The (Geth Prime's) combat drone is a joke.
#376
Posté 08 novembre 2012 - 06:31
#377
Guest_Lord_Sirian_*
Posté 08 novembre 2012 - 06:31
Guest_Lord_Sirian_*
Diversity for diversity's sake is not desirable.
#378
Posté 08 novembre 2012 - 06:31
But those are very few setups that kinda trivialize the Geth, by stunlocking and killing them before they even get a chance to move. BS decribed by Lord Sirian still applies to the majority of other available kits, and that, IMO, is just bad game design. Couple that with annoying bugs that make certain enemies ignore some of the more basic rules of this game, and you get something that is about as fun as sliding naked down a steep icy hill.
#379
Posté 08 novembre 2012 - 06:35
LoboFH wrote...
Every faction got a different personality and systems to be a challenge, as I've said geths are the slowest and less "anarchic" of the game factions, less prone to swarming. Stunlocks are their only system to become a threat. If they change their dynamic they are not geths animore.
Diversity is great.
Even though that's largely true... all that stagger doesn't need to be there with all the units that can one-shot your shields/health and reduce you to simple gating.
Prime Cannon, Rocket Trooper rocket, Hunter Shotgun and a large portion of their melee attacks all take a player down to one of their gates. So... when a majority of the faction does sheild gate/health gate/dead type damage... do they really need all that stagger? The regular trooper ignore gating since they have a full auto weapon, and the bombers ignore it too b/c they drop so many bombs at one time.
So Geth get bigtime damage... AND stagger? It's too much.
#380
Posté 08 novembre 2012 - 06:35
The skill of the player is also: situational awareness, planification of tactics in advance and avoid danger situations. Your start point is wrong: there are no unfair mechanics, nothing take away your player skill, stunlock is a mechanic so valid like a stream of bullets.Lord_Sirian wrote...
Not when that diversity includes cheap game mechanics that take player skill out of the equation and reduce it to an exercise in futility.
Diversity for diversity's sake is not desirable.
#381
Posté 08 novembre 2012 - 06:36
#382
Guest_Lord_Sirian_*
Posté 08 novembre 2012 - 06:36
Guest_Lord_Sirian_*
Relix28 wrote...
I actually find them somewhat enjoyable with a couple of very specific setups. Batarian Soldier w/Acolyte, Quarian Male Engineer w/Falcon, Krogan Soldier w/Acolyte, Krogan Sentinel w/Reegar + Harrier. Basically, grenade classes with CC weapons/abilities that can quickly deal with shields and armor, and can keep whole spawns stunlocked, if need be. Batarian and Krogan stagger resistance helps too.
But those are very few setups that kinda trivialize the Geth, by stunlocking and killing them before they even get a chance to move. BS decribed by Lord Sirian still applies to the majority of other available kits, and that, IMO, is just bad game design. Couple that with annoying bugs that make certain enemies ignore some of the more basic rules of this game, and you get something that is about as fun as sliding naked down a steep icy hill.
Drellguard on London! YAY!
Like you said, they're fine on kits that can just mow down spawns (including drones) with AOE spammable powers like inferno grenade, etc.
But most classes don't fit that description.
#383
Guest_Lord_Sirian_*
Posté 08 novembre 2012 - 06:38
Guest_Lord_Sirian_*
LoboFH wrote...
The skill of the player is also: situational awareness, planification of tactics in advance and avoid danger situations. Your start point is wrong: there are no unfair mechanics, nothing take away your player skill, stunlock is a mechanic so valid like a stream of bullets.Lord_Sirian wrote...
Not when that diversity includes cheap game mechanics that take player skill out of the equation and reduce it to an exercise in futility.
Diversity for diversity's sake is not desirable.
All tactics go out the window when you get hit around a corner by a combat drone blast, which staggers you OUT of soft cover into the waiting sights of 2 Geth Primes who promptly stunlock and kill you.
Sorry but that's got nothing to do with player skill, that's unavoidable BS and artificial difficulty.
#384
Posté 08 novembre 2012 - 06:39
Cerberus is carried by the phantom and her boyfriend the dragoon.
Reapers are carried by phantoms and marauders.
Geth have quite a few dangerous ones unstoppable hunters, obnoxious pyros, cheater rocket troopers, silent bombers, sniper primes and his sons loldrone and bursty the geth turret.
Collectors have dangerous units, but not cheap... Besides scions
#385
Posté 08 novembre 2012 - 06:47
Lord_Sirian wrote...
All tactics go out the window when you get hit around a corner by a combat drone blast, which staggers you OUT of soft cover into the waiting sights of 2 Geth Primes who promptly stunlock and kill you.
Sorry but that's got nothing to do with player skill, that's unavoidable BS and artificial difficulty.
Death and failure are part of a war videogame, I don't expect to extract in every match.
As I've said in my first post geths got a bunch of "cheating" technics that break immersion and need to go:
- rockets barrages coming from the asses of unaware rocket troopers.
- too much dodging of powers, also from unaware units (they are not looking at us)
- staggered hunters bug
- geth turrets through walls
- reasonable cooldown for geth turrets and drones
Other than that I am fine with stunlocking technics, geths are the most easy faction.
Modifié par LoboFH, 08 novembre 2012 - 08:02 .
#386
Posté 08 novembre 2012 - 06:59
No idea what bioware was thinking... Those geth combat drones are horrible
#387
Posté 08 novembre 2012 - 07:06
A Rocket Troopers can fire 3 missiles out of its ass, but only one will stagger the player so (s)he has a chance to kill the bastard. A Hunter can use its elbow or GPS only once every 3-5 seconds to stagger. Sniping Primes, Bombers and Drones idem. Obviously the sword cuts both ways, so the player(s) cannot stunlock the AI indefinitely (only once every 3-5 seconds).
Problem solved
#388
Posté 08 novembre 2012 - 07:08
why do you are still taking seriously that fat troll whiner's posts?LoboFH wrote...
Lord_Sirian wrote...
All tactics go out the window when you get hit around a corner by a combat drone blast, which staggers you OUT of soft cover into the waiting sights of 2 Geth Primes who promptly stunlock and kill you.
Sorry but that's got nothing to do with player skill, that's unavoidable BS and artificial difficulty.
Death and failure are part of a war videogame, I don't expect to extract in every match.
As I've said in my first post geths got a bunch of "cheating" technics that break immersion and need to go:
- rockets barrages coming from the asses of unaware rocket troopers.
- too much dodging of powers, also from unaware units (they are not looking at us)
- staggered hunters bug
Other than that I am fine with stunlocking technics, geths are the most easy faction.
Modifié par sareth_65536, 08 novembre 2012 - 07:09 .
#389
Posté 08 novembre 2012 - 07:09
Sure, I remember. I have beaten Battletoads on NES.megabeast37215 wrote...
Jay_Hoxtatron wrote...
HK-447 wrote...
I have a great idea, why dont we reduce platinum's difficulty to bronze's difficulty? maybe even make it so Geth hug you instead of pyroing the hell out of you, or maybe even make them give you their shield bonuses! I laugh so hard at everyone who's requesting more nerfs, the game is SUPPOSED to be challenging, and if its not irritating, its not challenging
Cheapness = Challenge was how games were made in the 80's.
We're in 2012, friend.
So true.
Anyone remember how punishing NES games were? There were games where you had to literally memorize the entire level before you could pass it (Battletoads comes to mind). That type of difficulty has gone the way of the Dodo... as it should have.
The funny thing is, once you beat that game you can do it again with no problems. Anyone remember Ninja Gaiden games? Those were a nightmare too. Angry video game nerd has some pretty funny reviews on NES games.
Modifié par Caratinoid, 08 novembre 2012 - 07:09 .
#390
Posté 08 novembre 2012 - 07:09
#391
Posté 08 novembre 2012 - 07:17
I would address the Rocket Troopers by incorporating a targetting mechanic like the Nemesis has. This would halt the chance of firing multiple missiles and solidify the enemy as the range unit it is suppose to be, I mean who turns around and fires a MISSILE at point blank range? However this would severly weaken the unit so I would also propose a damage and area of effect buff.
I'd like to say they should reduce the range of the Pyro, but in all honestly they should increase the range of the animation. I'm only annoyed because I feel mislead everytime they get me. We should still be able to grab them over cover.
Hunters are bugged and need to be fixed. They should not be shooting while incapacitated, what on Earth makes them so different and special?
Bombers really didn't need a staggering ability, the Geth did not need it. Their crappy little eye laser could just strip shields or stopped them from regenerating, this would make for an interesting enemy that introduces something a little different. It would be kind of cool if it took your shield and gave it to other Geth units, forcing you to priorities it. As of now it is simply an annoying addition that adds very little. Geth swarming you with Bombers now, plays out the same as when they swarmed us before.
Primes, funking Primes... Firstly, stop putting up turrets through walls, that's ridiculous and insanely cheap. Greatly reduce their accuracy and/or rate of fire, they are firing cannons ffs. Then learn there is a differences between difficulty and fustration. Again give the cannon a greater damage output and area of effect, allow the Prime to increase the damage output of nearby allies, even let him sync kill in close quarters. I want to fear the Primes but I do not want to hate them. He can be a one man army, but not through walls and round corners.
#392
Posté 08 novembre 2012 - 07:19
#393
Posté 08 novembre 2012 - 07:23
I would say, remove all except dragoon. Tons of 'fun'!Crimson Vanguard wrote...
Dont forget Phantom and DragoonChaoswind wrote...
People that claim drones die to air need to remember that a lot of people like to play with single shot powerful weapons and using a claymore shot to kill a drone is usually a waste.
Geth gold are manageable, but certainly NOT fun.
I suggest bioware to make the nightmare difficulty
Phraetorians
Primes/scions
Geth units- minus trooper/collector captain
Possessed Abominations
That would so FuN
#394
Posté 08 novembre 2012 - 07:35
It gives me joy.
#395
Posté 08 novembre 2012 - 08:33
#396
Posté 08 novembre 2012 - 08:37
tivesz wrote...
*Still waiting for that Turian/Gold/Geth gameplay video, while enjoying bronze/silver players trying to convince Gold/Plat players that Geth are easily managable, just use a non-staggerable class with grenades and take cover.
*yawn*
#397
Posté 08 novembre 2012 - 08:38
Chaoswind wrote...
People that claim drones die to air need to remember that a lot of people like to play with single shot powerful weapons and using a claymore shot to kill a drone is usually a waste.
Surely that's part of the price you pay for taking a weapon like that. Great for burst damage against bosses, overkill against pets.
#398
Posté 08 novembre 2012 - 08:43
Caratinoid wrote...
Sure, I remember. I have beaten Battletoads on NES.megabeast37215 wrote...
Jay_Hoxtatron wrote...
HK-447 wrote...
I have a great idea, why dont we reduce platinum's difficulty to bronze's difficulty? maybe even make it so Geth hug you instead of pyroing the hell out of you, or maybe even make them give you their shield bonuses! I laugh so hard at everyone who's requesting more nerfs, the game is SUPPOSED to be challenging, and if its not irritating, its not challenging
Cheapness = Challenge was how games were made in the 80's.
We're in 2012, friend.
So true.
Anyone remember how punishing NES games were? There were games where you had to literally memorize the entire level before you could pass it (Battletoads comes to mind). That type of difficulty has gone the way of the Dodo... as it should have.
The funny thing is, once you beat that game you can do it again with no problems. Anyone remember Ninja Gaiden games? Those were a nightmare too. Angry video game nerd has some pretty funny reviews on NES games.
Did you ever play the NES version of Dragon's Lair? That one stands out in my mind as the ultimate troll game. A side-scroller where there was exactly ONE way to progress, where every movement had to be correct down to the pixel, and every button correct to the millisecond? Not to mention the controls were absolute ****. That one made Battletoads and Ninja Gaiden look like a walk in the park.
Dragon's Lair - Angry Video Game Nerd
Anyway, ME3 reminds me of it at times
#399
Guest_Air Quotes_*
Posté 08 novembre 2012 - 08:46
Guest_Air Quotes_*
You can't explain that.
#400
Posté 08 novembre 2012 - 08:49
HK-447 wrote...
I have a great idea, why dont we reduce platinum's difficulty to bronze's difficulty? maybe even make it so Geth hug you instead of pyroing the hell out of you, or maybe even make them give you their shield bonuses! I laugh so hard at everyone who's requesting more nerfs, the game is SUPPOSED to be challenging, and if its not irritating, its not challenging
It would be a good idea to read before commenting.





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