Aller au contenu

Photo

Bioware :How do you respond to this ...


  • Ce sujet est fermé Ce sujet est fermé
124 réponses à ce sujet

#26
Mr.House

Mr.House
  • Members
  • 23 338 messages

liggy002 wrote...

David7204 wrote...

Leviathan had more squadmate interaction than any DLC before it.

So claiming that DLC is somehow on a trend of decreasing squadmate interaction is incredibly foolish.


Why would we possibly think that?   After all, we can't bring any of our squad mates to Omega.  You don't provide a lot of interaction in one DLC only to completely rob the players of it in the next.  Customer satisfaction doesn't work that way.  They need to stop making up excuses and do something right by this series.

So because we can't bring our squad to Omega(there can be plenty of reasons like not being able to bring back the VAs and mute party members are stupid) that means EVERY dlc after Omega will be like this, despite the fact Leviathan did something no ME dlc did, and something fans where asking for a long time.

Modifié par Mr.House, 08 novembre 2012 - 02:02 .


#27
devSin

devSin
  • Members
  • 8 929 messages

Mr.House wrote...

Um what? The squadmates where mute in all ME2 dlc.

Actually, they reused lines they already had. I think there was one line in Firewalker, one line in Overlord, and one line in LotSB, for at least some of the squad (but again, they were all recycled lines).

The DA team has been bringing the companions back for a long time now, and it's not acceptable anymore for the ME team to not do the same.

I won't be purchasing Omega (which puts it at the same level as the Genesis comic, the only other piece of DLC I never bought).

#28
Zjarcal

Zjarcal
  • Members
  • 10 836 messages
Lol @ refusing to buy a DLC because there's no Ashley.

*insert facepalm pic here*

Modifié par Zjarcal, 08 novembre 2012 - 02:06 .


#29
Mr.House

Mr.House
  • Members
  • 23 338 messages

devSin wrote...

Mr.House wrote...

Um what? The squadmates where mute in all ME2 dlc.

Actually, they reused lines they already had. I think there was one line in Firewalker, one line in Overlord, and one line in LotSB, for at least some of the squad (but again, they were all recycled lines).

The DA team has been bringing the companions back for a long time now, and it's not acceptable anymore for the ME team to not do the same.

I won't be purchasing Omega (which puts it at the same level as the Genesis comic, the only other piece of DLC I never bought).

Which they did in Leviathan, to expect every dlc to do that is very foolish. Let's also not forget that DA only had three dlc where DAO companions had dialog,(dog with four) out of the crapton the team made.

Also reusing lines is not really that impressive.

Modifié par Mr.House, 08 novembre 2012 - 02:04 .


#30
blueumi

blueumi
  • Members
  • 1 237 messages
Chris Priestly is only asking people to give the dlc a chance

I don't want them to obey all I ever wanted was for them to explain that ending so that it makes real sense and to take note that synthesis is not going down well with lots of people

all we can do is tell them what worked and what did not and hope that they see why lots of us got so upset in the first place

#31
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Conniving_Eagle wrote...

I always wondered why Chuck Testa has the Totenkopf (3rd Waffen SS Division) badge on his cap. Is it... Testaception?

Is that Chuck Testa? Nope! It's Heinrich Himmler XD!


“Hi everyone! Thanks for buzz regarding the commercial, just wanted to address the pin on my hat. I’m part of the California historical group who does WW2 reenactments. I’m part of the US 2nd infantry division and I retrieved the pin in a battle against the 12th SS. I apologize if this offended anyone, hope you can enjoy the video for what it is.
Noooooooooooooope
Chuck”

#32
LinksOcarina

LinksOcarina
  • Members
  • 6 533 messages

Mr.House wrote...

devSin wrote...

Mr.House wrote...

Um what? The squadmates where mute in all ME2 dlc.

Actually, they reused lines they already had. I think there was one line in Firewalker, one line in Overlord, and one line in LotSB, for at least some of the squad (but again, they were all recycled lines).

The DA team has been bringing the companions back for a long time now, and it's not acceptable anymore for the ME team to not do the same.

I won't be purchasing Omega (which puts it at the same level as the Genesis comic, the only other piece of DLC I never bought).

Which they did in Leviathan, to expect every dlc to do that is very foolish. Let's also not forget that DA only had three dlc where DAO companions had dialog,(dog with four) out of the crapton the team made.

Also reusing lines is not really that impressive.


Wait...so you are holding what one team does over the other as a standard, even though it is up to the teams to decide how to proceed with their given storylines?

I mean, it would make a lot of sense to see Alistair and Morrigan with you in Argonnek like that.. I wonder if you objected to Jerrik or Brogan's inclusion as one-shot characters for a DLC mission.

#33
Leonardo the Magnificent

Leonardo the Magnificent
  • Members
  • 1 920 messages
How are LIs and Romance different things? And wouldn't they both fall under character interaction? Not only that, but you claimed that there was no LI-exclusive content in Leviathan when in fact I recall two specific examples of it. Huh, it seems as though I've managed to uncover argumentative incoherency from a seething mass of typographical incoherency! It's like I'm the Indiana Jones of forsaken rhetoric!

Modifié par Leonardo the Magnificent, 08 novembre 2012 - 02:22 .


#34
Mr.House

Mr.House
  • Members
  • 23 338 messages

LinksOcarina wrote...

Mr.House wrote...

devSin wrote...

Mr.House wrote...

Um what? The squadmates where mute in all ME2 dlc.

Actually, they reused lines they already had. I think there was one line in Firewalker, one line in Overlord, and one line in LotSB, for at least some of the squad (but again, they were all recycled lines).

The DA team has been bringing the companions back for a long time now, and it's not acceptable anymore for the ME team to not do the same.

I won't be purchasing Omega (which puts it at the same level as the Genesis comic, the only other piece of DLC I never bought).

Which they did in Leviathan, to expect every dlc to do that is very foolish. Let's also not forget that DA only had three dlc where DAO companions had dialog,(dog with four) out of the crapton the team made.

Also reusing lines is not really that impressive.


Wait...so you are holding what one team does over the other as a standard, even though it is up to the teams to decide how to proceed with their given storylines?

I mean, it would make a lot of sense to see Alistair and Morrigan with you in Argonnek like that.. I wonder if you objected to Jerrik or Brogan's inclusion as one-shot characters for a DLC mission.

Jerrik and Brogan where horrible characters, writing and gameplay, ever try to kill the Harvester on Nightmare as a mage? Ya not fun.

#35
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Yes, the people who are responsible for telling the stories and creating the characters I love are not allowed to create new stories or characters. They might have been able to create content I love the first time, but I'm not remotely interested in giving them the chance to do it again.

Wtf?

#36
LinksOcarina

LinksOcarina
  • Members
  • 6 533 messages

Mr.House wrote...

LinksOcarina wrote...

Mr.House wrote...

devSin wrote...

Mr.House wrote...

Um what? The squadmates where mute in all ME2 dlc.

Actually, they reused lines they already had. I think there was one line in Firewalker, one line in Overlord, and one line in LotSB, for at least some of the squad (but again, they were all recycled lines).

The DA team has been bringing the companions back for a long time now, and it's not acceptable anymore for the ME team to not do the same.

I won't be purchasing Omega (which puts it at the same level as the Genesis comic, the only other piece of DLC I never bought).

Which they did in Leviathan, to expect every dlc to do that is very foolish. Let's also not forget that DA only had three dlc where DAO companions had dialog,(dog with four) out of the crapton the team made.

Also reusing lines is not really that impressive.


Wait...so you are holding what one team does over the other as a standard, even though it is up to the teams to decide how to proceed with their given storylines?

I mean, it would make a lot of sense to see Alistair and Morrigan with you in Argonnek like that.. I wonder if you objected to Jerrik or Brogan's inclusion as one-shot characters for a DLC mission.

Jerrik and Brogan where horrible characters, writing and gameplay, ever try to kill the Harvester on Nightmare as a mage? Ya not fun.


I actually did kill him on nightmare as a mage.

Granted I got lucky and my Mage was so damn good it could tank the thing while Jerrik backstabs.

But my point is that BioWare has done this style of singular DLC before. Why are people upset over that aspect so much boggles my mind a bit. 

#37
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests

LinksOcarina wrote...
But my point is that BioWare has done this style of singular DLC before. Why are people upset over that aspect so much boggles my mind a bit. 


If you give people something, even just once, in this case voiced squadmates, and then take it away, people freak out. People generally care more about preventing loss of something they feel they already have than about making new gains. 

#38
devSin

devSin
  • Members
  • 8 929 messages
Speak for yourself.

If you give people an enjoyable game, you have more latitude in the types of content you can provide.

ME3 was not particularly enjoyable to me. I don't care about Aria or Omega, nor about the train wreck of a plot, so not having new content with the squad (the characters being one of the few things left that I have any interest in) is not acceptable. There's nothing here that appeals to me, and I won't be purchasing it, solely for this reason.

#39
LinksOcarina

LinksOcarina
  • Members
  • 6 533 messages

devSin wrote...

Speak for yourself.

If you give people an enjoyable game, you have more latitude in the types of content you can provide.

ME3 was not particularly enjoyable to me. I don't care about Aria or Omega, nor about the train wreck of a plot, so not having new content with the squad (the characters being one of the few things left that I have any interest in) is not acceptable. There's nothing here that appeals to me, and I won't be purchasing it, solely for this reason.


I do.

So the question I have is, you made your choice, why reply to any of this and linger on through more posts? 

That is the part I don't really get. 

#40
devSin

devSin
  • Members
  • 8 929 messages
Linger on what?

I shared my perspective, and then responded to an incorrect assertion (that the squadmates were mute in all ME2 DLC). You are the ones who took it to back-and-forth.

#41
EnvyTB075

EnvyTB075
  • Members
  • 3 108 messages
The mere fact you're painting the Halo fanbase as a casual crowd indicates you have no idea what you're talking about.

Halo is actually one of the most tactical squad based shooters on the market, with a deep and complex story to boot that makes Mass Effect 3 look like the B-side generic action movie it is. To associate it with the insane cacophony of chaos that is CoD is a travesty unto itself.

Modifié par EnvyTB075, 08 novembre 2012 - 03:13 .


#42
Guest_Cthulhu42_*

Guest_Cthulhu42_*
  • Guests

LinksOcarina wrote...

devSin wrote...

Speak for yourself.

If you give people an enjoyable game, you have more latitude in the types of content you can provide.

ME3 was not particularly enjoyable to me. I don't care about Aria or Omega, nor about the train wreck of a plot, so not having new content with the squad (the characters being one of the few things left that I have any interest in) is not acceptable. There's nothing here that appeals to me, and I won't be purchasing it, solely for this reason.


I do.

So the question I have is, you made your choice, why reply to any of this and linger on through more posts? 

That is the part I don't really get. 

Because he wants to voice his opinion? Seems rather obvious to me.

#43
Guest_Guest12345_*

Guest_Guest12345_*
  • Guests
Yeah, I will never understand the logic of people who clearly like the stories and characters introduced throughout the series but are unwilling to be introduced to new characters and stories.

Like I said, it is not logical, but it is predictable. It happened between ME1 and 2, people freaked and wanted the whole ME1 squad back. It happened between ME2 and 3, people freaked and wanted the whole ME2 squad back. It happened between DAO and Awakening, people freaked and wanted the whole DAO squad back.

How many times does Bioware have to introduce new and entertaining content for people to trust that they are capable of introducing new and entertaining content? Its such an illogical cycle of distrust and pessimissm. 

Modifié par scyphozoa, 08 novembre 2012 - 03:07 .


#44
Saito404

Saito404
  • Members
  • 317 messages

devSin wrote...

Speak for yourself.

If you give people an enjoyable game, you have more latitude in the types of content you can provide.

ME3 was not particularly enjoyable to me. I don't care about Aria or Omega, nor about the train wreck of a plot, so not having new content with the squad (the characters being one of the few things left that I have any interest in) is not acceptable. There's nothing here that appeals to me, and I won't be purchasing it, solely for this reason.


Thousand times this. Not being able to interact with characters I love = No interest in DLC

Zjarcal wrote...

Lol @ refusing to buy a DLC because there's no Ashley.

*insert facepalm pic here*


You know, I almost broke my left hand facepalming on all those "I can't romance Aria" whining threads.

Modifié par Saito404, 08 novembre 2012 - 03:42 .


#45
Reth Shepherd

Reth Shepherd
  • Members
  • 1 437 messages

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.


[smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]


Dear Mr. Priestly. I understand you're in a tough situation here, trying to sell a product to a decidedly hostile crowd. I suspect that you are under equally as much pressure from EA. Nevertheless, "don't p*ss in my ear and tell me it's raining". There was absolutely no reason Bioware couldn't have added an ending or two. If they were cheap, easy, and mostly slideshows...well, that's precisely what the EC endings were anyway. Considering all of the feedback you were receiving, I find it hard to believe that the possibility never crossed your minds. I realize that adding an ending with the quality of the Marauder Shields comic (for example) was impossible given time constraints and what I suspect were heavy budget restrictions from EA, but you could have bloody TRIED!

Right now I have a trilogy sitting on the shelf gathering dust. I haven't been able to touch it since March, not even the first two excellent installments. As for the third, it has been a very long time since I have regretted a purchase this badly. (And yes, I AM including the purchase that gave me food poisoning!) It doesn't matter if Omega is the best DLC in the history of gaming if I am unable to boot ME3 without wanting to throw up, flip tables, or both. Given that, I hope you'll understand if I say that I am decidedly unwilling to 'give Omega a chance'.

If you ever decide to add another ending, let me know and I'll reconsider based on the new evidence. In the meantime, snowball's chance. In. H*ll.

Modifié par Reth Shepherd, 08 novembre 2012 - 06:03 .


#46
FlamingBoy

FlamingBoy
  • Members
  • 3 064 messages

blueumi wrote...

Chris Priestly is only asking people to give the dlc a chance

I don't want them to obey all I ever wanted was for them to explain that ending so that it makes real sense and to take note that synthesis is not going down well with lots of people

all we can do is tell them what worked and what did not and hope that they see why lots of us got so upset in the first place


Chances need to be earned, bioware has had a spotty reputation on delievering on satisfaction (and satisfaction is the bare-minimium of what needs to be delievered)

#47
liggy002

liggy002
  • Members
  • 5 337 messages

NovaBlastMarketing wrote...

I am  not sure if this rant would have been off topic in the other thread  so I decided to make a new one .

I  just  watched the game stop   trailer and learned a few thing . The squadmates  are set . and  from what i can tell  Omega  is  mostly just  MP type shooter.

I am almost certain  that  I am not  going to buy this dlc  simply put 

No  Ashley   No   DLC  money form  me  ...Period its as simple as that .

The question is to Chris or  anyone  at Bioware  ( and any one else that wants to comment ).

.

Chris Priestly wrote...

Yes, we are really listening.

Now, and I know this sounds a little harsh, but there is a difference between "listening" and "obeying". We do listen to fans and take their feedback into consideration when we make games, DLC, balance changes, etc. However, that does not mean we are going to blindly obey what is requested by some people.

Not everyone agrees on what should or should not be in the game. And not everythign that people ask for is possible to be implemented based on the way the code of the game is structured. And not everything is possible for story and design reasons that I can't say.

I know that not all choices made by the team are in line with what all fans want (incoming "you can say that again Priestly" in 3..2...1...), but Omega IS very strong and I think you'll enjoy it if you give it a chance.


Image IPB


Your  listening but your not "obeying"   the company you work for has that  right .  You have  proven  that fan concerns don't appear to matter to the company   with  stuff like Romance ,  Li's Character interaction  and endings .

As Consumer I also have the right not to buy your product  if I am not happy with it . 

The question is to Chris or  anyone  at Bioware  ( and any one else that wnts to comment ).

1. Please  tell me  why I would I buy dlc when  cant  even  play with  the squadmate I want to play with ? Why should I  even bother giving it a chance ?

I would love to hear an official response to this valid question.

The Truth  is  your   maybe  listening  but you don't seem to  care  about  a segment  of your fans that  actually think   romance Li   and character interaction and development is important  

Look  at how many posts that you have  in the romance  section  in total  that  you closed "for a weekend"  

Yet  the last  two DLC now you have released have  had no  new romance  LI content

It may  not even matter to you that you lost  my $15  but i wonder how many  more of  those  $15 you lost   as well. 

Even  if  OMEGA is  successful   all that  proves  is your catering to the MP arcade shooter. COD /Halo crowd now and forgetting  the people that were there when you were smaller and  had just released  BG

 Bioware  your  changing  and not in a good way.



OP... I agree with you 100%.  It's not about bending to the will of the fans.  It's about actually giving a damn and doing something to please them and empower yourself in the process.

#48
Guest_FemaleMageFan_*

Guest_FemaleMageFan_*
  • Guests

Mr.House wrote...

NovaBlastMarketing wrote...

Eterna5 wrote...

1. Please  tell me  why I would I buy dlc when  cant  even  play with  the squadmate I want to play with ? Why should I  even bother giving it a chance ?


I don't know, why did you play Overlord and LotSB?


 I was able to pick my squad mated  and ther ewas some interaction  onbe of them was  Miranda  even on the playthoughs  when  I  was  with Ashley she was not  a LI. From  what  i have found out  OMEGA dosnt give  you the option to choose even  one  squadmate  to take with you.

Um what? The squadmates where mute in all ME2 dlc.

Exactly

#49
liggy002

liggy002
  • Members
  • 5 337 messages

scyphozoa wrote...

Yeah, I will never understand the logic of people who clearly like the stories and characters introduced throughout the series but are unwilling to be introduced to new characters and stories.

Like I said, it is not logical, but it is predictable. It happened between ME1 and 2, people freaked and wanted the whole ME1 squad back. It happened between ME2 and 3, people freaked and wanted the whole ME2 squad back. It happened between DAO and Awakening, people freaked and wanted the whole DAO squad back.

How many times does Bioware have to introduce new and entertaining content for people to trust that they are capable of introducing new and entertaining content? Its such an illogical cycle of distrust and pessimissm. 


They did introduce an entertaining new villain but for some retarded reason they muted him throughout the game.

#50
Villiamus

Villiamus
  • Members
  • 131 messages
don't be such a jackass