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Blast these locks!


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#76
nightcobra

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KiddDaBeauty wrote...

I think this debate is coming from the wrong point of view.

Yes, lockpicking stands out like a sore thumb in the gameplay right now, I definitely agree with that. But that's because it's the only non-combat skill any class has. Rogues have lockpicking (and in DAO, stealing - even though it's not even close to being as useful), warriors and mages have absolutely nothing. This makes it easy to see rogues as lockpicking machines before they're considered combat game pieces in their own rights.

Lockpicking is out of place as it is right now. Warriors and mages need some non-combat functionality added to them, or lockpicking needs to go. If the game design is meant to reward well-rounded parties out of combat, then why is there no difference between single rogue and four rogue parties?



which is funny since the fade segment in DAO actually had a few non battle skills introduced.

imagine:

big boulders, massive doors with rusted out locks locking them in place, big magic resistant obstacles - good for the warrior to crush them apart. 

magic portals, magic barriers and the like - good for mages to dispel them and open the way.

trap-filled corridors which require a fast and nimble individual to pass through and disable the gauntlet for the rest of the party, things like swinging blades from the walls, streams of fire in specific places, spikes, the works - good for rogues to exhibit their dexterity. *similar to some traps in DA2 but rather than manually avoiding the traps, the rogue's skill is what allows him/her to maneuver the traps in a graceful fashion, of course there would still be normal traps where the party has to go in manually*


simple lockpicking could be passed to something usable by any class by way of a disposable usable item - lockpicking tools.
it makes more sense to make it that way as lockpicking isn't something that requires much in the way of dexterity or cunning for that matter, just knowledge in how the mechanism works and the tools to do it.

Modifié par nightcobra8928, 09 novembre 2012 - 10:43 .


#77
Bernhardtbr

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By your logic then everyone could be Bill Gates or Steve Jobs, because well, as long as the guy has the "tool" (a brain, mouth etc) he can do it huh? All the years and knowledge the rogue acumulated in an area he works with for years has zero worth then?

Very simple lock-picking for other classes, maybe. Lock-picking highly complex and warded locks, NO. Or it should come at a very high skill cost. Just as mages know magic because they´ve focused their life on it, so do rogues regarding their skills.

Modifié par Bernhardtbr, 09 novembre 2012 - 10:48 .


#78
Guest_Hanz54321_*

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I don't mind having rogues be the only lockpicking, trap finding class.

What I DO mind is that if I do not play said rogue, I got ONE party member who was built for it without modding the game. It took a LONG time to get Zevran up to par in DAO.

And now I have realized yet another way DA2 was better than DAO. I'm really starting to change my mind about those two games the more I spend time on the DA3 threads.