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roleplaying a character


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#76
Ex-Paladin

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 I enjoy roleplaying and bringing my characters to life!

My dalish elf was a rogue archer who despised humans and city elves, was quite cold and blunt. She knocked Isolde out and killed Connor. Hardened Alistair's personality and married him to Anora, while letting Loghain live. There is VERY few humans she thinks deserves respect: Morrigan, Wynne (to a point), Loghain (yeah, I know lmao), Nathaniel, Varel, and Anders (also to a point). Though if she learned what happened to Justice, as she was quite close to him, she would kill Anders :lol: and if she knew what Merril was doing, she'd put an arrow through her skull because it was that mirror that killed her love Tamlen. Though she did find love with Zevran :3 she put Bahlen on the throne, destroyed the Anvil, broke the werewolf curse (only because of Zevran), and saved the mages...only because they'd be of use in the Blight. When all was done, she went to live with her clan, until Awakening but being Warden-Commander was only temporary for her.

Now there's my mage Hawke, she had the diplomatic, charisma, and funny/sarcastic/whatever personalities. Despite being a mage, she believed mages had to be watched but did not believe in keeping them caged like animals. My Hawke fears demons, as she almost got possessed by one when she was young, despite resisting so hard. So, she had friendship with Fenris, who she also romanced, and had rivalry with Anders and Merril. She also had friendship with Carver, shock to shocks, and didn't mind at all when he joined the templars. Now, when Leandra was killed, she...sort of snapped. She was cutting her arms up, not for blood magic, but to "bleed the magic out" :blush: yeah, Fenris had to save her from that temporary insanity.

Anyways, I think you get the point ;) playing outside your comfort zone, bring your characters to life, it's fun.

#77
Guest_Hanz54321_*

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Caiden012 wrote...

I think age and maturity have to do with the way someone roleplays. When I was younger and playing KOTOR I would always pick darkside options cause I though it made me a bad***. But as I got older and played through the game again I found myself thinking more of the weight of my actions than just how cool I thought it was. I found that I didn't like being the 100% evil guy. If I was going to be evil I usually tried to give my character the "greater good" approach or find ways to justify actions.

When I play a sith in SWTOR and choose darkside options I try to give that character a reason to be darkside. And when I play games where I have the option to just go on a mindless killing spree (Fable, TES) I usually don't even if my character is evil because I normally roleplay him as someone who just doesn't care much for others or has his own motives, not someone who just likes to mindlessly kill others.

Roleplaying has a lot to do with the creativity of your own mind not just what is put in the game for you.



Fantastic post.

I find it fascinating that as a young person you chose evil because you thought it was badazz.  MY generation is exactly the opposite - indoctrinated to want to be the hero and do what is right in fairy tale land.  As I got older, I noticed I started making more realistic choices, which often are harder choices than the "Option A will let you make everyone happy and no one will suffer."

#78
Guest_shlenderman_*

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I normally do it like with pnp. Make a char and see how he/she would react. Normally they are a bit ca-ra-zee so they could slay some unimportant chars when it fits the char. But no backstory for them only what the game hands me out. And no fanfiction, cause I am a bit lazy and mostly want to play a game.

#79
Guest_Hanz54321_*

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Actually, now that I'm taking the time to read this thread, a lot of good stuff.

#80
Persephone

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Filament wrote...

Your assessment of Loghain is 100% legit.


The game itself begs to differ. But whatever. -_-

#81
Persephone

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the_one_54321 wrote...

MichaelStuart wrote...

I do it because its fun.
That's all I can tell you.

Indeed.


This. Always playing the same way would be boring to me. I have my "Canon" run, but also some very different Wardens. :D

#82
Persephone

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Plaintiff wrote...

People spare Loghain for a variety of reasons. They consider his actions to be morally correct, or strategically sound, or they find his character sympathetic because he used to be a war hero, or they just think Alistair is "annoying" for some reason.

I say screw those people. I've never spared Loghain and I never will. And if it was an option, I'd kill his deceitful, conniving daughter as well
.


Acceptance is a wonderful thing, you know? Seriously, are such insults necessary? 90% of the fanbase made the same choice anyway, so it's not like we Loghain fans are the majority. Or like his survival is "canon", or like he gets a DAII cameo or appears in the DA Comics..... Oh wait, that's Alistair.

I say, respect other players' ways of playing the game.

#83
Medhia Nox

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I play good characters because I've yet to see a game that gives me a reason not to - and I can't be evil for the lulz.

#84
DarkKnightHolmes

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Persephone wrote...

Plaintiff wrote...

People spare Loghain for a variety of reasons. They consider his actions to be morally correct, or strategically sound, or they find his character sympathetic because he used to be a war hero, or they just think Alistair is "annoying" for some reason.

I say screw those people. I've never spared Loghain and I never will. And if it was an option, I'd kill his deceitful, conniving daughter as well
.


Acceptance is a wonderful thing, you know? Seriously, are such insults necessary? 90% of the fanbase made the same choice anyway, so it's not like we Loghain fans are the majority. Or like his survival is "canon", or like he gets a DAII cameo or appears in the DA Comics..... Oh wait, that's Alistair.

I say, respect other players' ways of playing the game.


But...... the internet demands my opinion of Loghain! :crying:

#85
CrazyRah

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I pretty much never roleplay as first person. So i tend to create a character that i then give their own morals. That's pretty much how i got no issue taking any decision in any game. After all it's not "me" that do the horrible things, it's the character being themself and i get to see what happens due to their personality.

#86
Elohim_07

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How the heck you guys get time to do many things with only one game? I mean, I work 10+ hours to arrive home and get 4+ hours of responsibilities (dinner, bath, children, cleaning). I need ~6 hours of sleep. Adding the traffic time spend ~1 hour it gives me 3 hours left to do what I would like to do (gaming) but if the children are awake and around this kind of game I do not play so they don;t get scared (they still very young)...

Unless I have a free out of family trips weekend that I can then play without interruptions I can only play sacrificing sleep hours. Then I found myself spending 1 hour avg in looting/equipping the party, 0.5 hours loading back after being killed, 1.5 hours in game progress.

With so little time I don't see myself re-playing long games like DA:O. Would love to!

I'm actually playing DA:O (have it with me 1+ year) while I still got DA2 in the waiting list at my game shelf! I have played 45+ hours and still have 18% game covered (get my point on how much time I spend exploring stuff and dying LOL! )

So back to the topic after my frustrating gaming life (before marriage and job responsibilities as an engineer it was way awesome!) I would love to roleplay. I do start playing the way I reflect myself in real life into my chars decisions. Often gets frustrated when I want to help everyone but the game allows for one part to be sacrificed so the other wins. I'm 'good" side driven just because that' how I was raised or chosen to be by The Maker!

Just saying! And I want to breed dragons in the DAIII game as a personal profession! Please! Please!...maybe a wolf pet?

#87
Sable Rhapsody

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Elohim_07 wrote...

Just saying! And I want to breed dragons in the DAIII game as a personal profession! Please! Please!...maybe a wolf pet?


Please let us name the first dragon Norbert if we get to play the dragon breeder bonus class :D

#88
Heimdall

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I usually choose "evil" options to see how they turn out and then only once. I try to pick things that fit my character and give them complicated personalities that go beyond nice or not.

#89
Reznore57

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I have a hard time "role playing" , I enjoy playing a certain type of characters , I don't lack imagination but I like to feel a degree of immersion .
Being evil isn't something natural for me , slaying innocent pixel makes me feel unconfortable so it's immersion breaking .

Sometimes i'm a bit jalous when i see people enjoying playing on the dark side (or just they have no problem with it) cause they see some part of game that i will never see (well , except on youtube).

Now i suppose i could imagine a character that could be bordeline psychopath , but i'm pretty sure i wouldn't enjoy it.
I mean , in ME 3 , you can kill Mordin , I suppose you can find pragmatic reason to do so , but Mordin!

Mostly I think when you have option when the line is really blur between good and evil ,like choosing between two evils , it's really more interesting.

#90
Twisted Path

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The very first time I played Mass Effect I played as a goody-goody character like I usually do in RPGs. I usually play a good character because games tend to make the evil options silly Saturday Morning Cartoon-evil. There have been a few games where you can roleplay an interesting villain instead of just Snidely Whiplash, and I've done evil playthroughs of games like that, usually after the good playthrough.

Then someone told me that the Jenifer Hale sounds a lot better when you take the renegade options and that renegade Commander Shepard is hilarious, so I did a playthrough of Mass Effect as a female renegade vanguard who does the right thing when it really counts. Always killing badguys, always being rude and aggressive, always saving innocent people. It was awesome and a lot more fun than playing a pure paragon, basically being a girl version of Snake Plisken and an anti-hero.

Now whenever I play a new RPG that's the first sort of playthrough I try to do. I ask myself "What would renegade-who-does-the-right-thing-when-it-really-counts femshep do?" I've played through Dragon Age Origins a couple of times too (once as a goody-goody human noble warrior, once as a good but rebellious mage, once as a cartoonish evil mage,) but the most satisfying playthrough I did was as basically renegade Shepard:

Female city elf rogue. She always took the gruff, aggressive and ready for anything dialogue options, was constantly calling people cowards, always attacked people who threatened her and her buddies, always killed surrendering enemies without mercy, always went out of her way to help innocent and downtrodden folks, and never cared about party approval. Morrigan really hated her by the end of that game and I just wish I had more opportunities to call her a wicked harpy. Good times, good times.

Anyways, being able to come up with a fairly complex character is one of the things I like the most about RPGs, and of course it adds a lot to the replay value. I wouldn't have played through Origins four times if I could only play one, two or three types of characters. It's also one of the reasons I've only played through Fallout 3 once and I've played through New Vegas nearly four times. In Fallout 3 you basically just pick good or evil. In New Vegas you can make up just about any gimmicky character and follow through on it, choosing between a wide combination of factions and solving quests in a wide variety of ways.

#91
nightscrawl

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Twisted Path wrote...

... basically being a girl version of Snake Plisken and an anti-hero.

Love this line :lol:.

#92
Fast Jimmy

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I often roleplay my standard character as a person who cares about the generation and preservation of knowledge. Whether that be a Mage in DA or a more ridgid character like Adam Jensen, I always play as someone who believes that all information that is gained shouldn't be lost. Which is a bit of a mirror of my own personality, to a pretty decent degree.

But after that, I think of all of the choices my character passed up or wasn't able to utilize because of my original mindset and then go and explore all of those options. It's fun to see where going the 'path less traveled' brings you, as sometimes it could surprise you.

It is always interesting to me to see how the plot branches and offers up different outcomes and perspectives, especially so for choices which have a 'moral' component (which I often ignore if it conflicts with my characters prime directive, such as preserving the Anvil and the knowledge it carries with it, rather than be swayed by the pleas of Caridin). Seeing how people react when doing the 'right' or 'wrong' thing with a character uninhibited by my favorite viewpoint is often enjoyable (although in the case of, say, the Templars who restrict what types of research happen are hard for me to stomach, regardless).

But, as many others have said - outcomes I would never do myself are enjoyable to do just to see why happens. It's not so much that I don't want to do something because I can't bring 'myself' to do it... I enjoy doing everything, just to see every story possible.

#93
Plaintiff

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Persephone wrote...

Plaintiff wrote...

People spare Loghain for a variety of reasons. They consider his actions to be morally correct, or strategically sound, or they find his character sympathetic because he used to be a war hero, or they just think Alistair is "annoying" for some reason.

I say screw those people. I've never spared Loghain and I never will. And if it was an option, I'd kill his deceitful, conniving daughter as well
.


Acceptance is a wonderful thing, you know? Seriously, are such insults necessary? 90% of the fanbase made the same choice anyway, so it's not like we Loghain fans are the majority. Or like his survival is "canon", or like he gets a DAII cameo or appears in the DA Comics..... Oh wait, that's Alistair.

I say, respect other players' ways of playing the game.

For you, I'll admit that I was perhaps being overharsh... to other players, anyway. As far as the character himself goes, I don't see my stance changing any time soon.

I don't think the comics are establishing any "canon" though. I was under the impression that they work as a sort of "What happened if..." scenario, and are not intended to retcon any choices made in-game.

#94
Pink Pony

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 I do not role-play myself. It would not be very interesting. I get queasy and then faint at the sight of blood, so I would be useless in a battle. I would get very good at running away and hiding. Or I would get killed, which is the more likely option. Actually, now that I have thought more about this, I would like to try to play myself in a game. Although, I am not sure how well it work work in a computer game. I would be an interesting character to play in a table-top or live action game, though.

Anyway, I tend to make a character to play. I give them a personality, decide how they will behave, and decide what their values will be.

Regarding sparing Loghain, I had a character who did. The reasoning was killing him was not right- has was far too valuable to lose. There was a moment of reconsideration when Alistair gave his ultimatum, but ultimately Alistair was the one making my character choose, not Loghain.

Modifié par Pink Pony, 10 novembre 2012 - 02:49 .


#95
Fast Jimmy

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Plantiff wrote...
I don't think the comics are establishing any "canon" though. I was under the impression that they work as a sort of "What happened if..." scenario, and are not intended to retcon any choices made in-game.


...yet.

#96
Plaintiff

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Fast Jimmy wrote...

Plantiff wrote...
I don't think the comics are establishing any "canon" though. I was under the impression that they work as a sort of "What happened if..." scenario, and are not intended to retcon any choices made in-game.


...yet.

You keep spreading the paranoia, Jimmy.

#97
Fast Jimmy

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Plaintiff wrote...

Fast Jimmy wrote...

Plantiff wrote...
I don't think the comics are establishing any "canon" though. I was under the impression that they work as a sort of "What happened if..." scenario, and are not intended to retcon any choices made in-game.


...yet.

You keep spreading the paranoia, Jimmy.


Everyone needs a goal to strive for in any given hobby. Mine is to just completely wreck your save import, Plantiff. :D

#98
Plaintiff

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Pink Pony wrote...
There was a moment of reconsideration when Alistair gave his ultimatum, but ultimately Alistair was the one making my character choose, not Loghain.

God, I love this mentality.

"My partner of ten years and the parent of my children was the one asking me to choose, so I sided with the office skank I'd been banging behind their back."

Yeah, side with the man who falsely accused you of treason and tried to have you assisinated, because he's not asking you to choose! Image IPB

#99
Plaintiff

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Fast Jimmy wrote...

Plaintiff wrote...

Fast Jimmy wrote...

Plantiff wrote...
I don't think the comics are establishing any "canon" though. I was under the impression that they work as a sort of "What happened if..." scenario, and are not intended to retcon any choices made in-game.


...yet.

You keep spreading the paranoia, Jimmy.


Everyone needs a goal to strive for in any given hobby. Mine is to just completely wreck your save import, Plantiff. :D

That's okay, Gaider hasn't done anything to contradict any of my choices. I must just be playing the game the right way.

#100
Fast Jimmy

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That's okay, Gaider hasn't done anything to contradict any of my choices. I must just be playing the game the right way.


And I'd say that's true of most people. For most playthroughs, Allistair is probably king, the Circles (both games) were saved, the Werewolves cured, the Architect spared... most people pick the rosiest outcome (mostly because the darker outcomes don't have all that much better reward), so you'd be able to impose a canon that would match up for most people (excluding romance and Origin choices, I'd wager).