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Geth Trooper Soldier build - Discuss


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#76
Shampoohorn

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rmccowen wrote...

Eckswhyzed wrote...

Zso_Zso wrote...

This character was made to replace the GI-melee build.
When you blow fortification it gives bonus to melee. If anyone survives the melee, turn on the flamer, add a shotty to mop up the remains.


Sorry mate. Melee GI gets higher melee bonuses with TC, has better synergy with prox mine and can turn invisible to close distances easily. 

Doesn't mean I won't run a melee Geth Trooper :)

The damage difference between GI and GT is like 7%. I think the right question is: do you want more survivability on the way in (Tactical Cloak), or more survivability on the way out (Fortification)?


Tactical Cloak can give you a 130% melee bonus.

Fortification is 'only' 100%.  Where are you getting a 7% difference?

#77
HunterInside

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6/6/6/6/0

Flamer: Reach, Damage, Armor Damage
Fortification: Durability, Power Synergy, Durability
Hunter Mode: Power Recharge, Power Damage, Speed & Vision
Networked AI: Damage & Capacity, Power Damage, Weapon Damage

Geth Plasma Shotgun: HCB V & Shredder V
Warp Rounds IV, Shield Booster V, Shotgun Amp V & Cyclonic IV


That's how I roll with him, and I kick ass. Won't be using him anymore though, my Turian Ghost becomes jealous and then I get in trouble. *facepalm*

Modifié par HunterInside, 07 novembre 2012 - 08:34 .


#78
himegoto

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rmccowen wrote...

himegoto wrote...

from what I see so far and as mentioned a month ago, cooldown-less.
if I were going flamer though I'll probably skip hunter mode entirely.

Good idea. There's probably no situation in which wallhack and +60 DPS on the flamer would really come in handy anyway.

wallhack mode is still nice if it doesn't eye sore so much. but yeah not that useful with flamer unless youre trying to hug and camp the wall the whole match.
I worry about whether my teammates will be able to detonate any FE with my flamer than the few extra DPS.

reason why I am making him a cooldown-less at first go is because of all the shield regain stacks. I think all combined will put it under 1 second. no nades for burst DPS but more survivibility.

#79
4ut0b4hn5child27

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6/6/6/3/5

just using falcon X fighting cerberus

this geth is a walking microwave

#80
joker_jack

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4ut0b4hn5child27 wrote...

6/6/6/3/5

just using falcon X fighting cerberus

this geth is a walking microwave


I might try that. I love my ppr x, but with the rof upgrade it tends to run out way to quick for my play style.

#81
rmccowen

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Shampoohorn wrote...

rmccowen wrote...

Eckswhyzed wrote...

Zso_Zso wrote...

This character was made to replace the GI-melee build.
When you blow fortification it gives bonus to melee. If anyone survives the melee, turn on the flamer, add a shotty to mop up the remains.


Sorry mate. Melee GI gets higher melee bonuses with TC, has better synergy with prox mine and can turn invisible to close distances easily. 

Doesn't mean I won't run a melee Geth Trooper :)

The damage difference between GI and GT is like 7%. I think the right question is: do you want more survivability on the way in (Tactical Cloak), or more survivability on the way out (Fortification)?


Tactical Cloak can give you a 130% melee bonus.

Fortification is 'only' 100%.  Where are you getting a 7% difference?

I worked it out on paper at some point over the last couple of weeks, in response to another Geth Soldier thread, and I've thrown away the notes--so I'm going from memory.

But a 30% difference in additive bonuses between the GI and GT worked out to about a 7% difference in the actual damage dealt, assuming Martial Artist and Hunter Mode are active and (I think) a 25% multiplier from a weapon mod. (I can't remember whether I factored PM into the deal, but I think that would inflate the difference a little.)

#82
Paurth8_12

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Flamer : Damage, Damage, Anti-Armor
Fortification : DR, Synergy, DR
HM : Cooldown, Damage, Damage
Passive : Weight, Force, SRs and ARs
It's pretty viable on gold, now I'll try 6/5/6/5/4, because it seems to work wonders.
Forgotten to add : take Typhoon and enjoy.

Modifié par Paurth8_12, 07 novembre 2012 - 08:39 .


#83
uzivatel

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Not really sure what to do with this class. I usually max the Hunter Mode, but while GS has extra shields compared to the other Geth, the 50% HM shield penalty sounds really bad. Especially at flamer range.

Anyway, why on Earth is Flamer on "Y"?

#84
rmccowen

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himegoto wrote...

rmccowen wrote...

himegoto wrote...

from what I see so far and as mentioned a month ago, cooldown-less.
if I were going flamer though I'll probably skip hunter mode entirely.

Good idea. There's probably no situation in which wallhack and +60 DPS on the flamer would really come in handy anyway.

wallhack mode is still nice if it doesn't eye sore so much. but yeah not that useful with flamer unless youre trying to hug and camp the wall the whole match.
I worry about whether my teammates will be able to detonate any FE with my flamer than the few extra DPS.

I was being sarcastic, actually. I would give up a lot more than 500 shelds for the ability to see everything coming, all the time.

#85
Rasputin17

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duffpastorius wrote...

Guys 6/6/6/5/3 is the best way to go really. Fortification gives you good damage reduction that you honestly don't need extra shields. Just puta stronghold V on him and you are good to go.



Yea. But that ignores his best build. The Flame their shields off and then heavy melee them build.

#86
Commander Kais

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would it be a good build if i just ignored hunter mode or am i asking for a bad time if i do that?

#87
Ashen One

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Commander Kais wrote...

would it be a good build if i just ignored hunter mode or am i asking for a bad time if i do that?


Hunter Mode is such a good power, it doesn't really deserve to be ignored with any of the Geth characters.

#88
StrawHatMoose

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6/6/6/5/3
Hunter mode takes away 500 shields, but fortification DR and 3 ranks in fitness gives me about 1285 effective shields which isn't too bad.

#89
Rasputin17

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Commander Kais wrote...

would it be a good build if i just ignored hunter mode or am i asking for a bad time if i do that?



I don't understand why you ever would. Being able to move fast, have extra power damage, recharge speed, and above all else being able to see where everything is, is something I would never give up. Especially with a power like Flamer that can be used from a distance. Now you can hide behind cover and still burn them up.

Choose if you want to melee or not. If you do ignore Geth passive, if you don't then ignore Fitness. Thats my advice.

#90
Battlepope190

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I skipped HM and maxed everything else. Run him with a GPS and it works great for me.

#91
Shampoohorn

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rmccowen wrote...

Shampoohorn wrote...

snip...  Where are you getting a 7% difference?

I worked it out on paper at some point over the last couple of weeks, in response to another Geth Soldier thread, and I've thrown away the notes--so I'm going from memory.

But a 30% difference in additive bonuses between the GI and GT worked out to about a 7% difference in the actual damage dealt, assuming Martial Artist and Hunter Mode are active and (I think) a 25% multiplier from a weapon mod. (I can't remember whether I factored PM into the deal, but I think that would inflate the difference a little.)


Ah, well 7% of a large number is still potentially a big deal.

///working///

+30% of base 375 = 112.5  additional damage. 

* 1.5 max multiplicative bonus form shotty omniblade

112.5 * 1.5x = 168.75 additional AoE damage per pulse from TC.

/// ///

Fair enough, that doesn't seem like too much.  It will be interesting to see how well the GS melee build do: whether the ability to sneak in under cloak outweighs what the soldier's survivability (and flamer).

edit: proximine 'Vulnerability' would push it to +202 more damage since it's a multiplicative 1.2x bonus.

Modifié par Shampoohorn, 07 novembre 2012 - 08:52 .


#92
Commander Kais

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the only reasons I say it is because it irritates my eyes :P
also would it not be more durable without hunter mode?

#93
ClockworkSpectre

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This new Geth feels like a Geth clone of the Vorcha soldier, but without the health regen and less agile. Kind of disappointed.

#94
Rasputin17

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Commander Kais wrote...

the only reasons I say it is because it irritates my eyes :P
also would it not be more durable without hunter mode?




Only if the game was played by a machine. A person could use Hunter Mode as a major tactical advantage way more then some extra shields. Oh well, though go without HM my Trooper will be that much more badass then others he comes across.

#95
tonnactus

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CmnDwnWrkn wrote...

This character is a horrible addition to the game. It entirely obsoletes the Vorcha.  I'm all for new characters being added, but they shouldn't infringe on other characters' skill sets so much.


Is this a joke? He couldnt detonate fire explosions and this alone makes the Vorcha a far better character.(the Soldier and the Sentinel)

#96
segeri9

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played with a 6/5/6/5/4 and it did wonders. only thing was since i used a reegar, I had to play it smart with such a limited range. However, one tip I could give from my experience with the GT, remember that you can TURN OFF HUNTER MODE. I was actually surprised at how much more damage he could withstand with huntermode off and fortification on.

bottomline: GT is an ambusher that can be switched into a semi-tank at will.

#97
Eckswhyzed

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Shampoohorn wrote...

rmccowen wrote...

Shampoohorn wrote...

snip...  Where are you getting a 7% difference?

I worked it out on paper at some point over the last couple of weeks, in response to another Geth Soldier thread, and I've thrown away the notes--so I'm going from memory.

But a 30% difference in additive bonuses between the GI and GT worked out to about a 7% difference in the actual damage dealt, assuming Martial Artist and Hunter Mode are active and (I think) a 25% multiplier from a weapon mod. (I can't remember whether I factored PM into the deal, but I think that would inflate the difference a little.)


Ah, well 7% of a large number is still potentially a big deal.

///working///

+30% of base 375 = 112.5  additional damage. 

* 1.5 max multiplicative bonus form shotty omniblade

112.5 * 1.5x = 168.75 additional AoE damage per pulse from TC.

/// ///

Fair enough, that doesn't seem like too much.  It will be interesting to see how well the GS melee build do: whether the ability to sneak in under cloak outweighs what the soldier's survivability (and flamer).

edit: proximine 'Vulnerability' would push it to +202 more damage since it's a multiplicative 1.2x bonus.


It's not just melee damage, it's the fact that a cloaked PM can hit for over 1000 prior damage and stagger. That 1000 prior pushes you over a few breakpoints on Gold (e.g. cloak ->prox -> melee for the kill).

#98
Ashen One

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ClockworkSpectre wrote...

This new Geth feels like a Geth clone of the Vorcha soldier, but without the health regen and less agile. Kind of disappointed.


Vorcha are slower, cannot see cloaked enemies, enemies hiding in cover/behind walls and smoke, and they can't even come close to the power damage Geth get with Fortification and Hunter Mode. Vorcha do not have an AoE melee attack that gets a 1.5x multiplier vs armor.

If you're not actually using everything in his skillset, then your comparision would be accurate.

#99
Ashen One

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tonnactus wrote...

CmnDwnWrkn wrote...

This character is a horrible addition to the game. It entirely obsoletes the Vorcha.  I'm all for new characters being added, but they shouldn't infringe on other characters' skill sets so much.


Is this a joke? He couldnt detonate fire explosions and this alone makes the Vorcha a far better character.(the Soldier and the Sentinel)


He doesn't need to detonate Fire Explosions because he does enough damage to wipe out an entire spawn of clustered armored units (Brutes, Ravagers) in one cast.

Not everything has to explode like a scene out of a Michael Bay movie to be effective.

#100
himegoto

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rmccowen wrote...

himegoto wrote...

rmccowen wrote...

himegoto wrote...

from what I see so far and as mentioned a month ago, cooldown-less.
if I were going flamer though I'll probably skip hunter mode entirely.

Good idea. There's probably no situation in which wallhack and +60 DPS on the flamer would really come in handy anyway.

wallhack mode is still nice if it doesn't eye sore so much. but yeah not that useful with flamer unless youre trying to hug and camp the wall the whole match.
I worry about whether my teammates will be able to detonate any FE with my flamer than the few extra DPS.

I was being sarcastic, actually. I would give up a lot more than 500 shelds for the ability to see everything coming, all the time.

I know.
That's why I implied hugging the wall for it isn't worth it. And the best about it is a FE which he isn't able to do by himself.