Geth Trooper Soldier build - Discuss
#101
Posté 07 novembre 2012 - 09:08
Just curious what people think about it.
#102
Posté 07 novembre 2012 - 09:21
Wimbini wrote...
Anybody tried out a non flamer build?
Just curious what people think about it.
Kinda meh version of the Destroyer that can move faster and wallhack, or a tanky GI that does much less damage.
Not recommended by me, someone else may have something workable.
#103
Posté 07 novembre 2012 - 09:32
#104
Posté 07 novembre 2012 - 09:38
mistervirginia wrote...
i honestly think best would be:
Fortification: Durability, Power Synergy, Durability
Flamer: Reach, Damage, Armor
Hunter Mode: Weapon Accuracy, Power Damage, Speed/Vision
Networked AI: Damage/Capacity, Power Damage
Advanced Hardware: 3 points
i think the extra durability on Fortification will be needed versus Weapon Damage bonus but i guess i'll find out soon enough
then, roll with a Harrier or a powerful shotty (GPS, Wraith, A-12 Raider), stronghold V/engineering kit V, Cyclonic Mod III, weapon amp III (for shotty/rifle), and disruptor ammo III
Yeah this is the exact same build I got also. Works really well with a Wraith X. Could be really good with a Reegar Carbine too.
Modifié par Cdr. Pwn, 07 novembre 2012 - 09:39 .
#105
Posté 07 novembre 2012 - 09:39
#106
Posté 07 novembre 2012 - 09:54
I've played vorcha soldier a lot and thought i knew the power of a flamer before that, but he was much better! Maybe he didn't even take the range bonus over the damage one.
Modifié par JohnBobbyTheThird, 07 novembre 2012 - 09:57 .
#107
Posté 07 novembre 2012 - 09:59
Stomped all over reapers.
#108
Posté 07 novembre 2012 - 10:01
JohnBobbyTheThird wrote...
Just finished a series of pug platinum games with a pyromaniac geth soldier who was babysitted by an adept volus. The guy just ripped through anything, he finished with scores just shy of 200k with volus having next to nothing but that was clearly worth it, with 20~22mn runs on big maps. The last guy and myself had 80~100k scores despite not being pushovers but he was just wiping things so quickly and nearly not having to go undercover.
I've played vorcha soldier a lot and thought i knew the power of a flamer before that, but he was much better! Maybe he didn't even take the range bonus over the damage one.
that sounded like a great setup.
#109
Posté 07 novembre 2012 - 10:03
Flamer: Reach/Damage/Armor damage
Fortification: Damage Reduction/Power Synergy/Damage Reduction
Hunter Mode: Power Recharge/Power Damage/Damage
Passive: Damage & Capacity/Power Damage
Fitness: Only need 3 ranks anyway.
Been running this build all day and I put the omni-capacitors gear on and things bow to the flames. Things die quickly and if you have a teammate who like to detonate fire explosions, then this character is their best friend.
#110
Posté 07 novembre 2012 - 10:08
i'm starting to see this more and more now. might i ask, why Power Recharge in Evo 4 for Hunter Mode? if you deactivate Flamer before it stops, the cooldown is the same. someone explained that it's like breaking Tac Cloak.The Krauser wrote...
I went with 6/6/6/5/3
Flamer: Reach/Damage/Armor damage
Fortification: Damage Reduction/Power Synergy/Damage Reduction
Hunter Mode: Power Recharge/Power Damage/Damage
Passive: Damage & Capacity/Power Damage
Fitness: Only need 3 ranks anyway.
Been running this build all day and I put the omni-capacitors gear on and things bow to the flames. Things die quickly and if you have a teammate who like to detonate fire explosions, then this character is their best friend.
also, glad to see this thread is helping some
#111
Posté 07 novembre 2012 - 10:10
Then the question is whether Fortification or Hunter Mode gets a 6 with the other one getting a 5. It really comes down to a question of 10% more Damage Resistance or 10% more Damage Bonus. Kill stuff faster or stay alive better?
#112
Posté 07 novembre 2012 - 10:10
Flame the group, purge the armor charge in and vaporize them, pausing ever so briefly to recharge Fortitude by feathering the control.
Nasty.
#113
Posté 07 novembre 2012 - 10:20
Works great.
#114
Posté 07 novembre 2012 - 10:25
It depends on how do you spec your fitness and passive. If you go for force damage and durability then better to take HM6 and Fortification 5. It's only my suggestion, but i think it can work.billpickles wrote...
Kill stuff faster or stay alive better?
#115
Posté 07 novembre 2012 - 10:27
#116
Posté 07 novembre 2012 - 11:12
I can play it the same way I play my vorcha: Acolyte to strip shields, then flamer. its actually almost as durable as the vorcha too
Modifié par born2beagator, 07 novembre 2012 - 11:13 .
#117
Posté 07 novembre 2012 - 11:16
tonnactus wrote...
CmnDwnWrkn wrote...
This character is a horrible addition to the game. It entirely obsoletes the Vorcha. I'm all for new characters being added, but they shouldn't infringe on other characters' skill sets so much.
Is this a joke? He couldnt detonate fire explosions and this alone makes the Vorcha a far better character.(the Soldier and the Sentinel)
Exactly, the fact that he can't detonate fire explosions sux so unless HM gives beastly bonus to flamer I don't really see the point of using GT over one of the vorchas.
#118
Posté 07 novembre 2012 - 11:30
banans_huligans wrote...
tonnactus wrote...
CmnDwnWrkn wrote...
This character is a horrible addition to the game. It entirely obsoletes the Vorcha. I'm all for new characters being added, but they shouldn't infringe on other characters' skill sets so much.
Is this a joke? He couldnt detonate fire explosions and this alone makes the Vorcha a far better character.(the Soldier and the Sentinel)
Exactly, the fact that he can't detonate fire explosions sux so unless HM gives beastly bonus to flamer I don't really see the point of using GT over one of the vorchas.
Along with the fortification bonus, it does give a beastly bonus.
#119
Posté 07 novembre 2012 - 11:53
Ashen Earth wrote...
ClockworkSpectre wrote...
This new Geth feels like a Geth clone of the Vorcha soldier, but without the health regen and less agile. Kind of disappointed.
Vorcha are slower, cannot see cloaked enemies, enemies hiding in cover/behind walls and smoke, and they can't even come close to the power damage Geth get with Fortification and Hunter Mode. Vorcha do not have an AoE melee attack that gets a 1.5x multiplier vs armor.
If you're not actually using everything in his skillset, then your comparision would be accurate.
Ashen, what's your build so far? 6/6/6/5/3?
#120
Posté 08 novembre 2012 - 12:04
Agreed on the passive. However, since Flamer is situational most of the time, I would imagine needing a good weapon. Extra DR is never a bad thing either. It is still a toss up for me on that. The way I see it right now is that you're not going to be using Flamer in the middle of a map, and HM gives you such good situational awareness that the extra DR might not even be all that necessary. I guess I'll find out tonight.mistervirginia wrote...
i really like this build. thank you. the only thing i may change is Flamer Evo 4 for Reach. i've found that having Reach helps keep you even more out of harms reach. i'm going to send this to myself. def wanna try this one first.Jack Crapper wrote...
I'm going 5/6/6/6/3 the first time around.
Acolyte + Wraith for me, maybe even able to drop the Wraith in the future and go for pure burn.
Fortification: on the fence about DR/Melee... probably will go DR, Power Synergy
HM: Weapon Accuracy, Power Damage, Speed & Vision
Flamer: Damage, Damage, Armor
Passive: Damage & Capacity, Power Damage, Weapon Damage (I still feel weapons will be potentially important for this class)
Fitness: 3 points.
I don't plan on ever going melee with this character, personally
Edit: I can't wait to see how this works with Tech buffers (QFI Sabotage, Paladin Snap Freeze... MUAHAHAHA)
edit: if it becomes apparent that a weapon isn't needed as much as Powers, i may also drop Evo 6 of Networked AI in favor of Evo 6 of Fortification, Durability
Regarding the Flamer's Reach vs Damage, I actually find the distance works fine for me without the Reach evolution, at least on the Vorcha.
Let me know how it works for you. Maybe you can edify me on a better build before I unlock the character
#121
Posté 08 novembre 2012 - 12:07
#122
Posté 08 novembre 2012 - 12:14
Ashen Earth wrote...
Not everything has to explode like a scene out of a Michael Bay movie to be effective.
You don't play much Mass Effect, do you...
Modifié par Xaijin, 08 novembre 2012 - 12:25 .
#123
Posté 08 novembre 2012 - 12:14
I beg to differJack Crapper wrote...
Agreed on the passive. However, since Flamer is situational most of the time, I would imagine needing a good weapon. Extra DR is never a bad thing either. It is still a toss up for me on that. The way I see it right now is that you're not going to be using Flamer in the middle of a map, and HM gives you such good situational awareness that the extra DR might not even be all that necessary. I guess I'll find out tonight.mistervirginia wrote...
i really like this build. thank you. the only thing i may change is Flamer Evo 4 for Reach. i've found that having Reach helps keep you even more out of harms reach. i'm going to send this to myself. def wanna try this one first.Jack Crapper wrote...
I'm going 5/6/6/6/3 the first time around.
Acolyte + Wraith for me, maybe even able to drop the Wraith in the future and go for pure burn.
Fortification: on the fence about DR/Melee... probably will go DR, Power Synergy
HM: Weapon Accuracy, Power Damage, Speed & Vision
Flamer: Damage, Damage, Armor
Passive: Damage & Capacity, Power Damage, Weapon Damage (I still feel weapons will be potentially important for this class)
Fitness: 3 points.
I don't plan on ever going melee with this character, personally
Edit: I can't wait to see how this works with Tech buffers (QFI Sabotage, Paladin Snap Freeze... MUAHAHAHA)
edit: if it becomes apparent that a weapon isn't needed as much as Powers, i may also drop Evo 6 of Networked AI in favor of Evo 6 of Fortification, Durability
Regarding the Flamer's Reach vs Damage, I actually find the distance works fine for me without the Reach evolution, at least on the Vorcha.
Let me know how it works for you. Maybe you can edify me on a better build before I unlock the character
#124
Posté 08 novembre 2012 - 12:18
#125
Posté 08 novembre 2012 - 12:24
Xaijin wrote...
Ashen Earth wrote...
Not everything has to explode like a scene out of a Michael Bay movie to be effective.
You don't play much mass Effect, do you...
You don't spend much time on the BSN, do you? This is Ashen Earth you are talking to





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