Maria Caliban wrote...
Yes, post patch.
Well, he was a lot more resistant pre-patch. Geth Bombers seem like they were put there as a direct FU to the Kroguard.
Modifié par chipsandwich, 08 novembre 2012 - 10:28 .
Maria Caliban wrote...
Yes, post patch.
Modifié par chipsandwich, 08 novembre 2012 - 10:28 .
Guest_Lord_Sirian_*
SkunkyLee wrote...
I'm a N7 Destroyer and I don't know what is this stun-lock you speak of
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.
Lord_Sirian wrote...
Impius wrote...
@Xeonzs
I guess i fall into the wrong part of this discussion by doing a wrong quote (corrected meanwhile). Nevertheless to gon into your quote of mine.
I don't claim i get never stunlocked, but for me it is just part of the game. I chose a char depending on squadm8s-chars in lobby and depending on the enemy. I love playing geth with slayer or with male quarian engineer and with both the enemy barely get's a chance to stunlock me. And if I see a prime, i work from cover and time his drone and his shots and I always look arround that i get not surprised by a hunter. Which means in no word, that i don't get surprised.
I just play according to the given circumstance from the game.
I also can't say this or this enemy is the easiest enemy. It depends for me on my squad and which char I use.
With slayer or QME the geth are the easiest for me
With Human Engineer or Destroyer the reaper are the easiest for me
With Batept or the old turian soldier cerberus is easiest for me
With QME, Slayer or old turian soldier i can handle also collectors pretty good
This all doesn't mean, that i get really always a extraction, but i get often extractions.
I am just an adeptable person, thats all, I can handle all enemys more or less the same good.
I nearly always win. As in >99% of the time and I never play below Gold. Being able to beat Geth (which is easy for me) does not make them any less cheap, broken or stunlocky and not fun to play.
Airealite wrote...
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.
We'll bang, okay?
Good to know. I just started playing the Kroguard.chipsandwich wrote...
Maria Caliban wrote...
Yes, post patch.
Well, he was a lot more resistant pre-patch. Geth Bombers seem like they were put there as a direct FU to the Kroguard.
synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
Modifié par Xeonzs, 08 novembre 2012 - 10:48 .
Guest_Lord_Sirian_*
HolyAvenger wrote...
synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.
This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.
One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc

Guest_Lord_Sirian_*
Xeonzs wrote...
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.
Lord_Sirian wrote...
Xeonzs wrote...
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.
Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.
Modifié par Xeonzs, 08 novembre 2012 - 10:53 .
Incidentally, I have a screenshot which I probably shouldn't post, but yeah, me and "some other guy"Lord_Sirian wrote...
Xeonzs wrote...
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.
Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.
Lord_Sirian wrote...
HolyAvenger wrote...
synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.
This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.
One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc
*snip*
Like I don't already do those things and more?
Guest_Lord_Sirian_*
chipsandwich wrote...
Incidentally, I have a screenshot which I probably shouldn't post, but yeah, me and "some other guy"Lord_Sirian wrote...
Xeonzs wrote...
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.
Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.were using those two setups vs Geth on Goddess.
Lord_Sirian wrote...
Xeonzs wrote...
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
I'll play something squishy then, like a turian or fury or maybe quarian, on gold, this afternoon and record it.
Drellguard on Gold off-host. Or use a Turian Soldier w/ a ramp-up weapon.
darkpassenger2342 wrote...
xeonzs, i play on xbox and not every mass effect player makes videos.
at no point in the future do i plan to spend the money to port my gameplay to youtube.
Modifié par Xeonzs, 08 novembre 2012 - 11:08 .
Modifié par Dream-Maker, 08 novembre 2012 - 11:10 .
HolyAvenger wrote...
synapsefire wrote...
The amount of stagger you take from his attack is just ridiculous and I was baffled by the design decision when they first arrived. I do however feel that I'm adjusted to the new Geth now, especially after last weeks nerf and I play them quite a bit although sometimes at my teammates frustration/expence.
This is what I was trying to get at. Yes, they make it necessary to adapt how you play against geth, but once you adjust it makes it quite a bit easier.
One thing, for example, is that geth primes force you into soft cover at all ranges, like Atlases and unlike (mostly) banshees and praetorians. Their turrets and drones become priority targets, meaning you can't focus all your fire on the primes, so it ups your situational awareness etc