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The (Geth Prime's) combat drone is a joke.


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#401
jrod512ATX

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I went down with a Kroguard with Shield Booster V and Cyclonic Modulator III because of two Drones with perfect synchronous staggering and mook closing in. I couldn't take 3 steps without stumbling and I couldn't BC anyone nearby...that was the single most frustrating moment I've ever experienced in ME3 MP...

#402
cgj

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when the drone got this stagger ability, geth reached a whole new level of scumbagery

but now that turning the corner on one lone hunter doesn't equate 100% sure death anymore i can stand geth

the stunlocks , staggering drones, and bending shot geth primes to hit you no matter the distance and obstacles are still annoying
much more so than dragoons, phantoms will ever be

the bombers are Ok though, if you die with one on you you're ****ed, but otherwise 95% of the time they don't even get the chance to do a single thing

Modifié par cgj, 08 novembre 2012 - 08:57 .


#403
capn233

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tivesz wrote...

*Still waiting for that Turian/Gold/Geth gameplay video, while enjoying bronze/silver players trying to convince Gold/Plat players that Geth are easily managable, just use a non-staggerable class with grenades and take cover.

Can that be a Turian Sentinel?  :)

#404
d_nought

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capn233 wrote...

tivesz wrote...

*Still waiting for that Turian/Gold/Geth gameplay video, while enjoying bronze/silver players trying to convince Gold/Plat players that Geth are easily managable, just use a non-staggerable class with grenades and take cover.

Can that be a Turian Sentinel?  :)

I have a couple of Drellguard off-host vs Geth games sitting on my computer, but I am of the opinion that Geth are BS so I'd rather not post them.

#405
CmnDwnWrkn

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Attempting to solo Geth Platinum with a Turian was by far the most frustrating experience I've had playing this game. I can't imagine there being a more irritating (non-bugged) MP experience. Basically, you're prevented from moving or acting in any way until you run out of Medi-Gel.

#406
d_nought

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I tried to solo with the smashdept vs Geth on Glacier using a non-stunlock weapon with no points in fitness and no shield gear or cyclonic mod. It was an enlightening experience that taught me just how not-very-awesome I am.

Modifié par chipsandwich, 08 novembre 2012 - 09:10 .


#407
Colin87

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For a while I'd been working on the Blood Pack banner, so was playing a lot of stagger-resistant Batarians and Krogan. I started thinking, "You know, these Geth don't seem as bad as I remember." And I was happy.

The past few days I've been playing with original Turians and squishy Salarians on U/U/G. All I can say is.... FFFUUUUUUUUUUUU-

My personal favorite is getting downed, reviving myself, and being stunlocked into oblivion so I go down in the exact same place I just got up from. I like to think it saves me the effort of having had to walk somewhere before kissing dirt again.

Geth are the stupidest stupids I've ever seen being stupid. Few things about this game infuriate me. Over all I think the whole shebang is amazing, and I've loved it since launch. But holy shpedoinkle, do I despise those stupid cheating jerks.

#408
BridgeBurner

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Air Quotes wrote...

They can't add Dominate to MP in a way they would be satisfied with it. But they are happy with Dragoons, Bombers, and Geth in general.

You can't explain that.


They're clearly indoctrinated.

#409
Tankcommander

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Computron2000 wrote...

Its not really a new *stun* addition to the *stun* geth. They just fixed *stun*
"Squad member down"



#410
HolyAvenger

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I just ran a gold PUG on Vancouver with a Black Widow TSol, extracted relatively easily. 25 mins, no stunlocks.

Video ehh...

#411
mybudgee

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Mybudgee was executed by combat drone

#412
BridgeBurner

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HolyAvenger wrote...

I just ran a gold PUG on Vancouver with a Black Widow TSol


Difficulty?

Also, if you're sniping the chances are that stun lock won't be a tremendous problem. Try going something CQC before you think you're so clever.

Modifié par Annomander, 08 novembre 2012 - 11:20 .


#413
HolyAvenger

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Annomander wrote...

HolyAvenger wrote...

I just ran a gold PUG on Vancouver with a Black Widow TSol


Difficulty?

Also, if you're sniping the changes are that stun lock won't be a tremendous problem. Try going something CQC before you think you're so clever.


Agree that stunlock is a much bigger problem for CQC kits. But that's the threat the geth offer, isn't it? No sync-kills, but if you try and rambo, they'll eat you alive. Hence the need to adapt one's tactics against them. That's why I advocate for the geth to not change too much. You can destroy Reapers and Cerb by going guns blazing, and Collectors aren't that bad either. Is it really too much to have one faction where using cover actually becomes important?

#414
Ravenguild

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So ur pissed about a unit that was designed just to ****** people in the first place? Sounds like bw did a good job from where I'm sitting

#415
cronshaw

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Lord_Sirian wrote...

Fix double/triple/quadruple rocket scumbag missile glitching rocket troopers


That made me laugh, scumbag is a funny word.
And yes to everything else in the post.

Modifié par modok8, 08 novembre 2012 - 11:24 .


#416
Quarian_Lover

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tch, yeah, is so freaking hard, but i do really enjoy hard challenges. Avoid the annoying Geth, you are not worthy.

#417
Guest_Lord_Sirian_*

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HolyAvenger wrote...

I just ran a gold PUG on Vancouver with a Black Widow TSol, extracted relatively easily. 25 mins, no stunlocks.

Video ehh...

 

I regularly beat Geth in 16 - 18 minutes on large maps (sometimes it takes a little bit longer, 25 minutes is about the absolute max it takes for a game when playing with friends). The fact that I can beat them and beat them easily is immaterial to whether they are cheap and broken or not.

#418
Eelectrica

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Exactly the issue isn't that geth can't be beaten. All factions can be beaten. It's the frustration level in beating them. Geth are far and away the most frustrating faction.

#419
BridgeBurner

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HolyAvenger wrote...
Agree that stunlock is a much bigger problem for CQC kits. But that's the threat the geth offer, isn't it? No sync-kills, but if you try and rambo, they'll eat you alive. Hence the need to adapt one's tactics against them. That's why I advocate for the geth to not change too much. You can destroy Reapers and Cerb by going guns blazing, and Collectors aren't that bad either. Is it really too much to have one faction where using cover actually becomes important?


You're like every other clueless. Just because something doesn't have a sync kill, doesn't mean the only way of making it an interesting and challenging enemy is to give it stunlock.

That's exactly the kind of thinking that bioware did in the first place; implementing enemies with half-assed counter-intuitive mechanics which render skill meaningless. Oh, you got staggered by a prime drone that's 50 meters behind you? Oh, that's a shame, now you're dead. Oh look, the banshee got too close to you, now you're dead and there's no way of escaping that.

Stun-lock and Sync kills are the most unimaginative way of adding artificial difficulty to a game I've ever seen, there are many other things which could be implemented which would make enemies deadly, and add an actual tactic towards dealing with them, instead of hide from their stuns and run from their sync kills.

#420
HolyAvenger

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Annomander wrote...

You're like every other clueless. Just because something doesn't have a sync kill, doesn't mean the only way of making it an interesting and challenging enemy is to give it stunlock.

That's exactly the kind of thinking that bioware did in the first place; implementing enemies with half-assed counter-intuitive mechanics which render skill meaningless. Oh, you got staggered by a prime drone that's 50 meters behind you? Oh, that's a shame, now you're dead. Oh look, the banshee got too close to you, now you're dead and there's no way of escaping that.

Stun-lock and Sync kills are the most unimaginative way of adding artificial difficulty to a game I've ever seen, there are many other things which could be implemented which would make enemies deadly, and add an actual tactic towards dealing with them, instead of hide from their stuns and run from their sync kills.


That's a whole another argument isn't it? Now you're advocating for the removal of both sync-kills and stunlock, which would change the game entirely. I'm not particularly against that, for what its worth, but its pretty meaningless in the face of MP mechanics as they stand now because they aren't going to change that drastically. 

So in the context of current mechanics, do I find the geth stunlock extremely cheap and and overpowered? No. Do I think the geth as they are, are broken and impossible to play? No. Do I enjoy playing against the geth on gold? Yeah, I do. They present a different challenge to the other factions. I don't want that to particularly change. 

Lord_Sirian, I know you and several of the people on this thread could easily beat geth gold faster and more efficiently than me. I wasn't suggesting otherwise. My point was that I didn't get stunlocked, which is the point of this thread, using a class which is more susceptible than most. All I was saying was that geth gold is perfectly capable of being played without being stunlocked. It just means you have adjust your playstyle/tactics. 

#421
HolyAvenger

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Eelectrica wrote...

Exactly the issue isn't that geth can't be beaten. All factions can be beaten. It's the frustration level in beating them. Geth are far and away the most frustrating faction.


This is of course subjective opinion. I think otherwise, though I recognise I am the minority in the thread. I am simply presenting a counterargument to show that some players don't think this is universally true. 

#422
NathanW18

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The OP is hilariously true.

#423
Dream-Maker

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Let's look at the problem this way.

For now the geth are a faction that relies on stunning moves at all ranges as a main strength. This forces most kits to stay put and make extensive use of cover, IE a very defensive playstyle that most players don't seem to like. They're thus pretty unique, being the only faction that somehow rewards a defensive and careful playstyle. All the other factions more or less punish defensive gameplay with collectors being the best at it.

Now what happens if you remove drone stun? People will still complain as they did before the drone fix and ask to remove most if not all the stuns, from Geth primes, hunters, rocket troopers, and bombers while we're at it. If you do that, the geth lose all that makes them threatening and become walking punching balls. So bioware needs to take the time to revamp the faction entirely. That's the simple reason why even if they are well aware of the faction's unpopularity, this certainly won't be done soon, no matter how much complaining goes on these forums. Yes they are aware of the faction's impopularity and most certainly willing to do something about it, if not they wouldn't have bothered toning down the faction a little bit a few weeks ago, even if that was very minor.

So what can stun attacks be replaced with to make the geth challenging in another way? Is this really good for the game to make yet another faction that is dealt with in pretty much the same way as the others (IE aggressive gameplay being rewarded over defensive gameplay)? These are questions some of you guys should really think about before accusing bioware of being lazy and unimaginative out of your own frustration with the game.

Modifié par Dream-Maker, 09 novembre 2012 - 01:18 .


#424
Guest_Lord_Sirian_*

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They can still reward defensive gameplay (AKA camping AKA abuse of cover mechanics combined with poor level/spawn design, which BW never intended to be a valid tactic) without being completely cheap and removing all elements of player-skill from the equation.

#425
megabeast37215

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Lord_Sirian wrote...

They can still reward defensive gameplay (AKA camping AKA abuse of cover mechanics combined with poor level/spawn design, which BW never intended to be a valid tactic) without being completely cheap and removing all elements of player-skill from the equation.


People should be allowed to camp... they paid their 60$ to play the game the way they want.

If they want to stop camping... do it how every other game does it... with grenades.