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The (Geth Prime's) combat drone is a joke.


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#26
Xeonzs

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Lord_Sirian wrote...

darkpassenger2342 wrote...

Xeonzs wrote...

or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.

It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.

 THIS! how didnt i notice? Just dont get stunlocked!
lord sirian, have you tried this?

what we have here is a viable solution.
/thread.

 

Geez I'd never thought of that, usually when going for revives I just run out into the open like an idiot, particularly if I have arc grenades on me.

/sarcasm


Well if that wouldn't be the case, then you wouldn't be stunlocked in the first place.

You are either completely failing at staying out of range or failing at killing them before they can stunlock you.

#27
N7-RedFox

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Recast time was decreased already but oh look - the second u shoot down the drone, Prime puts up another one immediately! >_<

They added the Geth Bomber to break people out of cover camping. It has a decent amount of armor and can zoom over a counter drop a s*** ton of grenades all over you to murder you. They can also electrocute u at short range. Prime can also throw a turret through walls BEHIND you.

Thats enough cover breaking. The Prime's Troll Drone was a BS idea which never should have come to light. Instead of firing stunlock missiles, the Prime Drone should just act as an Anti-TC device and also heal the Prime, not freakin attack us harder than the Prime itself!

#28
soulstriker09

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drone wasn't really doing anything at all pre-retaliation.
so they fixed that oversight.

doing so broke the geth even more. 8D

#29
vivanto

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chipsandwich wrote...

For me it's on par with spacebar-to-do-everything-guy as the herpiest derp that ever derped.

I would rather that they had a sync kill and just got rid of this nonsense.


In most cases, you can consider getting stunlocked within LoS of a prime getting sync-killed, it just takes a bit longer than the others. :devil:

#30
longgamma

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Whats more ridiculous is the fact that they die with basically anything thrown at them, yet the stagger animation is so long drawn.

#31
Xeonzs

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Obtaining Consensus wrote...

Xeonzs wrote...

or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.

It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.


While I have played for a while without noticing the great amount of stunlock mentioned, it's kind of stupid to say it's easy to avoid it. Only certain characters or certain playstyles will get away with minimal deaths by absurd amount of stunlock, and not everyone plays that way. 

Point is, the vast majority find geth a pain in the arse and there's a small niche minority that doesn't have any problems at all. You and I are the minority and we should not be catered to in this case.


Well, I play different styles, most of the times I'm either playing Demolisher or Destroyer, you don't notice it at all as those, I do notice it slightly sometimes when playing vangaurds, but any enemy does that (meleeing you before you're out of your charge).

When I play my turian infiltrator or turian sentinel I don't really see the difference either compared to fighting other enemies, I guess it could be anoying and deadly when playing fury or something, you might get staggered once or twice, but stunlocking? For real? :whistle:

Oh and let's not forget that you the drones die in 2-4 shots from assault rifles, and are usually spawned infront of the primes anywya so exactly in your firing line.

Modifié par Xeonzs, 08 novembre 2012 - 09:26 .


#32
Impius

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It is always the game-designers fault if a player is not able to predict and handle enemies.

So to all to you who lack of some basic game-skills, please create a nerf-thread.

Seriously, this is not a PvP title, just learn the game-mechanics and you should be able to play this game against any enemy.

#33
HolyAvenger

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Am I the only one not bothered by geth stunlock?

I dunno, play enough against them on gold and you learn to anticipate it almost, and then you can start avoiding it.

#34
darkpassenger2342

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Xeonzs wrote...

Lord_Sirian wrote...

darkpassenger2342 wrote...

Xeonzs wrote...

or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.

It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.

 THIS! how didnt i notice? Just dont get stunlocked!
lord sirian, have you tried this?

what we have here is a viable solution.
/thread.

 

Geez I'd never thought of that, usually when going for revives I just run out into the open like an idiot, particularly if I have arc grenades on me.

/sarcasm


Well if that wouldn't be the case, then you wouldn't be stunlocked in the first place.

You are either completely failing at staying out of range or failing at killing them before they can stunlock you.

you have extracted on one gold match since retaliation, i didnt even look at your weapons.
 this "discussion" you  are being so volatile is on gold, and you dont even play gold.
dont be so critical and assumptive of people until you know how long theyve been playing, or what difficulty they are talking about.

#35
Computron2000

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Xeonzs wrote...
Well if that wouldn't be the case, then you wouldn't be stunlocked in the first place.

You are either completely failing at staying out of range or failing at killing them before they can stunlock you.


Geth Prime blasts go across the map. Rocket troopers can hit from across the map as well. I have had Prime drone blast go half the map to hit me. Kill 2 hunters? The respawn can happen right behind you.

And yes, most people here know that camping is good for handling geth. No big revelation there.

#36
TeamLexana

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Lord_Sirian wrote...

And whoever designed it really needs to have their credentials and/or their brain verified.

Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)

So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.

So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.

Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?

 
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.


All that AND the new damned Geth Bomber with even more stunning with it's grenades. It's raining grenades up in here! I played a gold the other day and I swore I popped like 15 of those damn things (at the very LEAST) one wave alone. I guess it could be worse, the Scion's grenades are RIDICULES. I've seen them repeatedly carpet bomb entire rooms with their grenades until they finally took me down. Grrr. Arrrgh!!

#37
poonts

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look I hate it too, but it's far more problematic for weapon based characters than casters. firing multiple clips from one location can pretty much guarantee you'll be stumbling around a lot. so don't neglect powers like concussive shot or overload. stagger them first, and you'll be staggered much less often.

I do feel bad for any character without a good dodge, especially on a small map. rage inducing.

#38
Xeonzs

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HolyAvenger wrote...

Am I the only one not bothered by geth stunlock?

I dunno, play enough against them on gold and you learn to anticipate it almost, and then you can start avoiding it.


Exactly, there's no issue at all, not on silver nor gold, if just need to learn the mechanics and prioritize if needed.
Oh and let's not forget the many crowd control skills we have ourselves.

Modifié par Xeonzs, 08 novembre 2012 - 09:28 .


#39
Guest_Lord_Sirian_*

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Xeonzs wrote...

Lord_Sirian wrote...

darkpassenger2342 wrote...

Xeonzs wrote...

or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.

It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.

 THIS! how didnt i notice? Just dont get stunlocked!
lord sirian, have you tried this?

what we have here is a viable solution.
/thread.

 

Geez I'd never thought of that, usually when going for revives I just run out into the open like an idiot, particularly if I have arc grenades on me.

/sarcasm


Well if that wouldn't be the case, then you wouldn't be stunlocked in the first place.

You are either completely failing at staying out of range or failing at killing them before they can stunlock you.

 

I play on Gold, not bronze. Your opinion is irrelevant to this discussion. Jog on.

#40
darkpassenger2342

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Xeonzs wrote...

HolyAvenger wrote...

Am I the only one not bothered by geth stunlock?

I dunno, play enough against them on gold and you learn to anticipate it almost, and then you can start avoiding it.


Exactly, there's no issue at all, not on silver nor gold, if just need to learn the mechanics and prioritize if needed.
Oh and let's not forget the many crowd control skills we have ourselves.

 you dont play gold, according to your n7hq.

#41
Guest_Lord_Sirian_*

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Impius wrote...

It is always the game-designers fault if a player is not able to predict and handle enemies.

So to all to you who lack of some basic game-skills, please create a nerf-thread.

Seriously, this is not a PvP title, just learn the game-mechanics and you should be able to play this game against any enemy.

 

I'm a far better player than you ever will be. The assertion that I lack basic game-skills is quite hilarious to me.

#42
Xeonzs

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Lord_Sirian wrote...

Xeonzs wrote...

Lord_Sirian wrote...

darkpassenger2342 wrote...

Xeonzs wrote...

or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.

It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.

 THIS! how didnt i notice? Just dont get stunlocked!
lord sirian, have you tried this?

what we have here is a viable solution.
/thread.

 

Geez I'd never thought of that, usually when going for revives I just run out into the open like an idiot, particularly if I have arc grenades on me.

/sarcasm


Well if that wouldn't be the case, then you wouldn't be stunlocked in the first place.

You are either completely failing at staying out of range or failing at killing them before they can stunlock you.

 

I play on Gold, not bronze. Your opinion is irrelevant to this discussion. Jog on.


Neither do I play on bronze, check your facts before you reply, nor did you mention a difficult in the OP so your point is irrelevant, how about you actually learn to play gold before you start complaining about it, maybe you should actually go back to bronze since apperently gold is too much for you.

#43
TeamLexana

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Lord_Sirian wrote...

Impius wrote...

It is always the game-designers fault if a player is not able to predict and handle enemies.

So to all to you who lack of some basic game-skills, please create a nerf-thread.

Seriously, this is not a PvP title, just learn the game-mechanics and you should be able to play this game against any enemy.

 

I'm a far better player than you ever will be. The assertion that I lack basic game-skills is quite hilarious to me.


Humble too, lol. Posted Image

#44
Guest_Lord_Sirian_*

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Xeonzs wrote...

Lord_Sirian wrote...

Xeonzs wrote...

Lord_Sirian wrote...

darkpassenger2342 wrote...

Xeonzs wrote...

or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.

It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.

 THIS! how didnt i notice? Just dont get stunlocked!
lord sirian, have you tried this?

what we have here is a viable solution.
/thread.

 

Geez I'd never thought of that, usually when going for revives I just run out into the open like an idiot, particularly if I have arc grenades on me.

/sarcasm


Well if that wouldn't be the case, then you wouldn't be stunlocked in the first place.

You are either completely failing at staying out of range or failing at killing them before they can stunlock you.

 

I play on Gold, not bronze. Your opinion is irrelevant to this discussion. Jog on.


Neither do I play on bronze, check your facts before you reply, nor did you mention a difficult in the OP so your point is irrelevant, how about you actually learn to play gold before you start complaining about it, maybe you should actually go back to bronze since apperently gold is too much for you.


Ahh yes, "learn to play"...

We have dismissed that claim.

#45
Xeonzs

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darkpassenger2342 wrote...

Xeonzs wrote...

HolyAvenger wrote...

Am I the only one not bothered by geth stunlock?

I dunno, play enough against them on gold and you learn to anticipate it almost, and then you can start avoiding it.


Exactly, there's no issue at all, not on silver nor gold, if just need to learn the mechanics and prioritize if needed.
Oh and let's not forget the many crowd control skills we have ourselves.

 you dont play gold, according to your n7hq.


Trust me, I've played enough gold before these days, as you can see on my  n7 rank, don't try to shift this to what difficult I play on, if this stunlock thing is there it would be on any difficulty, saying I don't play gold, while you are complaining about every enemy on geth being able to stunlock? Maybe you should go back to bronze, learn the mechanics and come back.

#46
Guest_Lord_Sirian_*

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TeamLexana wrote...

Lord_Sirian wrote...

Impius wrote...

It is always the game-designers fault if a player is not able to predict and handle enemies.

So to all to you who lack of some basic game-skills, please create a nerf-thread.

Seriously, this is not a PvP title, just learn the game-mechanics and you should be able to play this game against any enemy.

 

I'm a far better player than you ever will be. The assertion that I lack basic game-skills is quite hilarious to me.


Humble too, lol. Posted Image

 

If people talk trash, they can expect to get it back. Don't see what's unfair about that.

#47
darkpassenger2342

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lol this topic took an interesting turn....
lets discuss silver stunlock, i guess?

Modifié par darkpassenger2342, 08 novembre 2012 - 09:35 .


#48
poonts

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edit: double post

Modifié par poonts, 08 novembre 2012 - 09:35 .


#49
Obtaining Consensus

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Xeonzs wrote...


Neither do I play on bronze, check your facts before you reply, nor did you mention a difficult in the OP so your point is irrelevant, how about you actually learn to play gold before you start complaining about it, maybe you should actually go back to bronze since apperently gold is too much for you.


Boy is it ever obviousy you've never heard of Sirian. He knows what he's doing, buddy. Good try, though. 

#50
HeadStrikeRxx

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As infiltrator i always target the drones first, they take a windblow to kill and their stun is annoying for the players who engage in closer range.