Mass Effect 4..What would I like to see in it?
#1
Posté 09 novembre 2012 - 04:13
1)Yo know how in Mass Effect 1 you could level up a lot in each particular talent? Well let's do that in ME4 but we allow branching out more often. (i.e. instead of choosing between 2 power perks 3 times, do it as many as 7 times) Really boost that customization.
2)Guns are great. So are mods. Keep them coming. Integrate gear in such a way where we can mod our armor. (i.e. Shiled Booster counts as an armor mod Adrenaline Boost counts and so on.)
3)More investigative options. Let us ask a lot of questions.
4) The return of middleground options
5)While having a charm and an intimidate, add a middleground option where you get to be a sarcastic d*ck on the left side of the wheel.
6) After every mission, your squad will have something new to say that is relevant to the mission. (i.e. you can ask opinions on the given situation)
7)New enemy...perhaps from a different galaxy.
8) A deep rich story that links this new enemy to the galaxy at large and where its at.
9)More vehicle gameplay
10) New locations as well as old one. MAYBE new races.
11) The hardest part of all.. if you can do it..please do it...allow the choice at the end of ME3 to affect the universe you play in in ME4 (i.e. at the beginning of the game...ask players some basic questions about the story in the trilogy and choices made..resulting in a different environment based on the choices you made)
12)Feel free to add.
#2
Posté 09 novembre 2012 - 04:22
2. An insanity difficulty that lives up to it's name
3. A super boss: an optional boss that can only be defeated by someone with max stats or insane skills.
#3
Posté 09 novembre 2012 - 09:32
#4
Posté 09 novembre 2012 - 04:37
2. Revamp the planet exploration system. The on in Mass Effect 1 with the Mako was fun at first, but quickly became reaaaaally boring. However it was quite fun to fight Thresher Maws, or face the Geth when entering the mini-dungeons.
3. More character dossiers/side-quests. The loyalty missions in Mass Effect 2 were pretty cool, it was a chance to see Shepard forming a deeper bond with the characters. Sure, in Mass Effect 3 all the characters are already loyal to Shepard, but still, would be nice to see more character-related quests.
4. BOSSES. Something that the Mass Effect series really miss is bosses. Despite the endings of Mass Effect 3 being good now with the DLC, I still miss fighting a big bad ending boss. The final and climatic battle. A chance to put our skills and powers to test. And secret super boss, like known_hero said, similar to the ones we see in J-RPGs.
5. More cosmetic customization for the main character and his squadmates. I liked the concept of equipping different parts of armor in Mass Effect 2 and create your own set. Would be nice to see this further explored.
6. A Quarian squadmate that joins at the beginning! It's really frustrating how Tali was the last or one of the last to join the squad in Mass Effect 2 and 3.
#5
Posté 09 novembre 2012 - 06:38
2. Being able to customize all the squad mates in mass effect 1 really emphasised the whole squad/team idea. Or if not maybe even color customization for other squadmates.
3. Consequences for the actions the players take. If the player wipes out a race there should be story missions which tailor to your game style such as the repurcussions of said choice. If your renegade than missions where a potential squadmate would'nt join or perhaps even become your enemy would make players give deeper thought into the choices they make.
#6
Posté 09 novembre 2012 - 07:23
2. Also would like more dialogue with teammates, getting their opinion after missions like OP said.
3. Keep ME3's combat and weapons customization. The mods are awesome.
#7
Posté 09 novembre 2012 - 08:08
GwenShep71 wrote...
1. More planets to visit. I missed having multiple hub worlds in ME3 (I chalk that up to the reapers invading).
2. Also would like more dialogue with teammates, getting their opinion after missions like OP said.
3. Keep ME3's combat and weapons customization. The mods are awesome.
Definitely more exploration - I completely agree with your first point.
#8
Posté 09 novembre 2012 - 09:42
2. A multiplayer mode with a higher level cap.
#9
Posté 10 novembre 2012 - 09:06
PixieNZ wrote...
1. Elephant in the room, alien PCs maybe.
2. A multiplayer mode with a higher level cap.
1.) That might mess with the story a bit, especially as Shepherd is a hero from a scrappy upstart race. Still, Bioware handled the mulitple race thingy pretty well in the NEverwinter and Dragon Age games.
2.) I've played ME3 for over 100 hours according to Origin, and I still feel like a newb when every other player in the match has 2-3 times my score.
#10
Posté 11 novembre 2012 - 11:54
What would Shepard have to do with it? He/She will not feature in ME4.Sinophile wrote...
PixieNZ wrote...
1. Elephant in the room, alien PCs maybe.
2. A multiplayer mode with a higher level cap.
1.) That might mess with the story a bit, especially as Shepherd is a hero from a scrappy upstart race. Still, Bioware handled the mulitple race thingy pretty well in the NEverwinter and Dragon Age games.
What would I want for ME4? Well a decent plot for one. As with Halo series, the plot was what stitched a series of shooter games together. I fear a weak nonsense plot for ME4, like the token story added to CoD type games.
Combat in ME2 was I think on reflection better than ME3. However much I hated the defenses in ME2 at the time, the overpowered nature of combos in ME3 has caused me to have a rethink. An I actually quite liked the fact that your were class limited on weapons. Yes in ME3 you can choose any weapon you like, but in reality too few of the weapons are worthwhile as options and with the biotic combos, for biotic classes you barely even need a gun.
Part of me would quite like ME4 to be a totally different class of game like an RTS like Halo Wars. Granted some modders have been working on a Sins of a Solar Empire mod for space combat, but managing the ground war as say Anderson would be quite good fun.
But really I just want an actual full scale SP experience and honestly I don't think with EA we will get that. It strikes me that with the Shepard trilogy over, and the success of MP, EA want a game to flog more MP content and any SP element will be a token add-on, equivalent to a tutorial. Sad to say it, but I think that's what we'll get.
#11
Posté 12 novembre 2012 - 08:36
Probably not, but the fact that he was human was an important plot point, Still Dragon Age handled the multiple races pretty well.What would Shepard have to do with it? He/She will not feature in ME4.
What I hated about ME2 is that only the infiltrator and Soldier got to use Sniper rifles, and that the other guns didn't have scopes. The combos are fun, but I usually use them as an afterthought. I do however like ME2's combat better, I simply find it less infuriating. what I don't like is Bioware releasing all these weapon DLCs, aren't there enough weapons already, how about more things to shoot instead?An I actually quite liked the fact that your were class limited on weapons. Yes in ME3 you can choose any weapon you like, but in reality too few of the weapons are worthwhile as options and with the biotic combos, for biotic classes you barely even need a gun.
Sadly, it isn't just EA going the multi-player route, but that discussion is another thread in itself. However, many games like Dark Souls and Diablo have done a good job mixing single and multi-player.It strikes me that with the Shepard trilogy over, and the success of MP, EA want a game to flog more MP content and any SP element will be a token add-on, equivalent to a tutorial. Sad to say it, but I think that's what we'll get.
#12
Posté 12 novembre 2012 - 12:46
#13
Posté 12 novembre 2012 - 02:50
#14
Posté 12 novembre 2012 - 08:22
Perhaps a 3rd class dynamic. So far we have the soldier or "gun" orientation on one side of the spectrum and Adept or Biotic on the other side. Add a 3rd axis. With the new Galaxy (post-reaper threat) what new possibilities have opened up?
Oh, and planet scanning! I miss that!
Modifié par Dup3r, 12 novembre 2012 - 08:23 .
#15
Posté 12 novembre 2012 - 09:07
And that's who I want the enemy to be in the next game :-)
#16
Posté 12 novembre 2012 - 09:11
ME2 had better Hub worlds but they should have kept the old part of the citadel. You also didn't have to walk really long distances for no particulary reason anymore.
ME3 was great but i missed the desolate planets of ME1 to explore. Finding War assets was actually kinda boring..
ME 4 should combine the best of all of those games:
A lot of planets...
Great Hub worlds
More variety in sidequests.
Off course a great and dangerous enemy. however....
Topping a galaxy threatening enemy like the Reapers could give artistic feeling writers even more chance to seriously harm a beloved galaxy...
Make it a more mysterious enemy within the existing society. It doesnt have to be a bigger enemy to make it more dangerous...
Modifié par RoyMarcus, 12 novembre 2012 - 09:19 .
#17
Posté 13 novembre 2012 - 10:53
Drayce333 wrote...
Artistic hudson and hack walters off the team.
This, so much this.
#18
Posté 13 novembre 2012 - 11:59
#19
Posté 14 novembre 2012 - 04:33
Oh wait.
#20
Posté 15 novembre 2012 - 02:08
And secondly, borrowing from Tom Clancy titles, I'd like to be able to separately mark enemies for teammates to kill. Currently that only works with powers and then they'll default to nearest enemy. Really I'd want to be able to tell Garrus to take out that far guy with a long range weapon whilst a biotic or James focuses on the husks etc.
#21
Posté 15 novembre 2012 - 03:10
#22
Posté 15 novembre 2012 - 03:33
What i think would be good, is to take place maybe decades or centuries after ME3, then they could have several storylines, like they do on SWTOR, maybe be able to be different races and each race has a different story that is tailored for their species, asari is more about diplomacy or something like that, while Turians are more about conflict....i am sure you get the idea.
#23
Posté 15 novembre 2012 - 05:57
#24
Guest_Stormheart83_*
Posté 16 novembre 2012 - 09:06
Guest_Stormheart83_*
#25
Posté 16 novembre 2012 - 09:27
1) Bosses. I felt like ME2 actually did well with bosses. Sure, coulda been better...but they had named enemy that were noticeably more powerful than the grunt units. The Archangel quest really comes to mind, what with the 3 distinct bosses. Shadowbroker, of course.
2) I think the next game(s) really need to be mapped out from start to finish with concrete plans of what's in each game. In the original trilogy, ME2 got to be awesome and fun...but it didn't carry ANY of the weight plotwise, meaning everything had to be crammed into 3, making the game suffer a lot. I suspect issues like that would be cleaned up were the series mapped out properly from the start. They couldn't do that with 1 'cause they didn't know if it would be a success. They know now.
3) Fix the resource mining system. One had the Mako, which has major issues. Two has the scanner which is just a tedious obstruction to the actual gameplay. Three has the Reaper-ship-dodging which is tedious and actually hurts the immersion by making the Reapers seem like much less of a threat. I'm not sure what the ideal system is, but all three games have implemented systems that basically encourage us to commit 10-20 minutes of no-plot, no-conversation, no-action boredom after each mission during which we grind for stuff. Why is that level of grinding and boring down-time necessary in a single-player game? Clean it up, transform it into something that's not boring, or get rid of it.
Modifié par Shinnyshin, 16 novembre 2012 - 09:30 .





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