Kileyan wrote...
The problem is the game changing quests are usually done really well, but the little in between choices are just stupid for the evil/bad choices. Your good guy choices make sense, the bad guy choices are just stupid choices, pull the wings off of flies choices, filler choices that are really hard to pick, because they are mostly just stupid choices.
There are a variety of "evil" choices. Some, as you say are just stupid, in that they are counter productive for your character, not furthering his goals in any way, perhaps even setting them back. Other choices, the "pull the wings off flies" choices, I don't have an issue with. That is cruelty. There are cruel people in real life who hurt others just for the sick pleasure of it. I think those types of choices are just as valid.
DO better, be more subtle if you want to complain that everyone always chooses the good path. It may just be because your bad path is really bad, stupid bad.
I only partly agree with you here. I think the main issue is that they need more variety. The "good" choices are often fairly obvious, unless you're dealing with a grey issue like the Anvil of the Void. The problem is that there are rarely any neutral options, and the "evil" choices need work all around. What I would like to see there are more for-profit, selfish choices for the neutral option (not necessarily related to money/loot, but in relation to a PC's goals), and also more goal oriented choices for the "evil" option as well.
All of that aside, I did think that DA2 did pretty well with that. You have your semi-neutral/profit options, your good option, and your "I'm Hawke, the jerkface" options. The inclusion of the mage/templar issues in DA2 bring in my statements about being goal oriented, because that is exactly how you could choose to handle many of those quests. Unfortunately, choosing to help mages was often presented as the good choice and the templars as the bad, rather than each of those being presented as two options with the same weight.
It's been mentioned before, but I'll reiterate: most of the dialogue options and choices relating to mages and templars do nothing to enforce the gray morality that Bioware seemed to be going for. Time and again, despite every mage group summoning demons, they were presented in a sympathetic light. True, there are players who are very pro-templar and have no issue coming up with their own reasons, but I really believe that most of that has to do with what a player has in their own mind, rather than what the game provides us as background.
Modifié par nightscrawl, 09 novembre 2012 - 06:28 .