Yul B wrote...
What is the base shield and health and what do they max out at?
250/1000 and 413/1650 I believe.
Modifié par DJ Airsurfer, 07 novembre 2012 - 07:19 .
Yul B wrote...
What is the base shield and health and what do they max out at?
Modifié par DJ Airsurfer, 07 novembre 2012 - 07:19 .
Modifié par mistervirginia, 07 novembre 2012 - 07:20 .
Yul B wrote...
What is the base shield and health and what do they max out at?
Chaoswind wrote...
6/6/6/0/6
going to play it like my Hurricane GE and see what happens
UnknownMercenary wrote...
5 fortification, 6 flamer, 6 hunter mode, 5 networked AI, 4 fitness?
Modifié par Jack Crapper, 07 novembre 2012 - 07:27 .
rmccowen wrote...
Multiple threads about this already, actually, but here's the gist of my thinking:mistervirginia wrote...
okay so we have a Pyro in our hands. how will you build him?
Hunter Mode
Flamer
Fortification
imo, there's no reason to go Flamer/Fortification because this would be a less efficient Vorcha Soldier, right?
so Hunter Mode/Flamer to melt faces?
orrr
Hunter Mode/Fortification and equip a shotty and blast faces. any thoughts???
maybe go for all 3 and no fitness? builds for this guy are going to be interesting to say the least. he seems to be very versatile.
1) The Geth Hunter's Flamer will be massively more damaging than the Vorcha's. There is indeed a very powerful Fortification + Flamer build.
2) Skipping Flamer entirely and going with heavy weapons gives you a Destroyer with worse damage bonuses and durability, but with wallhack and a dodge.
3) The GT will be a very powerful melee character with 6 Fortification/6 Advanced Hardware.
the quote above yours made a good point. you'd have a Destroyer with worse damage bonuses and durability. def agree with that after thinking about it. so...SOMETHING_FOR_NOTHING wrote...
I am going to spec him as a full soldier so no flamer just to see how he lines up against everyone else then try the pure flamer spec.
Modifié par WMcAlister, 07 novembre 2012 - 07:29 .
i really like this build. thank you. the only thing i may change is Flamer Evo 4 for Reach. i've found that having Reach helps keep you even more out of harms reach. i'm going to send this to myself. def wanna try this one first.Jack Crapper wrote...
I'm going 5/6/6/6/3 the first time around.
Acolyte + Wraith for me, maybe even able to drop the Wraith in the future and go for pure burn.
Fortification: on the fence about DR/Melee... probably will go DR, Power Synergy
HM: Weapon Accuracy, Power Damage, Speed & Vision
Flamer: Damage, Damage, Armor
Passive: Damage & Capacity, Power Damage, Weapon Damage (I still feel weapons will be potentially important for this class)
Fitness: 3 points.
I don't plan on ever going melee with this character, personally
Edit: I can't wait to see how this works with Tech buffers (QFI Sabotage, Paladin Snap Freeze... MUAHAHAHA)
Modifié par mistervirginia, 07 novembre 2012 - 07:40 .
Crion175 wrote...
Hunter Mode + Fortification = goodbye glassy engineer =)
Modifié par CmnDwnWrkn, 07 novembre 2012 - 07:33 .
bob2.0 wrote...
Unknown map, Geth, whichever difficulty.
4 yellow Geth soldiers all trolling each other with Flamer.
Every single game will be this.
CmnDwnWrkn wrote...
This character is a horrible addition to the game. It entirely obsoletes the Vorcha.
Speed/Vision should help a lot on Hunter Mode with this. when i play Vorcha Soldier, i basically just ran around rambo style melting faces with Flamer. he should be played similarly, i believe.DeadeyeCYclops78 wrote...
I just tried 6/6/6/0/6 and it sucked for my playstyle, but then i just think he sux period only having 1 short range offensive power, and also i have never been a fan of the geth chars other than the engineer