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The (Geth Prime's) combat drone is a joke.


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#201
sareth_65536

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Lord_Sirian wrote...
LOL. You forget I've played with you... :lol: 

I don't memorize such things :]

Lord_Sirian wrote...
Prime shots aren't easy to dodge at all

not easy, but the easiest among all other projectiles

Modifié par sareth_65536, 08 novembre 2012 - 01:28 .


#202
Guest_Lord_Sirian_*

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ahmadsamad wrote...

Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

 

Yeah, anything the dev's are too lazy to fix = working as intended.

Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.

And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again. I've had one shoot me while it was flying through the air after being lashed by a Cerberus Adept. (It had just flown across the map, basically)


They sure are lazy after two great patch. Stop insulting the devs
 

 

When they're lazy, I'm going to call them out on it. When they're not lazy, and they listen to their fans and fix issues, I'll acknowledge and thank them for it. Just like in this thread

I'm fair like that.

#203
Guest_Lord_Sirian_*

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sareth_65536 wrote...

Lord_Sirian wrote...
LOL. You forget I've played with you... :lol: 

I don't memorize such things :]

Lord_Sirian wrote...
Prime shots aren't easy to dodge at all

not easy, but the easiest among all other projectiles

 

Well let's just say there was a major gap between our scores, and you scored worst when we played games against Geth IIRC.

#204
Rodia Driftwood

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The fire damage from Atlas' missiles is what pisses me off.

#205
ryanshowseason3

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Lord_Sirian wrote...

ryanshowseason3 wrote...

You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.



The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

#206
megabeast37215

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Xeonzs wrote...

So how about you make a nice vid about this "stunlock" you mention, just a 1 or a few matches against geth?

Let's see if you can actually point it out or if you just fail okay?


I just read through the first 4 pages of this thread... and I have to say you're an idiot. One who is talking down to people who are way above their skill level, who is so ignorant of the subject matter that I'm actually embarrassed for you.

If you don't believe Stunlock exists... take a Krogan Soldier, Batarian Sentinel or Turian Soldier into a Geth/Gold match... wait until wave 5 when two Primes show up, then engage them. Tell me you don't know what stunlock is after that.

#207
Guest_Lord_Sirian_*

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ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.



The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

 

But stagger/stunlock can only be reduced by way of a patch. Which SHOULD have been done during the previous patch. It's not a bug, but it can't be fixed by balance changes. So the patch team should've done it.

Whatever way you try to spin it, it doesn't look any better.

#208
Cohen le Barbare

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ryanshowseason3 wrote...
The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

Even if the description says the drone is an attack drone, it could have been a defense drone, zapping (without stagger of course) anything coming too close to it.

#209
count_4

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Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

 

Yeah, anything the dev's are too lazy to fix = working as intended.

Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.

And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again.

Weeeeeell, you're just freezing/staggering/whatevering the Hunter, not the GPS which is basically a separate Geth unit. It's perfectly reasonable that the weapon is able to aim and fire itself if the wielder is incapacitated. All you need are some steering nozzles and a fire-by-wire trigger...

<.<
>.>

:innocent:

Modifié par count_4, 08 novembre 2012 - 01:41 .


#210
Guest_Lord_Sirian_*

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count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

 

Yeah, anything the dev's are too lazy to fix = working as intended.

Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.

And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again.

Weeeeeell, you're just freezing the Hunter, not the GPS which is basically a separate Geth unit. It's perfectly reasonable that the weapon is able to aim and fire itself if the wielder is incapacitated. All you need are some steering nozzles and a fire-by-wire trigger...

<.<
>.>

:innocent:

 

:lol: By the way, I really like the survivability calculator in your sig... nice work on that. B)

#211
Loscakes

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count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Lord_Sirian wrote...

count_4 wrote...

Charaxan wrote...

KalilKareem wrote...
Geth aint buggy.


Sorry, I lost you there.

Well, to be honest there are only two bugs I can think of and one is more of a visual glitch. Bugginess is indeed not that much of a problem regarding the Geth.

 

Geth Hunter shooting when it shouldn't be able to bug

Working as intended as far as I know. 
And I'm not saying they aren't bugged, just that (the very few) bugs are not their main problem.

 

Yeah, anything the dev's are too lazy to fix = working as intended.

Hunters shouldn't be able to shoot while staggered, or frozen, or in stasis, or on the floor. That's not working as intended, that's lazy dev's bucking responsibility.

And I swear if you come the 'it's because the GPS is a charge-up weapon' excuse with me I'm just going to ignore every single one of your posts from now on. Because Hunters don't just shoot WHEN they get staggered, they shoot when they get staggered, then before the animation has finished, they shoot again.

Weeeeeell, you're just freezing the Hunter, not the GPS which is basically a separate Geth unit. It's perfectly reasonable that the weapon is able to aim and fire itself if the wielder is incapacitated. All you need are some steering nozzles and a fire-by-wire trigger...

<.<
>.>

:innocent:


The journey from stunned silence when I thought you were serious to hearty chuckle when I realized you weren't was quite enjoyable.

#212
Clips7

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Cohen le Barbare wrote...

ryanshowseason3 wrote...
The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

Even if the description says the drone is an attack drone, it could have been a defense drone, zapping (without stagger of course) anything coming too close to it.




This....when everything else pretty much stun locks you, the drone at the very least just needs to take down your shields or health a bit....not even stagger you. With pyros unbelievable flame length, and rocket troopers multiple rocket firing (while still taking on damage) and primes hitting you from across the map,...the geth are already a handful....especially when it comes to hacking missions...it's a stun-lock fest with bodies going down everywhere unless you have a few guys leading them away from the circle...

#213
DJ Airsurfer

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Best thread 2012.

10000/10 would read again

#214
Gwyphon

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Yeeeeah. Just... Yeeeeah... Though at least it's not just for looks anymore right? Right guy- *incinerate to face*

#215
sareth_65536

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Lord_Sirian wrote...
Well let's just say there was a major gap between our scores, and you scored worst when we played games against Geth IIRC.

lol. I'll just left it here.

If you aren't lieing how come your are whining while I'm not?

#216
count_4

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Lord_Sirian wrote...
:lol: By the way, I really like the survivability calculator in your sig... nice work on that. B)

Thanks. :)

#217
Guest_Lord_Sirian_*

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sareth_65536 wrote...

Lord_Sirian wrote...
Well let's just say there was a major gap between our scores, and you scored worst when we played games against Geth IIRC.

lol. I'll just left it here.

If you aren't lieing how come your are whining while I'm not?

 

Don't worry, there's no shame in being outscored by me.

#218
ryanshowseason3

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Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.



The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

 

But stagger/stunlock can only be reduced by way of a patch. Which SHOULD have been done during the previous patch. It's not a bug, but it can't be fixed by balance changes. So the patch team should've done it.

Whatever way you try to spin it, it doesn't look any better.


I don't know man I think it is not as nefarious as the way you try to spin it in the OP.

This wasn't BW consciously making the decision to just add more stunlock to the system out of spite or idiocy. Someone fixed a bug and it got rolled into the patch because it was done. I doubt balance was the main focus of this patch the focus was likely getting it through certification and fixing the vanguard glitch, everything else that was done at the time was incidental. Thats how software dev kinda goes. You make a build for a specific bug fix but the other features and fixes that are done get rolled in as well, which may or may not cause problems.

It feels more like you're spinning the story in a different way to say the devs are either incompetent or spiteful. Reads like a biased news article. At least to someone versed in how builds work and "features" like this squeak in. That may be too much to ask though. Not everyone is career software.

#219
DJ Airsurfer

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sareth_65536 wrote...
lol. I'll just left it here.

If you aren't lieing how come your are whining while I'm not?


Posted Image

#220
Leland Gaunt

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"Yo dawg, I heard you like stunlock, so I put stunlock on your stunlock so you can get stunlocked while getting stunlocked"

#221
Guest_Lord_Sirian_*

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ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

Lord_Sirian wrote...

ryanshowseason3 wrote...

You've completely misunderstood the process in which this happened.

Pre patch the combat drone was broken. It couldn't do anything. It literally floated around and wasted the prime's time by casting it... The patch fixed it so no there was not a conscious decision to "add more stunlock" they were just fixing something that was broken in the first place. It was always supposed to be like this.

I agree that geth stunlock is not enjoyable but there was no concscious decision to add more, it was a bug fix.

 

Then Bioware should've considered the repercussions before fixing said bug, and changed the way the Drone interacted in the same patch instead of just KNOWINGLY adding more stunlock (albeit indirectly). 

Omission and action are equal in this situation.



The other option being to leave the geth prime wasting its time spawning a unit that did literally nothing?

Honestly I do not blame them.

Fixing the bug was the right thing to do. Changing the difficulty in defeating the geth is in the responsibility of balance changes. *NOT* the realm of bug fixes. Different tasks entirely. Just like adding dragoons was the job of the dlc and bringing them in line with difficulty was balance change territory.

The state of the rest of the geth is completely irrelevant to fixing bugs.

 

But stagger/stunlock can only be reduced by way of a patch. Which SHOULD have been done during the previous patch. It's not a bug, but it can't be fixed by balance changes. So the patch team should've done it.

Whatever way you try to spin it, it doesn't look any better.


I don't know man I think it is not as nefarious as the way you try to spin it in the OP.

This wasn't BW consciously making the decision to just add more stunlock to the system out of spite or idiocy. Someone fixed a bug and it got rolled into the patch because it was done. I doubt balance was the main focus of this patch the focus was likely getting it through certification and fixing the vanguard glitch, everything else that was done at the time was incidental. Thats how software dev kinda goes. You make a build for a specific bug fix but the other features and fixes that are done get rolled in as well, which may or may not cause problems.

It feels more like you're spinning the story in a different way to say the devs are either incompetent or spiteful. Reads like a biased news article. At least to someone versed in how builds work and "features" like this squeak in. That may be too much to ask though. Not everyone is career software.

 

Then it is a crime of oversight/negligence rather than an intentional act. Makes no difference to the gameplay aspect and the fact that the drone's fix made Geth an exercise in frustration for a lot of the players. (Even more so than they already were).

#222
Cloaking_Thane

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Has there been a "yo dawg" meme yet?

If not someone needs to get on that

.... "I heard you don't like stunlocks"

#223
Striker93175

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http://t1.gstatic.co...FPXKKPSZDMgqZaZ

#224
Samerandomscreennameidontcareabout

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4ut0b4hn5child27 wrote...

not trying to support the Dev but

what if they intended to do, because of so many camping complains?

Then they would be REALLY stupid, because camping ( a.k.a. being in cover ) is the only way to prevent being stunned, when not on a destroyer/krogan.

#225
Torguemada

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ryanshowseason3 wrote...
This wasn't BW consciously making the decision to just add more stunlock to the system out of spite or idiocy. Someone fixed a bug and it got rolled into the patch because it was done. I doubt balance was the main focus of this patch the focus was likely getting it through certification and fixing the vanguard glitch, everything else that was done at the time was incidental. Thats how software dev kinda goes. You make a build for a specific bug fix but the other features and fixes that are done get rolled in as well, which may or may not cause problems.

If the patch wasn't balance tested at all like your trying to make it sound, then thats pretty damm lazy work.