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The (Geth Prime's) combat drone is a joke.


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#226
ryanshowseason3

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Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.



The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

 

But stagger/stunlock can only be reduced by way of a patch. Which SHOULD have been done during the previous patch. It's not a bug, but it can't be fixed by balance changes. So the patch team should've done it.

Whatever way you try to spin it, it doesn't look any better.


I don't know man I think it is not as nefarious as the way you try to spin it in the OP.

This wasn't BW consciously making the decision to just add more stunlock to the system out of spite or idiocy. Someone fixed a bug and it got rolled into the patch because it was done. I doubt balance was the main focus of this patch the focus was likely getting it through certification and fixing the vanguard glitch, everything else that was done at the time was incidental. Thats how software dev kinda goes. You make a build for a specific bug fix but the other features and fixes that are done get rolled in as well, which may or may not cause problems.

It feels more like you're spinning the story in a different way to say the devs are either incompetent or spiteful. Reads like a biased news article. At least to someone versed in how builds work and "features" like this squeak in. That may be too much to ask though. Not everyone is career software.

 

Then it is a crime of oversight/negligence rather than an intentional act. Makes no difference to the gameplay aspect and the fact that the drone's fix made Geth an exercise in frustration for a lot of the players. (Even more so than they already were).


Now I can agree. Wouldn't call it a crime but yeah. No one noticed the fact that they made the geth a bit worse by fixing the combat drone, and it is worse. I basically refuse to play geth because it can just become a frustrating experience. This is a constant problem in software in general though, its kind of like getting used to a new house, you almost kind of accept the flaws until someone walks in and makes the suggestion to put the washer/dryer in the closet. Then you think "why the he** didn't I think to do that?".

Pointing it out is one thing and a good thing! But harboring ill will is just needless, it wasn't purposeful.

#227
NuclearTech76

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Torguemada wrote...

ryanshowseason3 wrote...
This wasn't BW consciously making the decision to just add more stunlock to the system out of spite or idiocy. Someone fixed a bug and it got rolled into the patch because it was done. I doubt balance was the main focus of this patch the focus was likely getting it through certification and fixing the vanguard glitch, everything else that was done at the time was incidental. Thats how software dev kinda goes. You make a build for a specific bug fix but the other features and fixes that are done get rolled in as well, which may or may not cause problems.

If the patch wasn't balance tested at all like your trying to make it sound, then thats pretty damm lazy work.

How many times did they test SMG ULM when they said it was working? Multiple times before they got it right.

They said they were aware of the problems with the geth, said they knew the Geth weren't very fun to play at this point. They said that before the patch and DLC which released more stunlocking mechanics in the drone and bombers.

#228
Guest_Lord_Sirian_*

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ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.



The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

 

But stagger/stunlock can only be reduced by way of a patch. Which SHOULD have been done during the previous patch. It's not a bug, but it can't be fixed by balance changes. So the patch team should've done it.

Whatever way you try to spin it, it doesn't look any better.


I don't know man I think it is not as nefarious as the way you try to spin it in the OP.

This wasn't BW consciously making the decision to just add more stunlock to the system out of spite or idiocy. Someone fixed a bug and it got rolled into the patch because it was done. I doubt balance was the main focus of this patch the focus was likely getting it through certification and fixing the vanguard glitch, everything else that was done at the time was incidental. Thats how software dev kinda goes. You make a build for a specific bug fix but the other features and fixes that are done get rolled in as well, which may or may not cause problems.

It feels more like you're spinning the story in a different way to say the devs are either incompetent or spiteful. Reads like a biased news article. At least to someone versed in how builds work and "features" like this squeak in. That may be too much to ask though. Not everyone is career software.

 

Then it is a crime of oversight/negligence rather than an intentional act. Makes no difference to the gameplay aspect and the fact that the drone's fix made Geth an exercise in frustration for a lot of the players. (Even more so than they already were).


Now I can agree. Wouldn't call it a crime but yeah. No one noticed the fact that they made the geth a bit worse by fixing the combat drone, and it is worse. I basically refuse to play geth because it can just become a frustrating experience. This is a constant problem in software in general though, its kind of like getting used to a new house, you almost kind of accept the flaws until someone walks in and makes the suggestion to put the washer/dryer in the closet. Then you think "why the he** didn't I think to do that?".

Pointing it out is one thing and a good thing! But harboring ill will is just needless, it wasn't purposeful.

 

I don't harbour ill-will. But what gets problems like this fixed is bringing attention to the people who matter. The best way to do that is to encourage discussion.

Best way to encourage discussion? Be a bit outrageous in the OP. People like to get outraged, it's how the media operates, and the best way to appeal to people on a forum like this. Peripheral route to persuasion and all that.

#229
Bleachrude

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re: Hunters attacking while staggered/stunned/stasis

Isn't the reason the same one if we get staggered and are holding a charge on the GPS? I've been staggered before while wielding a charged GPS and the shot automatically went off...

#230
Guest_Lord_Sirian_*

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Bleachrude wrote...

re: Hunters attacking while staggered/stunned/stasis

Isn't the reason the same one if we get staggered and are holding a charge on the GPS? I've been staggered before while wielding a charged GPS and the shot automatically went off...

 

Neg.

#231
X M3TH0D1C4L X

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Bleachrude wrote...

re: Hunters attacking while staggered/stunned/stasis

Isn't the reason the same one if we get staggered and are holding a charge on the GPS? I've been staggered before while wielding a charged GPS and the shot automatically went off...

But how long did it take you to charge that shot?  A hunter shoots way too quickly to charge each shot.

Stunlock is the worst mechanic I have encountered. It takes control away from the player.

#232
megabeast37215

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Lord_Sirian wrote...

Don't worry, there's no shame in being outscored by me.


Duh.... everyone gets outscored by Geth Infiltrators carrying OP weapons Image IPB

#233
d_nought

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megabeast37215 wrote...

Lord_Sirian wrote...

Don't worry, there's no shame in being outscored by me.


Duh.... everyone gets outscored by Geth Infiltrators carrying OP weapons Image IPB


Or filthy grenade spammers

#234
megabeast37215

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chipsandwich wrote...

megabeast37215 wrote...

Lord_Sirian wrote...

Don't worry, there's no shame in being outscored by me.


Duh.... everyone gets outscored by Geth Infiltrators carrying OP weapons Image IPB


Or filthy grenade spammers


Can't forget them... stupid Asari Vanguards/Quarian Males... Image IPB

#235
d_nought

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megabeast37215 wrote...

chipsandwich wrote...

megabeast37215 wrote...

Lord_Sirian wrote...

Don't worry, there's no shame in being outscored by me.


Duh.... everyone gets outscored by Geth Infiltrators carrying OP weapons Image IPB


Or filthy grenade spammers




Can't forget them... stupid Asari Vanguards/Quarian Males... Image IPB


No Brotarians or Drell?

Modifié par chipsandwich, 08 novembre 2012 - 02:36 .


#236
Jay_Hoxtatron

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Ah, yes "Stunlock".

Bow before me!

Signed, G. Prime, the Last BeamBender.

#237
YachiruChin

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Happy Shepard wrote...

Geth are an enemy faction?

I totally forgot that.


Amen!

I look back at Rannoch and refuse to kill another Geth.... Actually... more like I refuse to have them imba stunlock and kill me... .. .. . Z zz . z. .

ANYWAYS.... Now they're allies ONLY! =]

#238
IndigoVitare

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Lord_Sirian wrote...
Changes I want to see:

Decrease Prime RoF/Accuracy and lower chance to stun from 100%
Remove stagger from combat drone attack
Remove Geth Rocket Trooper Stagger
Fix double/triple/quadruple rocket scumbag missile glitching rocket troopers
Fix hunters shooting you while staggered/stasised/frozen/on the floor etc.


May I offer some alternatives?

Primes; Assuming stagger is change based, give only a 33% chance to stagger per shot. If not, have only the last shot stagger.

Combat Drone can be left alone.

Geth Rocket Trooper; The problem with this is less the stagger and more the instant firing, double shots and powerful melee. My suggestion is to give it a charge, or aim, time. Like the nemesis, rather than just popping out of cover and firing a rocket at you it has to lock on first. This woud weaken it at close range; currently it combines heavy melee with a point-blank rocket to instant health-gate the majority of classes. It's a long range unit, CQC should be where it's weakest. I suspect this would also fix the rapid-fire rockets.

Hunters; yes.

I'd also like to see Geth Turrets do less damage, and the spawn values on gold returned to what they were originally. Geth used to be like Cerberus and Reapers, and not have Primes spawn on Wave 6, but they changed that in an effort to combat farming. With the change to FBW, and the addition of the Geth bomber, that's no longer necessary.

#239
HolyAvenger

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I don't get why every dissenting opinion in this thread is laughed at/told they are a rubbish player etc.

If Lord_Sirian wants BioWare to hear his opinion that geth stunlocking is annoying and should be reduced, I want them to hear that I find it an intriguing part of the challenge of playing geth (not particularly cheap) and don't mind it.

I get it, you guys are totally leet and would outscore me a 100-to-1 in a gold game. I don't care. That doesn't invalidate my opinion. I'm a regular gold player, I play UUG, and I like facing the geth as they are.

#240
megabeast37215

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Jay_Hoxtatron wrote...

Ah, yes "Stunlock".

Bow before me!

Signed, G. Prime, the Last BeamBender.


Geth Primes are the true boss characters in this game.... no other boss can dominate players the way a Geth Prime and his bag of cheap tricks can. Praetorians kinda come close... but not really... b/c it's just the Praetorian by itself. It doesn't have the ultra-stagger drone and the Platoon of Turrets to go along with it.

Seriously... Geth Primes are like the only enemy in the game I give repsect to on the battlefield... everything else can be dealt with in short order. The only thing that somewhat balances a Prime is that it has a huge head...

#241
NuclearTech76

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HolyAvenger wrote...

I don't get why every dissenting opinion in this thread is laughed at/told they are a rubbish player etc.

If Lord_Sirian wants BioWare to hear his opinion that geth stunlocking is annoying and should be reduced, I want them to hear that I find it an intriguing part of the challenge of playing geth (not particularly cheap) and don't mind it.

I get it, you guys are totally leet and would outscore me a 100-to-1 in a gold game. I don't care. That doesn't invalidate my opinion. I'm a regular gold player, I play UUG, and I like facing the geth as they are.

So you enjoy a faction that has a mechanic that totally removes player skill from the equation?

#242
Guest_Lord_Sirian_*

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HolyAvenger wrote...

I don't get why every dissenting opinion in this thread is laughed at/told they are a rubbish player etc.

If Lord_Sirian wants BioWare to hear his opinion that geth stunlocking is annoying and should be reduced, I want them to hear that I find it an intriguing part of the challenge of playing geth (not particularly cheap) and don't mind it.

I get it, you guys are totally leet and would outscore me a 100-to-1 in a gold game. I don't care. That doesn't invalidate my opinion. I'm a regular gold player, I play UUG, and I like facing the geth as they are.

 

I don't believe I ever told you your opinion was invalid or you were a rubbish player. It's the people who come in and say stupid things like 'Geth stunlock doesn't exist, I play on silver as a Destroyer and I never get stunlocked' who get laughed at and told they're rubbish.

Everyone is entitled to their opinion, but if opinions are baseless and/or silly, people need to expect to be called out for holding them.

Just about everyone I play with (quite a few different people) hates Geth passionately. It's not because they're difficult, it's just because it's incredibly frustrating to lose control of your character every nanosecond while playing.

#243
Zxypher

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I agree, Geth are lame. It's never "Oh man, those tricky Geth." It's always "Oh man, those cheating f*cks."

The only way to beat them without dealing with the stunlock is to use cheap tricks in return. Novaguard + Paladin all the way.

My solution would be: After you get staggered, you are stagger-immune for ~3 seconds.

#244
HolyAvenger

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NuclearTech76 wrote...

So you enjoy a faction that has a mechanic that totally removes player skill from the equation?


It only removes player skill as much as sync-killing does, imo. It takes player skill to not be caught by stun-locks. I admit, I've wandered around corners straight into a prime and his drone and been taken down and so forth. But in a regular gold game, I don't reckon I'm stunlocked more than 2-3 times. And not every stagger/stunlock results in death.

So I guess I think avoiding stunlock is part of the skill involved in playing against the geth.

#245
HolyAvenger

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Lord_Sirian wrote...

HolyAvenger wrote...

I don't get why every dissenting opinion in this thread is laughed at/told they are a rubbish player etc.

If Lord_Sirian wants BioWare to hear his opinion that geth stunlocking is annoying and should be reduced, I want them to hear that I find it an intriguing part of the challenge of playing geth (not particularly cheap) and don't mind it.

I get it, you guys are totally leet and would outscore me a 100-to-1 in a gold game. I don't care. That doesn't invalidate my opinion. I'm a regular gold player, I play UUG, and I like facing the geth as they are.

 

I don't believe I ever told you your opinion was invalid or you were a rubbish player. It's the people who come in and say stupid things like 'Geth stunlock doesn't exist, I play on silver as a Destroyer and I never get stunlocked' who get laughed at and told they're rubbish.

Everyone is entitled to their opinion, but if opinions are baseless and/or silly, people need to expect to be called out for holding them.


It wasn't you, but someone accused me of not being a regular gold player on the basis of a) expressing my opinion and B) not having an open profile, a few pages back. Dismissing my case on the basis on some idiotic sense of elitism. I wasn't calling you out in particular, just this sense of groupthink that seems to be permeating the thread.

I agree that someone who doesn't believe stunlocking exists, or plays only as a Destroyer on silver and then wades into this thread to comment deserves the mockery.

#246
sareth_65536

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Lord_Sirian wrote...

sareth_65536 wrote...

Lord_Sirian wrote...
Well let's just say there was a major gap between our scores, and you scored worst when we played games against Geth IIRC.

lol. I'll just left it here.

If you aren't lieing how come your are whining while I'm not?

 

Don't worry, there's no shame in being outscored by me.

You've failed too fast, move on :?

#247
Guest_Lord_Sirian_*

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Well the problem is that these sorts of threads generally get very 'us and them' very quickly. And some innocent bystanders get caught in the crossfire.

#248
SapientesGladio

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Quack yo self

#249
NuclearTech76

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HolyAvenger wrote...

NuclearTech76 wrote...

So you enjoy a faction that has a mechanic that totally removes player skill from the equation?


It only removes player skill as much as sync-killing does, imo. It takes player skill to not be caught by stun-locks. I admit, I've wandered around corners straight into a prime and his drone and been taken down and so forth. But in a regular gold game, I don't reckon I'm stunlocked more than 2-3 times. And not every stagger/stunlock results in death.

So I guess I think avoiding stunlock is part of the skill involved in playing against the geth.

There are only a few units in any enemy faction that can sync kill you even then there are easy ways to avoid sync kills. Every enemy unit in the Geth faction (exception is troopers) can stun lock you and your teammates.

#250
megabeast37215

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Lord_Sirian wrote...

Well the problem is that these sorts of threads generally get very 'us and them' very quickly. And some innocent bystanders get caught in the crossfire.


That's because you're a d!ck all the time! Image IPB