are you just staying in front of the enemy when this happens? These situations can be solved by walking to soft cover if there is one. If there isn't, then it is a bad situation, and one of the geth difficulties is to not put yourself in it. Different from other fractions, yes.Fortack wrote...
Primes and Hunters will interrupt everything you do (or are doing). I can't use a weapon such as the Claymore b/c their attacks cancel reloading. It's very annoying to reload your weapon 4 times before being able to fire another shot. Casting is also interrupted. It doesn't matter whether you press and hold the button, bash it or try to time it. More often than not your character does not do what you've ordered him / her / it to do.
ME3 has fast paced combat. Good reflexes and timing are critical to play well, but the sheer amount of stunlocks / interrupts of the Geth make both aspects almost redundant. When I fight the other factions (who also use the occasional stunlock) I know when I'm doing well. When I'm fighting Geth I always feel chance and dumb luck have a much bigger impact on success than skill. I don't like that at all.
do you mean prime, hunter and a rocket trooper at one time? See above - it is a bad situation. Almost the same will happen if you're surrounded by an atlas, dragoon and a phantom.Fortack wrote...
Well, maybe my version of ME3 is different than yours, but I've had plenty of encounters with Primes, Rocket Troopers and Hunters that made my character completely useless. They couldn't shoot, cast, doge, move or use an ops pack. They just stood there and died despite my frantic attempts to make them follow my commands.
Also moving is always possible unless you were hit by a drone.





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