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Will friendly fire return on other difficulties?


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36 réponses à ce sujet

#1
Realmzmaster

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 A question to the forum. Would you like to see friendly fire on levels other than Nightmare? One of the points I missed in DA2 was having friendly fire on levels other than Nightmare. DAO had friendly fire on normal and above. Normal was at 50% with Hard and Nightmare being 100%.

I would like to see DA3 with Friendly fire on Easy 0%,  Normal at 50%, Hard 80% and Nightmare 100%. What say you?

Modifié par Realmzmaster, 09 novembre 2012 - 07:30 .


#2
StarcloudSWG

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No thank you.

The game isn't slow enough, the party AI controls not exact enough, to be *able* to do that. Unlike DA:O, you can't really position your party members. 'friendly fire' therefore is far more of a disadvantage than an enhancement to gameplay.

#3
WhiteThunder

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Good point, Starcloud. They really need to get the pace back to a point where you can actually position your companions. And it would be nice if they could listen to directions, too.

#4
cJohnOne

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Yes, I'd like for there to be friendly fire. If there is friendly fire it seems like it's the real game.

I agree witht the 0% easy, Normal 50%, Hard 75% Nightmare 100%. I usually can't play on Nightmare anyway though.

Having different friendly fire settings makes the difficulty levels more interesting and replayable.

#5
Bfler

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If it is like DA2, then forget it.
In DA2 you can't use half of the spells of the elemental mages with it and the warrior tank one hits your own rogue with the shield bash.

Modifié par Bfler, 09 novembre 2012 - 07:18 .


#6
Genshie

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I am completely fine with friendly fire. I just want to say though there is a reason why I never had Fenris in my party in DA2. I cringed every time where I had to deal with a story portion for him. Freaken elf kept killing my other melee party members. Also guys there is a reason why there is a hold position option. I am currently replaying all the games and I have been abusing the option like hell to pull targets from mobs and having the enemy line up in a line for me then releasing my party on their heads.

#7
WhiteThunder

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They still keep moving after I've selected Hold Position sometimes. Reason 394 why I hate DA2's combat.

#8
Genshie

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WhiteThunder wrote...

They still keep moving after I've selected Hold Position sometimes. Reason 394 why I hate DA2's combat.

How far are you moving from the group? They eventually move if you go too far is what I have learned. Also if an enemy is close to them they will move/attack. It may depend on the tactics you have for each party member as well. (Also what type of behavior you have set for each one will matter)

Modifié par Genshie, 09 novembre 2012 - 07:40 .


#9
deuce985

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It needs to be a toggle. I'm not sure the technical hurdles this might cause but I really don't understand why you can't get more tactical flavor on other difficulties. Because you play on Normal you can't have FF?  =(

I mostly play on Nightmare myself but it was the only option for me in DA2. No FF? No chance at me playing another difficulty and often times I wished to play on another difficulty. Mostly because I felt DA2 was very poorly balanced on Nightmare in many ways. But I needed that FF...so I couldn't mindlessly nuke the battlefield...and watch Isabela dance in my reign of fire like a god...

But yea. Sometimes I wanted to toggle FF off nightmare because DA2 has some major bugs in the AI/positioning. On my Two-Hand Warrior, I often sent Isabela in dirt naps no matter how much I micro-managed her.

Modifié par deuce985, 09 novembre 2012 - 07:47 .


#10
WhiteThunder

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I know that the issue is when the character I'm controlling moves too far from the group, but hold position should mean hold position. It's not a suggestion, it's an order and my party disobeying it can screw up my plan.

#11
Battlebloodmage

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I would rather have friendly-fire as an option rather than being forced to play it on higher difficulties. Let the players control their own difficulty, I say.

#12
Firky

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Bring back friendly fire on all difficulties, IMO. (Maybe not casual, I guess.) Not to have friendly fire makes no sense, to my mind. Why can you just cast fireball on someone's head, unless they are protected from fire, or whatever?

But, yes. The system needs to work with itself. Like, FF on nightmare in DA2 was brutal because a walking bomb might reduce enemy HP but insta-kill your party. Personally, I enjoyed using walking bomb and facing the consequences, because I really like higher difficulties, but it didn't make a lot of tactical sense, really.

#13
Kidd

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A toggle like in DAO might be optimal. DA2 wasn't really designed with FF in mind, and it shows. Nightmare is an utter mess.

#14
Liamv2

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Make it a seperate option such as

difficulty
easy/normal/hard/impossible

friendly fire
0%/25%/50%/75%/100%

#15
mat21

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I think friendly fire on most difficulties is a must. In DA2 I had to play on nightmare as on any difficulty lower than this all the battles became too easy as the numerous AOE abilities available just nuked the battle field.
The big problem for me was that many of the spells and talents appeared to be balanced to work with friendly fire for example firestorm was much more powerful than the equivalent electric AOE specifically because it had friendly fire whereas the electric one didn't. This then meant that on any difficultly but nightmare a whole swath of abilities were overpowered.

Modifié par mat21, 09 novembre 2012 - 09:14 .


#16
Firky

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I don't know if this is true, it's just a guess, but maybe it's problematic to design a system of combat, with difficulty gradation, that works when friendly fire can be either on or off. Hence, no toggle. I dunno. Just a guess.

#17
Linkforlife

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I think it really helps the flow of gameplay a little and it actually helps keep you from just barreling through the game. It adds a tactical point to the game, although DA2 kind did it badly, unless of course you enjoy running through firestorms (although that looks kind of cool), it breaks the immersion factor, at least a little.

#18
StarcloudSWG

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If friendly fire is added to all difficulties, one of the very first mods out will include instructions on how to remove friendly fire. That I can guarantee.

Simply put, the majority of players do NOT like friendly fire. They don't like it because all you really do is handicap yourself. You incapacitate your own party, because the NPCs follow their own scripts, not the commands you give them. You are NOT in complete control.

Just getting them to hold position is impossible, *even when standing still*.

You also make the game less interesting when adding friendly fire. Most players will avoid the possibility of taking friendly fire; that means you are effectively choosing to remove mages, along with some rogue abilities and some fighter abilities. Everyone becomes a single-target specialist. 

In order for Friendly Fire to be an option on anything but the "Everything's too easy, make baby bunny rabbits kill fully plate armored characters in a single hit!" settings, you have to have complete control at all times of all party members. And that leads us back to DA:O and its tedious, slow-jogging combat pace.

No one praised DA:O for its combat gameplay.

Modifié par StarcloudSWG, 09 novembre 2012 - 07:51 .


#19
hexaligned

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I need it to be able to enjoy the combat. Just standing there dropping aoe's on your party gets boring fast, imo. Just having it on Nightmare is fine with me though, I don't have much interest in the other difficulty settings.

#20
Sith Grey Warden

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In DA2, turning of FF was necessary because of the huge number of enemies. A lot more of DA2 was about using AoE and taking out large numbers of weak enemies. With more so much more AoE, FF would have been far more difficult to deal with.

#21
Mello

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I rather just have a Friendly Fire on/off toggle

#22
Wulfram

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It would require not having the hitpoint disparity between enemies and the party

#23
MichaelStuart

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I would love friendly fire on lower difficulties.
I only play on nightmare because it has it.

#24
Realmzmaster

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I can see toggle switch working. The question is would it be set for the entire playthrough or could it be toggle on and off at will? No toggle switch would apply to casual or easy modes. Also would the gamer be allowed to set the percentage of FF from a list of options on the toggle?

#25
Archyyy

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Friendly fire should absolutely be there. Removes some mindlessness from the combat. With the dragon age 2 combat sytem ff doesnt work but if they improve the combat system then friendly fire can be introduced. In addition to that add a toggle switch. No harm in it.