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Why Petrovsky's fate will decide my final verdict of ME3 as an RPG


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#76
Yaos

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Icinix wrote...

Bad King wrote...

There'll be a plot twist where we'll all be shocked to learn that he's indoctrinated. :pinched:


Nah, there will be a trailer that says he's indoctrinated, then BioWare will say "Nah, its more complicated than that.", then we'll be curious because all evidence is pointing towards him being indoctrinated, then at the end it will turn out he's indoctrinated.

Derp.



#77
DeinonSlayer

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Steelcan wrote...

Just saying, that picture could just be one outcome of an event similar to Rannoch, where you have to make a decision.

But to be honest I fully expect, help the badass criminal warlord Aria re-capture hellhole Omega from Cerberus who will in a twist ending turn out to be indoctrinated. And then have sex with Aria, because that's exactly what we need, more Asari content

I hope to kill Aria and recruit Petrovsky. Last thing we need is another piece of Western media pitting Our Hero against the Generic Russian Bad Guy.

#78
Zardoc

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I actually find myself agreeing with Ieldra2 on something...how interesting...

#79
wright1978

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Ieldra2 wrote...

I'm wondering how it has come about that I react to news of ME3 DLC with trepidation instead of excitement. But here it is: I may be called to go to a place I don't care for, acting on behalf of characters I don't care for, in order to kill one of my favorite characters from the comics.

When will it end? When will ME3 stop railroading my Shepard into situations where he can't avoid acting out of character? It's been bad enough in the main game that complaints were common - can you say prologue, dream sequences and the Catalyst encounter? You'd think they've learned from it. Now I hear that there'll be an important decision - between Aria and Nyreen, two characters I don't care for, or about. And likely Petrovsky will have been retconned into the stereotypical villain's role.

Will we be able to double-cross Aria and recruit Petrovsky to our cause? He was a decent enough guy in ME:Invasion, right? Aria or Nyreen - that decision is meaningless to me compared to Petrovsky's fate. How could it not, knowing Petrovsky and Aria from the games and the books and Nyreen not at all.

If we're not getting a choice about Petrovsky, then I'll know that everywhere else in ME3 when I wanted a choice and didn't get one, when my favorite NPC came across almost like an impostor, when I got the impression that the story worshipped the conventional and unreflected feel-good morality, that that wasn't a fluke - but program. Ironically, apart from the Rannoch plot, ME3's ending might end up as the part I like best...


Agree wholeheartedly. If Omega railroads Petrovsky's fate then that'll probably be the final straw as far as ME3 is concerned with me.

#80
dreamgazer

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Zardoc wrote...

I actually find myself agreeing with Ieldra2 on something...how interesting...


It's an easy topic to agree on. Relatively speaking.

#81
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DeinonSlayer wrote...

Steelcan wrote...

Just saying, that picture could just be one outcome of an event similar to Rannoch, where you have to make a decision.

But to be honest I fully expect, help the badass criminal warlord Aria re-capture hellhole Omega from Cerberus who will in a twist ending turn out to be indoctrinated. And then have sex with Aria, because that's exactly what we need, more Asari content

I hope to kill Aria and recruit Petrovsky. Last thing we need is another piece of Western media pitting Our Hero against the Generic Russian Bad Guy.

Speaking of Russians, that reminds me of Alpha Protocol, where you could spare and ally with both Brayko and Surkov. Or just about any antagonist, realy. Ah, the options...

Modifié par Cthulhu42, 07 novembre 2012 - 08:50 .


#82
Ithurael

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There does seem to be a very subtle but noticeable shift in ME. This seems to happen a bit after rannoch where you are, essentially just playing out a linear story. Leviathan had maybe one bit of variability where ann could live/die. But no matter what you recruited the leviathans regardless of anything.

In dragon age origins you are deciding on this king vs that king, this race vs that race, the guy vs that guy vs these guys. That game is so freaking complex I need a wiki just to play it sometimes.

I think bioware is starting to take ME out of a role playing genre and place it gently into the TPS action genre.

You play a set story with a bit of variability but the end of the story will rarely change. That is my observation from leviathan and definitely my observation from Cerberus Base on.

#83
silentassassin264

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I am pretty sure he is just going to turn out to be another evil for the lulz ME3 Cerberus Sith wannabe badguy. Kind of like how TIM actually seemed to be a multi-dimensional mastermind before being turned into Skeletor or something equally is childish and stupid. Take your saturday morning cartoon pick.

#84
Ausstig

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Barquiel wrote...

He decided to set up a blockade to starve the station’s inhabitants, it seems we have 'reaperized' aliens all over the station and Petrovsky contributed absolutely nothing to the war effort so far (unlike Aria).

And his fate will decide your final verdict of ME3 as an RPG? That's like saying ME2 is a bad RPG because we can't side with Captain Enyala.




No but you can't side with the Shadow Broker, thus LotSB is  where the rail roading set in. 

#85
Seboist

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Icinix wrote...

Bad King wrote...

There'll be a plot twist where we'll all be shocked to learn that he's indoctrinated. :pinched:


Nah, there will be a trailer that says he's indoctrinated, then BioWare will say "Nah, its more complicated than that.", then we'll be curious because all evidence is pointing towards him being indoctrinated, then at the end it will turn out he's indoctrinated.

Deep.


But it IS more complicated than that! Like TIM, he doesn't think he is!!!  What a twist!

#86
DeinonSlayer

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silentassassin264 wrote...

I am pretty sure he is just going to turn out to be another evil for the lulz ME3 Cerberus Sith wannabe badguy. Kind of like how TIM actually seemed to be a multi-dimensional mastermind before being turned into Skeletor or something equally is childish and stupid. Take your saturday morning cartoon pick.

They do seem to have developed a habit of beating you over the head with who they want you to side with. Just look at the Geth Consensus mission, the STG background comments on Dalatress Linron, or AutoShep on Synthesis before the EC came out. The game was desperate for you to leap into the giggity beam.

I'm hoping for a bit of moral complexity here, but sadly I'm not holding my breath.

Modifié par DeinonSlayer, 07 novembre 2012 - 09:08 .


#87
jtav

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And the irony is that they already had a character from Invasion who was a completely loathsome Cerberus officer in Col. Ashe. Why not have him be the one who survives?

#88
Seboist

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DeinonSlayer wrote...

silentassassin264 wrote...

I am pretty sure he is just going to turn out to be another evil for the lulz ME3 Cerberus Sith wannabe badguy. Kind of like how TIM actually seemed to be a multi-dimensional mastermind before being turned into Skeletor or something equally is childish and stupid. Take your saturday morning cartoon pick.

They do seem to have developed a habit of beating you over the head with who they want you to side with. Just look at the Geth Consensus mission, or the STG background comments on Dalatress Linron.

I'm hoping for a bit of moral complexity here, but sadly I'm not holding my breath.


Moral complexity in a BW game? Surely you jest?

#89
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Seboist wrote...

DeinonSlayer wrote...

silentassassin264 wrote...

I am pretty sure he is just going to turn out to be another evil for the lulz ME3 Cerberus Sith wannabe badguy. Kind of like how TIM actually seemed to be a multi-dimensional mastermind before being turned into Skeletor or something equally is childish and stupid. Take your saturday morning cartoon pick.

They do seem to have developed a habit of beating you over the head with who they want you to side with. Just look at the Geth Consensus mission, or the STG background comments on Dalatress Linron.

I'm hoping for a bit of moral complexity here, but sadly I'm not holding my breath.


Moral complexity in a BW game? Surely you jest?

Well, DA:O had some.

#90
Seboist

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Cthulhu42 wrote...

Seboist wrote...

DeinonSlayer wrote...

silentassassin264 wrote...

I am pretty sure he is just going to turn out to be another evil for the lulz ME3 Cerberus Sith wannabe badguy. Kind of like how TIM actually seemed to be a multi-dimensional mastermind before being turned into Skeletor or something equally is childish and stupid. Take your saturday morning cartoon pick.

They do seem to have developed a habit of beating you over the head with who they want you to side with. Just look at the Geth Consensus mission, or the STG background comments on Dalatress Linron.

I'm hoping for a bit of moral complexity here, but sadly I'm not holding my breath.


Moral complexity in a BW game? Surely you jest?

Well, DA:O had some.


True, it's the black sheep of BW's recent offerings. You also had conflicts where you can pick a side and then FIGHT the other one in the actual gameplay, not this "choose your cutscene" nonsense form rubbish like the Rannoch arch that the fanboys like to glorify.

#91
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I just do whatever Morrigan wants tbh.

#92
EnvyTB075

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Because ME3 is BioWares "retake Commander Shepard" movement, how dare you consider your Shepard to be your own creation. What did you think you were playing, an RPG?

#93
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BringBackNihlus wrote...

I just do whatever Morrigan wants tbh.

Not a bad system.

#94
Argolas

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Cthulhu42 wrote...

BringBackNihlus wrote...

I just do whatever Morrigan wants tbh.

Not a bad system.


Sorry Redcliffe :D

Modifié par Argolas, 07 novembre 2012 - 09:27 .


#95
JamieCOTC

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Ieldra's concerns are warranted, but they go pretty deep as the problem lies in BW's cinematic vision vs. player's choice. Unfortunately, railroading and auto-dialogue are here to stay. That said, BW knows they screwed up w/ Kai Leng, so I do believe they will deliver a fairly complex Petrovsky. Maybe not as complex as in the comic, but close. Pure speculation, but I imagine Shepard will be given the choice to either kill Petrovsky or talk him down (capture or whatever) and off he'll go to be a war asset.

Modifié par JamieCOTC, 07 novembre 2012 - 09:33 .


#96
wright1978

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JamieCOTC wrote...

Ieldra's concerns are warranted, but they go pretty deep as the problem lies in BW's cinematic vision vs. player's choice. Unfortunately, railroading and auto-dialogue are here to stay. That said, BW knows they screwed up w/ Kai Leng, so I do believe they will deliver a fairly complex Petrovsky. Maybe not as complex as in the comic, but close. Pure speculation, but I imagine Shepard will be given the choice to either kill Petrovsky or talk him down (capture or whatever) and off he'll go to be a war asset.


I doubt it unfortunately. Reading the released info heavily implies there to be no choice but to side with Aria who wants revenge for the fact Petrovsky beat her.

#97
CrazyRah

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I very much agree with Ieldra. I'll not buy the DLC until things like these are known. It will be so OOC for my Shepard to kill Petrovsky just because Aria want it. I'm getting rather tired of getting railroaded into things that's just not anything even remotly likely my Shepard would do

#98
RiouHotaru

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Rubios wrote...

Mass Effect 3 clearly needs more anti-Cerberus railroading, it wasn't enough.


Railroading?  Cerberus has been bad since ME1.

Why do people keep pulling this "But they weren't so bad in ME2!" stuff, they weren't grey, they were manipulating you.

#99
jtav

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JamieCOTC wrote...

Ieldra's concerns are warranted, but they go pretty deep as the problem lies in BW's cinematic vision vs. player's choice. Unfortunately, railroading and auto-dialogue are here to stay. That said, BW knows they screwed up w/ Kai Leng, so I do believe they will deliver a fairly complex Petrovsky. Maybe not as complex as in the comic, but close. Pure speculation, but I imagine Shepard will be given the choice to either kill Petrovsky or talk him down (capture or whatever) and off he'll go to be a war asset.


Which would be fine.

#100
DeinonSlayer

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JamieCOTC wrote...

Ieldra's concerns are warranted, but they go pretty deep as the problem lies in BW's cinematic vision vs. player's choice. Unfortunately, railroading and auto-dialogue are here to stay. That said, BW knows they screwed up w/ Kai Leng, so I do believe they will deliver a fairly complex Petrovsky. Maybe not as complex as in the comic, but close. Pure speculation, but I imagine Shepard will be given the choice to either kill Petrovsky or talk him down (capture or whatever) and off he'll go to be a war asset.

Would that be the same cinematic vision that had Shepard stand and watch for 18 seconds while the VS got their head bashed in, stand and watch while Thane got skewered, and lean out of a flying car to shoot at Leng's plot armor instead of simply veering up so the next passing bridge would scrape him off with all the ceremony of Agent Smith getting smeared by a subway train in the first Matrix?