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roleplaying a character


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#1
DarthLaxian

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Hey guys (and of course, girls),

I have a question for you:

why do some of you "roleplay" (playing a character that would do things you yourselves never would, like say (for me) sparing Loghain (i just can't, because he is a traitor - i hate those! - and a mass murderer and i would be unsure of his loyalty (hell he sold out his king, he defied his oath and let the darkspawn kill his best friends (king marrics) son (king calen)) your characters?

why do i ask?

because i just can't, i strive to do the best i can (for me, for my party and for the world at large) but i still hesitate when there are amoral decisions (and i mostly decide against going the easy way....one exception: the anvil of the void, because it can do so much good IMHO) or decisions that make you "badass" but are really harsh (like siding with the templars in DA2 - sorry, but mages deserve to be treated like human beings, not like prisoners, their fate strikes a chord in me and i am unable to side with oppressors, i just can't...freedom is the most valuable commodity there is and i will take it away from no one by default (if someone is a violent criminal, a thief, a murder or a rapist, then ok, but not just because he/she was born!))

so, please answer me this, how can you do it and why do you do it?

and: will you do it in DA3 - even if it upsets your moral compass more then the most controversial decisions we have had up to now?

greetings LAX

Modifié par DarthLaxian, 08 novembre 2012 - 11:22 .


#2
MichaelStuart

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I do it because its fun.
That's all I can tell you.

#3
Maria Caliban

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It's hard being mean and evil. I can role-play different personality traits and world views, but the only way I can manage a different ethical system is if I can create a sound moral philosophy or the game can provide me with one.

My experience with BioWare games is that they don't express their setting's 'morality system' within the the experience of the PC well enough for me to see it as something the PC could internalize.

#4
Guest_Puddi III_*

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Your assessment of Loghain is 100% legit.

Also, run.

#5
xAmilli0n

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I don't play RPGs in the first person, so YMMV. I love creating characters. I love doing bio sketches and coming up with their past, their way of thinking, their morality, their values, etc. and sticking too them throughout a playthrough. So for me, roleplaying is creating different characters and essentially seeing how different people handle the same situations.

In short, its fun.

#6
the_one_54321

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MichaelStuart wrote...

I do it because its fun.
That's all I can tell you.

Indeed.

#7
esper

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I can semi-understand your confusion. In da:o because the warden is so avatar lilke and feel disconnected to the world (for me), I have a really difficult time seperating me the player from the characther.

As to answer you question.

Why do I do it:

I like stories, I like stories about people, I like stories about morals. I do not never think off the characther as me (if I succesfully can roleplay) but as any other characther I read about.

How do you it:

Depends on the game, different games have different restriction. I always play the game through once without roleplaying, though. To get a feel of the world.

In da:o I had trouble get the world to acknowlegde the wardens personality which in turn means I had trouble roleplaying different personalities, however the ending slide of Awakening made it for me, and I do plan to go back and remake my canon warden a bit with the oppertuneity since I was struck for inspiration about how she was and will someday before da3 go back and make that playthrough.

da2, I start up picking out Hawkes outer personality, then I think why is she such, how was life before Lothering and what are my primary goal for this playthrough.
Then I begin to think about which situation will Hawke revert from the outer personality, what is her inner personality - those I have typically determined before arrivng in arc 1,
from then on out I begin to think about how she will react from situation to situation. It sounds like a lot of thinking, but once I have reached this stage I know my Hawke inside out and have a good instinct about how they will react to each situation when I am in it.

How can you take action against your own moral compass:
Easy,  the more succesfully I can roleplay/create a characther, the less the characther is me and the less I feel morally responsible for them. I was midway in my rival Hawke's playthrough (the Hawke with the moral compass most different from my own) when I realised that she was basically the abuser in an abusive romantic relentionship. I was a little uneasy, but it was an interesting playthrough, because it makes me think about motivations I not normally think about. and she is one of the Hawkes which I will preserve for da3 

Will you do it in da3: 
Absolutely yes, if I can. I have to have the game first, then I will see how easy it is for me to roleplay.  

#8
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i cannae do it, for instance ive done me1 about 15 times so far and theres just somein in me that cant pick ash to die on virmire, just like 9/10 times i cant do renegade playthrough to full effect because of just the way i am in rl

#9
Auintus

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I played a "harsh" playthrough, but there are somethings I just can't do. I couldn't even kill the prisoner in Ostagar. I've got the persuasion, what point is there in killing him?

#10
ledod

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I too usually only make in-game decisions representative of my moral compass.

#11
MichaelStuart

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Just remember. It's only a game. They're not real people. You can't hurt them.

#12
ledod

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MichaelStuart wrote...

Just remember. It's only a game. They're not real people. You can't hurt them.



I am still empathetic to my digital contemporaries Image IPB

#13
Wulfram

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Always playing a straightforward "avatar" would get boring for me I think.

But generally, I don't enjoy play characters I can't empathise with for any real length of time, and playing a straightforward "evil" character always results in me leaving the game unfinished.

So what I do for replays is to work out how I can make a character for whom it would make sense for them to come to different decisions, by tweaking their a few of the base assumptions or adding a slightly different spin to their backstories.

#14
Massakkolia

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I usually build my characters on some trait of my own as a basis. That method makes it easier for me to take her (or occasionally his) role. It also leaves me a lot of freedom to expand her character. Ultimately she can be very different from me but, because the basis is there, it's still very easy for me to understand her motives and to identify with her.

There are some limits to what I can roleplay. I never do random acts of "evil". That to me would suggest some sort of mental illness. Randomness is boring to me. My elven mage warden was deeply vengeful towards the society as a whole but even she had clear reasons to act like she did.

I like trying out the most horrifying options the game allows me to do, but I always have to make up a good, logical reason to choose them. That can result in great playthroughs with lots of meaty drama. In the end, RPGs for me are about building the most satisfying story out of the elements that the game offers. I used to play purely "good" characters but I noticed that it is often the most boring way to play and it usually results in the flattest character arc for my PC.

#15
Maria Caliban

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MichaelStuart wrote...

Just remember. It's only a game. They're not real people. You can't hurt them.

The problem with this is that if it's only a game, I lose some of my enjoyment.

If I think of Merrill as simply a collection of polygons, writing, and voice work, then I'm not moved by her story. If that's the case, I don't have much incentive to interact with her and what happens to her isn't meaningful.

I might as well be playing Diablo.

#16
Nefla

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Yeah I do it, it helps replayability and makes you like the character even more. That way you can get attached to an interesting character rather than a fantasy version of yourself every time. There are some decisions that are so objectionable to me that I can't choose them though (executing Alistair, giving Fenris to his old master) but they are always centered around a developed character that I have grown to know and like. I have done things like annul the circle, kill all the elves, kidnap and let Cerberus have their way with Veetor, etc...

#17
fchopin

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I never role-play Loghain, he always dies in my games.

There are some things i role play in RPG's and there are some things i never role play.

#18
Sacred_Fantasy

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DarthLaxian wrote...

Hey guys (and of course, girls),

I have a question for you:

why do some of you "roleplay" (playing a character that would do things you yourselves never would, like say (for me) sparing Loghain (i just can't, because he is a traitor - i hate those! - and a mass murderer and i would be unsure of his loyalty (hell he sold out his king, he defied his oath and let the darkspawn kill his best friends (king marrics) son (king calen)) your characters?


Why, you've asked?


Loghain said,"Daughters never grow up, Anora. They remain six years old with pig tails and skinned knees forever." 

He then turned to me, "Just make it quick, Warden. I can face the Maker, knowing Ferelden is in your hands."

Those words struck me deep. I couldn't believe that heartless traitor suddenly sound like my late father. My hands were shaken badly. I couldn't do it. Instead, I passed my sword to Alistair which he gladly took. It was over in a blink of eye. But I didn't see it. My mind was full of sad memories. Is that how my father always see in me? A six years old forever? My gaze fixed to Anora. She was crying...

I completed the game but there is something else I wanted to know about Loghain. So I created different character who solely support Loghain's cause despite my moral compass. It's much easier to do so with fictional character instead of using my avatar. So I switch to third person roleplaying.

Bottomline, I do it to discover new story,plot,character development, etc... Things that may only be discovered by viewing a different window through different character. Things that are impossible to do in DA 2 due to lack of player agency and character agency. Too much railroading, it's impossible to make anything else other than what's deemed by the writers... which is sucked.
 

#19
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xAmilli0n wrote...

I don't play RPGs in the first person, so YMMV. I love creating characters. I love doing bio sketches and coming up with their past, their way of thinking, their morality, their values, etc. and sticking too them throughout a playthrough. So for me, roleplaying is creating different characters and essentially seeing how different people handle the same situations.

In short, its fun.


QFT.

I never play a CRPG character as a personal avatar. Also, power gaming, like overclocking a PC, can be fun just to see how far one can push a character build. However, unlike overclocking, it gets dull and repetitive real fast. Why replay a CRPG if every character has the same moral outlook, same values, makes the same decisions, and achievies the same results, in the same play style, every time? As if outcomes in CRPGs ought to be measureably better or worse and the player "ought" to try to get the "better" conclusion each time?

And, yes, playing characters with a great values dissonance to my own, while upsetting at times, can be rewarding, even enlightening. Regardless of my own opinions, I want to stay true to the the character I've created. That has pretty consistently resulted in a nice spectrum of characters, representing different personalities and POVs. I may even have a character deliberately make a morally repugnant decision that, while true to the character, may cause me to feel a little nauseous. But I also like to play characters who are not easily defined in morally black and white terms.

To answer the OP's big why question, in a nutshell: it's entertaining and can breathe new life into a regularly-played game.

#20
Allan Schumacher

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The answer for myself is often simply: "To see how it plays out."

It's difficult for me to do outright evil things in games too (I used to never be able to do it), but sometimes it leads to some really interesting stories and much how people can "enjoy" being scared, I think there's something enjoyable about that guilty feeling of acknowledging "Holy crap, that was a right dastardly thing I just did right there!"


One of my favourite playthroughs of an RPG ever is my first playthrough of KOTOR, which had my character try very hard to be a good guy, but ultimately was hot headed and I rationalized that as I became more darkside, it consumed me and influenced my decisions further.

#21
vortex216

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It's hard for me to make amoral decisions too. However, I do "roleplay". I do this by thinking about the other side of an argument.

*Mages are a nuisence. They run around having unlimited power and can easily be a mass murderer. Not to mention blood magic. Look at Tevinter, they were ruled by mages and owned the entire continent! It wasn't until andraste- bride of the MAKER- until it stopped. They have no option but to lock them up!*

I'm complteley pro-mage and I bet I just sounded pretty pro-templary. Thinking about and understanding the other side of an argument helps me "roleplay". Another example would be the first time I sided with the werewolves. And becase of my technique, I now side with Magneto (X-Men) on most occastions

#22
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Allan Schumacher wrote...

The answer for myself is often simply: "To see how it plays out."

It's difficult for me to do outright evil things in games too (I used to never be able to do it), but sometimes it leads to some really interesting stories and much how people can "enjoy" being scared, I think there's something enjoyable about that guilty feeling of acknowledging "Holy crap, that was a right dastardly thing I just did right there!"


One of my favourite playthroughs of an RPG ever is my first playthrough of KOTOR, which had my character try very hard to be a good guy, but ultimately was hot headed and I rationalized that as I became more darkside, it consumed me and influenced my decisions further.


i still have nightmares about killing mission, to damn emotional when it comes to my rpgs tbh

#23
Darth Krytie

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For me, sometimes I do stuff just for the cheevos. I often rp as a paragon/goodie/light side character. My characters tend to not act evil. Though, I did find myself using a lot of the renegade interrupts. I did do both light/dark side playthroughs of KOTOR, but I prefer the light side.

#24
Riverdaleswhiteflash

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DarthLaxian wrote...

and: will you do it in DA3 - even if it upsets your moral compass more then the most controversial decisions we have had up to now?


I've spared the enslaving Anvil Twice, killed the Dalish for the actions of one-and-only-one of it's members twice, defiled the ashes once, wiped out the werewolves for something that isn't entirely their fault once. I routinely put a complete snake on the throne of Orzammar for the greater good, essentially because I know he's a tyrant. (The second time I put the other guy on the throne, I did it knowing it was a mistake and why, in order to create a more-messed up world.) Can Bioware come up with something that upsets my moral compass more than this?

Modifié par Riverdaleswhiteflash, 09 novembre 2012 - 02:32 .


#25
Riverdaleswhiteflash

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Auintus wrote...

I played a "harsh" playthrough, but there are somethings I just can't do. I couldn't even kill the prisoner in Ostagar. I've got the persuasion, what point is there in killing him?


The only thing that comes to mind in that category was abandoning Redcliffe. I've done just about everything else. Heck, my current playthrough I killed Genitivi to supress his research and stole the Tears Of Andraste in order to make sure the Chantry can't use them to legitimize itself. (Dalish Elf.)

Modifié par Riverdaleswhiteflash, 09 novembre 2012 - 02:35 .