Lord_Sirian wrote...
I only play geth infiltrator so my opinion is invalid.... even Feneckus says GI is EZ mode.
Well Sirian, you clearly don't play above bronze if you think the stunlock is a problem.
But in all seriousness, your OP was identical to my reaction upon hearing the drone now had a stun attack.... a TRACKING stun attack, so you get staggered as you attempt to retreat too.
Damnit, I love bioware, but they really do test my patience some time. Why can't they just implement something that dealt damage, without knocking every non-krogan flying every time you're unlucky enough to be struck by it.
Their current reasoning is everything either needs to have a) a sync kill or

stunlock for it to be diifficult....
When the answer is really simple: besides from animations for sync kills, both stuns and sync kills are really lazy and easy ways of adding cheap difficulty to the game whilst expending minimal resources, which makes things artificially harder in the most counter-intuitive way possible.
I wish we could see banshees with annihilation field (instead of a grab), primes able to buff nearby geth units (instead of stun lock) and phantoms who can't stab you; their regular attacks are deadly enough already.