NWN 1 lives on!
#76
Posté 04 janvier 2013 - 05:35
#77
Posté 04 janvier 2013 - 05:49
Awwww! You'll spoil it!
I *love* watching people miss subtlety :-)
Except when it's me :-(
But I didn't miss this one :-)
*shrug* NwN is dead to me when I abandon it. Not likely, is it? ;-)
Re the serious aspect of your post, I have faith regardless of the blows we suffer. Simply too many good people here - including you.
<...with an impish twinkle>
#78
Posté 04 janvier 2013 - 11:28
Modifié par Pstemarie, 04 janvier 2013 - 11:28 .
#79
Posté 05 janvier 2013 - 06:33
#80
Posté 05 janvier 2013 - 01:06
TR
#81
Posté 06 janvier 2013 - 09:56
#82
Posté 07 janvier 2013 - 07:02
lmao, yes, the phylactery in this game is the editor.Drewskie wrote...
you have to destroy the phylactery before you can kill the lich
Modifié par SomeYahoo, 07 janvier 2013 - 07:05 .
#83
Posté 20 mars 2013 - 06:35
On the one hand, I am flattered; and honored; it’s about time Av3 got some recognition, but on the other, wow, that is sad. Not 5 months ago (prior to the loss of game spy service, and despite the loss of the master server) we would have about the same player count (occasionally) on a weekday night, and were ranked about 20th for action servers.
Congratulations Bioware, and your overseers, you have successfully killed (or put in place the conditions to facilitate the killing of) your offspring. Nothing like fratricide or filicide to drive home the point that corporations are all about one thing.
I would be shocked if NWN 1 was a serious threat to your profit margins. Despite it’s longevity and your incompetence at capitalizing on it.
Did this killing off (or will it) result in a substantial profit boost for you? I would highly doubt it. And would your have continuing to have supported a legacy game of your’s substantially caused an undo financial burden on you? I would highly doubt it. And would have doing so (continuing to support it) garnered your respect in the eyes of gamers… It certainly would have in my eyes.
What does fostering a relationship with your customers who have long term interest potential give you? Loyalty, dedication, love, appreciation… Qualities you might want to consider as valuable. They are independent of profit margins, they won’t boost your’s, nor take away from them. The majority of video game consumers will not even notice due to their ignorance, and incessant need for the “next best thing”. But in the long run quality of a product and the qualities mentioned above from the consumers is the only thing that lasts.
Producing, and maintaining such a product will give you the satisfaction of knowing you made something truly substantial (e.g. not just for profit, but truly a work of art [in case you weren’t aware, most true artists only get recognized, and rich until after they are dead: e.g., Rembrandt, Leonardo Di Vinci, Picasso, Salvador Dali, ect… I guess by today’s standards many of our currently accepted great artists, should have just stopped what they were doing since their works of art would not be recognized for a long time to come) however if you had any idea of what you created, and let us as players/consumers work with, you would be quite proud.
The inventors of paint never get credit of the Sistine chapel, and yet with out the paint, it would not have been possible. Nor does the inventor of the saxophone get credit for what John Coltrane did with it. As brilliant as Michelangelo and Coltrane were, without the paint or saxophone, respectively, neither would have been able to create what they did.
You can be proud of the fact that you made something truly novel, and unprecedented, or you can be ashamed at the fact that you weren’t able to capitalize off it, and cut off it’s nose to spite it’s face. In other words kill it off, due to it not living up to your expectations (profit) of what you wanted it to be (despite the fact that it is a beautiful thing.) There were many ways you could have made this worth your while, but you held yourself to the WOW standard, and anything less in your eyes is a failure.
The outcome of this situation is the legacy of NWN. And don’t anyone put it on the players. We, the players, have fought, and worked our behinds off tiresly, to keep the game, and the community going.
The decline of NWN, is only due to one thing in my opinion, and it is certainly not it’s players or the community.
This is a God damn shame if you ask me.
Lazarus Magni
Modifié par Lazarus Magni, 20 mars 2013 - 04:37 .
#84
Posté 20 mars 2013 - 06:55
What do you even view Bioware as doing to "kill off" NWN outside of the master server? Gamespy service?
#85
Posté 20 mars 2013 - 09:03
The old saying, that which does not kill us makes us stronger.
Please stop thinking the sky is falling, it's a 12 year old game, and doing far better than other 12 year old games, and it's still selling. And it's alive not because it's been abandoned ( as far as i can see this games fans have not abandoned this game, and comprise of talented folks who are more than capable of recreating anything the official devs decide to get rid of ).
And then you are focusing on just a single aspect of NWN1, the player count of a PW, and ignoring those using it for LAN games, for the official campaign, custom modules in single player, or the many other servers which also have players ( some have quite a few even ).
I am still thinking it's going to outlast Neverwinter Online, which does not offer nearly as much. In a world of consoles and MMO's, this is the only game which satisfies the D&D spirit across multiple styles of game play.
Until the people who spend their time making PW's, tools, scripts, and filling up the vault are dead, this game is going to remain alive and kicking for a very long time.
#86
Posté 20 mars 2013 - 09:45
MagicalMaster wrote...
You do realize it's midnight or later in the US at least, right? And early morning in Europe?
What do you even view Bioware as doing to "kill off" NWN outside of the master server? Gamespy service?
You do realize 7 people on as the max for any server in those 2 generas is pretty low don't you? Regardless of the time/day?
What do you even view Bioware as doing to NOT "kill off" nwn?
#87
Posté 20 mars 2013 - 10:09
painofdungeoneternal wrote...
Ain't dead yet.
The old saying, that which does not kill us makes us stronger.
Please stop thinking the sky is falling, it's a 12 year old game, and doing far better than other 12 year old games, and it's still selling. And it's alive not because it's been abandoned ( as far as i can see this games fans have not abandoned this game, and comprise of talented folks who are more than capable of recreating anything the official devs decide to get rid of ).
And then you are focusing on just a single aspect of NWN1, the player count of a PW, and ignoring those using it for LAN games, for the official campaign, custom modules in single player, or the many other servers which also have players ( some have quite a few even ).
I am still thinking it's going to outlast Neverwinter Online, which does not offer nearly as much. In a world of consoles and MMO's, this is the only game which satisfies the D&D spirit across multiple styles of game play.
.
No, you are right, it's not dead yet.
Please stop thinking the sky ISN'T falling. (Actually, i'ts just over 10 years, not 12 BTW.) You just make yourself look like you are in denial by saying everything is hunkey dory, when it isn't, and everyone else can see that as plain as day (or will soon.) Just because I am the only one who has the balls to say it, to call it out for what it is, to stand up and say 'Heh, I don't think this is right!" doesn't make me a jerk, despite all your all's claims to the contrary. (Oh btw I am a jerk. But not because I speak my mind, but rather because I don't care what you all think about me, and don't hesitate to do so despite the pariah status that may grant me.)
The game is still selling eh? You got some stat's to back that up? Let's say that were true. Why do you think that might be? The official campaign?
A single aspect of the game? The "player count"? Umm... that is the defining aspect of a game that is alive or dead.
"Some servers still have quite a few players" (paraphrazed) Umm... only the most lame "sex" servers. And only because, due to the limits you can push with the game engine, you can do things with NWN, that surpass anything you can do with any other game in the multiplayer format from a player driven content format. Despite the fact that you can do so much more than have a "sex" server, those are the most popular.
painofdungeoneternal wrote...
Until the people who spend their time making PW's, tools, scripts, and filling up the vault are dead, this game is going to remain alive and kicking for a very long time.
Now that sediment I can't help to agree with, and only wish it were true in the broader context, which is a reality, which is... I can mod my Fo3 game til I am blue in the face. I can make it the most incredible module in the world. If it is not shared, and experienced by others... what does that make it? It makes it pretty much nothing, but something akin to some amazing sketches collecting dust in someone's attic, which eventually when that person dies, their relitaves will reluctantly have to come over, and move the stuff out on to the curb, to be taken to the dump.
That, is the reality of the current state of affairs in NWN 1 from my perspective. And I would love, not much more, than to be wrong about that. But from what I can see right now.... Sorry, it's the impending death of NWN 1.
Please, please, NWN 1 community (including Bioware, the parent of NWN 1) prove me wrong.
Modifié par Lazarus Magni, 20 mars 2013 - 04:36 .
#88
Posté 20 mars 2013 - 11:11
Yes, eventually the numbers will dwindle to an almost non-existance community but why worry about the ineviable? This thread has shown that there are still a lot of people who care about the game, and are still working at improving it. Lets waste lets time mourning the game and more time improving it.
Modifié par simomate2, 20 mars 2013 - 11:12 .
#89
Posté 20 mars 2013 - 11:20
Lazarus Magni wrote...
Now that sediment I can't help to agree with, and only wish it were true in the broader context, which is a reality, which is... I can mod my Fo3 game til I am blue in the face. I can make it the most incredible module in the world. If it is not shared, and experienced by others... what does that make it? It makes it pretty much nothing, but something akin to some amazing sketches collecting dust in someone's attic, which eventually when that person dies, their relitaves will reluctantly have to come over, and move the stuff out on to the curb, to be taken to the dump.
That, is the reality of the current state of affairs in NWN 1 from my perspective. And I would love, not much more, than to be wrong about that. But from what I can see right now.... Sorry, it's the impending death of NWN 1.
Please, please, NWN 1 community (including Bioware, the parent of NWN 1) prove me wrong.
I actually disagree with the bolded text. While yes, you would want it to be experienced by others, but honestly even if it reaches just one person that's enough for me. We are all mortal, and we and all our decendants will all die and eventually be forgotten. Heck, sun itself won't even last forever. So, by that bolded statement, what is the point in doing anything?
#90
Posté 20 mars 2013 - 01:22
If you need encouragement, go here and read some of the many threads reflecting the in game activities on this RP server. Note the dates. They're still very current.
www.thain.org/forum/e107_plugins/forum/forum_viewforum.php
#91
Posté 20 mars 2013 - 03:51
Lazarus Magni wrote...
Please stop thinking the sky ISN'T falling. (Actually, i'ts just over 10 years, not 12 BTW.) You just make yourself look like an idiot by saying everything is hunkey dory, when it isn't, and everyone else can see that as plain as day (or will soon.) Just because I am the only one who has the balls to say it, to call it out for what it is, to stand up and say 'Heh, I don't think this is right!" doesn't make me an azzhole, despite all your all's claims to the contrary. (Oh btw I am an azzhole. But not because I speak my mind, but rather because I don't give a f what you all think, and don't hesitate to do so despite the pariah status that may grant me.)
.
What you have is not what i'd call balls, and i kind of just laugh when people call me an idiot. What you are doing is not going to make anyone help us, if the sky falls what is needed is for people to actually fix the sky ( which is just gamespy right? which has some amazing fixes ) - and not antagonize the people who run this forum using innappropriate language and exaggerating issues which already have community fixes in the works. I mean do you really want to win the argument that the game is dead? Do you really have to use hyperbole like dead and the sky falling?
I have been hearing people harp on about how the game is dead, both for NWN1 and NWN2. Generally there are better reasons than what you have cited - when world of warcraft came out with that expansion, when dragon age came out. People left in large numbers, we were a ghost town, then they came back unsatisfied with what those offered, and the game kept going. NWO was going to do everything that NWN did, now i hear it's more of a joke, while we've survived some amazing games.
There are problems, agreed, i am working on them along with the community, the problem here is that no amount of ranting is going to change anything official since the companies that made this game and people in them have completely moved on, but it is going to affect new fans thinking of buying NWN on GOG. We don't need pariahs, and people who don't care what others think, whose only help is ensuring everyone know exactly how empty the glass is, instead we need to work together and focus on how much fuller our glass is than any other option. Lead, Follow, or get out of the way.
Fans can either go - hey the game is dead, or they can install NWNCX and get the game working how it used to, they can get on the vault and download brand new modules, or they can engage in some of the brilliant topics about fixing area tiles, about scripting massive hit points on bosses.
#92
Posté 20 mars 2013 - 03:59
Lazarus Magni wrote...
Now that sediment I can't help to agree with, and only wish it were true in the broader context, which is a reality, which is... I can mod my Fo3 game til I am blue in the face. I can make it the most incredible module in the world. If it is not shared, and experienced by others... what does that make it? It makes it pretty much nothing, but something akin to some amazing sketches collecting dust in someone's attic, which eventually when that person dies, their relitaves will reluctantly have to come over, and move the stuff out on to the curb, to be taken to the dump.
I don't think anyone builds for NWN1 (or even NWN2) to be popular, they do it because there is nothing else around that can do what this game does. I always ask myself, if no one else wants this, do I want it myself enough to build it, if the answer to that is yes, then I consider that popular enough for me to do it -- any other answer and it's going to end up not being fun for me to do it.
You said yourself you don't care what others think, yet you seem very concerned about how many use what you are doing. Despite your opinion, i notice even older games like baldur's gate getting new life and new releases, with an active modding community. I think the issue is not whether NWN1 is dead, it's whether you are going to keep being in this community, because I am not going anywhere.
#93
Posté 20 mars 2013 - 04:45
I may say things that are harsh (and yes sometimes in the heat of the moment say things [which you immortalized in quotes] less than idealy), but my only purpose in doing so it to make people think, and feel. I am a firm believer that NWN1, and what the community can create with it, is art. And it deserves to be perserved.
Modifié par Lazarus Magni, 20 mars 2013 - 04:45 .
#94
Posté 20 mars 2013 - 07:18
My posts are about resurrecting a thread which serves no purpose, whose sole effect is to give those who might want to return to NWN, or to join this game for the first time, on seeing it listed in GOG a reason not to join our community. ( yet even posting prolongs this thread). Your words are not harsh, they are exaggerations which just don't jibe with the facts, the sky is not falling, the game is no more dead now than it was before, but losing gamespy was a heavy blow, which we are still recovering from, but that was not as bad as how we lost the original forums, or what might happen if we lose the vault.
I think your petition, and your focus, is intended on getting bioware, EA, Atari, Hasbro, etc to step up and fix the game, or fix gamespy. The problem is that the people who worked on NWN1 are gone, I don't think they could patch the game without a major investment of time and energy, and bringing in new people who already have other programs they are working on. ( if they needed to, they would actually probably have to hire members of the community like Virusman to actually fix it, or just include NWNCX by default ). Bioware is now part of EA which frankly only keeps the game around in these forums because it makes them look good - threads about games being dead actually makes them look bad. Atari is basically dead, and Hasbro is focused on NWO, and probably prefers us to keep getting the newest version, especially with 4th edition rules. You are trying to shame companies into doing something that they just cannot easily do even if they wanted to.
This is not going to happen. If something happens, it is going to be done by the fans despite what the official companies do, or by GOG themselves. If the official companies had their way, we'd be moving on to their latest game, and putting in monthly fees to keep their latest MMO running.
However, if someone from IGN reads our forums, won't it make them wonder why they still spend all the money on keeping the vault up if we are asking if the game is dead. Won't it make someone who saw the game on GOG think twice about that impulse buy. Won't it make someone coming back after a long hiatus, wonder if the game is even still worth reinstalling again. Won't it make EA question why we are on these servers, long after we should have moved on to Dragon Age. It's a prediction that can easily create it's own future.
I personally am appreciative of everything EA, IGN, and bioware have done for NWN, they deserve kudos for maintaining forums for this very old game, maintaining the vault, and supporting it as much as they have. Losing gamespy to me is an opportunity to create something better - the fact people are moving to NWNCX means that we now have the option of NWNx in Single player - this means fully modded combat, multiple fixes to bugs, and completely new features.
If your PW, or any PW, or a lot of PW's have low numbers, it's because they need to come up with some new original ideas which make people want to play, which make the players think jumping thru hoops like typing in a direct connect address is worth it. If you listen to the podcast it describes a new PW which is getting lots of players, so this is still possible even with everything going wrong ( and i think that was for NWN2 which is even less popular ).
The popularity also rises and falls depending on the season, on other games that are out there, the thing that makes this game survive is that people keep returning to it after they leave, after that other game starts to bore them. But the only determining factor in whether this game stays around, is if we continue to invest time into it.
I am not blind to the state of the game, far from it, but I also have seen a decades worth of the sky is falling threads predicting the end of the game, and if I posted in that first thread where this game is today, they would have said i was crazy to think it would still have so much going for it.
Modifié par painofdungeoneternal, 20 mars 2013 - 07:23 .
#95
Posté 20 mars 2013 - 07:21
Lazarus Magni wrote...
You do realize 7 people on as the max for any server in those 2 generas is pretty low don't you? Regardless of the time/day?
No, I don't. I'm used to the WoW servers flucuating between "primetime" population and like 10-20% of that at off-hours. If we assume that the NWN population "only" triples during prime-time, then that's 21 people on a given server, which is quite healthy.
Lazarus Magni wrote...
What do you even view Bioware as doing to NOT "kill off" nwn?
1. Allowing GOG to sell it cheaply and digitally so it is very easy to get
2. Keeping these forums alive
Those are two huge obvious examples. You really that 99.9% of the time a game company releases a game, maybe does a few patches for bug fixes (if you're lucky), and that's it? It seems you think Bioware doing nothing is equivalent to them trying to kill NWN.
painofdungeoneternal wrote...
I don't think anyone builds for NWN1 (or even NWN2) to be popular, they do it because there is nothing else around that can do what this game does. I always ask myself, if no one else wants this, do I want it myself enough to build it, if the answer to that is yes, then I consider that popular enough for me to do it -- any other answer and it's going to end up not being fun for me to do it.
Eh - I do think someone isn't going to build a PW if they expect no one to play it. Which is somewhat of a concern with the lower population and people often sticking with their favored PW.
Lazarus Magni wrote...
You seem to think it is all about me. Of course after having spent an insane amount of my life over the last couple years I would like it to be not for nothing.
I have bad news for you. In another 20 years, it's 99.9% certain that no one will be playing NWN 1. In 50 years, barely anyone will remember it existed.
Stop worrying and enjoy the game while it's still here. Gift people the game from GOG. Help promote stuff beyond just your own PW if you like other things.
#96
Posté 20 mars 2013 - 07:52
MagicalMaster wrote...
painofdungeoneternal wrote...
I don't think anyone builds for NWN1 (or even NWN2) to be popular, they do it because there is nothing else around that can do what this game does. I always ask myself, if no one else wants this, do I want it myself enough to build it, if the answer to that is yes, then I consider that popular enough for me to do it -- any other answer and it's going to end up not being fun for me to do it.
Eh - I do think someone isn't going to build a PW if they expect no one to play it. Which is somewhat of a concern with the lower population and people often sticking with their favored PW.
I didn't say that.
What i said, is that it has to first be justified by personal need, despite no one ever playing it. I didn't say no one would play it, or that you don't have that as a hope, but it has to be fun during the initial work long before you have players, and that popularity is usually something that usually de-motivates people since it's pretty fickle what is popular.
A PW involves too much work to be justified solely by player count, which may or may not happen. Without personal motivation which is entirely personal, you will be lucky to get past the lean times of having no player count at all when you begin, nor will you ever attract people without a strong vision and purpose for your PW which sets you apart, and you probably will fold the PW at the first major problem or change of the seasons.
Modifié par painofdungeoneternal, 20 mars 2013 - 08:01 .
#97
Posté 20 mars 2013 - 08:01
#98
Posté 20 mars 2013 - 10:23
edited for ... makes no sense to argue!
Modifié par NWN_baba yaga, 20 mars 2013 - 10:32 .
#99
Posté 20 mars 2013 - 11:33
And Pain,
painofdungeoneternal wrote...
Whether you put so much of your time into something should be something you personally value regardless of whether people use it or not, if you do it to be ranked 20th or 100th, the question is not about others, is what you are making something you wish you could play.
My posts are about resurrecting a thread which serves no purpose, whose sole effect is to give those who might want to return to NWN, or to join this game for the first time, on seeing it listed in GOG a reason not to join our community. ( yet even posting prolongs this thread). Your words are not harsh, they are exaggerations which just don't jibe with the facts, the sky is not falling, the game is no more dead now than it was before, but losing gamespy was a heavy blow, which we are still recovering from, but that was not as bad as how we lost the original forums, or what might happen if we lose the vault.
I think your petition, and your focus, is intended on getting bioware, EA, Atari, Hasbro, etc to step up and fix the game, or fix gamespy. The problem is that the people who worked on NWN1 are gone, I don't think they could patch the game without a major investment of time and energy, and bringing in new people who already have other programs they are working on. ( if they needed to, they would actually probably have to hire members of the community like Virusman to actually fix it, or just include NWNCX by default ). Bioware is now part of EA which frankly only keeps the game around in these forums because it makes them look good - threads about games being dead actually makes them look bad. Atari is basically dead, and Hasbro is focused on NWO, and probably prefers us to keep getting the newest version, especially with 4th edition rules. You are trying to shame companies into doing something that they just cannot easily do even if they wanted to.
This is not going to happen. If something happens, it is going to be done by the fans despite what the official companies do, or by GOG themselves. If the official companies had their way, we'd be moving on to their latest game, and putting in monthly fees to keep their latest MMO running.
However, if someone from IGN reads our forums, won't it make them wonder why they still spend all the money on keeping the vault up if we are asking if the game is dead. Won't it make someone who saw the game on GOG think twice about that impulse buy. Won't it make someone coming back after a long hiatus, wonder if the game is even still worth reinstalling again. Won't it make EA question why we are on these servers, long after we should have moved on to Dragon Age. It's a prediction that can easily create it's own future.
I personally am appreciative of everything EA, IGN, and bioware have done for NWN, they deserve kudos for maintaining forums for this very old game, maintaining the vault, and supporting it as much as they have. Losing gamespy to me is an opportunity to create something better - the fact people are moving to NWNCX means that we now have the option of NWNx in Single player - this means fully modded combat, multiple fixes to bugs, and completely new features.
If your PW, or any PW, or a lot of PW's have low numbers, it's because they need to come up with some new original ideas which make people want to play, which make the players think jumping thru hoops like typing in a direct connect address is worth it. If you listen to the podcast it describes a new PW which is getting lots of players, so this is still possible even with everything going wrong ( and i think that was for NWN2 which is even less popular ).
The popularity also rises and falls depending on the season, on other games that are out there, the thing that makes this game survive is that people keep returning to it after they leave, after that other game starts to bore them. But the only determining factor in whether this game stays around, is if we continue to invest time into it.
I am not blind to the state of the game, far from it, but I also have seen a decades worth of the sky is falling threads predicting the end of the game, and if I posted in that first thread where this game is today, they would have said i was crazy to think it would still have so much going for it.
Despite just about flat out calling me a liar here, you make some actually valid points too. You are wrong about a few things though. One of which is the purpose of this thread. Don't get me wrong, I understand why you might think it does more damage than good, however I rarely think just looking the other way, and not speaking up when something is not right is the best thing to do. The purpose of this thread is a hope that Bioware will prove me wrong. That they will, either of their own good will, or by being spured by the community, step up to the plate and prove they still care about this game and this community.
It actually would not even take all that much at this point. Just some honesty about the state of the situation, and a few stickeys permanently making it known to the community what alternatives to the loss of gamespy service are out there. This alone would go a long way in letting the community know they still want what is best for the community, even if their options are limited (e.g. they can't re-instate the master server), and would be a tremendous show of good faith.
Magical, you state 1), and 2) as proof? I don't see it that way. Why wouldn't they want gog.com to continue to make money for them? And as far as 2), I hardly think they are keeping these forums alive. We have seen what? All of 2 moderator posts in the last 3 years, and both made claims they never followed up on, or even came out and explained later why they couldn't. We haven't seen anything even so much as get a stickey in how long? I think the last one was Lightfoot8's community server status stickey in the PW boards, about a year ago. I hardly would call that keeping these forums alive.
Modifié par Lazarus Magni, 20 mars 2013 - 11:34 .
#100
Posté 21 mars 2013 - 12:42
This. Too many selfish peoples thinking onlz for their own PWs.MagicalMaster wrote...
Stop worrying and enjoy the game while it's still here. Gift people the game from GOG. Help promote stuff beyond just your own PW if you like other things.
Not that you are one of them Lazarus, your posts here are probably meant well, but missed effect. Instead of blame Bioware come and support those that yet doing something for this game, and preferably join them with actions, release stuff from your own PW etc.





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