be lame a cure coming from nowhere, which create a serious problem for the way you see things. If Bioware should do the will of the fanbase, and I'm part of the fanbase, same as you, why they should do what you want and not what I want? My feedback was let him die, why they should listen to you and not me?

it's not how things work..