I'm mostly with you in that I tend to make the same decisions, even in successive plays. Usually when I diverge from my usual choices it's to see a different path, or because I have decided that my character will have certain motivations or make decisions based on their own experiences.DarthLaxian wrote...
Hey guys (and of course, girls),
I have a question for you:
why do some of you "roleplay" (playing a character that would do things you yourselves never would, like say (for me) sparing Loghain (i just can't, because he is a traitor - i hate those! - and a mass murderer and i would be unsure of his loyalty (hell he sold out his king, he defied his oath and let the darkspawn kill his best friends (king marrics) son (king calen)) your characters?
why do i ask?
because i just can't, i strive to do the best i can (for me, for my party and for the world at large) but i still hesitate when there are amoral decisions (and i mostly decide against going the easy way....one exception: the anvil of the void, because it can do so much good IMHO) or decisions that make you "badass" but are really harsh (like siding with the templars in DA2 - sorry, but mages deserve to be treated like human beings, not like prisoners, their fate strikes a chord in me and i am unable to side with oppressors, i just can't...freedom is the most valuable commodity there is and i will take it away from no one by default (if someone is a violent criminal, a thief, a murder or a rapist, then ok, but not just because he/she was born!))
so, please answer me this, how can you do it and why do you do it?
and: will you do it in DA3 - even if it upsets your moral compass more then the most controversial decisions we have had up to now?
greetings LAX
A DAO character-based example would be the reason my human noble Warden decides to go ahead with the blood magic ritual and let Isolde sacrifice herself. My line of thought is that in that case my Warden believes in the urgency of the situation, and not being familiar with mages or magic, doesn't really consider a trek to the Circle a viable alternative. In that instance, I (as the player) have made a decision based on what my character is likely to know and the opinions she is likely to have based on her background as a human noble. My mage Warden does not hesitate to suggest going to the Circle for help, nor is she willing to risk using blood magic. For her, it is a logical choice.
A DA2 example for conflicting with my own morality and emotions, despite the downside of never seeing the content, would be the horrible decision to hand Fenris back to Danarius. I cannot tell you how horrific I think this is. I can just imagine Fenris's reaction, and that's quite enough for me, I don't need to actually see it.
Finally, you don't seem to consider that you are also doing roleplay. Just think that you can't do some of the things in real life that you can do in a game. You can't just execute a murderer because we have laws. In a sense, you are roleplaying your own morality in a universe where there are no consequences for doing so, and sometimes it's even applauded (by the NPCs).





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