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Conversatin Editor Question


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#1
WoC_Builder

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Is there a conversation editor applet out there that mimics the one found in the toolset?  I have found some things I can use, but it still requires me to cut/paste line by line, which won't work very well for long conversations.  Even if I could only enter text, but make any script links, sound, or animaton changes later, that would still be better than the copy/paste route.  :)  Just importing a *.dlg file would be huge.  :D

If ony we could copy the editor portion of the toolset to stand-alone, but I'm sure that would break a EULA somewhere.  :P

#2
meaglyn

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There was a project called ghanima on sourceforge. I've been working with the source and fixed it up. It's now capable of creating and editing files safely and so that they work in game. It handles links and drag and drop to move things around. It does not handle TLK file references at this point - it just flags them. And I don't know how well it works with other languages at this point. It's a java thing so it should be possible to run it on windows too although I have not done that.

I'm trying to contact the original author to see if he has any interest in it anymore. I'd like to put it on github or somewhere so that other people can use it. I'll let you know if/when that happens.

Cheers,
meaglyn

#3
virusman

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Also, there is this:
http://sourceforge.n...Easy/build 1.1/

Modifié par virusman, 02 janvier 2013 - 10:36 .


#4
meaglyn

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That looks nice! Does it work? I wonder if it will build and run on Linux... That was my main motivation for trying to get ghanima working...

#5
virusman

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No, it's in Delphi and most likely won't build and run on Linux. There was Kylix at some point, and you can also try Free Pascal + Lazarus, but no one has tried it, so I have no idea if it's going to work at all.

Modifié par virusman, 03 janvier 2013 - 01:36 .


#6
meaglyn

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Yuck. That's a rat hole. Too many windows specific 3rd party components. However, it does run under wine. I haven't tested extensively, but it seems to be working. Thanks for the pointer.