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Am I the Only One (Spoilers ...)?


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#51
Cybercat999

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Soretooth wrote...
I also think, for the hard core gamers in mind, that Bioware should provide a couple of more difficulty levels beyond Nightmare.


I play on nightmare without pausing now (well trying to, though I must admit I do pause now and then) and I can say its just about as challenging as I would like it to be. Not considering myself some hardcore gamer though. I dont care about soloing since I enjoy managing tactics for my party and this kind of game now gives me a feeling of playing in real group and gives my companions more personality.

#52
Xzeto

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Soretooth wrote...

The OP got his arse kicked in the game, and now he's getting it kicked in the forums. This is too funny!!

!



I wouldn't think of it like that. After all, I finished the game. Can't helpe that I really hated the only options for the ending. They betrayed everything I spent all that time playing for. Just dumb, dumb, dumb, dumb!!!! I can't imagine playing again knowing that.

Soretooth wrote...
 I also use some modded armor and equipment that make my party members more uber and provide more satisfying gameplay for me.



Tell me about this modded armor. Where can I find it?

And doesn't the need for or use of it to provide "more satisfying gameplay" support my point?

#53
Jonnerz

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About 80 hours across all my playthroughs. One level 25.

Hm. I'm not as dedicated as you. Image IPB

#54
Soretooth

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Xzeto wrote...

Tell me about this modded armor. Where can I find it?


I'm not going to link anything; however, there are three sources for mods that I know of and use:
1) The Projects tab on this site (upper left tab area -- you can do a search for armor and weapons without having to scroll through each mod).
2) dragonagenexus.com
3 damods.com


Tthere are some pretty cool armor and weapons available (and storage mods to put the unused ones at the moment).  You can equip your party members to where they don't perish as often, and I enjoy this since my reflexes have waned over the past years so I'll take all the help I can get.

Armor mods I use:
Black Templar (Alistair -- this is awesome looking armor, too)
Shadow Warden's (Leliana)
Viking Set (Viking & Valkyrie armor -- use Valkyrie on Sten -- impressive!)
Dragon Plate (Dragon Knight armor & weapons -- use this armor on my PC Warrior -- the in-game Commander's Helm looks great with this armor, as if everyone knows your char is in charge)
Arcane Warrior (Morrigan as an Arcane Warrior able to fight with sword & shield, and cast spells)
Battlemage (three sets of robes & helms of different colors -- use one of these helms for Morrigan)
Kite Shield with Eagle
Citadel of the Cymperion (sp?) (Armor runes)

Note: I've used other armor mods, too, but didn't like them as well as the above.

Weapons mods I use:
Some New Items (various, but with a wicked looking Dragon Killer Longsword  -- dragon etched on blade)
Baelschorne Bow
Windforce Bow (modeled after a Diablo II bow of the same name)
Hyperion, The Titanic Force Longsword
* Talon of Fenris Dagger (both daggers equipped by Leliana)
* Wardens Luck Dagger (* both daggers are individual mods but show up in mod Beyond Ferelden Base Chest)
Icon of Awars (awesome mage staff)
Better Archery
All Aquiver

Camp Storage mods I use:
Beyond Ferelden Base Chest
Scarab Monkey Storage (armor & weapon gear racks)

Other Storage mods I use:
Innodil's Pocket Plane (rub a stone and you're teleported to an alternate plane for storage, enchanting, and specializations)
Grey Warden Castle (your own castle with storage racks, chests, etc)

Miscellaneous mods I use:
Pineappletree's Vibrant Colors (char creation options)
Larger Conversation Text (for these old eyes)
Belts and Amulets for Warrior/Archer
Detailed Tooltips
The Icon Project
Jake's Phat Loots
Madd Gift Guide
Rings of the Ancients
Ring of the Maker
Forced Deathblows (Lieutenants and above -- more beheading and heart stabs)
Rasana's Armory (meet a Desire Demon look-alike selling items in The Pearl, Denerim)
Advanced Tactics
Bodahn Tweaks

To my knowledge and experience none of these mods interfere with each other.  The Arcane Armor and a couple of the weapons dupe themselves in your inventory each Load, but you can sell them for more cash in your pocket.

I can't do anything about the ending of the story, but I find using these mods to be fun and refreshing, and my party members aren't dying in every hard fight.  Sometimes they get close, but by using the correct tactics, they stay upright and help each other out.  Even though the combination of rings, armor, and weapons are fairly uber, I don't mind because I'm practicing for Nightmare mode.  But you don't need to use all the mods I'm using either to feel superior during fights.

Good luck to you, and I hope you try DAO again after getting buffed up.

#55
CBGB

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 Xzeto, if I understand your original post correctly, two things bothered you about the end: you wanted your PC to feel more powerful, and you wanted the option of a ending that didn't feel like a betrayal. Is that right?

The final battles are a different kind of fighting, with more enemies but at lower levels (if I recall correctly, some of the Darkspawn are as low as level 13, so you can one-shot them). Even the multiple-ogre fights aren't as tough as the first ogre challenge in Ostagar, but you have to manage the waves of them. Like any new situation, it just calls for different tactics, and I'm sorry it frustrated you.


And while there's no ending that's 'good' without qualification, there's a real range of options. Self-sacrifice is different from losing a friend, and there are multiple ways to do each.

Through much of the game, I felt Bioware forced unnecessarily bleak options, but I actually didn't feel that way about the ending. Since the thematic core of the game is about making choices, Loghain spoke well when he pulled his sword against you: we tried to avoid this end, but we all knew it would come to this.


None of us can change how another player feels about the game, and I wouldn't expect that you'll "like" the ending. But maybe, like Loghain, you can make your peace with it.

#56
Ingahootz

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@OP

Sorry to hear you had such a hard time with the game. You state that it's not a matter of tactics or skill points once you hit level 23. I'd have to strongly disagree with you. If you've poked around these forums for a few days, you'd see some posts and realize there's multiple ways to build a melee oriented Rogue. The same is true for just about every other class in this game.

It might not be that you built your main character poorly. You might have built your support characters poorly. Or you just might not play the game very well.

I've gone through Nightmare mode 3 times (Warrior, Rogue, Mage) after my first play through on Normal. The only times I had to reload the game was on my first Normal play through. After that, nightmare mode was a complete joke (because I figured out how to build each character, min/max them, and learned to play the game properly).

If you feel disappointed because you're getting your butt kicked, I feel sorry for you. This is a great game, and honestly I found it TOO easy. If you're still having problems with DA:O perhaps you should ask players for advice or read up some class builds on the forums. I'm sure you'd enjoy the game a lot more.

Edit: Oh and one thing I thought I should mention. Your characters DO get more powerful as you level. In one of my nightmare play throughs I got my characters to level 25, and the arch demon is significantly easier at that level. You have more points to max your character's stats, you'll probably have the best weapons and armor in the game at that point (it makes a huge difference) and on top of that you have a LOT more skills/abilities at your disposal.

Leveling up DOES make you more powerful and make content easier, but it's not as drastic as say... Final Fantasy.

Modifié par Ingahootz, 07 janvier 2010 - 10:28 .


#57
Xzeto

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CBGB wrote...

 Xzeto, if I understand your original post correctly, two things bothered you about the end: you wanted your PC to feel more powerful, and you wanted the option of a ending that didn't feel like a betrayal. Is that right?


That's probably true. The ending is a complete betrayal. I'd "romanced" Leliana. We had a thing. But forget that. To save my life I have to have an affair with Moragine. I encouraged and almost forced Alistair to be king. But hey. Foreget that. You gotta sacrifice your friend to save your life. Oh one more choice. You've spent hours and hours and hours building your character. Hey, kill yourself. Emotionally it's a betrayal. Psychologically it's a betrayal. It's just stupid is what it is. Just plain stupid. I hate it - with a ridiculous passion.


The final battles are a different kind of fighting, with more enemies but at lower levels (if I recall correctly, some of the Darkspawn are as low as level 13, so you can one-shot them). Even the multiple-ogre fights aren't as tough as the first ogre challenge in Ostagar, but you have to manage the waves of them. Like any new situation, it just calls for different tactics, and I'm sorry it frustrated you.


The final battle wasn't so much a problem as the ridiculous number of times reloading is required to get a solution. I think it's a cop out like I think mazes are cop outs. In real life you don't get to try it and see if it works. The reload and try thing takes you out of the game. Whenever I started a fight (after about the millionth one - my goodness i got sick of all the fights) I didn't even try to do it right the first time. I knew that it wouldn't matter. Attack the mages and the archers get you. Attack the orange names guy and the level 20 rats would kill you. Like I said, the fun had long left. I was mostly just getting to see what the ending was. And guess, another royal shaft up the yang yang.

What an idiot! I'm still really pissed. Amazing.

#58
Xzeto

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Ingahootz wrote...

It might not be that you built your main character poorly. You might have built your support characters poorly. Or you just might not play the game very well.


ROFLOL. A lot of maybes there!

I don't know. After about level 16 or 17 you've maxed out the character you're going to be. I'd finished all the quests and had what was supposed to be the best armor in the game (as far as I can tell). But who knows. As I said previously, I've played A LOT of RPGs including all of the ones by Bioware. KOTOR, Mass Effect, Jade Empire - fantastic games. Absolutely a lot of fun. Great memories of the many hours spent playing them. But DA:O - just one spiteful game.

Edit: Oh and one thing I thought I should mention. Your characters DO get more powerful as you level. In one of my nightmare play throughs I got my characters to level 25, and the arch demon is significantly easier at that level. You have more points to max your character's stats, you'll probably have the best weapons and armor in the game at that point (it makes a huge difference) and on top of that you have a LOT more skills/abilities at your disposal.

Leveling up DOES make you more powerful and make content easier, but it's not as drastic as say... Final Fantasy.


Maybe. I didn't make it to 25 but once you've maxed out your type of char, the other points just go to skills that probably won't be used. And I still say what's the point of being level 25 when most everything around you is also level 25. Might as well be level 1. And don't forget those insta-death arrows. Really love them.

#59
Ingahootz

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Xzeto wrote...

Ingahootz wrote...

It might not be that you built your main character poorly. You might have built your support characters poorly. Or you just might not play the game very well.


ROFLOL. A lot of maybes there!

I don't know. After about level 16 or 17 you've maxed out the character you're going to be. I'd finished all the quests and had what was supposed to be the best armor in the game (as far as I can tell). But who knows. As I said previously, I've played A LOT of RPGs including all of the ones by Bioware. KOTOR, Mass Effect, Jade Empire - fantastic games. Absolutely a lot of fun. Great memories of the many hours spent playing them. But DA:O - just one spiteful game.

Edit: Oh and one thing I thought I should mention. Your characters DO get more powerful as you level. In one of my nightmare play throughs I got my characters to level 25, and the arch demon is significantly easier at that level. You have more points to max your character's stats, you'll probably have the best weapons and armor in the game at that point (it makes a huge difference) and on top of that you have a LOT more skills/abilities at your disposal.

Leveling up DOES make you more powerful and make content easier, but it's not as drastic as say... Final Fantasy.


Maybe. I didn't make it to 25 but once you've maxed out your type of char, the other points just go to skills that probably won't be used. And I still say what's the point of being level 25 when most everything around you is also level 25. Might as well be level 1. And don't forget those insta-death arrows. Really love them.



Actually there is definitely a huge difference between level 17 and 25. The Arch Demon (for me) is significantly harder on my level 18 Normal play through than he is on my level 25 Nightmare play through. The extra stat points you get for maximizing a character makes a huge difference. I did a few timed Arch Demon kills with my level 25 Nightmare rogue and my quickest kill so far has been just a bit over 5 minutes (He flies up to his safe spot in literally the first 15 seconds of engaging... level 25 damage output is pretty ridiculous). I can't possibly do that on my level 18 Normal play through. Mind you this includes me not calling in ANY soldiers for support.

Granted you are right that you get a lot of skills that you'll never use (and some characters end up having skill points that you can't spend) but the extra attributes really make a huge difference.

Also, you might think DA:O is a spiteful game, and in some ways it is. It punishes you harshly for making the "wrong" choices. You don't HAVE to die at the end. You also don't HAVE to sleep with Morrigan. You are presented with choices and it's up to you to decide which path to go. Why even get upset if you chose the path where your character dies? I don't quite understand how that's being spiteful. When the game is over it's not like you see your character after that anyways (You will in the expansion but you can still import your character over despite whether or not they die from what I've read).

Edit: Also I'm curious about these 1 shot archers. I've never had a problem with NPC archers. In fact, they're my favorite mob to fight on the account that NPC archers are absolutely horrible at doing damage. I've had Morrigan tank 6 archers at the same time and kept her topped off very easily (not to mention in most cases you can just line of site the archers and have them run into your melee to get destroyed).

Modifié par Ingahootz, 07 janvier 2010 - 11:35 .


#60
soteria

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It really sounds like you built your characters poorly (stats, not abilities), and probably were playing poorly as well. The only fight I can think of that sounds like what you describe your experience to be is Ser Cauthrien, and you're supposed to lose that one. You're exaggerating the level scaling--some fights get harder at higher levels, but most become significantly easier.



I found a challenge in my first game, but nothing like you describe. From your comments it sounds like you felt like your choices in levelling didn't matter so you didn't put much thought in them. Perhaps your choices in combat were the same? If what you're doing isn't working, do it differently.



Oh well. You didn't like the ending. Are you playing again, or are you just here for the attention?

#61
Ingahootz

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soteria wrote...

It really sounds like you built your characters poorly (stats, not abilities), and probably were playing poorly as well. The only fight I can think of that sounds like what you describe your experience to be is Ser Cauthrien, and you're supposed to lose that one. You're exaggerating the level scaling--some fights get harder at higher levels, but most become significantly easier.


I don't think you're "supposed" to lose that fight. On one of my play throughs I chose to fight back, and completely slaughtered her and all of her guards. It's a tough fight, but you don't have to lose it.

#62
soteria

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I didn't say the fight is impossible, I said you're supposed to lose. There's a significant chunk of content you miss out on if you insist on beating her.

#63
Ingahootz

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Mmm such as? I recall escaping the fort. That's about it.

#64
Xzeto

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soteria wrote...

It really sounds like you built your characters poorly (stats, not abilities), and probably were playing poorly as well. The only fight I can think of that sounds like what you describe your experience to be is Ser Cauthrien, and you're supposed to lose that one. You're exaggerating the level scaling--some fights get harder at higher levels, but most become significantly easier.

I found a challenge in my first game, but nothing like you describe. From your comments it sounds like you felt like your choices in levelling didn't matter so you didn't put much thought in them. Perhaps your choices in combat were the same? If what you're doing isn't working, do it differently.


I put quite a bit of time into leveling considerations. But consider, there are at most 12 choices in any one area. For example, there are 12 sword and shield choices. 12 arrow choices. 12 spirit choices. That's 12 levels. At 17 or more, you'll have maxed out your choice of build. Add to that the 8 or so that go with two specializations and that's level 20. Above level 20 you can choose some other rather arbitrary selections but you can't really specialize. Me, I put about 8 into the specializations on a couple of characters. I pretty much played the game all the way through with the same group though I swapped for the dwarf for the stuff in Orzammar.

As for attributes, maybe I could have done better. But generally I maxed out the important attribute (widsom/magic for the arcane warrior); (dex/cunning for the rogue I think), (strenght, hit points for the warrior), etc. Typical stuff for RPGs. So I disagree. I think the builds were pretty much ok but they were my builds. And I should be able to play the game with my builds. If there's a specific set of builds required to complete the game then there shouldn't be options. The builds should be disclosed in the manual. Otherwise, what's the point?

Oh well. You didn't like the ending. Are you playing again, or are you just here for the attention?


Don't know why it's the fallback statement of people to assume someone just wants attention because they're discussing the game. If I were really happy with the game and lauding its attributes would I be an attention seeker then? Why does anyone post on these boards? For me, I don't feel good for having played this game. This is sort of a catharsis. Write out the frustration as it were.

Modifié par Xzeto, 08 janvier 2010 - 04:20 .


#65
Xzeto

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Actually there is definitely a huge difference between level 17 and 25. The Arch Demon (for me) is significantly harder on my level 18 Normal play through than he is on my level 25 Nightmare play through. The extra stat points you get for maximizing a character makes a huge difference. I did a few timed Arch Demon kills with my level 25 Nightmare rogue and my quickest kill so far has been just a bit over 5 minutes (He flies up to his safe spot in literally the first 15 seconds of engaging... level 25 damage output is pretty ridiculous). I can't possibly do that on my level 18 Normal play through. Mind you this includes me not calling in ANY soldiers for support.

Granted you are right that you get a lot of skills that you'll never use (and some characters end up having skill points that you can't spend) but the extra attributes really make a huge difference.


If it weren't for the super depressing ending ... Just the thought of going through all of that again just to die ... But I admit a bit of curiousity about this difference you're talking about. I ended the game at level 23 and the only way I did that was using the healplayers cheat. Had no potions at the end and the magic users with the resurrect were pretty much getting killed at will. I can't imagine what two more levels would do.

Also, you might think DA:O is a spiteful game, and in some ways it is. It punishes you harshly for making the "wrong" choices. You don't HAVE to die at the end. You also don't HAVE to sleep with Morrigan. You are presented with choices and it's up to you to decide which path to go. Why even get upset if you chose the path where your character dies? I don't quite understand how that's being spiteful. When the game is over it's not like you see your character after that anyways (You will in the expansion but you can still import your character over despite whether or not they die from what I've read).



You're right. You don't HAVE to die at the end. But I would have had to betray thecharacter I was playing in order to live. And that is not a choice. That is not good design. That is not emotional realism. That is spiteful.

When a game is over, I like to think about the whole experience. I really get involved in my characters (I know, get a life right!) Actually, I have a pretty good life. I just like my RPGs. I try to be true to myself and my characters. I NEVER EVER play the evil guy. I generally end up being the paragon type. Max good.

And what's with the expansion? How do you bring a dead guy back and run him through the new campaign. That's just plain bonkers. I just don't get the DA:O group. I really don't. "Hey people. Don't worry that you killed your character in the last game. Just bring him along to the new one. We'll just overlook that death thing. Oh, you killed Alistair? Well, we have a better idea so let's pretend that little outcome wasn't chosen."

Edit: Also I'm curious about these 1 shot archers. I've never had a problem with NPC archers. In fact, they're my favorite mob to fight on the account that NPC archers are absolutely horrible at doing damage. I've had Morrigan tank 6 archers at the same time and kept her topped off very easily (not to mention in most cases you can just line of site the archers and have them run into your melee to get destroyed).


Don't know how. I don't know what the effect on the arrows is but for me, they're toxic. Death. Done. Gone. And when it's the mage that get it, it's instant reload time. Were there resurrection potions in the game? I couldn't find them.

Modifié par Xzeto, 08 janvier 2010 - 04:18 .


#66
soteria

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...I think the builds were pretty much ok but they were my builds. And I should be able to play the game with my builds. If there's a specific set of builds required to complete the game then there shouldn't be options. The builds should be disclosed in the manual. Otherwise, what's the point?




It is possible to complete the game with suboptimal builds. I did it, and obviously you did it too. You just won't feel uber, which is your complaint. If you want to feel uber you have to know what you're doing.



As for having to cheat to kill the archdemon, I don't know what to say. I'm not bragging when I say I thought it was one of the easier fights in the game--I think a lot of players would agree with me on that. I can only conclude you've been doing *something* wrong, although you obviously have a hard time accepting that.

#67
Feechir

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Xzeto wrote...

There is no rethinking your strategy when you enter a room with 4 characters, are surrounded by 20 enemies - 15 of which are firing insta-death arrows. Throw in a couple of those mage-like monstrosities and of course some blood mages and all you can do is hope that you survive the first wave. If not, reload, and hope again. This is not an issue of strategy. And to me, it's not fun. But I figured it out. Well to be honest I did cheat using the runscript healplayers script) to survive the first wave. Otherwise, I'd have quit and that wasn't an option. But if I'd known the ending, I probably would have spared myself the aggravation.


I do think it is an issue of strategy (as one who had a very difficult time his first rogue play through and a very easy time on a harder difficulty on his next play through).  It sounds like you had some problems with crowd control in your play through.  In situations where you enter a room with a bunch of enemies, you must utilize your mage's crowd control spells (sleep, blood control etc.).  If you use those spells correctly, the huge crowds really aren't a problem.  

Since you play a rouge, one fun thing to do is hold the rest of your party back and go into an area using stealth so you know where everyone is.  Position your rogue behind one of the mages, then bring the rest of your party in (while controlling your mage).  Have your mage cast a crowd control spell, then have your rogue backstab the mage to death.  If there's more than one opposing mage, have your CC mage (for example using horror or crushing prison) or archer take it out from a distance, while your tank taunts and draws the rest of the fire.



My first time playing I had huge issues with crowd control, but once I learned a few simple tricks, I actually welcomed large crowd fights.

#68
Ingahootz

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Feechir wrote...

Xzeto wrote...

There is no rethinking your strategy when you enter a room with 4 characters, are surrounded by 20 enemies - 15 of which are firing insta-death arrows. Throw in a couple of those mage-like monstrosities and of course some blood mages and all you can do is hope that you survive the first wave. If not, reload, and hope again. This is not an issue of strategy. And to me, it's not fun. But I figured it out. Well to be honest I did cheat using the runscript healplayers script) to survive the first wave. Otherwise, I'd have quit and that wasn't an option. But if I'd known the ending, I probably would have spared myself the aggravation.


I do think it is an issue of strategy (as one who had a very difficult time his first rogue play through and a very easy time on a harder difficulty on his next play through).  It sounds like you had some problems with crowd control in your play through.  In situations where you enter a room with a bunch of enemies, you must utilize your mage's crowd control spells (sleep, blood control etc.).  If you use those spells correctly, the huge crowds really aren't a problem.  

Since you play a rouge, one fun thing to do is hold the rest of your party back and go into an area using stealth so you know where everyone is.  Position your rogue behind one of the mages, then bring the rest of your party in (while controlling your mage).  Have your mage cast a crowd control spell, then have your rogue backstab the mage to death.  If there's more than one opposing mage, have your CC mage (for example using horror or crushing prison) or archer take it out from a distance, while your tank taunts and draws the rest of the fire.



My first time playing I had huge issues with crowd control, but once I learned a few simple tricks, I actually welcomed large crowd fights.


Some pretty decent advice here. You know, if you spec your characters correctly you don't even really need crowd control on even nightmare mode?

I cruised through nightmare with Alistair, rogue PC, Leliana and Wynne. Wynne speced properly has infinite mana, you can easily make Alistair unkillable mid way through the game (I've had him solo large groups of enemies on his own), and with Leliana you can run with 2 bard rogues boosting your physical damage to extreme levels (160 backstabs from my rogue PC at end game are very very nice). I speced Leliana into ranger as well so she had a big fat bear running around attracting attention as well.

Only real trouble I usually had was against enemy mages. I usually dealt with them just by bum rushing them first. A 400+ damage crit from Leliana on one, my rogue PC opening on another and killing it before it go to turn around, while invincible Alistair with every possible buff imaginable from Wynne tanks everything else. If there were 3 mages I had a bit of difficulty... just had to take out the 3rd asap.

I just don't see the need for CC in this game at all. CC just brings the game over the top to the point that it becomes ridiculously easy (I loved using nightmare on slept NPCs and watching them destroy each other).

Now the OP mentions his mages getting 1 shot by archers (which I have never ever seen) so I'm just wondering.... OP did you install the bow hotfix? If so then that explains why archers are hurting you so badly. If not, I can't see how it's even remotely possible to get one shot by one.


If it weren't for the super depressing ending ... Just the thought of going through all of that again just to die ... But I admit a bit of curiousity about this difference you're talking about. I ended the game at level 23 and the only way I did that was using the healplayers cheat. Had no potions at the end and the magic users with the resurrect were pretty much getting killed at will. I can't imagine what two more levels would do.


The part about you having to cheat to beat the game just SCREAMS, "I DID NOT SPEC AND GEAR MY CHARACTERS PROPERLY!" Sorry to say it... but if you play properly there's absolutely no reason to cheat. Mind telling us what party composition you used?

You're right. You don't HAVE to die at the end. But I would have had to betray thecharacter I was playing in order to live. And that is not a choice. That is not good design. That is not emotional realism. That is spiteful.


That's hardly being "spiteful". That's great game design in my opinion. I never romanced Leliana... did you have the option to talk to her about it? I at least had the option for my female PC rogue to talk to Alistair about him and Morrigan, and he eventually said he was ok with it (which doesn't make me feel evil).

When a game is over, I like to think about the whole experience. I really get involved in my characters (I know, get a life right!) Actually, I have a pretty good life. I just like my RPGs. I try to be true to myself and my characters. I NEVER EVER play the evil guy. I generally end up being the paragon type. Max good.


The nice thing about Dragon Age is there's no black and white good in a lot of circumstances. You're just forced into making a decision you believe to be the best possible one considering the circumstances.

And what's with the expansion? How do you bring a dead guy back and run him through the new campaign. That's just plain bonkers. I just don't get the DA:O group. I really don't. "Hey people. Don't worry that you killed your character in the last game. Just bring him along to the new one. We'll just overlook that death thing. Oh, you killed Alistair? Well, we have a better idea so let's pretend that little outcome wasn't chosen."


Honestly can you imagine how much whining there would be from people that killed off their character in the end and couldn't port them over? You're just forcing people to either replay the game or load from a save point where they can save their character to import it over. I think this is a great design philosophy letting anyone import any character from a save file regardless of whether or not they bit it at the end.

Don't know how. I don't know what the effect on the arrows is but for me, they're toxic. Death. Done. Gone. And when it's the mage that get it, it's instant reload time. Were there resurrection potions in the game? I couldn't find them.


There are no resurrection potions. That would make the game even EASIER and it's already easy enough.

Modifié par Ingahootz, 08 janvier 2010 - 08:22 .