synching up Tone and Characterization:
I think the tone system is already a pretty brilliant achievement.
Ideally, we could apply tone and choice seperately, at least when an actual choice of action is available (Do I accept the quest? This faction or that faction? To kill or not to kill?), so that taking an action would also correctly mesh with the personality and motivation you intend for your character.
Those bits would become something more like: Do I accept the quest out of good nature, personal profit, support or reject it out of spite, indifference, opposition? This faction or that faction because I actually support them, because I'm choosing the lesser of two evils, because I gain more personally out of the exchange? Do I begrudgingly or enthusiastically or indifferently spare or kill this person out of duty or necessity or anger or compassion? Where does sarcasm fit in all of that? Companion reaction?
All of it chosen with paraphrase and icon, of course, just independently.
It adds an extra layer of complexity that might get unwieldy or too expensive, but that would be ideal. It also about quadruples the dialogue necessary to answer in that kind of detail. Of course, this could actually be partially conveyed by different expressions and body language a lot of the time, and it couldn't be every response you give in the game. Still, it is quite a bit more costly, at least in terms of total lines per choice dialogue exchange. Then there's the system underlying this that changes the tones of a lot of those options to some degree depending on whatever the dominant personality is. The animation would be different for all options and each kill or wide angle action shot would be a different animated scene in large part. It would be a fairly major undertaking, I think, but it would be cool if it ever happens. Absolutely ideal, near perfect implementation may not be feasible, or it might surprise me and be in the cards. I don't know the associated cost.
Supposedly there is a reaction layer now in some form, so that accomplishes a lot of this right there, maybe all of it.
Fast Jimmy wrote...
What on earth is the difference between King Consort and Queen?
The Queen of England is married to a guy right now. Someone she married after the real king died. No one cares about who he is (I think he is named Prince Phillip, honestly), he doesn't have the title of king. In other words, he's a nobody, he just happens to be married to the queen. Meanwhile, Prince William just married Kate Middleton. When the queen dies, William will be king. And Kate will be queen. THAT'S the difference. Power!
I'm not all gung ho about British royalty, so I may have gotten some of the details there wrong. But the gist is the same - king consort to Anora would be a 'shut up and try not to embarrass me' role, while a Warden Queen would be just that - queen.
I think King Consort is used rather than King just because it needs to be emphasized that the existing, standing Queen in the person of Anora has more power and is the already recognized ruler. It doesn't mean that the King Consort has less authority than any other second half of a monarch couple. In this instance, there is no continuity of the royal line, so Anora's existing authority becomes the determiner.
In the case of a Queen warden marrying King Alistair, Alistair is King by blood, and so has the authority of direct royal succession. In this case, whether Alistair chooses to exercise his greater authority or not, he still holds more power than the warden Queen.
In both cases, were the reigning King/Queen to die, I imagine the monarchy would pass to a child with a direct line to the existing monarchy, and the surviving warden monarch would become Queen Regent or King Regent.
If Alistair marries Anora, it solidifies the peace of Fereldan because both those who support the line of succession in Alistair and those who support the respected administrator Anora would be satisfied. I imagine if there were a child and Alistair died, Anora would then become Queen Regent, just like the wardens.
So, the real power of the King Consort and the Queen warden are comparible, I think. The title difference may be there to erase potential assumptions of a King's greater power that might be expected in what many consider to still be a patriarchal society (ours) or to clarify the intended status quo against that inherited cultural bias.
My impression from the conversations with Anora, the epilogue slides, and DA:A is that my King Consort warden actually had a significant presence and comparible authority to any Queen warden. His ability to stand as a "strong king" by Anora's side as a more substantial ally than Alistair would be was even part of the negotiation.
This is all off topic, though.
Modifié par cindercatz, 14 novembre 2012 - 11:50 .





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