The Happy Ending Mod - Was it really that hard Bioware?
#76
Posté 08 novembre 2012 - 07:56
who could have forseen this
#77
Posté 08 novembre 2012 - 07:57
LilLino wrote...
I don't agree. I prefer Bioware's ending. This mod actually offers less choice than the original and doesn't explain the Reapers origins nor goals.
If the ending was like this I'd be pissed.
No, I really appreciate modder's good work, it's very nice of him, but don't turn his good will to a weapon against Bioware and it's employees.
#78
Posté 08 novembre 2012 - 07:58
DeinonSlayer wrote...
Good for you, but I prefer the Extended Cut.
Not me. It failed to address any of the core issues that were wrong with the original ending.
#79
Posté 08 novembre 2012 - 07:59
Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
I don't think anyone would have minded a bleak ending or a hard choice ending, DA: O was beloved by most. The core of the outrage was always how nonsensical the setup for that choice was.
Modifié par Bathaius, 08 novembre 2012 - 08:00 .
#80
Posté 08 novembre 2012 - 07:59
Binary_Helix 1 wrote...
The fact that flaws are being overlooked with this mod proves that fans aren't endless nitpickers who'll never be content.
Exactly. We are not that bad^_^
xAmilli0n wrote...
Yes, Bioware
could have created an ending like this that would have left many (myself
probably included) happy and ready for the next triology. Just making a
comment, that as a whole, the ending could have been better than both
what we got and the MEHEM. How? Well, thats the million dollar
question.
I don't wish to take anything away from the creator of the MEHEM, he has my greatest respect for his efferot.
Me neither. He has my greates respect and thanks for creating this. But naturally the ending could have been better than MEHEM if made by a whole team of professionals. The astonishing response from the community to the mod should be a good indicator for Bioware that this is indeed wanted and greatly appreciated.
#81
Guest_DirtyMouthSally_*
Posté 08 novembre 2012 - 07:59
Guest_DirtyMouthSally_*
Wouldn't networked intelligences still be AI? They are able to make decisions through consensus. Legion is just a sum of x amount of Geth put together. In other words, "AI" isn't limited to the individual (1) only, right? Granted, their abilities increased significantly with the Reaper code, but they were still an AI before, even though it was networked, right?HYR 2.0 wrote...
No. In ME1 & 2, the geth are networked-intelligences. A single unit has animal intellect (only exception is Legion).
In ME3, they become "true" AI, provided you let them upload the 'code.
The Rannoch resolution is significant in that way: it shows an organic race that can conventionally defeat primitive synthetics becoming helpless when those synthetics are upgraded to AI status. Also, that organic/synthetic conflict is not necessarily always started by synthetics.
From our perspective, it looks as if our (Shepard's) galaxy is the only exceptions to the rule, that we have pieced together a peace framework. All the other civilizations were harvested, so we can't say for sure if they would have indeed destroyed themselves if given the chance, hypothetically.HYR 2.0 wrote...
They're dealing with a problem that we have not even seen during our civilization. Not quite. It is a problem that
did, however, exist in a time period long before ours in a civlization far more advanced. For that reason, the threat seems far-fetched/illogical to many and why we have so many people say "Their logic is wrong, look at Rannoch."
There is a fundamental difference in our perspective and the catalyst's because we do not share any similar experiences of time or place. For that reason, the Reapers' motives are basically not something we can fully understand.
Ironically though, it's the Reapers themselves providing the driving force as to why we're actually able to come together, which makes me think that a % of previous cycles may have done exactly the same thing. (excluding crucible completion)
Modifié par DirtyMouthSally, 08 novembre 2012 - 08:06 .
#82
Posté 08 novembre 2012 - 07:59
Why? BECAUSE IT DOESN'T END WITH FORCED SUICIDE TO ADVANCE THE REAPER AGENDA.
The caps are there because apparently this remains a difficult concept for some to grasp.
#83
Posté 08 novembre 2012 - 08:01
Besides Harry Harrison?Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
I do not know about you, but to me ME narrative was closer to Odysseus then to Hamlet. Both in quality and in style.
Sacrifice and hard choices leading to a bleak ending...
Joker is Yorick?
#84
Posté 08 novembre 2012 - 08:01
SpamBot2000 wrote...
If ME3 ended like MEHEM, I'd definitely be buying all the DLC BW saw fit to release, including gun packs.
Why? BECAUSE IT DOESN'T END WITH FORCED SUICIDE TO ADVANCE THE REAPER AGENDA.
The caps are there because apparently this remains a difficult concept for some to grasp.
Pfft, doesn't matter. People will still call you an entitled whinner who just wanted a happy disney ending, no matter what you say because they'll never care to understand.
#85
Posté 08 novembre 2012 - 08:01
Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
Mass Effect 2 was a suicide mission. It was possible for Shepard to die...AND to live. Isn´t "overcoming the odds" what the ME trilogy is all about? Fine, make a dark ending where Shepard dies and the Reapers win for ever (not just until the next cycle), like it was promised by the way, but a shining angel happy ending also has to be included, don´t ya think?
#86
Posté 08 novembre 2012 - 08:03
Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
ME1 and ME2 had triumphant endings. ME3 is the offbeat misstep.
A cliche ridden action blockbuster turned into some crap indy movie.
#87
Posté 08 novembre 2012 - 08:04
If the hard choices inevitably lead to a bleak ending then their pretty pointless choices. And I see this nonsense about sacrifice still persists in the minds of some. Yeah, it's war, there are going to be some sacrifices but you've got to be pretty twisted to see that as a theme. Most of it was about being the traditional over-the-top all-conquering hero.Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
Even a bleak ending wouldn't have received anywhere near as much criticism if it hadn't also been a moronically stupid ending where just about all the bleakness is incredibly contrived.
Modifié par Reorte, 08 novembre 2012 - 08:05 .
#88
Posté 08 novembre 2012 - 08:09
Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
Also, the Dragon Age: Origins lead designer had something to say about that.
"End on a positive note. This is really important for video games...life in general is full of shi**y stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero." ~Brent Knowles~ Lead designer of DA:O
Modifié par Bathaius, 08 novembre 2012 - 08:10 .
#89
Guest_DirtyMouthSally_*
Posté 08 novembre 2012 - 08:11
Guest_DirtyMouthSally_*
It could justifiably be interpreted as an apocalypse in the original.Reorte wrote...
If the hard choices inevitably lead to a bleak ending then their pretty pointless choices. And I see this nonsense about sacrifice still persists in the minds of some. Yeah, it's war, there are going to be some sacrifices but you've got to be pretty twisted to see that as a theme. Most of it was about being the traditional over-the-top all-conquering hero.
Even a bleak ending wouldn't have received anywhere near as much criticism if it hadn't also been a moronically stupid ending where just about all the bleakness is incredibly contrived.
#90
Posté 08 novembre 2012 - 08:12
Modifié par lrrose, 08 novembre 2012 - 08:13 .
#91
Guest_Fandango_*
Posté 08 novembre 2012 - 08:24
Guest_Fandango_*
Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
Not me, but it appears we were playing different games.
Modifié par Fandango9641, 08 novembre 2012 - 08:24 .
#92
Posté 08 novembre 2012 - 08:33
#93
Posté 08 novembre 2012 - 08:37
DirtyMouthSally wrote...
Wouldn't networked intelligences still be AI? They are able to make decisions through consensus. Legion is just a sum of x amount of Geth put together. In other words, "AI" isn't limited to the individual (1) only, right? Granted, their abilities increased significantly with the Reaper code, but they were still an AI before, even though it was networked, right?
Technically, yes, they were "AI" since ME1 (and before). But they are not *fully-formed* AI (capable of independent, intelligent thought) until after Rannoch. I think that is why the timing for the Reaper harvesting-cycles is the way it is, to prevent the formation of "true" AIs.
They're dealing with a problem that we have not even seen during our civilization. Not quite. It is a problem that did, however, exist in a time period long before ours in a civlization far more advanced. For that reason, the threat seems far-fetched/illogical to many and why we have so many people say "Their logic is wrong, look at Rannoch."
There is a fundamental difference in our perspective and the catalyst's because we do not share any similar experiences of time or place. For that reason, the Reapers' motives are basically not something we can fully understand.
From our perspective, it looks as if our (Shepard's) galaxy is the only exceptions to the rule, that we have pieced together a peace framework. All the other civilizations were harvested, so we can't say for sure if they would have indeed destroyed themselves if given the chance, hypothetically.
Yes, but this perspective is limited to a sample size of 1, and a very short amount of time (conflict can still arise later). The catalyst, OTOH, has a perspective of many more cases and much longer periods of time.
Hence the disparaity in POVs between them and the player.
Modifié par HYR 2.0, 08 novembre 2012 - 08:37 .
#94
Posté 08 novembre 2012 - 08:40
HYR 2.0 wrote...
DirtyMouthSally wrote...
Wouldn't networked intelligences still be AI? They are able to make decisions through consensus. Legion is just a sum of x amount of Geth put together. In other words, "AI" isn't limited to the individual (1) only, right? Granted, their abilities increased significantly with the Reaper code, but they were still an AI before, even though it was networked, right?
Technically, yes, they were "AI" since ME1 (and before). But they are not *fully-formed* AI (capable of independent, intelligent thought) until after Rannoch. I think that is why the timing for the Reaper harvesting-cycles is the way it is, to prevent the formation of "true" AIs.They're dealing with a problem that we have not even seen during our civilization. Not quite. It is a problem that did, however, exist in a time period long before ours in a civlization far more advanced. For that reason, the threat seems far-fetched/illogical to many and why we have so many people say "Their logic is wrong, look at Rannoch."
There is a fundamental difference in our perspective and the catalyst's because we do not share any similar experiences of time or place. For that reason, the Reapers' motives are basically not something we can fully understand.
From our perspective, it looks as if our (Shepard's) galaxy is the only exceptions to the rule, that we have pieced together a peace framework. All the other civilizations were harvested, so we can't say for sure if they would have indeed destroyed themselves if given the chance, hypothetically.
Yes, but this perspective is limited to a sample size of 1, and a very short amount of time (conflict can still arise later). The catalyst, OTOH, has a perspective of many more cases and much longer periods of time.
Hence the disparaity in POVs between them and the player.
The Leviathans weren't destroyed by synthetics. And the Thorian wasn't destroyed by synthetics either.
#95
Posté 08 novembre 2012 - 08:42
Chief Commander wrote...
You were the one being so ambigious. You have to be clear in what you want to say. For many people english is not their first language (raises hand) and there may be some phrases we are not familiar with. Like that thing with the wife beating. You lost me there and I wasn´t sure what exactly you were saying anymore:?
Care to explain again?
Well I assume the people I speak to have good knowledge of the English language unless proven otherwise. So to clarify, "Have you stopped beating your wife yet?" is a commonly-used example of a loaded question. That is, a question that contains an assumption. So all I was saying was that you were asking me a loaded question about Synthesis.
#96
Posté 08 novembre 2012 - 08:43
stop trying to fool yourself....use it as head canon....but dont think it is gonna really change anything
Modifié par corporal doody, 08 novembre 2012 - 08:44 .
#97
Posté 08 novembre 2012 - 08:45
KingZayd wrote...
The Leviathans weren't destroyed by synthetics.

I highly doubt it ever created one.And the Thorian wasn't destroyed by synthetics either.
Modifié par HYR 2.0, 08 novembre 2012 - 08:46 .
#98
Posté 08 novembre 2012 - 08:46
corporal doody wrote...
dont mean nuthin....like the whole IT thang. fanfic....
stop trying to fool yourself....use it as head canon....but dont think it is gonna really change anything
that is the plan.
#99
Posté 08 novembre 2012 - 08:48
It's a shame so many people think that's a personal affront to them.
#100
Posté 08 novembre 2012 - 08:49
Yate wrote...
wow a series about sacrifice and making hard choices has a bleak ending
who could have forseen this
Hard choices? Iffy.
Sacrifice? Hah! Hardly. Shepard and company walked out of the Collector Base like bosses. Crew rescued. Only person I lost was Jenkins (LEEEEEEEERRRROOOOOOY!) and Kaidan. I saved the Council and the Rachni. Bleak? Sacrifice? My Shepard spit into the overwhelming odds and came out on top. Even got to "know" a Quarian.
So no, stop trying to force "sacrificing and bleak" into my game. It wasn't there before and there's no reason for it now.




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