Nwn2 Facelift pack available on the Nexus and the Vault
#26
Posté 05 décembre 2012 - 08:01
Ember never looked so good ...
PJ
#27
Posté 06 décembre 2012 - 01:54
#28
Posté 06 décembre 2012 - 09:25
#29
Posté 06 décembre 2012 - 05:24
#30
Posté 24 décembre 2012 - 03:36
#31
Posté 24 décembre 2012 - 05:42
#32
Posté 02 janvier 2013 - 02:14
I'm having problems with the male aasimar male heads.
After I clone them, they have no face.
I think because the main mesh texture for normal is using Map__18_Normal_Bump.
Is that file from the main campaign? Or where would I find that file.
Thanks
Modifié par luna_hawke, 02 janvier 2013 - 02:14 .
#33
Posté 02 janvier 2013 - 02:40
When I clone them, if I used the newly cloned MDB file it looks like the flesh is getting ripped off the head under the character creation screen.
Any ideas on what might be going wrong?
Thanks
#34
Posté 02 janvier 2013 - 07:46
The females (males will also need this additional step) however is because you need to have a corresponding .gr2 file for additional heads beyond the vanilla ones. The same holds true for the elves and tiefling. This happens because the elves, aasimar and tiefling use different skeleton meshes and when you add a non replacing head for them the games code does not load the right gr2 (skeletal) file and the result is messed up. Download one of the elf addon packs from the vault and take a look at how the GR2 files are named then follow the same pattern with your cloned heads. Look for human male and human female GR2 files in the games data files then rename them for each of your cloned heads.
I hope that makes sense.
Modifié par Xaltar81, 02 janvier 2013 - 07:51 .
#35
Posté 02 janvier 2013 - 07:32
I pulled the files from nwn2 vault, so I missed the stuff about getting the cloner to work.
I will take a look at the GR2 stuff as well and hopefully get this all going.
Your pack is coming up quite often right now as one the players want to see added.
#36
Posté 03 janvier 2013 - 03:50
#38
Posté 06 mai 2014 - 03:49
Really nice work. It should be part of a core enhancement pack for anybody playing NWN2. Thanks.
#39
Posté 08 mai 2014 - 05:50
Thanks ![]()
I finally have a website so feel free to stop by and sign up to my forums to discuss the mod, make requests and report bugs.
Edit: Head 1 and 2 now available on the Nexus, you don't need to download 1 if you have not already, both are included in the second pack. Just overwrite all when you extract if you have downloaded the first head already.
#40
Posté 08 mai 2014 - 06:39
Because the link in the first post doesn't work anymore, here's the current one:
That website of yours could use some links to the mods, too.
- Xaltar81 aime ceci
#41
Posté 08 mai 2014 - 07:34
Thanks for the updated link I hadn't noticed it was broken ![]()
Added links to my mod page as you suggested too, took me a while to figure out how to do it, my HTML is crazy rusty ![]()
- Tchos aime ceci
#42
Posté 08 mai 2014 - 08:59
Hello Xaltar,
I have re-downloaded everything but, out of interest, what are the updates this time around?
PJ
#43
Posté 08 mai 2014 - 09:12
By everything do you mean the 2 new heads or the whole pack? There have been no updates to the older heads at all yet. I did tweak a few things on Tiefling head 1 before I repackaged 1 and 2 together tho, mostly a few rigging improvements and a few texture tweaks.
I plan on finishing the Tieflings first then the Orcs and I guess I will see where to go from there, I also have quite a few OC companions left to do.
- rjshae aime ceci
#44
Posté 09 mai 2014 - 01:48
what the deuce. Why have I never seen these or heard of them? And why are they not in any campaigns I've played. Appalling to be overlooked in such a dated game in need of all face lifts possible.
#45
Posté 09 mai 2014 - 05:37
By everything do you mean the 2 new heads or the whole pack? There have been no updates to the older heads at all yet. I did tweak a few things on Tiefling head 1 before I repackaged 1 and 2 together tho, mostly a few rigging improvements and a few texture tweaks.
I plan on finishing the Tieflings first then the Orcs and I guess I will see where to go from there, I also have quite a few OC companions left to do.
I grabbed the whole pack. I did not take the time to find out which were the new ones ![]()
Thanks for the work
PJ
#46
Posté 09 mai 2014 - 07:14
http://i1368.photobu...7a.jpg~original
http://i1368.photobu...64.jpg~original
http://i1368.photobu...1d.jpg~original
http://i1368.photobu...13.jpg~original
#47
Posté 09 mai 2014 - 07:21
That's something I've meant to mention before, myself, for the other races. I use several of those armours, and with these heads, they tend to leave a ring of emptiness around the neckline.
#48
Posté 09 mai 2014 - 09:32
I can definitely take a look at that
I will update the Tiefling heads, to be honest I had noticed it myself but never got around to fixing it before I went inactive on the mod. Thanks for bringing it up again. As for the older heads in the pack it will have to wait until I am ready to do a round of updates and fixes to them. The problem with the older ones is that I have lost most of my working files for them but I did discover some of them on my old laptop that I had backed up early in the process so I will see what I have there.
#49
Posté 20 mai 2014 - 10:04
Any chance the Tieflings necks could be extended at the back a bit, so you could use them with clothes or armor from Aleanne, Chimneyfish, or Nytir?
http://i1368.photobu...7a.jpg~original
http://i1368.photobu...64.jpg~original
http://i1368.photobu...1d.jpg~original
http://i1368.photobu...13.jpg~original
Try the new pack, I have uploaded the 3rd head as well as tweaked the necks of 1 and 2.
- olnorton et rjshae aiment ceci
#50
Posté 20 mai 2014 - 11:57





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