Will friendly fire return on other difficulties?
#26
Posté 10 novembre 2012 - 03:30
Why not just put it on a toggle, so people can have it on Easy if they want, and not have it in Nightmare if they don't?
#27
Posté 10 novembre 2012 - 03:31
I believe the stated goal for Normal was that you could play as just the PC so long as you had tactics set up.Realmzmaster wrote...
I would like to see DA3 with Friendly fire on Easy 0%, Normal at 50%, Hard 80% and Nightmare 100%. What say you?
#28
Posté 10 novembre 2012 - 03:59
Plaintiff wrote...
I think friendly fire sucks, and I don't want it on any difficulty.
Why not just put it on a toggle, so people can have it on Easy if they want, and not have it in Nightmare if they don't?
As much as I would love a toggle, it's very unlikely to happen as bioware seems to hate toggles as a whole.
#29
Posté 10 novembre 2012 - 04:03
Well, some toggles would be much harder to implement than others.ScarMK wrote...
Plaintiff wrote...
I think friendly fire sucks, and I don't want it on any difficulty.
Why not just put it on a toggle, so people can have it on Easy if they want, and not have it in Nightmare if they don't?
As much as I would love a toggle, it's very unlikely to happen as bioware seems to hate toggles as a whole.
If you think about it, the toggle for friendly fire already exists. It's just that higher difficulties already have it set to "on".
#30
Posté 11 novembre 2012 - 12:26
#31
Guest_Imperium Alpha_*
Posté 11 novembre 2012 - 02:03
Guest_Imperium Alpha_*
Modifié par Imperium Alpha, 11 novembre 2012 - 02:03 .
#32
Posté 11 novembre 2012 - 02:56
#33
Posté 11 novembre 2012 - 08:29
StarcloudSWG wrote...
No one praised DA:O for its combat gameplay.
Yes, they do. Quite frequently even. Usually for the reason that having to be careful and think and be tactical is much more interesting than just mashing some buttons over and over and over again. Of course, there's also that characters in Origins don't jump around like anime characters.
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That said, friendly fire is a tricky proposition. I personally love friendly fire, but in Dragon Age II's combat it would only cause frustration. It would be ideal that if there is friendly fire, you can tell your companions to stay out of their influence no matter what.
Modifié par Aulis Vaara, 11 novembre 2012 - 08:32 .
#34
Posté 12 novembre 2012 - 11:31
StarcloudSWG wrote...
In order for Friendly Fire to be an option on anything but the
"Everything's too easy, make baby bunny rabbits kill fully plate armored
characters in a single hit!" settings, you have to have complete
control at all times of all party members. And that leads us back to
DA:O and its tedious, slow-jogging combat pace.
No one praised DA:O for its combat gameplay.
I loved the combat in DA:O, easy to medium you just ran in and hit everything, above that you had to plan and control indivinual companions to get past some encounters. It was slow but realistic, you didnt fly across the screen all the time...
StarcloudSWG wrote...
If friendly fire is added to all difficulties, one of the very first mods out will include instructions on how to remove friendly fire. That I can guarantee.
Simply put, the majority of players do NOT like friendly fire. They don't like it because all you really do is handicap yourself. You incapacitate your own party, because the NPCs follow their own scripts, not the commands you give them. You are NOT in complete control.
Just getting them to hold position is impossible, *even when standing still*.
You also make the game less interesting when adding friendly fire. Most players will avoid the possibility of taking friendly fire; that means you are effectively choosing to remove mages, along with some rogue abilities and some fighter abilities. Everyone becomes a single-target specialist.
If people want to mod it out then fine but to balance the game better to add it then have it modded out than people trying to add it in and then having to tweek the spell damage to compensate.
I would say easy 0%, normal 25-50%, hard 50-75% and nightmare 100%. Or a toggle for anything but nightmare with percentage choices.
Making games simpler is not always a good thing.
Also, if the combat is broken making FF impossible, fix the combat not remove a feature to compansate...
Modifié par Zelto, 12 novembre 2012 - 11:31 .
#35
Posté 12 novembre 2012 - 12:13
for casual and normal you could togle on off at anypoint
for hard and nightmare you could chose with or without but for the whole play through.
Phil
#36
Posté 12 novembre 2012 - 08:10
I am really not sure what the point is with FF, since people on nightmare seem to be avoiding all FF-talents anyway (no firestorm, no Fenris)... All it seems to do is forcing people to make all their characters into single target specialists. I know there are people that play with FF without actually excluding all FF-talents, but they don't seem to be more than a few.
#37
Posté 12 novembre 2012 - 08:29
The worst part is random enemies spawning on a member and the tactics go off. Wanted to break the goddamn keyboard so many times ;p .





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