The (Geth Prime's) combat drone is a joke.
#76
Posté 08 novembre 2012 - 09:53
I just knew this would happen.
#77
Posté 08 novembre 2012 - 09:54
However, the drones die if you blink at them hard enough. There are certain situations (like getting caught in the open reviving with two primes standing above you on hazard ghost while its raining...) that will inevitably be extremely uncomfortable.
I couldn't really have told you how I tackle Geth without being stunlocked (because I very rarely get caught) before I started playing with Air Quotes two days ago, but my solution is very simple: distance. I keep it. Of course you cannot always avoid bad situations, just like you cannot avoid it in case of cerberus turrets around the corner, or ravager goo or getting cought in the abomination blast every once in a while. For me, however, these make me appreciate the great teams I have been playing in lately.
Thanks, guys.
snif
#78
Posté 08 novembre 2012 - 09:54
darkpassenger2342 wrote...
you dont play gold, so you dont know.Xeonzs wrote...
How about you actually try to answer my question if you're so sure there is a stunlock problem?
i cant argue with someone who knows difficulties they havent yet played better than those that do.
Okay so because it doesn't show that I played gold since ret, I have no opinion?
It seems that you don't feel like proving your point and just want to bash on me.
Actually nobody here showed proof and just complained about the pushback.
You as gold players should not complain at all since you're supposed to be better then me right?
Modifié par Xeonzs, 08 novembre 2012 - 09:56 .
#79
Posté 08 novembre 2012 - 09:56
It was fine before the combat-drone missile, really. Everything can already club you, and their melee attacks stagger you, as opposed to the Cerberus batons.
If this is their way to make up for their lack of sync-kills, pressure units(not anymore) or grenades(not anymore), it will naturally lead to bunkering down and not leaving cover.
Remove the combat-drone stagger and give the prime or the geth something else.
#80
Posté 08 novembre 2012 - 09:56
Xeonzs wrote...
darkpassenger2342 wrote...
you dont play gold, so you dont know.Xeonzs wrote...
How about you actually try to answer my question if you're so sure there is a stunlock problem?
i cant argue with someone who knows difficulties they havent yet played better than those that do.
Okay so because it doesn't show that I played gold since ret, I have no opinion?
It seems that you don't feel like proving your point and just want to bash on me.
you think im out to bash you because you dont grasp the difficulty spike between silver and gold.
the difference between silver geth and gold geth is huge.
theres alot of bioware formulas that increase things on gold, including stun %, behaviors, and shield recharge delay..its not just hp.
but once again, you think you knew these things already.
no one said they were better than you, but at least we have experienced it...
all your "opinions" are assumptions.
you dont ask a blind man to pick the color of your curtains, you might want someone who knows what colors are.
Modifié par darkpassenger2342, 08 novembre 2012 - 10:00 .
#81
Posté 08 novembre 2012 - 10:01
darkpassenger2342 wrote...
Xeonzs wrote...
darkpassenger2342 wrote...
you dont play gold, so you dont know.Xeonzs wrote...
How about you actually try to answer my question if you're so sure there is a stunlock problem?
i cant argue with someone who knows difficulties they havent yet played better than those that do.
Okay so because it doesn't show that I played gold since ret, I have no opinion?
It seems that you don't feel like proving your point and just want to bash on me.
you think im out to bash you because you dont grasp the difficulty spike between silver and gold.
the difference between silver geth and gold geth is huge.
theres alot of bioware formulas that increase things on gold, including stun % behaviors, and shield recharge delay..its not just hp.
but once again, you think you knew these things already.
no one said they were better than you, but at least we have experienced it...
all your "opinions" are assumptions.
you dont ask a blind man to pick the color of your curtains, you might want someone who knows what colors are.
Well if you aren't then show me a gameplay video or give me a example of a scenario where you get this stunlock.
Prove me that I'm wrong and noob than, if you can't then why would this have to be changed, if it's actually is there and is a problem and would like to see it changed than I am sure you'd be willing to take the time and show me (and bioware) wrong right?
Edit:
Considering that some of you have mentioned that pretty much anything the geth do can stunlock you, you should even be able to just record the last 10-15 mins of a match and we should be able to see it happen a dozen times if what you say is true.
Modifié par Xeonzs, 08 novembre 2012 - 10:04 .
#82
Posté 08 novembre 2012 - 10:03
#83
Posté 08 novembre 2012 - 10:03
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.
Come on Sirian run in circles.
#84
Posté 08 novembre 2012 - 10:05
Conduit0 wrote...
I can honestly live with the stunlock, what ticks me off is the double and triple tapping Rocket troopers, units that completely ignore cloak, Hunters that can continue to shoot at you through stagger/stasis/being launched through the air, and Prime turrets that can be spawned through walls that will kill you faster than the Prime its self.
That's a thing I do actually notice too.
#85
Posté 08 novembre 2012 - 10:07
Having not played me3 since the release of bl2... I returned to find the cheapest faction in the game had actually got cheaper. No more geth games for me, else I end up throwing my controller through a window :-/
Extra stunlock compounded by moronic little bombers that can actually c*ck block you into a corner/ against a wall so you can't even get away from their fairy nade shower... Good job.
Stirkes me that the map and faction changes were concocted purely to counter farming with no thought to impact on the game..
Even that degree of effort applied to fixing the real game issues, versus squashing gameplay style potentially costing BW lost pack revenue, would be nice
Modifié par oDEEKo, 08 novembre 2012 - 10:08 .
#86
Posté 08 novembre 2012 - 10:08
at no point in the future do i plan to spend the money to port my gameplay to youtube.
#87
Posté 08 novembre 2012 - 10:09
This is actually what's called balance.Lord_Sirian wrote...
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
The fact that the Combat Drone on the Human Engineer can Incinerate is the fact that brings this in, the Geth Prime has the same power, which thus has the same ability. Exactly like the Geth Engineers have their drones, the Primes have the other summon too.
I am not saying this wasn't a bad idea, it's just not insane idea. And it was a scriping error that prevented the defence drone from firing in the first place.
Now, of course those stagger etc things you say need to be corrected... or at least made through out all functions.
#88
Posté 08 novembre 2012 - 10:09
It's nobody's business how somebody else plays. If they want to camp then let them camp, that's what cover busters are for. Besides, there's a difference between camping and farming.4ut0b4hn5child27 wrote...
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.
not trying to support the Dev but
what if they intended to do, because of so many camping complains?
Getting stunned while running and dodging would suggest that it had nothing to do with camping though.
#89
Posté 08 novembre 2012 - 10:10
You can't really prepare and record proof of that, much like bull**** psychic sync-kills, or a warp/atlas rockets exploding through walls, or groups of enemies spawing in front of you.Xeonzs wrote...
Well if you aren't then show me a gameplay video or give me a example of a scenario where you get this stunlock.
Prove me that I'm wrong and noob than, if you can't then why would this have to be changed, if it's actually is there and is a problem and would like to see it changed than I am sure you'd be willing to take the time and show me (and bioware) wrong right?
Edit:
Considering that some of you have mentioned that pretty much anything the geth do can stunlock you, you should even be able to just record the last 10-15 mins of a match and we should be able to see it happen a dozen times if what you say is true.
It happens in the worst of moments, it's just geth-flavor BS.
#90
Posté 08 novembre 2012 - 10:11
I guess i fall into the wrong part of this discussion by doing a wrong quote (corrected meanwhile). Nevertheless to gon into your quote of mine.
I don't claim i get never stunlocked, but for me it is just part of the game. I chose a char depending on squadm8s-chars in lobby and depending on the enemy. I love playing geth with slayer or with male quarian engineer and with both the enemy barely get's a chance to stunlock me. And if I see a prime, i work from cover and time his drone and his shots and I always look arround that i get not surprised by a hunter. Which means in no word, that i don't get surprised.
I just play according to the given circumstance from the game.
I also can't say this or this enemy is the easiest enemy. It depends for me on my squad and which char I use.
With slayer or QME the geth are the easiest for me
With Human Engineer or Destroyer the reaper are the easiest for me
With Batept or the old turian soldier cerberus is easiest for me
With QME, Slayer or old turian soldier i can handle also collectors pretty good
This all doesn't mean, that i get really always a extraction, but i get often extractions.
I am just an adeptable person, thats all, I can handle all enemys more or less the same good.
#91
Posté 08 novembre 2012 - 10:11
#92
Posté 08 novembre 2012 - 10:11
HolyAvenger wrote...
This. But I find enough UUG games that I play geth a fair amount.
The stunlocking is a problem, but its part of the challenge of playing geth as a faction. If they had no stunlock and no sync-kills, they'd be far too easy.
I don't have a problem with the idea of stun-locks, I take issue with the amount of them. Adding more stuns, taking away more control from the player for "mistakes" like moving or choosing a character that cannot roll is not my idea of fun.
And really I don't mind playing the geth generally, but when it is clear that many people despise geth for this very reason, why would you add even more? I hope for further tweaking of the geth soon.
#93
Posté 08 novembre 2012 - 10:13
If there's one type of game mechanic in a video game that I've always despised, it's the type that takes control away from the player. Geth "difficulty" is entirely based on this, how lovely.
#94
Posté 08 novembre 2012 - 10:14
I play everything and have no problems with the Geth, but you really should do some background research before attacking someone with the Spectre group insignia in their signature. They know what they are doing. At least most of the time.
#95
Posté 08 novembre 2012 - 10:14
#96
Posté 08 novembre 2012 - 10:15
wklogan wrote...
Who is this Xeonzs person? And why is he/she arguing with everyone? What is he/she trying to prove? Do we need to break out the 'We got a badass over here' meme?
#97
Guest_Lord_Sirian_*
Posté 08 novembre 2012 - 10:19
Guest_Lord_Sirian_*
Impius wrote...
@Xeonzs
I guess i fall into the wrong part of this discussion by doing a wrong quote (corrected meanwhile). Nevertheless to gon into your quote of mine.
I don't claim i get never stunlocked, but for me it is just part of the game. I chose a char depending on squadm8s-chars in lobby and depending on the enemy. I love playing geth with slayer or with male quarian engineer and with both the enemy barely get's a chance to stunlock me. And if I see a prime, i work from cover and time his drone and his shots and I always look arround that i get not surprised by a hunter. Which means in no word, that i don't get surprised.
I just play according to the given circumstance from the game.
I also can't say this or this enemy is the easiest enemy. It depends for me on my squad and which char I use.
With slayer or QME the geth are the easiest for me
With Human Engineer or Destroyer the reaper are the easiest for me
With Batept or the old turian soldier cerberus is easiest for me
With QME, Slayer or old turian soldier i can handle also collectors pretty good
This all doesn't mean, that i get really always a extraction, but i get often extractions.
I am just an adeptable person, thats all, I can handle all enemys more or less the same good.
I nearly always win. As in >99% of the time and I never play below Gold. Being able to beat Geth (which is easy for me) does not make them any less cheap, broken or stunlocky and not fun to play.
#98
Posté 08 novembre 2012 - 10:24
Post patch?Maria Caliban wrote...
I find the stunlock on the geth
rather high. I didn't even know a krogaurd could be staggered until I
faced geth on gold.
Modifié par chipsandwich, 08 novembre 2012 - 10:24 .
#99
Posté 08 novembre 2012 - 10:26
#100
Posté 08 novembre 2012 - 10:27
Modifié par SkunkyLee, 08 novembre 2012 - 10:28 .





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