KalilKareem wrote...
Geth aint buggy.
Sorry, I lost you there.
KalilKareem wrote...
Geth aint buggy.
greghorvath wrote...
Really? I have not yet had problems killing them from afar. But I have had them come close in groups and one stuns me while the other lays the eggs.
Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.Charaxan wrote...
KalilKareem wrote...
Geth aint buggy.
Sorry, I lost you there.
he misses you when you run already. Make it like the praetorian beam? NoLord_Sirian wrote...
Decrease Prime Accuracy
no more than one of these plsLord_Sirian wrote...
Decrease Prome ROF and lower chance to stun from 100%
Remove stagger from combat drone attack
it is already almost harmless and if they fix multitap I think no one will be bothered by itLord_Sirian wrote...
Remove Geth Rocket Trooper Stagger
sareth_65536 wrote...
he misses you when you run already. Make it like the praetorian beam? NoLord_Sirian wrote...
Decrease Prime Accuracyno more than one of these plsLord_Sirian wrote...
Decrease Prome ROF and lower chance to stun from 100%
Remove stagger from combat drone attack
if the drone is chosen, don't remove it, but change the stagger type to the type that prime cannon haveit is already almost harmless and if they fix multitap I think no one will be bothered by itLord_Sirian wrote...
Remove Geth Rocket Trooper Stagger
Guest_Lord_Sirian_*
count_4 wrote...
Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.Charaxan wrote...
KalilKareem wrote...
Geth aint buggy.
Sorry, I lost you there.
Arppis wrote...
I like it too, mate. I use soft cover almost all the time. But against slow moving boss enemies that don't oneshot your shields (like those Scions, wtf with their canon), I'll use hard cover. +50% damage reduction is really good!
Guest_Lord_Sirian_*
sareth_65536 wrote...
he misses you when you run already. Make it like the praetorian beam? NoLord_Sirian wrote...
Decrease Prime Accuracyno more than one of these plsLord_Sirian wrote...
Decrease Prome ROF and lower chance to stun from 100%
Remove stagger from combat drone attack
if the drone is chosen, don't remove it, but change the stagger type to the type that prime cannon haveit is already almost harmless and if they fix multitap I think no one will be bothered by itLord_Sirian wrote...
Remove Geth Rocket Trooper Stagger
Working as intended as far as I know.Lord_Sirian wrote...
count_4 wrote...
Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.Charaxan wrote...
KalilKareem wrote...
Geth aint buggy.
Sorry, I lost you there.
Geth Hunter shooting when it shouldn't be able to bug
Modifié par count_4, 08 novembre 2012 - 01:12 .
Lord_Sirian wrote...
Dream-Maker wrote...
This is what I thought when I saw this thread : http://i.eprci.net/b...ng-a-dead-horse
Seriously, there are already been like a bazillion threads about this. Bioware already said they were looking at changing the geth, complaining more isn't going to change anything.
In the meantime there is nothing else to do than adapting or just stop playing geth if they are too frustrating.
The more people complain the more likely it is they might do something.
If a bazillion threads won't make them take notice, maybe a bazillion and one will.
Modifié par Dream-Maker, 08 novembre 2012 - 01:12 .
For me, rocket troopers are second in priority only to hunters. The are fast, they fire quickly, rockets stun and do splash damage and this is not counting multiple rockets.sareth_65536 wrote...
it is already almost harmless and if they fix multitap I think no one will be bothered by itLord_Sirian wrote...
Remove Geth Rocket Trooper Stagger
still it is already the easiest projectile to dodge that enemies have, there is just nothing to decreaseLord_Sirian wrote...
Prime misses you only if you run perpendicular (or near perpendicular) to the trajectory of his cannon fire.
who said it shouldn't? It is a boss after all and boss' summons.Lord_Sirian wrote...
Drone shouldn't have stagger at all, the Prime shots shouldn't stagger everything in the entire game (almost) just by virtue of 'Bioware says so'.
Yes, almost. Unless you use ramp-up weapon but this is not really GRT relatedLord_Sirian wrote...
Geth Rocket Troopers stagger harmless?
Guest_Lord_Sirian_*
count_4 wrote...
Working as intended as far as I know.Lord_Sirian wrote...
count_4 wrote...
Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.Charaxan wrote...
KalilKareem wrote...
Geth aint buggy.
Sorry, I lost you there.
Geth Hunter shooting when it shouldn't be able to bug
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
Changes I want to see:
Decrease Prime RoF/Accuracy and lower chance to stun from 100%
Remove stagger from combat drone attack
Remove Geth Rocket Trooper Stagger
Fix double/triple/quadruple rocket scumbag missile glitching rocket troopers
Fix hunters shooting you while staggered/stasised/frozen/on the floor etc.
That would make Geth reasonable to play against.
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
This is a joke right? You're just a massive troll right? Please tell me I'm right, or else you have just displayed a lack of intelligence and common sense rarely seen even on these forums.Xeonzs wrote...
Trust me, I've played enough gold before these days, as you can see on my n7 rank, don't try to shift this to what difficult I play on, if this stunlock thing is there it would be on any difficulty, saying I don't play gold, while you are complaining about every enemy on geth being able to stunlock? Maybe you should go back to bronze, learn the mechanics and come back.
Guest_Lord_Sirian_*
sareth_65536 wrote...
still it is already the easiest projectile to dodge that enemies have, there is just nothing to decreaseLord_Sirian wrote...
Prime misses you only if you run perpendicular (or near perpendicular) to the trajectory of his cannon fire.who said it shouldn't? It is a boss after all and boss' summons.Lord_Sirian wrote...
Drone shouldn't have stagger at all, the Prime shots shouldn't stagger everything in the entire game (almost) just by virtue of 'Bioware says so'.
Not-staggering hunters would make more sense, but since our gps staggers too, it is okYes, almost. Unless you use ramp-up weapon but this is not really GRT relatedLord_Sirian wrote...
Geth Rocket Troopers stagger harmless?
Guest_Lord_Sirian_*
ryanshowseason3 wrote...
Lord_Sirian wrote...
And whoever designed it really needs to have their credentials and/or their brain verified.
Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)
So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.
So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.
Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why?
Changes I want to see:
Decrease Prime RoF/Accuracy and lower chance to stun from 100%
Remove stagger from combat drone attack
Remove Geth Rocket Trooper Stagger
Fix double/triple/quadruple rocket scumbag missile glitching rocket troopers
Fix hunters shooting you while staggered/stasised/frozen/on the floor etc.
That would make Geth reasonable to play against.
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.
You've completely misunderstood the process in which this happened.
Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.
I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.
Lord_Sirian wrote...
Also, Primes spawning turrets outside their LOS, and spawning them on top of a turret that has already been spawned is borderline buggy even if not technically a 'bug'.
Guest_Air Quotes_*

Modifié par Air Quotes, 08 novembre 2012 - 01:27 .
Lord_Sirian wrote...
count_4 wrote...
Working as intended as far as I know.Lord_Sirian wrote...
count_4 wrote...
Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.Charaxan wrote...
KalilKareem wrote...
Geth aint buggy.
Sorry, I lost you there.
Geth Hunter shooting when it shouldn't be able to bug
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.
Yeah, anything the dev's are too lazy to fix = working as intended.
Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.
And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again. I've had one shoot me while it was flying through the air after being lashed by a Cerberus Adept. (It had just flown across the map, basically)