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roleplaying a character


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#101
Josielyn

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In roleplaying I have a hard time getting immersed in the game unless I make the character look like me, and though I find that I am able to make different decisions and say different things to see what happens, I have a mental block against making moral choices that conflict with my true personality even in a fantasy world. There are just some lines I can't cross, even "in play". It is nice that we are given the option to play as "goody two shoes" because some of us really are that way. So you can make choices that are practical and moral, vs. sensitive/bleeding heart and moral, and you are not forced to choose between the lesser of 2 evil choices. I can definitely say I would not stick with a game for long that required me to play as an evil character.

#102
MilaBanilla

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It was difficult for me to RP an "evil/brutal" character. I remember I played a dark elf mage and killed the prisoner in Ostagar. I had to reload and give him the food and water. That was the end of my evil mage XD 
Even with Aggressive Hawke, I can't be evil to children or my companions. Hawke just ends up looking bi-polar <_<


Loghain on the other hand, I let him survive a couple of times. As Sacred_Fantasy said, those words of Loghain shook me and I just HAD to do another play through and let him survive. Also, reading The Stolen Throne gave me a different perspective of him.
DA3 
I will try to see what the backgroud of the character are, and I will RP what I see fits.

#103
Foolsfolly

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I do evil things often because my character does evil things.

Like if I make a character whose past (either supplied via game or my head in the cases where the game doesn't supply one) which gives them a certain outlook I'll play that out look. This starts usually with the character creator.

Like Skyrim for example. My first character grew into what he was entirely because of the character create.

I spent at least two hours on that thing. First I built a Breton since that was my first race in Morrowind and Oblivion. I thought I'd keep the tradition alive. I built a very pretty boy, rogueish guy who was clean shaven. I loved his look but I thought I'd see how some of the other races looked and what I could do.

After playing with khajits and argonians some I went to the Nord and made this guy with an epic chin line and threw on some scars which I instantly thought he'd gained by being a mercenary. Since he was a mercenary I initially beefed him up on the body slider but when I played around by making him slimmer I thought perhaps he was a mercenary scout. And he was out ranging ahead when enemy troopers hit his group's camp. He returned too late to save anyone and took an axe to the head for his trouble, which is where he gained his scars.

And when he awoke he was alone with the ashes of his friends. He wandered back towards Skyrim where he was picked up by the Imperials (lone bloodied mercenary in tattered armor, why not?). And now he's being executed for crimes he didn't commit. Which is fine with him seeing as how he has nothing to live for now anyway.

So I played a nord with mercenary leanings with a trail of dead friends behind him and no hopes in front of him. He did work. He didn't care who it hurt or helped all he cared for was the pay day. Eventually he grew to have something to care for (his new pack in the Companions) and that helped fuel him to save the world from Alduin.

All that grew from the character creator. And choices after that reflected that (he doesn't use a shield because he has a death wish so he uses dual weapons, he's a scout so he's good at stealth, etc.).

So yeah I just play characters. And they can change. But there has been one game where playing evil just felt... too guilty to ever do again. Fallout 3. I destroyed the past, poisoned the future, and enslaved and nuked the last small settlements in the Capital Wasteland. I... I didn't like that character.

#104
Guest_Rojahar_*

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I do evil things because I'm genuinely evil. Sometimes I'll RP someone who doesn't ruin the world and commit atrocious acts, but... I... I don't like those characters.

#105
Elhanan

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I am a fan of SWTOR selections on the Dialogue Wheel; the many ways that choices may effect future events, companions, DS/ LS alignments, etc. It plays so much better than the one way or another choices given in some games, and allows for more freedom of choice due to apparent rewards for those choices (ie; allows for middle ground awards, too).

And the ability to escape out before locking in a response is helpful, if one cares about the effects that response may have on a companion over some event or Alignment pts for instance. Then knowing your future is fairly locked in makes the decision have a bit more worth in actually RP the character if one is going after a certain blueprint for that personality.

#106
Scott Sion

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I like to roleplay as a troubled sex addict. My character spends 50% of his time at the brothel and the other 50% is spent asking for the Makers forgiveness at tha chantry.

#107
Twisted Path

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Mila-banilla wrote...
Even with Aggressive Hawke, I can't be evil to children or my companions. Hawke just ends up looking bi-polar <_<


If I remember correctly you could play DA2 as straight agressive but never actually do anything evil. The decicions you made could be pretty evil (like selling a guy's soul to a demon when you were supposed to exorcizing him from within the fade,) but those never came with the tone icons.

So if you always picked agressive options but never did anything evil Hawke could be a really rude, gruff hero. That was actually kind of cool but the moral choices in DA2 were really sparse to begin with and never amounted to anything. I remember actually agreeing to kill some Templar for some apostates on my evil playthough and then...you leave the cave, talk with the templar and never even get the option to attack him.

On my evil playthrough of Dragon Age 2 I almost always picked the smug tone instead of the agressive one and it really seemed to fit a character who's basically a villain in all but name. A few minutes after my evil smug bloodmage Hawke's brother died at the begining of the game she was making really bad, inapropriate jokes because she was a sociopath. And then it just went on from there.

I imagine you can also play DA2 as a diplomatic character who's decisions are objectively evil, but I've never tried it and no way am I playing DA2 a third time.

#108
Foolsfolly

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plnero wrote...

I like to roleplay as a troubled sex addict. My character spends 50% of his time at the brothel and the other 50% is spent asking for the Makers forgiveness at tha chantry.


Hilarious.

If DA3 came with fantasy drugs in it and an addiction system I'd run a drug addicted Inquistor half out of their mind and throwing people into prison and subject them to bizzare tortures on whims.

And if it's an especially good RPG that character will end up dead or hopefully alone and paranoid with the shakes looking for their next fix.

...

...I'd enjoy playing a complete **** up of a human beinging in DA3. If given the chance.

#109
WhiteThunder

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@Mila

Hawke usually ends up looking bi-polar. My Hawke was supposed to be a jerk who was nonetheless intensely loyal to his companions. Instead it just looked like he was a good guy who occasionally had a psychotic break and started acting like a dick.

#110
Guest_simfamUP_*

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First I pre-meditate on what my character will be like. Then I play him/her out in the RPG. Hopefully if it's a good RPG, I will be able to roleplay my character effectivley. If it's a bad one, I won't. Of course, the game can be excellent, but I usually apply RP and G in different categories.

#111
philippe willaume

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Allan Schumacher wrote...

dversion wrote...

I believe someone a few years ago (maybe Peter Moleneux or N'Gai Croal) Describes something called the 'Han Solo effect' where gamers start off choosing the dark options because they think it's cool only to feel guilty and switch it up to being good later on.

It's one of the reasons moral choice of good and evil has sort of never worked. I like what BioWare did with Mass Effect where 'bad' doesn't necessarily mean evil, it's just a way of getting the job done.
However with Dragon Age they still fell into a trap of doing evil things even though it doesn't benefit you at all, in fact you can lose vital characters.

There's a morality system in Fallout:New Vegas, if you're good, people give you things and you get new companions, if you're evil... well you get diddly.

Interesting gray choices (like leaving that one guy in prison, killing him, or setting him free) are much more interesting than "Kill children or pet the kitten"


What New Vegas did well was have factions react to you, as opposed to a generalized morality score.  So you can make up whatever rationalizations you want for killing someone or sparing them, the factions will respond in an appropriate way and it makes sense for a gamer.


yes
wouldn't it be great if we had something like that in DA:3 ?:whistle:

#112
Persephone

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Plaintiff wrote...

Pink Pony wrote...
There was a moment of reconsideration when Alistair gave his ultimatum, but ultimately Alistair was the one making my character choose, not Loghain.

God, I love this mentality.

"My partner of ten years and the parent of my children was the one asking me to choose, so I sided with the office skank I'd been banging behind their back."

Yeah, side with the man who falsely accused you of treason and tried to have you assisinated, because he's not asking you to choose! Image IPB


You did not just make this comparison. Because it couldn't be any less apt.

Oh and btw, if said partner insisted on killing her/his rival, I'm sure you do that too, right? 

I am not siding with anyone. I won't be guilted into killing. Then there is mercy, pragmatism  etc.

If someone who supposedly loves me can't see that, I'm glad to be rid of them.

#113
TEWR

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Ah, the Loghain Complex is in effect again I see. Inevitably, every thread talks about the majesty that is Loghain Mac Tir.

#114
Guest_Hanz54321_*

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The Ethereal Writer Redux wrote...

Ah, the Loghain Complex is in effect again I see. Inevitably, every thread talks about the majesty that is Loghain Mac Tir.


Modified Godwin's Law.  I'm with ya man.

#115
Persephone

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The Ethereal Writer Redux wrote...

Ah, the Loghain Complex is in effect again I see. Inevitably, every thread talks about the majesty that is Loghain Mac Tir.


Tis true. I never felt less guilty about it though. :P

#116
Lotion Soronarr

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You mean the tool that is Loghian Mac Derp.

I find it funny how people complain "Alistair betraaaayed me!" and convenately ignore how they are betraying him.

#117
Persephone

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Lotion Soronnar wrote...

You mean the tool that is Loghian Mac Derp.

I find it funny how people complain "Alistair betraaaayed me!" and convenately ignore how they are betraying him.


I never said anything of the sort. But hey. paint everyone with the same brush all you like. And at LEAST, spell his first name correctly before dishing out the juvenile insults.

Dunno about you. but no lover/friend of mine will guilt me into murder. If that's a betrayal, hey, then I'll gladly play Judas to Alistair's Christ.

^_^

#118
Sidney

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I always play evil/darkside/aggressive/renegade whatever you call the not nice guy. Sadly the reason I do so is because otherwise I sort of feel like I'm not role playing...just being myself.

#119
Guest_Puddi III_*

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The Ethereal Writer Redux wrote...

Ah, the Loghain Complex is in effect again I see. Inevitably, every thread talks about the majesty that is Loghain Mac Tir.

Took it long enough. I thought my warning was going to be for nothing.

#120
Get Magna Carter

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I try to take the decisions I feel my character would take.
These can be restricted by my morality but this just prevents me from the cold-blooded murder of an innocent (e.g. killing the Rachni queen in Mass effect) and similar (and I can usually do so ...almost succeeded on my second playthrough but Liara started pleading so I gave up).
On Loghain - my main DAO character was a city elf so wanted him dead for enslaving her people (among other things). so executed him in my main playthrough.
I did try the alternatives with her seeing all the endings ..the last would have been Loghain sacrificing himself but my character objected to Loghain getting the quick, "easy" route to redemption and forced me to do the end another time so she could sacrifice herself again leaving him with a longer harder quest for redemption.

#121
vanom66

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I try to give all the protagonist their own set of values and beliefs though they are usually just aspects of my own some more divergent then others. I tend to lean on being brutal into my dealing I find being a pure good guy boring more so then being completely evil . Though somethings that I'll probably never ever do like siding with Patrice or let fenris be taken . I guess theres some universal principle i can't get pass to even the ruthless of characters I can make up.though I can see myself siding with the Templars .

Modifié par vanom66, 11 novembre 2012 - 12:29 .


#122
Riverdaleswhiteflash

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plnero wrote...

I like to roleplay as a troubled sex addict. My character spends 50% of his time at the brothel and the other 50% is spent asking for the Makers forgiveness at tha chantry.


I played my Human Mage as... well, you know how Gaider says that the Tower is so boring everyone just sleeps with everyone they can for lack of anything better to do? (Or at least I would have, except Alistair didn't cooperate.)

#123
NedPepper

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This question is pretty easy for me. I'm a writer. I write fiction. I like to create characters. All different types. Male, female, gay, straight. I usually play with one character similar to me, but that can get boring. If it is "me", it's an amplified version. Me in space (Mass Effect). Me in a fantasy setting. (Dragon Age) Me in a dystopian wasteland. (Fallout.)

And playing a run through as morally corrupt character changes the game. It makes it interesting. Although I have trouble doing the really "evil" choices. I try to find a grey area while roleplaying.

#124
Mello

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plnero wrote...

I like to roleplay as a troubled sex addict. My character spends 50% of his time at the brothel and the other 50% is spent asking for the Makers forgiveness at tha chantry.

My character would have loved yours. 

#125
TEWR

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I find it funny how people complain "Alistair betraaaayed me!" and convenately ignore how they are betraying him.


Well I never said that. Persephone never said that. Some people do, but meh.

And it's not a betrayal to think logically and pragmatically. At the time, the Warden can be thinking "Four Wardens are better then 3". It isn't until Alistair goes "No, I won't stand next to him!" that one might consider what the Warden's doing a betrayal.

But I wouldn't. Alistair's thinking too much with his emotions and not looking at the big picture: The Blight's what's important. And the Wardens will do anything to ensure the Blight is defeated.