jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
There's nothing challenging in Dark Souls rofl.
jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
_only1biggs_ wrote...
LuckyBullet95 wrote...
Also Biggs, the difference between DA, ME1 and ME2 and ME3 is that there were always ways to overcome the issues. Admittedly I don't remember suffering stunlock issues in DAO but in ME1 you could use Dampening to provide the enemy with a fake cooldown discontinuing power usage for a good half a minute. In ME2, Heavy Troops literally camped miles away from you, had incredibly low health and were easy to take out.
DAO, you could get stunned and still take damage. ME1, you'd still get thrown to the floor at some point. ME2, they might have been miles away but still double and triple tapped their rockets. if touched by flame, you'd stand still.
My point was, if you had of read it correctly, bioware always have elements in their games that take control away from the player. in ME3 mp, it's amplified
Guest_Paynez_*
Hard cover? Ewwww.jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
d_nought wrote...
Geth,CollectorsCerberus > Dark Souls.
Guest_Cassandra Neptune_*
Who is this extremely handsome person? Seems like a good bloke.Paynezz wrote...
Hard cover? Ewwww.jvaz wrote...
32 pages of waaah, waaah, waaahh. What a low point for these forums. I hope none of you people ever play Dark Souls. Two phrases: SITUATIONAL AWARENESS and HARD COVER.
/thread
Soft cover is far superior (even though it is a horrible game mechanic and everyone who uses it should get insta-perma-banned for like evr)
Uh Cold wrote...
Word.
Xeonzs wrote...
or you could just stay in cover or out of range?
either works wonderful and if you need to revive someone, then clear the stunners first.
like > Demolisher > throw arc nade at corpse > free seconds to revive.
Unless your awesome squaddie decided to run into the main force like a rtard.
It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.
Modifié par Heldarion, 31 août 2013 - 10:01 .

Modifié par Nate_Assassin, 30 janvier 2014 - 05:07 .
b00g13man wrote...
It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.
Max Dmian wrote...
Haven't seen that before - a double necro?
Respect.
d_nought wrote...
Geth,CollectorsCerberus > Dark Souls.
d_nought wrote...
Geth,CollectorsCerberus > Dark Souls.
Scrub alert!
farmville souls is 4 casuls
But without geth stunlock it would never be as satisfying to stun and stagger them back.
It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.
It's so easy to not get stunlocked that there's no issue.
The geth are fine as they are, could use some more primes.
QFT