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The (Geth Prime's) combat drone is a joke.


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#551
sareth_65536

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Fortack wrote...

Primes and Hunters will interrupt everything you do (or are doing). I can't use a weapon such as the Claymore b/c their attacks cancel reloading. It's very annoying to reload your weapon 4 times before being able to fire another shot. Casting is also interrupted. It doesn't matter whether you press and hold the button, bash it or try to time it. More often than not your character does not do what you've ordered him / her / it to do.

ME3 has fast paced combat. Good reflexes and timing are critical to play well, but the sheer amount of stunlocks / interrupts of the Geth make both aspects almost redundant. When I fight the other factions (who also use the occasional stunlock) I know when I'm doing well. When I'm fighting Geth I always feel chance and dumb luck have a much bigger impact on success than skill. I don't like that at all.

are you just staying in front of the enemy when this happens? These situations can be solved by walking to soft cover if there is one. If there isn't, then it is a bad situation, and one of the geth difficulties is to not put yourself in it. Different from other fractions, yes.

Fortack wrote...

Well, maybe my version of ME3 is different than yours, but I've had plenty of encounters with Primes, Rocket Troopers and Hunters that made my character completely useless. They couldn't shoot, cast, doge, move or use an ops pack. They just stood there and died despite my frantic attempts to make them follow my commands.

do you mean prime, hunter and a rocket trooper at one time? See above - it is a bad situation. Almost the same will happen if you're surrounded by an atlas, dragoon and a phantom.
Also moving is always possible unless you were hit by a drone.

#552
aimimia

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Did we get a dev response yet?

#553
Guest_Lord_Sirian_*

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aimimia wrote...

Did we get a dev response yet?

 

Not yet.

#554
Star fury

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Lexa_D wrote...

Xeonzs wrote...

tthw wrote...

Xeonzs wrote...

tivesz wrote...

*Still waiting for that Turian/Gold/Geth gameplay video, while enjoying bronze/silver players trying to convince Gold/Plat players that Geth are easily managable, just use a non-staggerable class with grenades and take cover.


I actually decided to first try it with my demolisher, camping setup (harrier and black widow) and a buddy (destroyer) guarding my flank/rear.
The other 2 were just running around (human soldier and I don't remember what the other was).

I didn't have a problem myself obviously since It was on reactor so didn't feel any kind of issue, but the guys right down there near the ammo + 2 pillar things (that's where they usually held out if it got too much), didn't seem to have that many issues either, staggered/stunned a few times yeah, but then before they went down me or my buddy threw in a grenade.

So I still have to do the vid. :ph34r:


I have one question. How long did this game take?


Hmm I can't say for sure, I guess somewhere between 22-30 minutes.
Did 9 matches in total with them since we got along pretty well, extracted on all of them and enjoyed it.

Hehe, 5 gold extraction yday, 7 today... 9 successful extraction he says, but doesn't mention the difficulty...

But there's more: on Reactor 3 extractions: 2 Bronze, 1 Silver, 0 Gold... Too bad there's no vid, the Bioware N7Hq must be glitching.


LOL pwned. Good job, Lexa_D!

#555
Star fury

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So silver player tells gold/platinum players that he absolutely doesn't have a problem with geth stunlock on GOLD. Then he proceeds to an outright lie that he successfully played geth gold on certain map recently and geth didn't stun him.

Somebody checks his N7 profile, it shows he didn't play gold once on that map. How many people like him defend geth cheapness, that is the question.

#556
HolyAvenger

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Fortack wrote...
Like Lord_Sirian already said, most people don't want to go rambo all the time. However, there are quite a lot of characters and weapons that are at their best at (very) close range. To design enemies who make all of em close to useless is stupid (and I'm being polite here :)

Primes and Rocket Troopers have perfect aim and can shoot you before you even look around a corner. They can do these thing from across the map (well beyond the range of powers and some weapons). A diverse selection of enemy factions is one thing, but to limit your options to a select few is quite another and that's what the Geth do.


I guess that's where I differ from most people on this thread. I'm OK with an enemy faction that disadvantages a short-range playstyle given how effective it is against all the other factions. I'm OK with a Fury that's forced to DC/Throw instead of AF/Throw against geth, because I see that as adapting how I play rather than gimping the class, for example. Staying at medium-range and utilising soft cover makes the geth a pretty fun faction to play against for me. I'm sorry that doesn't appeal to a lot of other people.

I hope BioWare fix the bugs, and then we can re-evaluate the geth as an enemy. For the moment, I'm still hoping they keep their most of their stunlock abilities.

#557
MaxBoss

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I can live with the Geth as they are now, however I agree stunlock can be frustrating especially when you try to get to cover and the Prime's cannon "bounces" you back until death or gates if your char's sturdy enough. It still doesn't make a lot of sense, to me at least. But ok, you shouldn't put yourself in such a situation, although sh!t happens.
Stuff like this just gets exarcerbated with subpar connections also.

What I find ridiculous though, is the drone's stagger effect, I mean I can understand a powerful shot like the Prime's cannon one stuns you, but the drone's incinerate attack ? It doesn't even do that much damage ... A DoT of some sort would make more sense instead of the stagger.

[Edit: spelling]

Modifié par MaxBoss, 09 novembre 2012 - 04:35 .


#558
Qui-Gon Glenn

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^^^ Do you deny that characters WITHOUT stun immunity that CANNOT roll/dodge are simply hosed if thy get overrun by Geth? Kroguard is lone exception, and off-host he is in the same boat as the Turian or KSol/KSent.

Stunlocking mechanic grossly overused and annoying to begin with.

#559
bobby_paradise

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Completely agree with the OP. And ,as someone pointed out in the begining, adding stunlocks to a faction that already was criticized for its "stunlocks party" is not very....how to say....the best idea. Thus, the Geth "Faction" has only one unit that do not stagger you: the trooper (if they do not melee you).

I avoid them as much as possible, but since i can't host.....

#560
MaxBoss

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Qui-Gon Glenn wrote...

^^^ Do you deny that characters WITHOUT stun immunity that CANNOT roll/dodge are simply hosed if thy get overrun by Geth? Kroguard is lone exception, and off-host he is in the same boat as the Turian or KSol/KSent.

Stunlocking mechanic grossly overused and annoying to begin with.


I don't know if I was the target, I actually agree with you. I just say I personally can live with that, but I understand your point of view.

However keep in mind that this could well be the lesser evil, I mean ME3 needs to run more or less similarly on three platforms, two of which are lagging behind in computational power, today at least.

A smarter AI, like everyone would like, requires a lot of that, so, in order to make a challenging but different opponent, this was the choice made.

Do I like it ? Not so much, but I can understand.

Modifié par MaxBoss, 09 novembre 2012 - 04:41 .


#561
HolyAvenger

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Qui-Gon Glenn wrote...

^^^ Do you deny that characters WITHOUT stun immunity that CANNOT roll/dodge are simply hosed if thy get overrun by Geth? Kroguard is lone exception, and off-host he is in the same boat as the Turian or KSol/KSent.

Stunlocking mechanic grossly overused and annoying to begin with.


Are you asking me? The last game I played against geth was as a Turian Soldier (Vancouver/Gold). Granted I was rocking the Black Widow, so I had no issues with a playstyle where I maintained my distance. I never got stunlocked because I never got overrun.

I won't deny that kits and playstyles that function best at short range or in melee can't be played in the normal way. That for me is part of the challenge of playing geth.

But I have long acknowledged I'm in a minority in this thread as a regular gold player.

#562
Star fury

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It's kinda telling when you're supporting geth stunlock and

HolyAvenger wrote...
in a minority in this thread as a regular gold player.



#563
Qui-Gon Glenn

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@MaxBoss: no, was for HolyAvenger, sorry.... FTL forums are FTL.

@HolyAvenger: I wish I was the quickscope master you must be, or had friends that were so good that I could snipe away all day without concern for a flanking enemy. I simply do not buy any of your story, thus I discredit your input.

#564
HolyAvenger

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Star fury wrote...

It's kinda telling when you're supporting geth stunlock and

HolyAvenger wrote...
in a minority in this thread as a regular gold player.


I don't understand, do minority opinions not count? Should they not be voiced? 

Qui-Gon- Yes I had a reasonably good team that kept my flanks clear, but I also kept my own situational awareness up. It was a PUG, for what its worth. I don't understand what part of the story is unbelievable, but that is of course your prerogative. I have no motivation to lie on this thread.

#565
Star fury

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HolyAvenger wrote...

Star fury wrote...

It's kinda telling when you're supporting geth stunlock and

HolyAvenger wrote...
in a minority in this thread as a regular gold player.


I don't understand, do minority opinions not count? Should they not be voiced? 

Qui-Gon- Yes I had a reasonably good team that kept my flanks clear, but I also kept my own situational awareness up. It was a PUG, for what its worth. I don't understand what part of the story is unbelievable, but that is of course your prerogative. I have no motivation to lie on this thread.


Nope, they do. While if the majority points out game design flaws, it's worth noting them for devs.

#566
GordianKnot42

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4ut0b4hn5child27 wrote...

not trying to support the Dev but

what if they intended to do, because of so many camping complains?


That would've been fixed by only adding the Geth Bomber units (to which they also added that #^@^#$ shock stunlock...).  Pointless to add all the stunlocking when the folks they were trying to stunlock were safely hidden behind the consoles in FBW.

#567
greghorvath

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Don't mind Star Fury Avenger. He will soon be calling you a troll for disagreeing. If you use sarcasm he will even block you. Not that it will be terrible loss...

#568
HolyAvenger

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Star fury wrote..

Nope, they do. While if the majority points out game design flaws, it's worth noting them for devs.


I never said they shouldn't be noted. I'm definitely in support of fixing the rocket trooper and hunter glitches. 

I just want to chime in to show that all the feedback on the geth isn't in one direction. 

#569
megabeast37215

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HolyAvenger wrote...
I never said they shouldn't be noted. I'm definitely in support of fixing the rocket trooper and hunter glitches. 

I just want to chime in to show that all the feedback on the geth isn't in one direction. 


Chime in? You've been living in this thread... being the Champion for Geth Stunlock.

Anyone that doesn't like being juggled by stun attacks doesn't know how to play against Geth... and should be hiding behind something at all times. If they ever get in a spot where they are stunlocked... it's because "it's a bad spot" and "you shouldn't have allowed that to happen."

Yeah thanks... we got it... like 15 times...

#570
HolyAvenger

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True. I will bow out now.

#571
robarcool

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Bump, just for lulz!

#572
cowwy

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sareth_65536 wrote...

Fortack wrote...

Primes and Hunters will interrupt everything you do (or are doing). I can't use a weapon such as the Claymore b/c their attacks cancel reloading. It's very annoying to reload your weapon 4 times before being able to fire another shot. Casting is also interrupted. It doesn't matter whether you press and hold the button, bash it or try to time it. More often than not your character does not do what you've ordered him / her / it to do.

ME3 has fast paced combat. Good reflexes and timing are critical to play well, but the sheer amount of stunlocks / interrupts of the Geth make both aspects almost redundant. When I fight the other factions (who also use the occasional stunlock) I know when I'm doing well. When I'm fighting Geth I always feel chance and dumb luck have a much bigger impact on success than skill. I don't like that at all.

are you just staying in front of the enemy when this happens? These situations can be solved by walking to soft cover if there is one. If there isn't, then it is a bad situation, and one of the geth difficulties is to not put yourself in it. Different from other fractions, yes.

Fortack wrote...

Well, maybe my version of ME3 is different than yours, but I've had plenty of encounters with Primes, Rocket Troopers and Hunters that made my character completely useless. They couldn't shoot, cast, doge, move or use an ops pack. They just stood there and died despite my frantic attempts to make them follow my commands.

do you mean prime, hunter and a rocket trooper at one time? See above - it is a bad situation. Almost the same will happen if you're surrounded by an atlas, dragoon and a phantom.
Also moving is always possible unless you were hit by a drone.

Here's the problem with your argument. You say that you shouldn't get in those bad situations, yes? And you should utilize soft and hard cover to your advantage. What about objectives? Specifically escort and hack objectives. Usually those are right out in the open, where Primes can snipe you, Rocket Troopers will shoot 4 rockets per trooper in the space of a few seconds, and Hunters will shoot you even after their stunned, on the floor, or even dead.

I'm not opposed to the idea that sometimes these situations are avoidable, but primarily playing gold PUGs myself, I always groan when Geth pops up. The reason for this is I usually can't depend on the skills of my teammates to have my back when I'm getting stunlocked, and the fact that Pyros instantly go for the stomp when you're downed is frustrating and makes me use way more of my Medi-gel than I'd like. So to combat this I've now started searching for PUGs with my KroSent, just to help stop at least some of the BS.

TL;DR- Best case scenario is just that, best case. Unavoidable situations are unavoidable.

#573
Crimson Vanguard

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But seriously Rocket Trooper is the biggest cheater ever. The moment they spawn they will shoot you immediately regardless cover

#574
Guest_Lord_Sirian_*

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Bump for great justice and the downfall of society.

Wait what?

#575
greghorvath

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Crimson Vanguard wrote...

But seriously Rocket Trooper is the biggest cheater ever. The moment they spawn they will shoot you immediately regardless cover...

... with at least 2 rockets at a time.