Can we have a more consistent item grading system?
#1
Posté 09 novembre 2012 - 10:45
I can quite vividly remember buying the The Fallen Star in Act 1 and it remained a decent ring throughout the game. Yet by Act 3 it had degraded to a one star value out of the five where as a none enchanted silver ring (worth a few bits) somehow was graded at the full five stars. Needless to say the ring clearly isn't a one star item even in Act 3 and items of little value were somehow graded as worthwhile.
I do like the concept of the system, as at a glance it should tell you what items have meaning and which dont. Yet this really didn't happen in DA2 and you could not trust what the rating system said. This therefore essentially made the feature meaningless as you still had to check and investigate each individual item.
Will this star grading system reflect base stats more accurately in DA3? Or is another system being implemented as a replacement?
#2
Posté 09 novembre 2012 - 11:01
#3
Posté 09 novembre 2012 - 11:03
It should be up to the player to discover what works for them.
#4
Posté 09 novembre 2012 - 11:12
For weapons it was at least decent - it communicated what was high level, even if not what was good.
#5
Posté 09 novembre 2012 - 11:13
MichaelStuart wrote...
I would prefer items not be rated.
It should be up to the player to discover what works for them.
#6
Posté 09 novembre 2012 - 11:20
#7
Posté 09 novembre 2012 - 11:20
That's stupid.MichaelStuart wrote...
I would prefer items not be rated.
It should be up to the player to discover what works for them.
I don't see why the rating system from DAO couldn't work. Use different materials for each tier.
#8
Posté 09 novembre 2012 - 11:24
Taint Master wrote...
I don't see why the rating system from DAO couldn't work. Use different materials for each tier.
Main problem I think is it's rather constraining on the art if all items of the same tier have to be the same material.
(Particularly if the top tier looks as boring as it did in DA:O)
#9
Posté 09 novembre 2012 - 11:29
Captain Crash wrote...
I cant be the only one who thinks that the five-star item rating really didn't deliver in DA2. Rather then the system accurately reflect the base values of an item it seemed to reflect how recently you acquired it.[...]
That is probably the best, most succinct way to sum up the problem with the rating system in DA2.
#10
Posté 09 novembre 2012 - 11:31
#11
Posté 10 novembre 2012 - 12:09
Captain Crash wrote...
Rather then the system accurately reflect the base values of an item it seemed to reflect how recently you acquired it.
It was based on the level of the item.. which doesn't work for the jewellery really, since even the high level jewellery pieces could still be called [Ring] and have terrible stats.
I don't think a return to DA: O is really a step forward though, the tiering meant that the material of the pieces was constrained to X due to the tiers being based on the material. I'd rather just removing the con system for equipment all together and letting the stats speak for themselves. Or making the DA2 version work better and have item levels calculated by the items stats rather than having bits and pieces scalign to your level but being terrible and so lacking stats but having the system tell you they're good.
#12
Posté 10 novembre 2012 - 10:50
It's just a short cut.
That said the OP's 100% right. The rating system in DA2's a fine idea but rather broken. It's not unusual to have two rings that do the exact same thing (let's say +5% Nature Resistance) which would have two very different ratings for no reason.
I know the ratings system in DA2 wanted to take the PC's level into account when rating which is a decent enough of an idea. But clearly something didn't work out right.
#13
Guest_Rojahar_*
Posté 12 novembre 2012 - 02:57
Guest_Rojahar_*
STR7/DEX5 = iLevel 12
STR5/DEX5/CUN5 = iLevel 15
There are all kinds of ways other companies have solved this problem, effectively, years and years ago.





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