Maria Caliban wrote...
People with real imagination play Frisbee.
If you have to ask me why, that's just proof you're a restrictor.
Why?
Modifié par Foopydoopydoo, 10 novembre 2012 - 06:24 .
Maria Caliban wrote...
People with real imagination play Frisbee.
If you have to ask me why, that's just proof you're a restrictor.
Modifié par Foopydoopydoo, 10 novembre 2012 - 06:24 .
Modifié par NUM13ER, 10 novembre 2012 - 06:29 .
NUM13ER wrote...
I think some people expect a level of player agency that one finds in role-playing with a dice and board. And no developer could ever compete with a persons imagination. I've seen many instances of people complaining the game doesn't cater to their very specific needs, due to the fact a videogame RPG has to concern itself with restrictions based around resources and a budget.
I'm experiencing this currently, with Skyrim's expansions.Realmzmaster wrote...
No amount of hype was going to get me back. The wait was simply to long.
Modifié par Plaintiff, 10 novembre 2012 - 06:53 .
slimgrin wrote...
Herr Uhl wrote...
Don't have much to say on this subject other than if it is to be voiced, I want tone indicators.
My body language and what I say are how I communicate, not some symbol flashing above my head. Again, it's just Bioware doing what they do: simplify, streamline. DX:HR is the new standard in this regard. That game did it right, and is miles ahead of what Bioware has been doing.
Modifié par Herr Uhl, 10 novembre 2012 - 12:05 .
Realmzmaster wrote...
NUM13ER wrote...
I think some people expect a level of player agency that one finds in role-playing with a dice and board. And no developer could ever compete with a persons imagination. I've seen many instances of people complaining the game doesn't cater to their very specific needs, due to the fact a videogame RPG has to concern itself with restrictions based around resources and a budget.
I agree with you. A human DM can do something a computer program cannot do. That is improvise. A computer program is bound by its programming and what the developers were able to imagine that a player would do in a situation. All of this is still has to take into account the resources that the developer has. Nothing is unlimited.
Also gamers are saying they can wait on the game to be as good as it can be. I played StarCraft and Diablo by the time Blizzard released Starcraft 2 and Diablo 3 I did not care. I had moved on. No amount of hype was going to get me back. The wait was simply to long.
Modifié par Foolsfolly, 10 novembre 2012 - 12:17 .
Guest_shlenderman_*
Maria Caliban wrote...
You are both wrong. cRPGs are for people with restricted imaginations that restrict their mind with vast restrictions of mind with games lack vastness!
People with real imagination play Frisbee.
Guest_EntropicAngel_*
I don't feel it was as limited. There were times in DA:O where, when someone made a charged comment to me, I could give a noncommital answer. or, I could question them--and the response did NOT have an aggressive connotation. This happenede pretty much all the time. The only time this happened in DA ][ was when you had the three options all with that same tan-ish color thing that indicated that it WASN'T tone-based. All other responses are limited by the tones: If I don't agree with what Merril is doing, I HAVE to do so in an aggressive way. I could discourage Alistair, or Oghren, or Sten, or somebody without having the tone interfere.Realmzmaster wrote...
Actually if you look down the list of responses in DAO it was written with different implied tones in mind. Some of the responses were aggressive and others were diplomatic from what I gathered. YMMV.
Guest_EntropicAngel_*
Plaintiff wrote...
I think knowing the context (ie, tone) of what you're about to say is far more important than simply knowing the content (ie, words).
A decent portion of communication is non-verbal. The words that you say are less important than the way that you say them; body language, facial expression, and yes, tone, are all more important than words. Tone is meaning, tone is context. I could say the exact same sentence three times, but the meaning of that sentence changes drastically, depending on whether I'm being sincere, sarcastic or sullen when I say it.
You might argue that you can 'imagine' your tone in other roleplaying games, and you're probably right. But the fact of the matter is that Bioware writes all the lines of dialogue with a specific intent in mind. If I, as the player, am going to make an informed decision, I need to know what that intent is.
Even if all I had to go on were the symbols that indicate context, that would still give me better, more reliable information than knowing the content without context.
Guest_EntropicAngel_*
Josielyn wrote...
What if you could hear the recorded voiced response when you mouse over the icon, before you actually select it? THEN you'd know for certain what was going to be said. Would that make it a little better? Just curious...
Modifié par -k-a-t-e-, 10 novembre 2012 - 07:52 .
Guest_EntropicAngel_*
-k-a-t-e- wrote...
I had a real problem with DA:O with completely misunderstanding some dialogue options. I imagined them meaning one thing, but when I selected them it turned out they had been written to be a different kind of response, for example insulting a character. I think this was what they were trying to address when they introduced tone etc with DA2. If Hawke had not been voiced and we were just given the general tone of a responce would people have had less of a problem? (I meant that as an actual question!)
Realmzmaster wrote...
NUM13ER wrote...
I think some people expect a level of player agency that one finds in role-playing with a dice and board. And no developer could ever compete with a persons imagination. I've seen many instances of people complaining the game doesn't cater to their very specific needs, due to the fact a videogame RPG has to concern itself with restrictions based around resources and a budget.
I agree with you. A human DM can do something a computer program cannot do. That is improvise. A computer program is bound by its programming and what the developers were able to imagine that a player would do in a situation. All of this is still has to take into account the resources that the developer has. Nothing is unlimited.
Also gamers are saying they can wait on the game to be as good as it can be. I played StarCraft and Diablo by the time Blizzard released Starcraft 2 and Diablo 3 I did not care. I had moved on. No amount of hype was going to get me back. The wait was simply to long.