Aller au contenu

Photo

roleplaying a character


2 réponses à ce sujet

#1
DarthLaxian

DarthLaxian
  • Members
  • 2 043 messages
Hey guys (and of course, girls),

I have a question for you:

why do some of you "roleplay" (playing a character that would do things you yourselves never would, like say (for me) sparing Loghain (i just can't, because he is a traitor - i hate those! - and a mass murderer and i would be unsure of his loyalty (hell he sold out his king, he defied his oath and let the darkspawn kill his best friends (king marrics) son (king calen)) your characters?

why do i ask?

because i just can't, i strive to do the best i can (for me, for my party and for the world at large) but i still hesitate when there are amoral decisions (and i mostly decide against going the easy way....one exception: the anvil of the void, because it can do so much good IMHO) or decisions that make you "badass" but are really harsh (like siding with the templars in DA2 - sorry, but mages deserve to be treated like human beings, not like prisoners, their fate strikes a chord in me and i am unable to side with oppressors, i just can't...freedom is the most valuable commodity there is and i will take it away from no one by default (if someone is a violent criminal, a thief, a murder or a rapist, then ok, but not just because he/she was born!))

so, please answer me this, how can you do it and why do you do it?

and: will you do it in DA3 - even if it upsets your moral compass more then the most controversial decisions we have had up to now?

greetings LAX

Modifié par DarthLaxian, 08 novembre 2012 - 11:22 .


#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
The answer for myself is often simply: "To see how it plays out."

It's difficult for me to do outright evil things in games too (I used to never be able to do it), but sometimes it leads to some really interesting stories and much how people can "enjoy" being scared, I think there's something enjoyable about that guilty feeling of acknowledging "Holy crap, that was a right dastardly thing I just did right there!"


One of my favourite playthroughs of an RPG ever is my first playthrough of KOTOR, which had my character try very hard to be a good guy, but ultimately was hot headed and I rationalized that as I became more darkside, it consumed me and influenced my decisions further.

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

dversion wrote...

I believe someone a few years ago (maybe Peter Moleneux or N'Gai Croal) Describes something called the 'Han Solo effect' where gamers start off choosing the dark options because they think it's cool only to feel guilty and switch it up to being good later on.

It's one of the reasons moral choice of good and evil has sort of never worked. I like what BioWare did with Mass Effect where 'bad' doesn't necessarily mean evil, it's just a way of getting the job done.
However with Dragon Age they still fell into a trap of doing evil things even though it doesn't benefit you at all, in fact you can lose vital characters.

There's a morality system in Fallout:New Vegas, if you're good, people give you things and you get new companions, if you're evil... well you get diddly.

Interesting gray choices (like leaving that one guy in prison, killing him, or setting him free) are much more interesting than "Kill children or pet the kitten"


What New Vegas did well was have factions react to you, as opposed to a generalized morality score.  So you can make up whatever rationalizations you want for killing someone or sparing them, the factions will respond in an appropriate way and it makes sense for a gamer.