Flamer can't take down an unshielded atlas in a single cast
#176
Posté 10 novembre 2012 - 04:22
#177
Posté 10 novembre 2012 - 04:23
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread?
gifs
#178
Posté 10 novembre 2012 - 04:24
Jack Crapper wrote...
Have you, by chance, tried this ingame yet? Hmmm? HMMM??? hmm?Ryan_H wrote...
Yes, its amazing you thought you disproved me with your funny pics and lousy insults but my latest post is evidence to the contrary.
hmm...
Why play the game when you can look at spreadsheets and crunch numbers?
Calculators>>>>controllers
#179
Posté 10 novembre 2012 - 04:24
By your own calculations, a Power Amp IV shouldn't do it either even though a Power Amp IV is a 20% bonus over a Power Amp III while in the video by Feneckus, he used an Amp III and a gear that does +15%. Essentially, there's video evidence of it being possible at +45% bonus, and you're claiming it can't be done with a +50% bonus. Whatever's behind the math you're using, you're demonstrably wrong.Ryan_H wrote...
So, for all of you who think I'm trolling:
1. I'm the only one that has put concrete arguments on the table. One video was produced however it used a gear that was not part of Ashen's claim. No subsequent video has been produced.
2. Yes, a lot of people have raged and mocked me but no one has come forth with evidence that either Ashen is correct or that I am wrong.
3. Here is what I've been holding back:
Using Pedro's calculations:
http://social.biowar...ndex/14144271/1
K =200*(1+.2+.3+.4+.3+.4+.3)=580
Impact Versus Armor 3*(580/8)*1.5*1.5 =489.375
DOT Ticks 489.375/8*1.5*1.5 = 137.636
Expected 10 stack damage calculation137.636*13*10 =17,892.773
According to Cynon's enemy sheet a Gold Atlas has 23,000 points of armor.
https://docs.google....tput=html&gid=2
With Hunter Mode, Power Amp IV and Engineering Kit a Geth Trooper flamer can take down an unshielded Atlas. However, even if Ashen uses a Power Amp IV the maximum damage he can inflict is 19,126.76.
EDIT: got rid of some format errors
Why has this become about Ashen Earth? Who gives a ****? If this is about game mechanics, then he was still right. Without hunter mode and with a Power Amp III, Feneckus showed the Atlas dying to one flamer burst. That gear wasn't mentioned doesn't mean that it's excluded, either. It's also only a lower boundary on the damage that the Flamer could possibly be doing; the DoT may have actually done more damage after a bit.
Either way, your calculations are wrong. Something's wrong with the equations you're relying on. If it weren't, then it wouldn't be possible for people have demonstrated, using empirical evidence, that what you're saying isn't true.
#180
Guest_The Mad Hanar_*
Posté 10 novembre 2012 - 04:24
Guest_The Mad Hanar_*
#181
Posté 10 novembre 2012 - 04:26
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread? I'm not a very good player but I see a few things wrong with this. If flamer damage is your goal, why WOULDN'T you use power amps and helpful gear? If you're trying to kill an Atlas, who cares if it takes one cast or two? I may not be a Code-S, crunch-all-the-numbers player, but for most people isn't the measure of effectiveness in this case simply "really damn effective" ???
Because you're new(ish) here I'll explain.
On BSN, we don't care how effective something is, we don't care what the opposition is, we just want to be right. If we have no stake in the arguement, we want to post gifs. If we have no relevent gifs, we want to laugh.
"really damn effective" is a goal in game, but out here, it's just icing on the cake
Modifié par Mahrac, 10 novembre 2012 - 04:27 .
#182
Posté 10 novembre 2012 - 04:26
tyhw wrote...
Ryan_H. you're doing it wrong.
K=200*(1+.2+.3+.4+.3+.4+.3)=580
Impact vs armor 3*(580/8)*1.5*1.5=489.375
DoT ticks 580/8*1.5*1.5=163.124
Each "stack" will do 489.375+163.124*10=2120.625.
There are 10 stacks, so total damage is 21206.25 damage.
Luckily for you, this is still less than Atlas armor. However, as peddroelmz said, the damage from flamer with full stacks is imprecise. It could actually end up doing more. Also, a power amp IV or engineering kit V will push it over the edge and be able to take out an Atlases armor
Sorry, I posted the wrong number in there. You need to use the Impact vs Armor total (489.375) for the DOT ticks instead of 580.
My mistake!!!!
#183
Posté 10 novembre 2012 - 04:28
Ryan_H wrote...
Sorry, I posted the wrong number in there. You need to use the Impact vs Armor total (489.375) for the DOT ticks instead of 580.
My mistake!!!!
Wrong. Each DoT tick does 580/8*1.5*1.5 damage. Read peddroelmz's thread again.
I was fixing it for you.
This is also why using a power amp IV instead, or an engineering kit V, can kill an Atlas armor.
In case Feneckus's video somehow wasn't enough for you
Modifié par tyhw, 10 novembre 2012 - 04:29 .
#184
Posté 10 novembre 2012 - 04:29
Mahrac wrote...
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread? I'm not a very good player but I see a few things wrong with this. If flamer damage is your goal, why WOULDN'T you use power amps and helpful gear? If you're trying to kill an Atlas, who cares if it takes one cast or two? I may not be a Code-S, crunch-all-the-numbers player, but for most people isn't the measure of effectiveness in this case simply "really damn effective" ???
Because you're new(ish) here I'll explain.
On BSN, we don't care how effective something is, we don't care what the opposition is, we just want to be right. If we have no stake in the arguement, we want to post gifs. If we have no relevent gifs, we want to laugh.
"really damn effective" is a goal in game, but out here, it's just icing on the cake
You think I would have learned that by now...
But seriously, is this the kind of thing Gold Players care about? I was jumping up and down because I got a Harrier I a few days ago. If this is what awaits me once Gold becomes easy, I'll stick to Silver...
#185
Posté 10 novembre 2012 - 04:30
Ryan_H wrote...
tyhw wrote...
Ryan_H. you're doing it wrong.
K=200*(1+.2+.3+.4+.3+.4+.3)=580
Impact vs armor 3*(580/8)*1.5*1.5=489.375
DoT ticks 580/8*1.5*1.5=163.124
Each "stack" will do 489.375+163.124*10=2120.625.
There are 10 stacks, so total damage is 21206.25 damage.
Luckily for you, this is still less than Atlas armor. However, as peddroelmz said, the damage from flamer with full stacks is imprecise. It could actually end up doing more. Also, a power amp IV or engineering kit V will push it over the edge and be able to take out an Atlases armor
Sorry, I posted the wrong number in there. You need to use the Impact vs Armor total (489.375) for the DOT ticks instead of 580.
My mistake!!!!
Let's say these numbers are correct.
Have you ever heard of the phrase, "spitting hairs"?
#186
Guest_The Mad Hanar_*
Posté 10 novembre 2012 - 04:30
Guest_The Mad Hanar_*
gilgamesh v9 wrote...
Mahrac wrote...
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread? I'm not a very good player but I see a few things wrong with this. If flamer damage is your goal, why WOULDN'T you use power amps and helpful gear? If you're trying to kill an Atlas, who cares if it takes one cast or two? I may not be a Code-S, crunch-all-the-numbers player, but for most people isn't the measure of effectiveness in this case simply "really damn effective" ???
Because you're new(ish) here I'll explain.
On BSN, we don't care how effective something is, we don't care what the opposition is, we just want to be right. If we have no stake in the arguement, we want to post gifs. If we have no relevent gifs, we want to laugh.
"really damn effective" is a goal in game, but out here, it's just icing on the cake
You think I would have learned that by now...
But seriously, is this the kind of thing Gold Players care about? I was jumping up and down because I got a Harrier I a few days ago. If this is what awaits me once Gold becomes easy, I'll stick to Silver...
Most of us Gold players don't really care. It's really the elite or the mathematically intellegent that worry about it.
#187
Posté 10 novembre 2012 - 04:31
gilgamesh v9 wrote...
Mahrac wrote...
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread? I'm not a very good player but I see a few things wrong with this. If flamer damage is your goal, why WOULDN'T you use power amps and helpful gear? If you're trying to kill an Atlas, who cares if it takes one cast or two? I may not be a Code-S, crunch-all-the-numbers player, but for most people isn't the measure of effectiveness in this case simply "really damn effective" ???
Because you're new(ish) here I'll explain.
On BSN, we don't care how effective something is, we don't care what the opposition is, we just want to be right. If we have no stake in the arguement, we want to post gifs. If we have no relevent gifs, we want to laugh.
"really damn effective" is a goal in game, but out here, it's just icing on the cake
You think I would have learned that by now...
But seriously, is this the kind of thing Gold Players care about? I was jumping up and down because I got a Harrier I a few days ago. If this is what awaits me once Gold becomes easy, I'll stick to Silver...
In my experience it's not l like this in game
#188
Posté 10 novembre 2012 - 04:31
modok8 wrote...
Jack Crapper wrote...
Have you, by chance, tried this ingame yet? Hmmm? HMMM??? hmm?Ryan_H wrote...
Yes, its amazing you thought you disproved me with your funny pics and lousy insults but my latest post is evidence to the contrary.
hmm...
Why play the game when you can look at spreadsheets and crunch numbers?
Calculators>>>>controllers
No, he hasn't and he won't because peddro already agreed that the stats support Ashen by about 200 points of damage, and several other people have done THE EXACT SAME THING in game. I don't have Hunter specced because it induces instant migraines, and I've done it over and over in the past couple days.
Not up for debate or Faux News Style "reinterpretation"
Modifié par Xaijin, 10 novembre 2012 - 04:35 .
#189
Posté 10 novembre 2012 - 04:31
tyhw wrote...
Ryan_H wrote...
Sorry, I posted the wrong number in there. You need to use the Impact vs Armor total (489.375) for the DOT ticks instead of 580.
My mistake!!!!
Wrong. Each DoT tick does 580/8*1.5*1.5 damage. Read peddroelmz's thread again.
I was fixing it for you.
This is also why using a power amp IV instead, or an engineering kit V, can kill an Atlas armor.
In case Feneckus's video somehow wasn't enough for you
Here's the excel sheet for the calculations
https://dl.dropbox.c...649/flamer.xlsx
You don't use 580 for the DOT Ticks you use the Impact versus Armor total
Modifié par Ryan_H, 10 novembre 2012 - 04:32 .
#190
Posté 10 novembre 2012 - 04:32
No, your mistake was not abandoning ship once you were proven wrong and creating two other sinking ships to further show how wrong you were. Let me know how Atlantis is. Tell Ariel I said Hi. Give Scuba Steve a high five for me. Give Spongebob a hug for me. Tell the Snorks I miss them.Ryan_H wrote...
tyhw wrote...
Ryan_H. you're doing it wrong.
K=200*(1+.2+.3+.4+.3+.4+.3)=580
Impact vs armor 3*(580/8)*1.5*1.5=489.375
DoT ticks 580/8*1.5*1.5=163.124
Each "stack" will do 489.375+163.124*10=2120.625.
There are 10 stacks, so total damage is 21206.25 damage.
Luckily for you, this is still less than Atlas armor. However, as peddroelmz said, the damage from flamer with full stacks is imprecise. It could actually end up doing more. Also, a power amp IV or engineering kit V will push it over the edge and be able to take out an Atlases armor
Sorry, I posted the wrong number in there. You need to use the Impact vs Armor total (489.375) for the DOT ticks instead of 580.
My mistake!!!!
Are there any others I missed?
- Deerber aime ceci
#191
Posté 10 novembre 2012 - 04:32
One more thing to consider... on Feneckus's video, the Atlas dies 3-4 seconds after the cast finishes. Since there's 5 seconds of DoT, the flamer could have handled an Atlas with slightly more armor.
#192
Posté 10 novembre 2012 - 04:32
Zero132132 wrote...
@Ryan_H
One more thing to consider... on Feneckus's video, the Atlas dies 3-4 seconds after the cast finishes. Since there's 5 seconds of DoT, the flamer could have handled an Atlas with slightly more armor.
Feneckus cheats though.
Jokes.
#193
Posté 10 novembre 2012 - 04:33
#194
Guest_The Mad Hanar_*
Posté 10 novembre 2012 - 04:33
Guest_The Mad Hanar_*
Descy_ wrote...
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread?
gifs
Ryan_H:
#195
Posté 10 novembre 2012 - 04:35
Ryan_H wrote...
Here's the excel sheet for the calculations
https://dl.dropbox.c...649/flamer.xlsx
You don't use 580 for the DOT Ticks you use the Impact versus Armor total
Because I enjoy saying this:
WRONG AGAIN
Seriously, can you not read?
http://social.biowar...14144271-1.html
Read this again, then come back here. And admit that you were wrong this time.
#196
Posté 10 novembre 2012 - 04:36
The Mad Hanar wrote...
gilgamesh v9 wrote...
Mahrac wrote...
gilgamesh v9 wrote...
Alright, joking aside, what's the point to this thread? I'm not a very good player but I see a few things wrong with this. If flamer damage is your goal, why WOULDN'T you use power amps and helpful gear? If you're trying to kill an Atlas, who cares if it takes one cast or two? I may not be a Code-S, crunch-all-the-numbers player, but for most people isn't the measure of effectiveness in this case simply "really damn effective" ???
Because you're new(ish) here I'll explain.
On BSN, we don't care how effective something is, we don't care what the opposition is, we just want to be right. If we have no stake in the arguement, we want to post gifs. If we have no relevent gifs, we want to laugh.
"really damn effective" is a goal in game, but out here, it's just icing on the cake
You think I would have learned that by now...
But seriously, is this the kind of thing Gold Players care about? I was jumping up and down because I got a Harrier I a few days ago. If this is what awaits me once Gold becomes easy, I'll stick to Silver...
Most of us Gold players don't really care. It's really the elite or the mathematically intellegent that worry about it.
I fancy myself neither, although I do enjoy calculations it never gets this bad. I try to let the math point me in the right direction.
Anyway, back to fun stuff:
https://encrypted-tb...-oyHphbkNkHymgg
#197
Posté 10 novembre 2012 - 04:38
#198
Posté 10 novembre 2012 - 04:38
<3<3<3<3<3<3<3:blink: I think I blew my cuteness sensorgilgamesh v9 wrote...
https://encrypted-tb...-oyHphbkNkHymgg
#199
Posté 10 novembre 2012 - 04:39
tyhw wrote...
Because I enjoy saying this:
WRONG AGAIN
Seriously, can you not read?
http://social.biowar...14144271-1.html
Read this again, then come back here. And admit that you were wrong this time.
I bet a cat gif that he says peddro is wrong.
Edit: After reading that, holy **** flamer is good.
Modifié par bob2.0, 10 novembre 2012 - 04:41 .
#200
Posté 10 novembre 2012 - 04:40
K. S. Black wrote...
I don't get why people are asking for nerfs to powers/weapons, it's a co-op game where survival is your task. If someone can easily take down an atlas instead of it killing all players in a party, don't complain, thank the person.
This isn't a nerf thread, and no one even suggested a nerf.
This thread is more of an unintentional self parody, starring Ryan_H.




Ce sujet est fermé
Retour en haut




