Aller au contenu

The (Geth Prime's) combat drone is a joke.


  • Veuillez vous connecter pour répondre
827 réponses à ce sujet

#176
Charaxan

Charaxan
  • Members
  • 881 messages

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

#177
greghorvath

greghorvath
  • Members
  • 2 295 messages
Really? I have not yet had problems killing them from afar. But I have had them come close in groups and one stuns me while the other lays the eggs.

#178
Arppis

Arppis
  • Members
  • 12 750 messages

greghorvath wrote...

Really? I have not yet had problems killing them from afar. But I have had them come close in groups and one stuns me while the other lays the eggs.


They take tons of damage and are pretty small targets. Been trying to shotgun them, and takes quite a bit of beating. That's number 1 reason why they are so damn annoying.

#179
count_4

count_4
  • Members
  • 2 908 messages

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

#180
sareth_65536

sareth_65536
  • Members
  • 596 messages

Lord_Sirian wrote...
Decrease Prime Accuracy

he misses you when you run already. Make it like the praetorian beam? No

Lord_Sirian wrote...
Decrease Prome ROF and lower chance to stun from 100%
Remove stagger from combat drone attack

no more than one of these pls
if the drone is chosen, don't remove it, but change the stagger type to the type that prime cannon have

Lord_Sirian wrote...
Remove Geth Rocket Trooper Stagger

it is already almost harmless and if they fix multitap I think no one will be bothered by it

#181
Arppis

Arppis
  • Members
  • 12 750 messages

sareth_65536 wrote...

Lord_Sirian wrote...
Decrease Prime Accuracy

he misses you when you run already. Make it like the praetorian beam? No

Lord_Sirian wrote...
Decrease Prome ROF and lower chance to stun from 100%
Remove stagger from combat drone attack

no more than one of these pls
if the drone is chosen, don't remove it, but change the stagger type to the type that prime cannon have

Lord_Sirian wrote...
Remove Geth Rocket Trooper Stagger

it is already almost harmless and if they fix multitap I think no one will be bothered by it


Removing stagger would  be great for Rocket Trooper, they are already the most annoying enemy in the game. They can shoot so fast and then take insta cover. Try fighting them with Human Soldier or something and see true horror.

#182
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Rocket troopers multi-rocket bug
Geth Hunter shooting when it shouldn't be able to bug

Two bugs is still buggy. Especially given the prevalence of those units and how often the bugs occur. 

Also, Primes spawning turrets outside their LOS, and spawning them on top of a turret that has already been spawned is borderline buggy even if not technically a 'bug'.

You could also argue that the way Geth ignore cover and LoS rules that the other factions follow is borderline buggy.

#183
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Arppis wrote...


I like it too, mate. I use soft cover almost all the time. But against slow moving boss enemies that don't oneshot your shields (like those Scions, wtf with their canon), I'll use hard cover. +50% damage reduction is really good!


Ehh, I'd rather just duck all the way behind a pillar and not get hit at all than taje even 50% damage. Plus I find it a pain to check my flanks from hard cover.

But your way works too, I guess. Each to their own.

#184
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

sareth_65536 wrote...

Lord_Sirian wrote...
Decrease Prime Accuracy

he misses you when you run already. Make it like the praetorian beam? No

Lord_Sirian wrote...
Decrease Prome ROF and lower chance to stun from 100%
Remove stagger from combat drone attack

no more than one of these pls
if the drone is chosen, don't remove it, but change the stagger type to the type that prime cannon have

Lord_Sirian wrote...
Remove Geth Rocket Trooper Stagger

it is already almost harmless and if they fix multitap I think no one will be bothered by it

 

Prime misses you only if you run perpendicular (or near perpendicular) to the trajectory of his cannon fire.


Drone shouldn't have stagger at all, the Prime shots shouldn't stagger everything in the entire game (almost) just by virtue of 'Bioware says so'.

Geth Rocket Troopers harmless? Yeah right.

#185
count_4

count_4
  • Members
  • 2 908 messages

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

Modifié par count_4, 08 novembre 2012 - 01:12 .


#186
Dream-Maker

Dream-Maker
  • Members
  • 529 messages

Lord_Sirian wrote...

Dream-Maker wrote...

This is what I thought when I saw this thread : http://i.eprci.net/b...ng-a-dead-horse

Seriously, there are already been like a bazillion threads about this. Bioware already said they were looking at changing the geth, complaining more isn't going to change anything.

In the meantime there is nothing else to do than adapting or just stop playing geth if they are too frustrating.



The more people complain the more likely it is they might do something.

If a bazillion threads won't make them take notice, maybe a bazillion and one will.


Thing is they already did acknowledge the problems about the geth a while ago, said they were looking to change them but that it couldn't be done fast. They also wanted to see first how people would react to wave composition changes in retaliation. But looking at your thread again you must have missed that.

I can't remember when and what thread exactly it was, IIRC it was shortly before/after the release of retaliation. But I'm 100% sure they're aware that people do not like fighting geth and that they need to do something.

Modifié par Dream-Maker, 08 novembre 2012 - 01:12 .


#187
greghorvath

greghorvath
  • Members
  • 2 295 messages

sareth_65536 wrote...

Lord_Sirian wrote...
Remove Geth Rocket Trooper Stagger

it is already almost harmless and if they fix multitap I think no one will be bothered by it

For me, rocket troopers are second in priority only to hunters. The are fast, they fire quickly, rockets stun and do splash damage and this is not counting multiple rockets.

#188
sareth_65536

sareth_65536
  • Members
  • 596 messages

Lord_Sirian wrote...
Prime misses you only if you run perpendicular (or near perpendicular) to the trajectory of his cannon fire.

still it is already the easiest projectile to dodge that enemies have, there is just nothing to decrease

Lord_Sirian wrote...
Drone shouldn't have stagger at all, the Prime shots shouldn't stagger everything in the entire game (almost) just by virtue of 'Bioware says so'.

who said it shouldn't? It is a boss after all and boss' summons.
Not-staggering hunters would make more sense, but since our gps staggers too, it is ok

Lord_Sirian wrote...
Geth Rocket Troopers stagger harmless?

Yes, almost. Unless you use ramp-up weapon but this is not really GRT related

#189
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

 

Yeah, anything the dev's are too lazy to fix = working as intended.

Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.

And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again. I've had one shoot me while it was flying through the air after being lashed by a Cerberus Adept. (It had just flown across the map, basically)

#190
ryanshowseason3

ryanshowseason3
  • Members
  • 1 488 messages

Lord_Sirian wrote...

And whoever designed it really needs to have their credentials and/or their brain verified.

Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)

So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.

So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.

Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why? 

Changes I want to see:

Decrease Prime RoF/Accuracy and lower chance to stun from 100%
Remove stagger from combat drone attack
Remove Geth Rocket Trooper Stagger
Fix double/triple/quadruple rocket scumbag missile glitching rocket troopers
Fix hunters shooting you while staggered/stasised/frozen/on the floor etc.

That would make Geth reasonable to play against.

 
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.


You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

#191
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Lord_Sirian wrote...

And whoever designed it really needs to have their credentials and/or their brain verified.

Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)

So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.

So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.

Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why? 


Totally agree, 100%.

After months on end of players ****ing about the Geth and their cheap stunlock BS, someone actually thought it was a good idea to add a unit with SUPER ULTRA stagger to their faction.

Talk about being out of touch with your players... it's like the Bioware Devs don't even play their game/hear us sometimes.

#192
Liefglinde

Liefglinde
  • Members
  • 717 messages

Xeonzs wrote...

Trust me, I've played enough gold before these days, as you can see on my  n7 rank, don't try to shift this to what difficult I play on, if this stunlock thing is there it would be on any difficulty, saying I don't play gold, while you are complaining about every enemy on geth being able to stunlock? Maybe you should go back to bronze, learn the mechanics and come back.

This is a joke right? You're just a massive troll right? Please tell me I'm right, or else you have just displayed a lack of intelligence and common sense rarely seen even on these forums.

First of all, N7 rank says absolutely nothing about what difficulty you play. And if it does, then let my N7 rank, which is nearly triple yours, tell you that I have played far, far more gold than you. In fact, considering you've only extracted from 5 gold matches since Retaliation, you most likely have no earthly idea what anyone in here is talking about. In addition, Geth Mastery is the lowest of your enemy mastery challenges. You can continue to argue that you play Gold, but everyone can clearly see that this is not the case.

It's one thing to have an opinion on a matter, but another to insist you are right when you've clearly never even experienced the issues being discussed.

#193
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

sareth_65536 wrote...

Lord_Sirian wrote...
Prime misses you only if you run perpendicular (or near perpendicular) to the trajectory of his cannon fire.

still it is already the easiest projectile to dodge that enemies have, there is just nothing to decrease

Lord_Sirian wrote...
Drone shouldn't have stagger at all, the Prime shots shouldn't stagger everything in the entire game (almost) just by virtue of 'Bioware says so'.

who said it shouldn't? It is a boss after all and boss' summons.
Not-staggering hunters would make more sense, but since our gps staggers too, it is ok

Lord_Sirian wrote...
Geth Rocket Troopers stagger harmless?

Yes, almost. Unless you use ramp-up weapon but this is not really GRT related

 

LOL. You forget I've played with you... :lol: 

Prime shots aren't easy to dodge at all, the rest of your arguments are just opinion-based things that I'm not going to waste my time on.

#194
Guest_Lord_Sirian_*

Guest_Lord_Sirian_*
  • Guests

ryanshowseason3 wrote...

Lord_Sirian wrote...

And whoever designed it really needs to have their credentials and/or their brain verified.

Pre-patch, Geth were irritating, but you had a couple of consolations (namely no sync-kill units and that you couldn't be staggered while running or performing another animation, like reviving, getting an objective, doing a dodge roll, etc.)

So after months of people complaining about Geth stunlock, how it was cheap, frustrating and made the Geth very annoying to play... the mensa candidates on the design team thought that it would be a good idea to... add MORE stunlock? And stunlock of the very WORST type too? The combat drone's incinerate power will stop you mid-revive, and the precious stunlock immunity you received from running or performing an action can also be taken away at a moment's notice by the attack.

So you're running along, thinking 'Yes I've managed to start running, I can't be stunlocked for the moment', then a combat drone shoots you, you do an absurd-looking, absurdly long stagger animation and by the time it's finished you're stunlocked by sniper prime shots from across the map as well as cheating missile glitching rocket troopers and Geth Hunter shots/elbows.

Seriously, which game designer could look at a forum FILLED with people complaining for months on end about how bad the stunlock mechanic is, and then decide to design and put in place a unit that makes said stunlock twice as bad? This baffles me. And it's incredibly disappointing. One quarter of the game is entirely broken and the devs have not said or done a thing about it. Why? 

Changes I want to see:

Decrease Prime RoF/Accuracy and lower chance to stun from 100%
Remove stagger from combat drone attack
Remove Geth Rocket Trooper Stagger
Fix double/triple/quadruple rocket scumbag missile glitching rocket troopers
Fix hunters shooting you while staggered/stasised/frozen/on the floor etc.

That would make Geth reasonable to play against.

 
Yes it's a cool story, brought to you by bro inc. Sure, I need to go back 2 bronze, etc.


You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.

#195
Catastrophy

Catastrophy
  • Members
  • 8 479 messages
I didn't notice it much in coop, but if I'm soloing it usually annoys the crap out of me.

#196
Cohen le Barbare

Cohen le Barbare
  • Members
  • 1 789 messages
The worst part about stunlock is that you lose control of your character for a short time. If a Prime hits you with his first shot, you will take the other three, nothing you can do about it. Enemies are deadly enough as it is, they never needed to stunlock/synckills.

#197
Loscakes

Loscakes
  • Members
  • 167 messages

Lord_Sirian wrote...


Also, Primes spawning turrets outside their LOS, and spawning them on top of a turret that has already been spawned is borderline buggy even if not technically a 'bug'.


Not to mention throwing them through solid walls, players, other Geth and apparently time and space itself. I'd also add Pyros considering they shoot a jet of normal flames covered in a layer of invisible flames making their range stupidly ambiguous. We also got a new one with Bombers where they randomly decide they don't feel like taking power damage because they're busy laying eggs.

Like you said, even if it's not technically a bug, it's bullmess. Geth are simply not fun for a sizable portion of the player base and exacerbating their main issue was a questionable decision.

#198
d_nought

d_nought
  • Members
  • 4 747 messages
Funnily enough, Hunters are the least of my problems. I can deal with Rocket Troopers (although 3 rockets at once is annoying on non-vanguard/Volus/Tank) and Hunters, but Primes have been s***ing me since the day when the Salarian Infiltrator was the best class and no-one camped on FBW.

#199
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests
Posted Image

This is how Bioware devs think. Whoever came with Bombers, Primes drone and Geth in general should be taken away all rights to eat cookies, maple syrup products or bacon FOR LIFE! SRSLY It's so retarded I have no words for it.

ALL of the Geth were are bugged and behaved INCREDIBLY cheap with their stunlock. So they added one more buggy unit (Bomber) that can chain stagger you and fixed Primes drone and gave it SUPER stagger. And they didn't fix anything else! 

WTF?

Modifié par Air Quotes, 08 novembre 2012 - 01:27 .


#200
ahmadsamad

ahmadsamad
  • Members
  • 148 messages

Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

 

Yeah, anything the dev's are too lazy to fix = working as intended.

Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.

And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again. I've had one shoot me while it was flying through the air after being lashed by a Cerberus Adept. (It had just flown across the map, basically)


They sure are lazy after two great patch. Stop insulting the devs