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Nwn2 Facelift pack available on the Nexus and the Vault


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#26
PJ156

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These and the new robe are very good indeed. I will be haking these onto my campaign.

Ember never looked so good ...

PJ

#27
OfficerDonNZ

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Just met Neeshka in game and have to say I'm impressed. Hell even Elanee looks good! Keep up the good work :)

#28
Xaltar81

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Thanks guys, I am working on the Half Orc now which will probably take a few weeks seeing as it needs its own unique sculpts and such but it should be worth it for the end result. I have already done all the major sculpting and such for the human like heads so whipping those out is quite quick by comparison now that most of the ground work is done. The Half orc and Tiefling however will take longer seeing as they need all the ground work done. I am also still working on my hair pack for this project.

#29
Claudius33

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Very impressive, indeed.

#30
dheer

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I have to say, you've made playing NWN2 a much better experience. Thank you Xaltar.

#31
Xaltar81

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Merry Christmas all!

#32
luna_hawke

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Xalter, I'm trying to change the head numbers using the MDB cloner.

I'm having problems with the male aasimar male heads.
After I clone them, they have no face.
I think because the main mesh texture for normal is using Map__18_Normal_Bump.
Is that file from the main campaign? Or where would I find that file.

Thanks

Modifié par luna_hawke, 02 janvier 2013 - 02:14 .


#33
luna_hawke

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Xalter, one other thing. I'm having a problem cloning the female aasimar heads as well.
When I clone them, if I used the newly cloned MDB file it looks like the flesh is getting ripped off the head under the character creation screen.
Any ideas on what might be going wrong?
Thanks

#34
Xaltar81

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Cloning the Aasimar males causes a bug that is covered in the description of my pack on the nexus as well as the instructions to fix it ;)

The females (males will also need this additional step) however is because you need to have a corresponding .gr2 file for additional heads beyond the vanilla ones. The same holds true for the elves and tiefling. This happens because the elves, aasimar and tiefling use different skeleton meshes and when you add a non replacing head for them the games code does not load the right gr2 (skeletal) file and the result is messed up. Download one of the elf addon packs from the vault and take a look at how the GR2 files are named then follow the same pattern with your cloned heads. Look for human male and human female GR2 files in the games data files then rename them for each of your cloned heads.

I hope that makes sense.

Modifié par Xaltar81, 02 janvier 2013 - 07:51 .


#35
luna_hawke

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Thanks for the fast reply Xaltar.
I pulled the files from nwn2 vault, so I missed the stuff about getting the cloner to work.
I will take a look at the GR2 stuff as well and hopefully get this all going.

Your pack is coming up quite often right now as one the players want to see added.   B)

#36
Xaltar81

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Hehe good to hear xD Good luck, I will eventually fix the bug with the Aasimar males but I am tied up at the moment with other things ;)

#37
Xaltar81

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First update in 2 years is now up on the nexus.

 

Enjoy :)


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#38
rjshae

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Really nice work. It should be part of a core enhancement pack for anybody playing NWN2. Thanks.



#39
Xaltar81

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Thanks :)

 

I finally have a website so feel free to stop by and sign up to my forums to discuss the mod, make requests and report bugs.

 

Edit: Head 1 and 2 now available on the Nexus, you don't need to download 1 if you have not already, both are included in the second pack. Just overwrite all when you extract if you have downloaded the first head already.



#40
Tchos

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Because the link in the first post doesn't work anymore, here's the current one:

Facelift Pack

 

That website of yours could use some links to the mods, too.


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#41
Xaltar81

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Thanks for the updated link I hadn't noticed it was broken :)

 

Added links to my mod page as you suggested too, took me a while to figure out how to do it, my HTML is crazy rusty :P


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#42
PJ156

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Hello Xaltar,

 

I have re-downloaded everything but, out of interest, what are the updates this time around?

 

PJ



#43
Xaltar81

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By everything do you mean the 2 new heads or the whole pack? There have been no updates to the older heads at all yet. I did tweak a few things on Tiefling head 1 before I repackaged 1 and 2 together tho, mostly a few rigging improvements and a few texture tweaks.

 

I plan on finishing the Tieflings first then the Orcs and I guess I will see where to go from there, I also have quite a few OC companions left to do.


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#44
Eguintir Eligard

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what the deuce. Why have I never seen these or heard of them? And why are they not in any campaigns I've played. Appalling to be overlooked in such a dated game in need of all face lifts possible.



#45
PJ156

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By everything do you mean the 2 new heads or the whole pack? There have been no updates to the older heads at all yet. I did tweak a few things on Tiefling head 1 before I repackaged 1 and 2 together tho, mostly a few rigging improvements and a few texture tweaks.

 

I plan on finishing the Tieflings first then the Orcs and I guess I will see where to go from there, I also have quite a few OC companions left to do.

 

I grabbed the whole pack. I did not take the time to find out which were the new ones  :unsure:

 

Thanks for the work

 

PJ



#46
olnorton

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Any chance the Tieflings necks could be extended at the back a bit, so you could use them with clothes or armor from Aleanne, Chimneyfish, or Nytir?

http://i1368.photobu...7a.jpg~original
http://i1368.photobu...64.jpg~original
http://i1368.photobu...1d.jpg~original
http://i1368.photobu...13.jpg~original

#47
Tchos

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That's something I've meant to mention before, myself, for the other races.  I use several of those armours, and with these heads, they tend to leave a ring of emptiness around the neckline.



#48
Xaltar81

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I can definitely take a look at that ;) I will update the Tiefling heads, to be honest I had noticed it myself but never got around to fixing it before I went inactive on the mod. Thanks for bringing it up again. As for the older heads in the pack it will have to wait until I am ready to do a round of updates and fixes to them. The problem with the older ones is that I have lost most of my working files for them but I did discover some of them on my old laptop that I had backed up early in the process so I will see what I have there.



#49
Xaltar81

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Any chance the Tieflings necks could be extended at the back a bit, so you could use them with clothes or armor from Aleanne, Chimneyfish, or Nytir?

http://i1368.photobu...7a.jpg~original
http://i1368.photobu...64.jpg~original
http://i1368.photobu...1d.jpg~original
http://i1368.photobu...13.jpg~original

 

 

 

Try the new pack, I have uploaded the 3rd head as well as tweaked the necks of 1 and 2.


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#50
olnorton

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Thanks Xaltar81.