Inquisite combat. Are gonna get it?
#1
Posté 08 novembre 2012 - 04:52
Now seriously. I really dislike any hotkey/autoattack combat. To the point when i had to install the "Skip combat" mod for Dragon Age Origins to be able to properly enjoy it. I also had to hack myself a 1-hit kill for DA2 for this same reason.
Will that change? I would love the combat to be skill-based spectacle fighter-style in DA3. A mash-up of Witcher 2 and Devil May Cry 4 or Alice: Madness Returns. Maybe not as shallow as in Darksiders, where there were no really oils, few potions, and weapons of the same category didn't feel particularly different, and maybe not as reliant of preparation and dodge-spamming as Witcher 2.
Can we expect a shift from the annoying hotkey-based combat for this game? Or will I have to hack myself a 1-hit kill again...
#2
Posté 08 novembre 2012 - 04:54
And I prefer dice-based combat. Any player skill involved should be in a tactical sense, not a dexterity sense.
#3
Guest_Puddi III_*
Posté 08 novembre 2012 - 04:56
Guest_Puddi III_*
#4
Posté 08 novembre 2012 - 04:56
But most likely we'll just get a upgraded version of Dragon Age 2s combat.
#5
Posté 08 novembre 2012 - 05:01
#6
Posté 08 novembre 2012 - 05:03
Megakoresh wrote...
Are we getting some [pun]Inquisite[/pun] combat in DA3.
Now seriously. I really dislike any hotkey/autoattack combat. To the point when i had to install the "Skip combat" mod for Dragon Age Origins to be able to properly enjoy it. I also had to hack myself a 1-hit kill for DA2 for this same reason.
Will that change? I would love the combat to be skill-based spectacle fighter-style in DA3. A mash-up of Witcher 2 and Devil May Cry 4 or Alice: Madness Returns. Maybe not as shallow as in Darksiders, where there were no really oils, few potions, and weapons of the same category didn't feel particularly different, and maybe not as reliant of preparation and dodge-spamming as Witcher 2.
Can we expect a shift from the annoying hotkey-based combat for this game? Or will I have to hack myself a 1-hit kill again...
I wouldn't hold your breath. That's not what Bioware does for their gameplay. And its not something I'd enjoy seeing them start, personally.
For me, there is TONS of player skill involved with DA:O's combat, just not twitch skill. Its like high speed chess... if you are just moving your pieces without thinking, chances are you won't enjoy the game at all. DA2 is like high speed checkers, much less satisfying. Pieces are all pretty similar and there is really only one real tactic - keep pushing forward.
To turn it into a Bayonetta or DMC would be the absolute worst thing for Bioware to do for their fanbase. Instead of being the spiritual successor of Baldur's Gate, the DA series would become just another button mashing platformer.
#7
Posté 08 novembre 2012 - 05:05
Fast Jimmy wrote...
Pieces are all pretty similar and there is really only one real tactic - keep pushing forward.
not really
#8
Posté 08 novembre 2012 - 05:10
Maclimes wrote...
The word is "exquisite".
And I prefer dice-based combat. Any player skill involved should be in a tactical sense, not a dexterity sense.
Look up the word "pun" in a dictionary
And honestly, for casual players there is always a casual difficulty. If you are so afraid of high action-skill involvement you can always switch to a lower difficutly. I, for one, prefer my combat to be fast, frantic and high-risk.
If I wanted a strategy I would go play C&C, if I wanted Turn-based combat I would go play King's Bounty. Both do the strategy and tactics better than DA:O/DA2 does. And rightfully so, considering that combat isn't the main focus in DA games.
I love the fact that Witcher 2 you had your ass handed to you, but then as you improved you could literally sense that you are better. Your fights go fast and with a better outcome for you. Upgrades help, but they aren't essential (in fact, try playing hard difficulty with JUST the Witcher training tree upgraded, it's a LOT of fun).
In DA2 or Origins the combat was boring and tedious. Increasing diffuclty setting meant one thing: press "pause" more frequently. I hate that. I am sure some people love it. You can't satisfy both, but again: if you have skill-based combat casuals can lower difficulty. But you can't bring skill into a hotkey-based system.
As for enjoyment of tactics itself, there is a lot of tactics involved in any spectacle fighter, and Witcher 2 was impossible to complete without a tactical approach.
Masha Potato wrote...
Fast Jimmy wrote...
Pieces are all pretty similar and there is really only one real tactic - keep pushing forward.
not really
LOL his entire post was completely pointless.
FastJimmy, if for you a switch in combat mechanics in a DRAGON AGE game will kill the game for you, then you are not doing it right and you might have a wrong idea of what the series is all about.
Modifié par Megakoresh, 08 novembre 2012 - 05:14 .
#9
Posté 08 novembre 2012 - 05:18
If you think Bioware should change their game design to mirror Devil May Cry, when they have spent over a decade using the pause-and-play type of encounter design, maybe YOU don't get what Bioware's series are about. Seeing as how I've played every game of their's they have ever released, I think I understand what their design style and signature is.
Modifié par Fast Jimmy, 08 novembre 2012 - 05:23 .
#10
Posté 08 novembre 2012 - 05:21
Masha Potato wrote...
Fast Jimmy wrote...
Pieces are all pretty similar and there is really only one real tactic - keep pushing forward.
not really
yes really
#11
Posté 08 novembre 2012 - 05:24
#12
Posté 08 novembre 2012 - 05:28
phil
#13
Posté 08 novembre 2012 - 05:33
MichaelStuart wrote...
They get rid of dice rolling, and I will be happy.
The dice rolling you can get rid of yourself, there are mods for this, just go to dragonagenexus.com and search for "No critical hits" or something like that.
Sadly that does not add a proper collision model or skill-based combat to the game. All I have to do was move the little guys around with space then watch them do their boring autoattacks then spacebar and move the again, assign some commands and repeat. Chess is, in fact, a lot more intertaining. At least once you make a turn you are commited. In Dragon Age it's all spacebar. And it's b000000ring.
philippe willaume wrote...
how it is done does not matter as much as being team oriented and having varied viable option for each team members.
phil
Oh yeah I agree with that a lot. I think being able to take control of teammate on the fly would make the game so much more awesome! It would also allow to take several people with diverse combat styles and approach the same situation with several completely different playstyles at the same time. This would be just amazing. There was a game that did this, but blast I can't remember the name!
Prince of Persia 2008 did this to a VERY limited degree too, though that wasn't very well done, the princess was more like a secondary weapon than a teammate.
Modifié par Megakoresh, 08 novembre 2012 - 05:38 .
#14
Posté 08 novembre 2012 - 05:44
#15
Posté 08 novembre 2012 - 05:44
#16
Posté 08 novembre 2012 - 05:57
Megakoresh wrote...
Oh yeah I agree with that a lot. I think being able to take control of teammate on the fly would make the game so much more awesome! It would also allow to take several people with diverse combat styles and approach the same situation with several completely different playstyles at the same time. This would be just amazing. There was a game that did this, but blast I can't remember the name!
Is... is this an attempt at humor?
#17
Posté 08 novembre 2012 - 06:43
Megakoresh wrote...
Oh yeah I agree with that a lot. I think being able to take control of teammate on the fly would make the game so much more awesome! It would also allow to take several people with diverse combat styles and approach the same situation with several completely different playstyles at the same time. This would be just amazing. There was a game that did this, but blast I can't remember the name!
The name! Yeah, it was Trine. Trine and Trine 2, of course. Brilliant games, btw, highly recommend. Although I am not sure this would exactly be the kind of switching that would suit DA.
Overlord did similar things as well. Overlord 2 was, in fact, one of my favourite action-RPGs of all time after Witcher games and early Mass effect games, brilliant combination of tactical and skill-based combat and some really cool and diverse puzzles, that game was hilarious, challenging and fair (except for controls, those were sloppy).
I really liked minion posession as it totally changed your view and approach of the combat and I would love to see this type of combat in Dragon age. Obviously no minions, but direct control of teammates with action combat? With the traditional Dragon Age class system, where everyone has a different role and playstyle? Oh hell yeah!
#18
Guest_shlenderman_*
Posté 08 novembre 2012 - 06:49
Guest_shlenderman_*
MichaelStuart wrote...
I support more skill based combat.
But most likely we'll just get a upgraded version of Dragon Age 2s combat.
Yus. Dragon Age 2 combats was superior to Origins in any wyay. I mean the way it worked not the wave system And the boss fights where way better. On my last playthrough of Origins I did the Archdemon twice cause the Ending slide was bugged. Last time I was up for 30h had played for 20 and still no challenge.
#19
Posté 08 novembre 2012 - 07:09
If there's no auto-attack, I'm returning the game. I almost returned DA2 (on 360) 'til I saw they were actually going to patch it back in. Combat wise, I want group tactics in DA more along the lines of DA:O, Faster, better animated, updated, but building off DA:O's tactics based system. I want pause and play style (though I only pause if I want a skill/spell that's less used and not mapped).
I do not want button mashing or dodge and attack, wash, rinse, repeat. I got bored of that gamey mechanic back in the eighties. I want to think, not twitch, and I also have injuries that make intense button mashing physically painful now. I can't play a game that's built just for that unless it's got the thumbstick alternative controls, and those never open up for all the available move list anyway, so twitch games hold no interest for me.
You mention Witcher. I like Witcher 2, but not the combat. I like Bayonetta (no interest in DmC), but not for the button mashing. I like Dragon's Dogma (probably the other party based combat game you're talking about), but I don't want that over DA, fun as it is to climb griffons and giants and hack off gatorman tails. Dragon Age is not an action game, and I don't want it to be.
edit: Overlord and Overlord 2 were also fun games (funny stuff), but again not what I want to see in Dragon Age.
Modifié par cindercatz, 08 novembre 2012 - 07:14 .
#20
Guest_FemaleMageFan_*
Posté 08 novembre 2012 - 07:12
Guest_FemaleMageFan_*
There is a skip combat mod??!?!!! Where? The combat in origins .....Megakoresh wrote...
Are we getting some [pun]Inquisite[/pun] combat in DA3.
Now seriously. I really dislike any hotkey/autoattack combat. To the point when i had to install the "Skip combat" mod for Dragon Age Origins to be able to properly enjoy it. I also had to hack myself a 1-hit kill for DA2 for this same reason.
Will that change? I would love the combat to be skill-based spectacle fighter-style in DA3. A mash-up of Witcher 2 and Devil May Cry 4 or Alice: Madness Returns. Maybe not as shallow as in Darksiders, where there were no really oils, few potions, and weapons of the same category didn't feel particularly different, and maybe not as reliant of preparation and dodge-spamming as Witcher 2.
Can we expect a shift from the annoying hotkey-based combat for this game? Or will I have to hack myself a 1-hit kill again...
#21
Posté 08 novembre 2012 - 07:30
#22
Posté 08 novembre 2012 - 07:33
To illistrate: I love Dragons Dogma's combat, but literally hate both Dark Souls and Amalurs. The difference? A roll button. Once you find that bad boy you can make it through games without taking a single scratch, which is just lame in my eyes.
Modifié par relhart, 08 novembre 2012 - 07:33 .
#23
Posté 08 novembre 2012 - 07:50
relhart wrote...
I can enjoy action combat if it lacks one function. A roll/evade button.
To illistrate: I love Dragons Dogma's combat, but literally hate both Dark Souls and Amalurs. The difference? A roll button. Once you find that bad boy you can make it through games without taking a single scratch, which is just lame in my eyes.
I agree, at least in regards to the complete lack of realism a roll option brings.
If someone were to start rolling around on the ground during a fight constantly, they would get killed incredibly easily.
#24
Posté 08 novembre 2012 - 07:52
Your tears are an important alchemical ingredient for GeraltMaria Caliban wrote...
The Witcher 2 should never be used as a combat model for anything. Ever.
#25
Posté 08 novembre 2012 - 08:01
fdgvdddvdfdfbdfb wrote...
Your tears are an important alchemical ingredient for GeraltMaria Caliban wrote...
The Witcher 2 should never be used as a combat model for anything. Ever.
I'm sure lots of people enjoyed doing this constantly:





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