Aller au contenu

The (Geth Prime's) combat drone is a joke.


  • Veuillez vous connecter pour répondre
827 réponses à ce sujet

#101
d_nought

d_nought
  • Members
  • 4 747 messages

Maria Caliban wrote...

Yes, post patch.


Well, he was a lot more resistant pre-patch. Geth Bombers seem like they were put there as a direct FU to the Kroguard.

Modifié par chipsandwich, 08 novembre 2012 - 10:28 .


#102
ShinAnubisXIII

ShinAnubisXIII
  • Members
  • 295 messages
The drones wouldn't be much of a problem if the Primes didn't respawn it THE MOMENT you shoot it down, overload it, whatever. Imo, they could try adding more shields to the Prime drones and turrets so they don't die in one hit but in return increase the power cooldown. 5 to 10 seconds maybe?

#103
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

SkunkyLee wrote...

I'm a N7 Destroyer and I don't know what is this stun-lock you speak of ;)

 

:P When I play Captain Typhoon I laugh at Geth... sadly, my other characters don't have awesome battlesuits. :crying:

#104
8 Bears

8 Bears
  • Members
  • 743 messages
Yeah the stunlock is there and can be annoying, but I think it's a fair price to pay for them being slow and stupid. I seem to go down less to Geth then any other faction.

#105
Airealite

Airealite
  • Members
  • 989 messages

Lord_Sirian wrote...

And whoever designed it really needs to have their credentials and/or their brain verified.

Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)

So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.

So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.

Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?

 
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.


We'll bang, okay?

#106
synapsefire

synapsefire
  • Members
  • 887 messages
I agree with everything OP said. I've been enjoying Geth quite a bit lately but I remember my frustrations when the Drone first arrived (I think it was with Retaliation along with the bombers, right?).

The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.

#107
Impius

Impius
  • Members
  • 436 messages

Lord_Sirian wrote...

Impius wrote...

@Xeonzs
I guess i fall into the wrong part of this discussion by doing a wrong quote (corrected meanwhile). Nevertheless to gon into your quote of mine.

I don't claim i get never stunlocked, but for me it is just part of the game. I chose a char depending on squadm8s-chars in lobby and depending on the enemy. I love playing geth with slayer or with male quarian engineer and with both the enemy barely get's a chance to stunlock me. And if I see a prime, i work from cover and time his drone and his shots and I always look arround that i get not surprised by a hunter. Which means in no word, that i don't get surprised.

I just play according to the given circumstance from the game.

I also can't say this or this enemy is the easiest enemy. It depends for me on my squad and which char I use.

With slayer or QME the geth are the easiest for me
With Human Engineer or Destroyer the reaper are the easiest for me
With Batept or the old turian soldier cerberus is easiest for me
With QME, Slayer or old turian soldier i can handle also collectors pretty good

This all doesn't mean, that i get really always a extraction, but i get often extractions.

I am just an adeptable person, thats all, I can handle all enemys more or less the same good.

 

I nearly always win. As in >99% of the time and I never play below Gold. Being able to beat Geth (which is easy for me) does not make them any less cheap, broken or stunlocky and not fun to play. 



Look, maybe you know this names, fatal1ty, cypher, stermy. I have beaten them all at least once in my carrier (stopped playing activliy 2008 due to reallife reasons, which is more important), which doesn't mean i am a better player then them. And this also made me never to a respectless posting person like you. Really, you should really overthink your attidude, especially if I have a look to the first post of this thread.

#108
wklogan

wklogan
  • Members
  • 21 messages

Airealite wrote...

Lord_Sirian wrote...

And whoever designed it really needs to have their credentials and/or their brain verified.

Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)

So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.

So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.

Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?

 
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.


We'll bang, okay?


Image IPB

Mission accomplished, end thread?

#109
vivanto

vivanto
  • Members
  • 2 350 messages
<insert preferred e-peen meme>

#110
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

chipsandwich wrote...

Maria Caliban wrote...

Yes, post patch.


Well, he was a lot more resistant pre-patch. Geth Bombers seem like they were put there as a direct FU to the Kroguard.

Good to know. I just started playing the Kroguard.

#111
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.


This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.

One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc

#112
Xeonzs

Xeonzs
  • Members
  • 211 messages

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


I'll play something squishy then, like a turian or fury or maybe quarian, on gold, in a random PUG, this afternoon and record it and we'll see if I get stunlocked to death every wave.

Modifié par Xeonzs, 08 novembre 2012 - 10:48 .


#113
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

HolyAvenger wrote...

synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.


This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.

One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc

 

Image IPB

Like I don't already do those things and more? 

#114
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

Xeonzs wrote...

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.

 

Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.

#115
Xeonzs

Xeonzs
  • Members
  • 211 messages

Lord_Sirian wrote...

Xeonzs wrote...

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.

 

Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.


Sure, challenge accepted.
Off-host for sure since I can't host.
drellgaurd, is way too squishy for me, turian it is.

Modifié par Xeonzs, 08 novembre 2012 - 10:53 .


#116
d_nought

d_nought
  • Members
  • 4 747 messages

Lord_Sirian wrote...

Xeonzs wrote...

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.

 

Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.

Incidentally, I have a screenshot which I probably shouldn't post, but yeah, me and "some other guy" ;) were using those two setups vs Geth on Goddess.

#117
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Lord_Sirian wrote...

HolyAvenger wrote...

synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.


This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.

One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc

 

*snip*

Like I don't already do those things and more? 


I'm not implying you don't, I've seen the vids from Stardusk. But I'm saying if I'm playing geth like this, I don't find the stunlock so cheap or annoying, simply part of the challenge of playing geth.

#118
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

chipsandwich wrote...

Lord_Sirian wrote...

Xeonzs wrote...

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.

 

Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.

Incidentally, I have a screenshot which I probably shouldn't post, but yeah, me and "some other guy" ;) were using those two setups vs Geth on Goddess.

 

Oh yes I remember that game. :happy:

#119
Aetika

Aetika
  • Members
  • 3 170 messages

Lord_Sirian wrote...

Xeonzs wrote...

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.

 

Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.


You are cruel. Drellguard will be dead before he gets a chance of being stunlocked :P

#120
Tonymac

Tonymac
  • Members
  • 4 307 messages
When I was soloing gold I did Geth for one on my Kroguard. That jazz was about enough to drive an honest man to anger.

I think the devs put that mechanic in there to drive you into a rage so that you kill everything on the map with extreme prejudice.

#121
Xeonzs

Xeonzs
  • Members
  • 211 messages

darkpassenger2342 wrote...

xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.


Btw, I'm going to tell you exactly why I haven't played pretty much any gold at all since retaliation:
I had to get used to all the new units and found that gold was too hard for me for a average game.
I moved back to silver to adjust and never actually moved back to gold after that since I couldn't play it with my friends anymore.
(Never play platinum since PUGs never work for me in plat and my friends don't play plat either)

We'll see this afternoon if it's really that bad and if it is than it should just get toned down on gold since there's no stunlocking on silver.

Modifié par Xeonzs, 08 novembre 2012 - 11:08 .


#122
Dream-Maker

Dream-Maker
  • Members
  • 529 messages
This is what I thought when I saw this thread : http://i.eprci.net/b...ng-a-dead-horse

Seriously, there are already been like a bazillion threads about this. Bioware already said they were looking at changing the geth, complaining more isn't going to change anything.

In the meantime there is nothing else to do than adapting or just stop playing geth if they are too frustrating.

Modifié par Dream-Maker, 08 novembre 2012 - 11:10 .


#123
Arppis

Arppis
  • Members
  • 12 750 messages
The added cooldown on the thing helps a bit, imo.

#124
Arppis

Arppis
  • Members
  • 12 750 messages

HolyAvenger wrote...

synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.


This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.

One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc


Hard cover lets you go unstaggered. So why not use that instead? In Soft cover I might actualy get staggered... Plus I usualy play Paladin or Human Soldier, so I can recharge my shields almost at will.

#125
Boog_89

Boog_89
  • Members
  • 1 625 messages
I've always hated geth with a passion on gold but recently have been doing the 60 promotion challenge so I've been playing a lot of silver. Geth stunlock is very manageable on silver and they are actually fun to play against unlike gold. Bioware really needs to reduce the ridiculous frequency that you are stunned on gold or I simply will never play them on that difficulty again. Artificial difficulty via constant stunlock is not fun.