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Why Petrovsky's fate will decide my final verdict of ME3 as an RPG


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#251
Guest_BringBackNihlus_*

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Not just Arrival, but all of them (the DLC with actual dialogue, not stuff like Firewalker and the Normandy crash site). Overlord, even LotSB; I feel like the age of being inquisitive in Mass Effect was being incrementally taken down and the streamlining era was being ushered in, and I'm not saying these were bad. I enjoyed all of them, but I could tell they were eliminating things that were the main reasons I got hooked on ME.

#252
Ieldra

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BringBackNihlus wrote...
Not just Arrival, but all of them (the DLC with actual dialogue, not stuff like Firewalker and the Normandy crash site). Overlord, even LotSB; I feel like the age of being inquisitive in Mass Effect was being incrementally taken down and the streamlining era was being ushered in, and I'm not saying these were bad. I enjoyed all of them, but I could tell they were eliminating things that were the main reasons I got hooked on ME.

I think it's most noticeable in LotSB. It worked there, but only because Shepard had so little to say overall. In the scene where it mattered most - Liara on the Normandy - there was less autodialogue and you could make two meaningful choices about what to say in matters characterizing your Shepard. As I said, ME2 got the balance mostly right.

#253
Ieldra

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Fawx9 wrote...

Taboo-XX wrote...

jtav wrote...

Personally, I'm tempted to leave Aria to her inevitable fate on the Citadel. Ah, spite. The last refuge of the disenchanted.


Actually everyone important makes it off. Super MAC said so. FACT.

The pen is mightier than the swords fellow plebians!



Ya, which was backpeddling at 1000Km/h from his previous statement.

Indeed. At times I think he wanted everyone to be depressed.

Anyway, what he said shouldn't matter that much. Nothing is said in the games, so we are free to determine what happens as we see fit.

#254
Taboo

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jtav wrote...

And creator statements outside the work are meaningless in any case.


I think it can be helpful in some cases like in films but I understand what you're saying.

Then again I don't want all those people on the Citadel to die just because Super MAC wants them too.

I'll be DAMNED before I let something happen to refund guy.

#255
Kreid

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Ieldra...that ship sailed long ago. Mass Effect was never quite a "pure" RPG like many people with rose tinted glasses want to believe, it was always a RPG-action hybrid emphasizing illusion of choice, ME3 proved that the best with big decisions (like the rachni, Collector base etc...) amounting to nothing. That said it's still fun, and, even if you liked Pretovsky in the comics, it doesn't make any logical sense for Shepard to side with him. You might or might not like Aria, but she's an old acquaintance that has proved to be useful under the right circumstances, Petrovsky to Shepard is an unknown Cerberus agent with an agenda.

Even if Petrovsky had a change of heart and decided to go rogue, it'd still take something like Aria snapping and telling you she's going to drive the terminus systems against the Alliance to consider him a better ally than her.

#256
Ithurael

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I bet you just decide the fate of Omega after the General is killed.

You will probably leave it in the hands of Aria or the Fem Turian.

#257
CronoDragoon

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The Mass Effect paradigm as I see it has always been to offer you a Paragon and Renegade path to defeat the enemy. I see this accurately reflected in how we are assuming Omega plays out.

#258
GreyLycanTrope

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BringBackNihlus wrote...

Not just Arrival, but all of them (the DLC with actual dialogue, not stuff like Firewalker and the Normandy crash site). Overlord, even LotSB; I feel like the age of being inquisitive in Mass Effect was being incrementally taken down and the streamlining era was being ushered in, and I'm not saying these were bad. I enjoyed all of them, but I could tell they were eliminating things that were the main reasons I got hooked on ME.

Fire walker I count as just and added vehicle section I wouldn't expect major stroy elements from, same for the Normandy crash site, it was just an element to add a bit of closure to loosing your first ship I felt. I see what you mean with LotSB though, there was deleted dialogue which implied that you could just shut down the Shadowbroker's opertation instead of replacing him. But I guess they wanted that as a plot point for obvious reasons later. That one didn't bother me though, it was largely Liara's story I felt. Overlord had a nice decision for you to make at the end, too bad it got retconed.

Modifié par Greylycantrope, 09 novembre 2012 - 06:21 .


#259
CroGamer002

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^Overlord decision was retconned?

#260
gearseffect

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If I'm not mistaken didn't Oleg help Aria at a few points in Invasion, like really help her get out alive and not kill her? I seem to recall that, and liking him because he questioned TIM's orders and stuff. He seemed to play both sides and felt more like an Alliance Official working with Cerberus. It made me like him because he was this huge unknown and a wild card who's true loyalty was to humanity not Cerberus.

#261
CroGamer002

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^Pretty much.

#262
jtav

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The comic also gives us a peek into his head, so we know he's not just putting up a front. Truthfully, I expect him to be a tragic villain who either refuses to abandon Cerberus despite (or because) of his personal integrity and gets killed for it, or he commits suicide upon realizing what Cerberus really is.

#263
CroGamer002

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^Can we just settle with him by rallying and commanding his troops to be used in fights against Reapers and Illusive Man's Cerberus?

#264
MrStoob

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Personally, I'd rather not have story by committee.

#265
Eterna

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Supposedly there is a war asset for ex cerberus with his name on it.

#266
jtav

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The only thing I saw related to that was an asset called Cerberus Flotilla, which would fit. But previews and marketing haven't exactly filled me with optimism.

Modifié par jtav, 10 novembre 2012 - 10:23 .


#267
CroGamer002

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^Yeah, I do remember that War Asset from leaked script.

And only Cerberus member we know that leads Cerberus fleet is Oleg.

#268
MisterJB

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Creid-X wrote...
even if you liked Pretovsky in the comics, it doesn't make any logical sense for Shepard to side with him. You might or might not like Aria, but she's an old acquaintance that has proved to be useful under the right circumstances, Petrovsky to Shepard is an unknown Cerberus agent with an agenda.

Just like it didn't make any logical sense to activate Legion?

#269
Lawrence0294

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Mesina2 wrote...

^Yeah, I do remember that War Asset from leaked script.

And only Cerberus member we know that leads Cerberus fleet is Oleg.

Well, that's something at least.

Maybe there is hope.

#270
CroGamer002

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kratos0294 wrote...

Mesina2 wrote...

^Yeah, I do remember that War Asset from leaked script.

And only Cerberus member we know that leads Cerberus fleet is Oleg.

Well, that's something at least.

Maybe there is hope.


Hope is only thing we have.

#271
MisterJB

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Mesina2 wrote...
Hope is only thing we have.


Well, mayhaps this will give you some.

http://social.biowar.../index/14884684

A list of possible War Assets in Omega. Oleg is mentioned but, more interestingly, Elbrus, his flagship, is too. By name.

Now, while it is wise to question the source of this information, "Elbrus" might just be an obscure enough name to lend it some credency.

#272
CroGamer002

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^There's no source on that, so I don't know.

#273
RiouHotaru

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Here's the thing about the comic. We know Aria wants Petrovsky gone. Probably wants to kill him. She'll likely portray him in a negative light. We'll confront him, and learn he's not all that bad, and then we'll get to decide whether we let Aria off him or not, which may require a check based on our P/R levels, etc, etc. It'll maybe be a lot like the Garrus loyalty mission in that regard.

However, it is possible Petrovsky won't give us the choice to keep him around.

As far as Bioware and "Loving to hate Cerberus" it's entirely possible an individual Shepard won't just kill him because he's Cerberus. I mean really, if you're taking that ONE line and blowing it out of context, you're forgetting that there are Shepards out there people play who utterly despise Cerberus and everything they mean.

They might just put the cap in Oleg's brain FOR Aria. The line itself is just marketing.

#274
CroGamer002

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^Yeah.

We just want an option to get Oleg with us.

#275
Pride Demon

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Ieldra2 wrote...
Well, they had to put something bad in in order to make him a villain. And so he's as bad as Aria. You know what: that's the point. He may be. So why are we forced to work on Aria's behalf?

I believe that's due to the fact that, as a Cerberus officer, Petrovsky is by definition on the enemy's side, while Aria is a loose cannon, but one that has so far thrown her lot with the "good guys", if for no greater reason that having the Reapers win would obviously "be bad for her power base" so to speak...

So all things being equal, as far as Shep knows Aria is the friendly, well, friendlier, party...
Now if Petrovsky were to show an inclination for abandoning Cerberus in favour of the Aliance/Shepard, then things would get more interesting...
In the end it would depend on how much visibility Petrovsky's motivations are given in game when compared with Cerberus'...

We'll have to wait and see...