The (Geth Prime's) combat drone is a joke.
#776
Posté 06 février 2013 - 01:05
BioWare buffed Geth, but never buffed Geth because of FBW Spam, stunlock outright promotes cover usage and adding more and more of it into the faction only makes you want to hide behind a wall and take them out from the safety of stagger reduction and protection. The Geth just need rewordking, 31 pages of complaints is a crystal clear sign of this.
#777
Posté 06 février 2013 - 01:15
Lord_Sirian wrote...
Amazing. I was literally JUST thinking about bumping this thread for old time's sake, decided not to bother. Refreshed the page and bing, there it was.
If nothing else; you're definitely persistent. It's just a shame that none of the Devs have had the brass to respond in the past 3+ months.
#778
Posté 06 février 2013 - 01:16
N7Dropout1 wrote...
Geth stunlock is the Geth's version of the sync-kill. 95% of the difficulty in MP is sync-kills, so the Geth need their version or they'll be a total pushover.
Blame sync-kills.
Lol no it isn't. Reapers have the most notorious sync killer (Banshee) and most people consider them to be the easiest faction. Before Dragoons, many considered Cerberus a joke despite them having 2 units that sync kill.
#779
Posté 06 février 2013 - 01:16
Lord_Sirian wrote...
Amazing. I was literally JUST thinking about bumping this thread for old time's sake, decided not to bother. Refreshed the page and bing, there it was.
Not that I completely disagree with the Geth design, but those are some serious issues you've addressed and should be looked at by the general public a 2nd time.
#780
Posté 06 février 2013 - 01:19
#781
Posté 06 février 2013 - 01:22
John Hackett wrote...
Bioware have stated they will not look at threads with title of "Biower". they don't like being reffered to as.
If dats da case, den dats jus plane disscremanation aganst da illiturrrate.
#782
Posté 06 février 2013 - 01:36
Rad_Rage wrote...
N7Dropout1 wrote...
Geth stunlock is the Geth's version of the sync-kill. 95% of the difficulty in MP is sync-kills, so the Geth need their version or they'll be a total pushover.
Blame sync-kills.
Lol no it isn't. Reapers have the most notorious sync killer (Banshee) and most people consider them to be the easiest faction. Before Dragoons, many considered Cerberus a joke despite them having 2 units that sync kill.
This, there are ways to avoid sync-kills, they need to be primed (through melee for Scion, ATLAS, Phantom and Praetorian; through the Brutes' roar; through the Banshee Teleporting Phase) and can be avoided easily through keeping distance when these things are primed they also exit synckill mode themselves (usually through taking another action (e.g Firing a weapon, using Warp, Brutes' seem to exit this mode when their eyes stop glowing).
he most challenging faction in the game is Collectors, despite having two of the least intimidating units in terms of sync-kill (How many people are sync-killed by Praetorians and Scions?) and having their only source of stunlock coming from melee (unless you're too stupid to realise that Scion's cannot shot can be dodged by strafing on any non-Toughness class, or any class /w Adrenaline Mod). So how exactly are sync-kills and stunlock the only real challenge?
#783
Posté 06 février 2013 - 01:38
N7Dropout1 wrote...
Air Quotes wrote...
N7Dropout1 wrote...
Geth stunlock is the Geth's version of the sync-kill. 95% of the difficulty in MP is sync-kills, so the Geth need their version or they'll be a total pushover.
Blame sync-kills.
Except all other sync-kills happen in melee range, Geth perform ranged across the map, around the corner, trough the smallest gap stagger-lock sync-kills. All the fkn time. Magnet hands got nothing on Geth.
The ranged stunlock is a tradeoff for being able to use medigels.
& Null oOps packs
#784
Posté 06 février 2013 - 02:27
Bechter wrote...
Mezantine wrote...
Wolfsbladex wrote...
If people were to have not desperatly bi***ed and moan so vainly about FBW/G/G camping, coverbuster/stun lock Geth Bombers wouldn't have a need for existence, not allowing Geth Pyros to be grabbed wouldn't have ever been thought of (goes along with being a coverbuster because they can hit you through/behind most cover), & the Prime's improved Combat Drone wouldn't be able to stun you from reviving every 2 seconds.
Don't assume & get me wrong I like, almost LOVE, the new Geth because I *average* Silver revive medals & damn near always top score 30k+ points (can you guess why?).
Geth Pyros are an armoured unit so they were never meant to be grabbed originally in the game. The reason they could be grabbed was because of a fault in the programming that bioware fixed in later patches. Part of the reason FBW/G/G farming became so popular was because the Pyro was meant to be the geth unit that could flush campers out, but because they didn't work as planned they encouraged players to sit behind the counter and grab them.
Everything about the geth encourages players to sit behind cover. They overbuffed (stunlocked) them and basically peanlized anyone who wanted to play them straight up. Meanwhile never really addressing the issue camping with any of their balance changes and new enemy introductions. It wasn't tell wholesale map redesigns that farming was stopped on white and glacier.
Those buffs to the geth were a consequence of the them being so easy to camp on FBW because the Pyros weren't immune to grabs. I think the majority of the blame for the camping complaints solely falls at the feet of the FBW map because any faction could be easily beaten with a half competent team. Unfortunately the Geth became notorious as the easiest faction on that map so bioware buffed them to their stunlocking glory. Had the pyros worked as intended from the get go then there is the possibility that they wouldn't be as annoying as the are today. I really hope that bioware have done something to make them more enjoyable in the upcoming patch.
#785
Posté 06 février 2013 - 02:49
Tin foil hat is on.
#786
Posté 06 février 2013 - 03:00
#787
Posté 06 février 2013 - 03:12
Needs moar staggerlock.
#788
Posté 06 février 2013 - 04:53
/thread
#789
Guest__only1biggs__*
Posté 06 février 2013 - 04:56
Guest__only1biggs__*
#790
Posté 06 février 2013 - 06:08
jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
I have played Dark Souls and have beaten it NG+ as well, and the whole game was less frustrating than a single gold/geth match.
I don't remember Dark Souls having unstoppable, undodgable infinite staggerlocking units.
I don't remember Dark Souls having enemies spawn behind you and oneshot you.
I don't remember Dark Souls having hard cover.
Situational Awareness and Hard Cover Don't help when enemies can literally bend their shots towards you.
Have you even played a Geth Gold Game?
#791
Posté 06 février 2013 - 06:11
#792
Posté 06 février 2013 - 06:13
hell, half the thread supports the geth, we just need to l2p.
#793
Posté 06 février 2013 - 06:21
#794
Guest_Lord_Sirian_*
Posté 06 février 2013 - 07:10
Guest_Lord_Sirian_*
jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
#795
Posté 06 février 2013 - 07:10
darkpassenger2342 wrote...
lol i dont see them touching this one.
hell, half the thread supports the geth, we just need to l2p.
other half got stunlocked
#796
Posté 06 février 2013 - 07:15
jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
The only thing in Dark Souls that is actually challenging is the Four Kings boss fight on NG+ and beyond. Geth, Collectors > Dark Souls.
#797
Posté 06 février 2013 - 07:31
#798
Posté 06 février 2013 - 07:35
jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
1) You are clearly in the minority 32 pages of complaints, you are the only one defending BioWare it clearly is a problem otherwise you wouldn't be the only one come to BioWare's aid.
2) Did we ever say we couldn't handle Geth? No, at least I didn't they aren't tough to fight against, just incredibly irritating... an entire enemy faction that abuses such an antagonistic factor to the point where you have this thread being 32 pages long, and many more also complaining about stunlock is a sign something is wrong. They aren't challenging or fun, they are just outright frustrating.
3) I played Dark Souls and I have to say, for a game that is designed around making you ragequite I had a ****load of fun playing through that game. I've never had fun against the Geth.
Also Biggs, the difference between DA, ME1 and ME2 and ME3 is that there were always ways to overcome the issues. Admittedly I don't remember suffering stunlock issues in DAO but in ME1 you could use Dampening to provide the enemy with a fake cooldown discontinuing power usage for a good half a minute. In ME2, Heavy Troops literally camped miles away from you, had incredibly low health and were easy to take out.
#799
Posté 06 février 2013 - 08:01
#800
Guest__only1biggs__*
Posté 06 février 2013 - 09:58
Guest__only1biggs__*
LuckyBullet95 wrote...
Also Biggs, the difference between DA, ME1 and ME2 and ME3 is that there were always ways to overcome the issues. Admittedly I don't remember suffering stunlock issues in DAO but in ME1 you could use Dampening to provide the enemy with a fake cooldown discontinuing power usage for a good half a minute. In ME2, Heavy Troops literally camped miles away from you, had incredibly low health and were easy to take out.
DAO, you could get stunned and still take damage. ME1, you'd still get thrown to the floor at some point. ME2, they might have been miles away but still double and triple tapped their rockets. if touched by flame, you'd stand still.
My point was, if you had of read it correctly, bioware always have elements in their games that take control away from the player. in ME3 mp, it's amplified





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